How to survive in TW ?

Posts: 4,377 Arc User
edited February 2010 in Assassin
These question amuse me a lot. b:laugh "How assassin survive in tw ?"
Other class has their own mechanic that make them able to escape from big scale fight in tw.

Wizard * Melee has to come close to be able to attack them, ranged phy attack not so scary because of stone barrier, and magic attack not so effective to arcane class right.

Barbarian * The big hp they got help them a lot to survive, even magic attack is not a threat if they charmed.

Cleric * Mostly they not joining the fight directly, but can be found near catapults.

Archer * Elven alacrity, wing of grace, and being ranged that mean melee must come near.

Blade master * They has good survive ability and good aoe stun. Must watch what attacking them though magic or phy attack, which hard to switch buff in tw.

Venomancer * With soul transfusion venomancer can survive dangerous times, and feral concentration to buy time if they can't escape.

Psychic * Has white voodo and many soul skill to save them from being killed.

What i mean is assassin are squishy but have to attack at melee range.
Which mean when you going out from stealth to attack someone, the enemies near you will be able to attack you while you attacking (there no way you kill faster than 5 second without help right) and with assassin being squishy pretty much you will died. b:surrender

But i think it not impossible if you has super great skill to use genie, event pot, and skill at right time. You may use shadow escape to stay alive, but it need 2,8 second to cast.
(but that mean killing while stay alive is hard as assassin ?) b:surrender

Assassin stealth is nice though, it force the other side to have assassin too if they don't have special pots to see assassin in stealth.
[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...
Post edited by MoonUsagi - Heavens Tear on

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Comments

  • Posts: 133 Arc User
    edited February 2010
    Just consider the skills an assassin has. From then on you can easily guess what purpose an assassin has in TW's.

    As a melee, with skills for going stealth, jumping to a target and stun them while finishing squishy classes off, its pretty easy to see you will not go up against heavy armor classes with their either big hp pool or loads of Pdef.

    Assassins will go up against squishy classes like full mag clerics & wizards.

    Point being : you will jump to a selected target, stun them and finish them off fast, then go stealth again and run like hell before some whiz or archer 1 shots you.

    But thats just me oc.
  • Posts: 4,377 Arc User
    edited February 2010
    Melee + squishy is the problem, if to kill cleric ranged class do much better.

    Just think if you were going to kill a cleric that guarded by 3 people, 1 bm, 1 wizard, 1 assassin.
    BM : To stun lock.
    Wizard : To kill quickly.
    Assassin : So they can see you come near or tele to the cleric, or kill ranged class that target the cleric.

    More worse if the enemy faction can manufacture potion to see stealth assassin.
    (they can do it if they own certain place like raging tide city)

    These way it more likely assassin will play defensive part in tw ? or a sentry to scout ? b:surrender
    Or chasing stray enemy that attacking outside the dying zone ? (catapult path)
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Posts: 157 Arc User
    edited February 2010
    Assasin : Go in stealt and watch the massacre b:cute
  • Posts: 690 Arc User
    edited February 2010
    stay in stealth mode and you will never dieb:chuckle

    unless of course u get aoed then its GG.
  • Posts: 27 Arc User
    edited February 2010
    sins are made for assasinate people. and kill a cleric from an advanced party and they all will die, disgregate and lose buffs and attack focus.

    plain aim for them. theres another tip.

    shadow teleport considers not an offensive skill, and you can cast it even on your team mates. aim for a cleric. hide. killing him wont be a problem. shadow teleport on any of your mates (guessing its maxed).

    while fighting cleric, you can use too maze steps (even if you are in air) to avoid being stuned.

    rinse and repeat.

    making enemy lose clerics like that will play a major role in advancing thought terrain. even if you die, its worth it: in TW cleric>assasin

    also, sin could be a good bodyguard for clerics/ catapult carriers. due to their awareness lvl and annoying skills (all debuffs: sleep, stun, silence, bleed, slow.. e.t.c.^^)
  • Posts: 4,377 Arc User
    edited February 2010
    So the conclusion is :
    Assassin will do a lot of suicide mission (that seem going to fail a lot even with flying because of genie skill true emptiness can deal huge damage to la armor, 15 meter range and melee classes near the cleric may kill you faster than you kill the cleric) to kill a cleric ?
    Or playing defensive part in tw to check if enemy assassin nearby and defend important unit ?

    The problem here is how squishy is a assassin with melee skill, because with the current situation assassin seem to be exist in tw so the faction that can't make potion to see stealth assassin able to see stealth assassin.
    Is extreme gear with extreme refines and shards is the only way ? b:surrender
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Posts: 2,016 Arc User
    edited February 2010
    Your survive by picking off targets that are behind or above the enemy group, meaning the only one who should be aware of you are the people you're killing and maybe someone near. Just don't pretend to be a BM... you don't have 10k pdef/mdef or an AOE stun. Hunting cata parties would be perfect for an assassin IMO, you can kill the clerics relatively easily, you can pick off any mages/archers that came along and you can pin a barb that doesn't anti-stun down for quite a while with sleep, stun and paralyze. Either you slow them down or you give the DDs time to kill the cata puller.
    Wondering how much longer these **** packs are going to be around.
  • Posts: 42 Arc User
    edited February 2010
    I think assassins are supposed to be thinkers. They should do a very precise move to cause some damage to the enemy group. In defense for example, I wouldn't mind dying at all if it happened a few seconds after I surprised the cleric and killed him. Survival and number of kills shouldn't be a concern as long as you cause enough trouble to delay the enemy's advance. As for attacking I don't know much because I have never had a really competitive TW with a sin. Still I think their performance is possibly the most dependant on strategy of all classes.
  • Posts: 305 Arc User
    edited February 2010
    You're going to have to face up to that fact that at one point (or more), you will die. The idea is that you need to have accomplished what your goal is before this time.

    Remember that invisible, does not mean invincible. On my venomancer's guild I went up against some lower factions in Territory War, who had a few level 7x sins. One of them was in stealth although I could still see them and they were following closely behind their catapault team.

    Not a good idea. Catapaults themselves are generally used to "block" the enemy from targeting the barbarian, blademasters and whoever else is hiding in it. To counter this, the enemy bombards the catapault with aoes. This forced them out of stealth and brought an end to their short mission.

    Although you're melee you've still got to remember that you're just as squishy as the next mage. My advice would be to stay away from the general massacre that occurs around the catapaults, sneak around behind the scenes and pick off robe wearers that are a threat to your side.
    Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
    Limeball -84 Assassin - Heaven's Tear - Retired
    Reikarah - 99 Seeker - Sanctuary - Retired

    Why do I stick around? I draw pwi fanart.
  • Posts: 0 Arc User
    edited February 2010
    An Assassin's primary role in TW is to sneak up behind enemy lines, unstealth, execute a 1-2 hit kill move, and force stealth -> wait for skills to cooldown -> hunt down next target.

    They should never be involved in direct combat and should always be in stealth for at least 50-80% of the TW period. Ironically, a pure dex built might survive longer than a hybrid sin because you'll require all the damage you have to take down your chosen target in a single crit, if not, 2-3 skills w/o crits. The lesser the damage you deal, the more hits you'll have to execute on your target. This means you'll be spending more time exposed, rendering you vulnerable to any sort of gangrape.
  • Posts: 3,502 Arc User
    edited February 2010
    sins will show up and gank a squishy every time shadow escape CD's while trying to keep other sins from killing their robe/LA allies

    will also make rather usefull scouts at higher levels
    Gifs are hard to make work here

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