Available build for psychic ?
MoonUsagi - Heavens Tear
Posts: 4,377 Arc User
After reading, asking, and playing (still 40), i found most people say psychic is a DD or semi support, but isn't a DD or support class (wizard , archer, cleric, arcane veno) will always try to avoid getting hit at all cost ? Psychic is a squishy class with skills (soul skill) that asking them to get hit so it can work.
With these on mind i thought maybe psychic actually not played like what most people think.
Psychic has some bleed skill for a magic user :
Torrent, Sand Trap, Red Tide.
Skill that work if getting hit :
Soul of Vengeance, Stunning, Silence, Retaliation, Soul Burn.
Many AoE :
Red Tide, Earth Vector, Sandburst Blast, Glacial Shards, Aqua Canon.
Soul Force is a special thing only for psychic it used on all soul skill and affected by character lv and equipment refines. b:surrender
Unlike wizard (not mean anything and in high lv) a psychic don't have skill to nuke enemy with critical hit. b:cry
These makes me think maybe psychic should be build as semi tank, with all those skill if psychic has high survive ability the attacker will hurt a lot.
I check psychic hp growth it was the same with wizard and cleric, also same accuracy & evasion growth, (lost my hope to make melle psychic, even with accuracy bost ring it not help much) and we need lots of mp for soul skill anyway.
So i guess make a psychic and cap the magic at 295 ~ 301 and strength 43 ~ 44 to wear best weapon available (for now), there still about 160 point left at lv 100 to decide the armor. (like i can reach 100 lol, i am very slow) b:laugh
Some things that i want to know !
1. Is bleed skill (the bleed damage) affected by white voodo -ATK.LV ?
2. Is the bleed damage affected by skill like amplify or extreme poison ?
3. Is all psychic bleed damage stack ?
4. How many soul force we got on high lv ?
5. Is it true that +DEF.LV work like : Damage - Def - DEF.LV "or" Damage - DEF.LV - Def ? (what i mean by Def is also M.def)
I wonder if bleed damage give good damage and not affected by -99ATK.LV with semi tank psychic + diminished vigor to enemy + soul skill to psychic + 66DEF.LV i think psychic will rock. b:pleased
There some good thing for psychic on next new patch : http://www.perfectworld.com/blog/?p=6481
(Well thats all, sorry if there typo because my english is bad. By the way these was my first post and i guess i still a noob so forgive me if i say something wrong . . .)
With these on mind i thought maybe psychic actually not played like what most people think.
Psychic has some bleed skill for a magic user :
Torrent, Sand Trap, Red Tide.
Skill that work if getting hit :
Soul of Vengeance, Stunning, Silence, Retaliation, Soul Burn.
Many AoE :
Red Tide, Earth Vector, Sandburst Blast, Glacial Shards, Aqua Canon.
Soul Force is a special thing only for psychic it used on all soul skill and affected by character lv and equipment refines. b:surrender
Unlike wizard (not mean anything and in high lv) a psychic don't have skill to nuke enemy with critical hit. b:cry
These makes me think maybe psychic should be build as semi tank, with all those skill if psychic has high survive ability the attacker will hurt a lot.
I check psychic hp growth it was the same with wizard and cleric, also same accuracy & evasion growth, (lost my hope to make melle psychic, even with accuracy bost ring it not help much) and we need lots of mp for soul skill anyway.
So i guess make a psychic and cap the magic at 295 ~ 301 and strength 43 ~ 44 to wear best weapon available (for now), there still about 160 point left at lv 100 to decide the armor. (like i can reach 100 lol, i am very slow) b:laugh
Some things that i want to know !
1. Is bleed skill (the bleed damage) affected by white voodo -ATK.LV ?
2. Is the bleed damage affected by skill like amplify or extreme poison ?
3. Is all psychic bleed damage stack ?
4. How many soul force we got on high lv ?
5. Is it true that +DEF.LV work like : Damage - Def - DEF.LV "or" Damage - DEF.LV - Def ? (what i mean by Def is also M.def)
I wonder if bleed damage give good damage and not affected by -99ATK.LV with semi tank psychic + diminished vigor to enemy + soul skill to psychic + 66DEF.LV i think psychic will rock. b:pleased
There some good thing for psychic on next new patch : http://www.perfectworld.com/blog/?p=6481
(Well thats all, sorry if there typo because my english is bad. By the way these was my first post and i guess i still a noob so forgive me if i say something wrong . . .)
