lvl 34 skills/genie question...help please

thegathering
thegathering Posts: 1 Arc User
edited January 2010 in Archer
im lvl 34 and the only skills i use are frost arrow, kockback and the thunder ball. i also use the fire arrow and the evasion buff. but at this point, what should i be going towards getting or upgrading for a pure dex archer?

also if you know about genies, how should i build it? i think i have longevity, its the white genie. ive kind of kept it balanced up until this point, but dont know what are good skills for it to have or a good build.

help please
Post edited by thegathering on

Comments

  • BurningShock - Harshlands
    BurningShock - Harshlands Posts: 22 Arc User
    edited January 2010
    im lvl 34 and the only skills i use are frost arrow, kockback and the thunder ball. i also use the fire arrow and the evasion buff. but at this point, what should i be going towards getting or upgrading for a pure dex archer?

    also if you know about genies, how should i build it? i think i have longevity, its the white genie. ive kind of kept it balanced up until this point, but dont know what are good skills for it to have or a good build.

    help please

    For skills, the guides are your friends http://pwi-forum.perfectworld.com/showthread.php?t=148942 and http://pwi-forum.perfectworld.com/showthread.php?t=185611 are good.

    As for your genie, the white one is discipline, which adds vitality. Longevity is green and adds dexterity. You'll find all the skills at http://www.ecatomb.net/genieskill.php but some good skills to look at are Tangling mire, Occult Ice, Tree of protection, which are all strength based. Dexterity based skills would be Second Wind, Holy Path, and Bramble Rage. Most of these skill recomendations are opinions, which vary greatly on the topic of genies.
    Infliction - Raging Tide: 99% of bm's go fist/axe end game and they will side with it because thats what they do. I am a pure axe bm and I have as much DPS as a bm with 3.33 APS and +6 Decides.

    Kupuntu - Sanctuary: *waits for a response from someone who has done the math*

    Okeano - Harshlands: Or we can just kick him in the nuts
  • Sylphiness - Dreamweaver
    Sylphiness - Dreamweaver Posts: 14 Arc User
    edited January 2010
    and, actually, starting genie's season isn't really too important

    i have made someone a genie (infusing exp)

    to show them why that doesn't always matter

    if you use the initial skill or not is what is important

    also, just because you get low Lucky Points the first 10th level advancement

    doesn't necessarily mean your genie is a dud

    it just means she won't turn out to be a Queen Genie in the end

    you could always attempt an Ojamajo Magical Stage for a Queen Genie LOL :P

    MD-4-wayHarmony.jpg

    and as for skills

    Blinding Sand

    Second Wind

    Leaf Dance

    Wind Shield

    Wind Prison

    Whirlwind

    Tangling Mire

    ...are the ones I personally like for Longevity myself

    (i just wish you could change where they are in order) -.-;

    though for Fisted Archers, they may want genie skills used by melee characters, like removing certain status or temporary immunity to certain status

    ~^*^~

    good genies~

    they take time and exp

    good genie management requires patience and long planning

    know what you want your little friend to do

    and by infusing some experience it's far better than death, keeps your genie close to your level

    and allows you to gain a little more spirit

    which we ALL need~<3

    Regarding Genies I am infusing atm:
    {Angelyz: your Infliction genie still needs some work, but it isn't Valentine's, yet}
    {Aquanusia: you shall have your queen zeal genie someday, i promise}

    ~^*^~

    i am infusing genies for friends to catch up on my skills

    since i have some Mag i can utilize the skills being topped off as opposed to a Pure build

    that and never have to worry about quick deaths from Veno Advanced Genie Skill that switcheroos your HP & MP

    ~^*^~

    note: anyone who tries selling dud genies are better off decomposing them and selling the exp cube

    and as to the prices they attempt for selling said dud

    MD-Mad.jpg

    remember to get as close to the next level without going over, plus if it is @ your level, the most exp shall be had

    a good point is to take acoin making alternate that isn't doing much and use them to make an exp cube, plus they are tradeable immediately as opposed to waiting a week
    "...as silent as a whispering wind, I am your friend..."
    ~Sylphiness xo
    Winged Elven Archer
    [SIGPIC][/SIGPIC]Sylph~
    -Immortal, and without a soul...-
    Paracelsus~16th century Alchemist's description of the fairy~like Elemental of Air/Wind
    see pics of my character~ click on my name then home page in contact info^^