TAKE AIM: Is it valuable at the higher levels?

2»

Comments

  • Captain_Fury - Sanctuary
    Captain_Fury - Sanctuary Posts: 22 Arc User
    edited January 2010
    I recently acquired Take Aim (I'm a level 59 Archer) where before I never used it. I maxed it out to level 10. It is an amazing opener. My highest ever Crit has been 7900. I love it. I never used it before because of the bad reputation it had and taking forum advice from supposed "experts" and "experienced" players. Take my advice...it's awesome.

    Another factor that makes it so valuable is it uses hardly any MP and creates good Chi. Winged Shell will restore the MP. I typically use Take Aim> Normal> Normal> Knockback. Again, Winged shell will restore most of the MP used in this combo. Against a tougher enemy I add another skill into the above one, most likely Stunning Arrow.

    Think for yourself. Advise is only as useful as it is applicable.
  • hemoglobin
    hemoglobin Posts: 1 Arc User
    edited January 2010
    take aim is the second skill in my combo when fighting a mob. before that is the shield thing.
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited January 2010
    I recently acquired Take Aim (I'm a level 59 Archer) where before I never used it. I maxed it out to level 10. It is an amazing opener. My highest ever Crit has been 7900. I love it. I never used it before because of the bad reputation it had and taking forum advice from supposed "experts" and "experienced" players. Take my advice...it's awesome.

    Another factor that makes it so valuable is it uses hardly any MP and creates good Chi. Winged Shell will restore the MP. I typically use Take Aim> Normal> Normal> Knockback. Again, Winged shell will restore most of the MP used in this combo. Against a tougher enemy I add another skill into the above one, most likely Stunning Arrow.

    Think for yourself. Advise is only as useful as it is applicable.
    au contraire, leaving take aim at level 1 is a lot better for grinding. deadly shot is better anyways. frost arrow -> normals -> knockback -> normals uses much less mana. not to mention if you have take aim at level 1 you can double tap it so it attacks as fast as a normal attack but gives a lot more chi. do this on cooldown and you will have wing barrier always up on cd and you will use 0 mana and 0 hp.
  • Valirah - Sanctuary
    Valirah - Sanctuary Posts: 522 Arc User
    edited January 2010
    au contraire, leaving take aim at level 1 is a lot better for grinding. deadly shot is better anyways. frost arrow -> normals -> knockback -> normals uses much less mana. not to mention if you have take aim at level 1 you can double tap it so it attacks as fast as a normal attack but gives a lot more chi. do this on cooldown and you will have wing barrier always up on cd and you will use 0 mana and 0 hp.

    Um, how exactly is your way using "much less mana"? At L10, TA costs 100, FA 81, a whopping 19 MP difference. Now FA also costs 25 Chi, which you suggest to regain by popping a L1 TA, costing 10, reducing your savings to a miniscule 9 MP.

    I used to use TA as my opener until I leveled Sharpened Tooth Arrow to a point where the HP reduction + the static damage boost started to out perform it. I have since returned to opening with TA upon learning the sage version (except on Inc. Life mobs).
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited January 2010
    Um, how exactly is your way using "much less mana"? At L10, TA costs 100, FA 81, a whopping 19 MP difference. Now FA also costs 25 Chi, which you suggest to regain by popping a L1 TA, costing 10, reducing your savings to a minisule 9 MP.

    I used to use TA as my opener until I leveled Sharpened Tooth Arrow to a point where the HP reduction + the static damage boost started to out perform it. I have since returned to opening with TA upon learning the sage version (except on Inc. Life mobs).

    you completely missed the point of frost arrow, it slows the mob so it will never hit you. no hp used and wing shield is your source of mana, having lvl 1 take aim will give chi faster and for less mana so you will never have a shortage of hp, mp or chi
  • Valirah - Sanctuary
    Valirah - Sanctuary Posts: 522 Arc User
    edited January 2010
    you completely missed the point of frost arrow, it slows the mob so it will never hit you. no hp used and wing shield is your source of mana, having lvl 1 take aim will give chi faster and for less mana so you will never have a shortage of hp, mp or chi

    Starting off with TA means that the enemy has less life left to reach you with, particularly if you crit. This means that the mob will often be dead before reaching you even when walking at full speed.
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited January 2010
    Starting off with TA means that the enemy has less life left to reach you with, particularly if you crit. This means that the mob will often be dead before reaching you even when walking at full speed.

    It also takes longer than frost arrow. Take aim is really only better when you crit, having level 1 take aim is extremely helpful for chi gaining.

    Ask any archer that had to grind to 90 back when there was only 2 dailies, if you spent 6+ hours grinding per day you quickly figure out what is the most efficient way of grinding.
  • Mercinary - Heavens Tear
    Mercinary - Heavens Tear Posts: 44 Arc User
    edited January 2010
    take aim with xbow can will sht or nice(cause for me 5x eq dmg and between xbow min-max dmg have difference) until deadly shot make a more accurated dmg cause dont have a huge eq dmg rate in skill.

    Sometimes take aim deal ~double on mob cause this 500%eq dmg than other time.

