Attributes

MissxCleric - Sanctuary
MissxCleric - Sanctuary Posts: 134 Arc User
edited March 2010 in Psychic
Hi,

I checked the guide for the attributes I need as Psychic and there are a few options.
I want this one:

Light Armour: A lot more survivability then the Pure INT build but at a cost of reduced magic attack. another plus of this build is there is extra Critical Rate from the DEX required to wear light armour. Will give more survivability at early levels. This build also helps with TW and PvP from the added physical defense.

But what attributes do I need for this?
Post edited by MissxCleric - Sanctuary on

Comments

  • JS/Dzek - Harshlands
    JS/Dzek - Harshlands Posts: 1 Arc User
    edited February 2010
    you need 1 dex and 1 str for light armor each lvl, so it comes down to 1 dex 1 str 3 int every lvl i think, but i don't play psychic :p
  • MissxCleric - Sanctuary
    MissxCleric - Sanctuary Posts: 134 Arc User
    edited February 2010
    Ok, but what does Int mean? :P
    And don't I need Mag too?
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited February 2010
    Int and Mag is same b:thanks
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • MissxCleric - Sanctuary
    MissxCleric - Sanctuary Posts: 134 Arc User
    edited February 2010
    Oh, thanks. xD
  • frodobagels
    frodobagels Posts: 0 Arc User
    edited February 2010
    LA indeed helps a great deal with survivability since physical mobs would hit you for a lot less in exchange for suffering a little more damage from magic attacks.
    Now as for TW, given that this version of the game has been around for almost 2 years now, the main TW factions that own land have over lvl 90 players on their roster. So pretty much you will be facing players at least level 90 and the gimped damage from an LA build would be a non factor. Sure a lower level build can take an extra hit but inflict negligible damage in return.
    Now if your build is one that fully utilizes your magic stat, at lvl 80 you can be a factor in TW against barbs and especially bm's, you can feast on bm's one on one no problem. Kite the bm, when he gets close psychic will, and kill him, even charmed buffed bm's will go down. But with an LA build I dont see that happening with the gimped damage.
    Other than the 2 classes I mentioned, if you see them in TW run! you wont be able to do anything against them, robe users will have high mdef to offset your m.attacks, and archers will just eat you. Ranged physical attacks is a psychic's biggest problem from my experience. Psychic Will wont buy enough time to get close to the kiting archer; it's a situation I personally haven't solved.
    So I say go with Arcane and keep your damage because the psychic's skills are there to make up for what they lack in p.def. Most mobs will be dead before they even get close.
  • Chinami - Raging Tide
    Chinami - Raging Tide Posts: 11 Arc User
    edited February 2010
    Hi,

    I checked the guide for the attributes I need as Psychic and there are a few options.
    I want this one:

    Light Armour: A lot more survivability then the Pure INT build but at a cost of reduced magic attack. another plus of this build is there is extra Critical Rate from the DEX required to wear light armour. Will give more survivability at early levels. This build also helps with TW and PvP from the added physical defense.

    But what attributes do I need for this?

    I can't speak much about TW and pvp but for pve you shouldn't be getting hit in the first place. Even increased life mobs generally can't make it cause I just spark burst, they might land one or two hits if they're a ranged type mob. No normal mob my level can get an attack off if pulled from max range, even archers. For that matter even if aqua impact doesn't snare them nothing short of an archer type mob can land a hit(spellcasters start casting but are dead before the spell finishes), mobs are 3 shot kills, sometimes 4 as pure mag.

    The build for LA is 1 str, 1 dex, 3 mag every level, compared to arcane's full mag of 1 str 9mag every 2 levels. That means LA gets 6 mag every 2 levels compared to arcane's 9 mag. LA will do less damage, which translates to more mp spent killing something, and will have lower mp regen meaning more potion spam on a class that already burns mp at a very fast rate.

    I've tried LA on a cleric before and I did not like it one bit(yeah it's a different class but it still uses mag to do damage so it has similarities). Lower killing speed means the mob has more time to damage you effectively nullifying the slight increase in physical resistance. You can do it if you insist but I would strongly recommend against doing LA for a psychic.
  • Dayviant - Lost City
    Dayviant - Lost City Posts: 4 Arc User
    edited March 2010
    la builds for psys are not necessary imo. you're better off going with a hybrid vit-mage build and dumping everything into int when you get the chance. psys are the fastest nukers of pw at early thru mid lvls. any mob that isn't mag. res. you will be able to nuke the heck out of before they land a hit or 2 on you. i'm still working on an effective strategy for the mag. res. mobs tho... b:surrender
  • FapFapFap - Raging Tide
    FapFapFap - Raging Tide Posts: 436 Arc User
    edited March 2010
    i'm still working on an effective strategy for the mag. res. mobs tho... b:surrender

    Soulburn (+ white voodoo if ure that squishie)?
    [SIGPIC][/SIGPIC]
  • ryukage
    ryukage Posts: 0 Arc User
    edited March 2010
    To be perfectly honest, LA doesn't really need to exist on a Psychic. The extra pdef doesn't help as much as people think it does, you'll still be squishy as hell. Endgame-wise Light armor is the overall worst of the three, because you'll be rather mediocre at both defenses. At least in robes you can still mitigate incoming magic damage.


    Food for thought: Archers are practically forced to wear LA, and many of them even complain about how LA isn't all its cracked up to be. What makes anyone think a Psychic would do better with it?


    Wizards sometimes use LA because of a skill called Stone Barrier. If you could double your pdef anytime you felt like it, then yeah it might make sense to wear LA. Psychic's can't do this.
  • Samsoul - Lost City
    Samsoul - Lost City Posts: 259 Arc User
    edited March 2010
    To expand on ryukage's point.

    With a pure arcane build your magical attack would be at its highest possible. Throw on black voodoo and you're 2/3shotting all mobs your level.

    With light armor you're only gaining like 4% crit whilst loosing 2k on your m.atk.

    I'd prefer the constant 2k magical attack rather than a chance to hit harder 4% of the time.
    Samsoul - fail psychic of Lost City!

    ...I will melt your brain... and decrease your IQ by 150...

    [SIGPIC][/SIGPIC]