    Ah, so in essense its just that my take aim is only 300% and it hates me XD

    Btw, I'm a math fail but in my opinion 300% of my damage would out damage max deadly shot any day but I don't know how it works because even lvl 1 deadlyshot would out damage max take aim... is the damage dealt as

    (100% - mob def)+(100% - mob def)+(100% - mob def)= total damage

    or

    300%-mob def = damage
  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited January 2010
    Ah, so in essense its just that my take aim is only 300% and it hates me XD

    Btw, I'm a math fail but in my opinion 300% of my damage would out damage max deadly shot any day but I don't know how it works because even lvl 1 deadlyshot would out damage max take aim... is the damage dealt as

    (100% - mob def)+(100% - mob def)+(100% - mob def)= total damage

    or

    300%-mob def = damage

    It is actually your base physical (what you see in character window) plus 300% of your weapon damage multiplied by ((100 minus resist % of foe)/100) = damage you see in red on your screen.

    The 300% is not 3 multiplied by what you see in your stats window.



    Please see post 5:
    http://pwi-forum.perfectworld.com/showpost.php?p=6383602&postcount=5

    Deadly shot will always out damage TA unless your weapon damage is higher than (or equal to) the values to the right in that table.
  • Soul_Thunder - Sanctuary
    Soul_Thunder - Sanctuary Posts: 67 Arc User
    edited January 2010
    It also takes longer than frost arrow. Take aim is really only better when you crit, having level 1 take aim is extremely helpful for chi gaining.

    Ask any archer that had to grind to 90 back when there was only 2 dailies, if you spent 6+ hours grinding per day you quickly figure out what is the most efficient way of grinding.

    Valirah is actually one of the ones that lvled up during the time of only 2 dailies as we were in the same faction.

    i guess the reason why TA works so well for him is that his weapon is always heavily refined and sharded.

    as about TA, i have it maxed when i was in the 60s and tbh, i rarely, rarely ever used it. i am one of those same old frost-normal-noraml-KB-normal kind of archer. damage wise, i didn't notice TA's damage being that great, so from a personal point of view, i'm not a big fan of it.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    recall that your base damage is calculated by the following:
    (level + Weapon Damage) * (1 + DEX / 150 + mastery)

    hmm what does this mean? this means that assuming lvl 10 mastery, your base damage is about 3 times your weapon damage when you reach 210 dex. recall that lvl 10 Take Aim is 300% weapon damage + base.

    This is why Take Aim seems to do twice your base damage. As you get more dex and if you level it up, it does close to just that. As you reach Demon, with 360 dex, lvl 11 take aim does twice your base again.

    this is also why Take Aim seems better to certain people with less dex but a heavily refined weapon. ie: heavy armor Valirah

    ~random ramblings of Qui at 5am x.x
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited January 2010
    au contraire, leaving take aim at level 1 is a lot better for grinding. deadly shot is better anyways. frost arrow -> normals -> knockback -> normals uses much less mana. not to mention if you have take aim at level 1 you can double tap it so it attacks as fast as a normal attack but gives a lot more chi. do this on cooldown and you will have wing barrier always up on cd and you will use 0 mana and 0 hp.

    i got sage TA and its the cheapest skill both to sage and demon compared with higher lv skills like deadly shot what need lv99 too.

    lv10 barrier easier give more mana than the lv10 take aim + low lv knockback use.

    about u allways have barrier, my problem not the chi, my problem the 30sec barrier cooldown :P

    TA vs deadly shot
    mana useage
    100 vs 318 at lv10

    sp / gold usage
    TA: 112.100 / 143.190
    DS: 2.298.400 / 3.082.000

    somebody see a bit the difference?
    you completely missed the point of frost arrow, it slows the mob so it will never hit you. no hp used and wing shield is your source of mana, having lvl 1 take aim will give chi faster and for less mana so you will never have a shortage of hp, mp or chi

    frost arrow eat the chi what i use for barrier and i must waste the time with vigor gaining ?

    after 9x sometimes a crit is more than half hp of mob, if assault then 1 hit, never reach me and same tiem i gain back more mana.

    whatever in lower lv worth more than deadly shot if somebody dont got enough sp/gold, its still enough good dmg in far less cost than DS.

    after 9x i used more often the aoe skills instead 1vs1 mob killing , but if i killed the mobs 1 by 1 then i used TA+barrier and absolute dont have any problem with chi or mana.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    did you read past that post? take aim left at lvl 1 is for grinding while leveling up, not when you're Sage/Demon with a 9x wep. you can do whatever you want 90+ frankly. i don't even use take aim or frost - i use normal attacks and knockback. basically at your level, lvl 1 take aim does not apply.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited January 2010
    did you read past that post? take aim left at lvl 1 is for grinding while leveling up, not when you're Sage/Demon with a 9x wep. you can do whatever you want 90+ frankly. i don't even use take aim or frost - i use normal attacks and knockback. basically at your level, lvl 1 take aim does not apply.

    when we talked about maxed DS (what is lv85) then itys not far.

    yes becausecally far efficient the normal hit+knockback but at 4x i used TA agaist posion mobs because posion hurted my **** and i must killed them enough fast ...