[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...
Post edited by MoonUsagi - Heavens Tear on
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Comments
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MoonUsagi - Heavens Tear wrote: »Some things that i want to know !
1. Is bleed skill (the bleed damage) affected by white voodo -ATK.LV ?
2. Is the bleed damage affected by skill like amplify or extreme poison ?
3. Is all psychic bleed damage stack ?
4. How many soul force we got on high lv ?
5. Is it true that +DEF.LV work like : Damage - Def - DEF.LV "or" Damage - DEF.LV - Def ? (what i mean by Def is also M.def)
1. No
2. Only if those effects are active on the first hit/trigger, other then that no
3. Since only 1 skill causes bleed, it works on its own, others do Water and Earth damage over time.
4. There was a formula once, but I do not remember it clearly (was something like 50 x [50 + lvl] but again all speculation); oh and I at 71 have something over 8k SF
5. Damage - [Damage x {DEF-LVL}%] = Final Damage | DEF level affects only the damage after the defense is calculated and subtracted from attack power (so to say in the most simplistic manner)0 -
Psychics may sound like a class that needs to get hit, and yes we do have Souls that stun/silences/reflect damage on our opponents, but most of them only work once. That means we can't afford to get hit more than.. maybe three times.
Soul of Stunning disappears upon a successfull stun, so does Soul of Retaliation and the same goes for Soul of Silence. The only Soul that stays is Soul of Vengeance. Basically, I think those Souls are made to give you a window of opportunity to take down your opponent when you are in danger, nothing more. I would even say that's why we can cast very fast. Otherwise, we still deal a lot of damage and we have some very cool debuffs.
Let's not forget Psychic Will, which is I think the best skill we have. There are probably some very cool combos that can be made out there with our Souls and this skill. You say we can't nuke enemies with critical hit, but I say we do. Our two basic spells are useful all along, and the AoEs are quite nasty too. Although I wouldn't use Aqua Cannon, I think it's worthless. But all the others AoE are very good and have some cool effects.
Our big flaw is that we are indeed squishy, we have a few skills to compensate that but nothing like demon/sage version of Stone Barrier. We also burn some mana, but well I guess that's the burden of every int class.
Just as an example, yesterday, it took me 4 shots to kill a 9x BM, and I'm 70. On the other hand, I didn't stand a chance against the 9x mage and his Sandstorm, and the BM could one shot me too (which is quite normal). I'm guessing I will be a little less squishy when I reach 9x, but I think I will have to learn to dance with my Souls.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
These are my opinions on psychics
1. We are a DD class
2. We are a support class
3. We can also be a tank depends on the situation
The reason why I said we are a DD class is because we rack up damage faster than a wizzie but lower in damage output.
I for one wouldn't say our damage is low I would say its mediocre not high neither low
We are a support class because of reasons am about to explain. If your in a instance and the squad is fighting a boss and the tank is covered by the cleric the other members are gonna be easy pickings if the boss has a physical aoe even the cleric as well.
Thats where bubble of life comes in handy right now its sucks cause its range but it will be changed. Just tell the cleric and the others who are in aoes range to come closer and you just bubble of life that way the cleric wont have to worry about healing himself or others while focusing on the tank.
I have seen examples of the cleric has to heal others and the tank is taken down while he's doing it. Then a domino effect occurs where the cleric goes then the dd then the archer then veno then whoever is left. Then we have an epic wipe out.
We can be a tank thanks to white voodoo or maybe its not needed as long as the boss is a magic attacker just keep your distance and you should be good unless the wizzie will do it instead. ALSO NEVER EVER GO UP TO A MAGIC BOSS THEY WILL PWN YOU IN 1 HIT.
Yes their physical hurts more than there magic.Its like when you look into the eyes of a cute kitten or puppy it silently steals your soul.
But cmon THEY'RE CUTE!!! [SIGPIC][/SIGPIC]
Cute punchy kitty. Please don't punch me with your cuteness. >_<0 -
Thank you for all the reply b:thanks , it really help me.
But i still wondering how many damage we get with all bleed skill used, i guess i need to wait until sage and demon for tideborn introduced. b:sad
And i wonder is everyone think psychic skill is not complete yet ? (other than lv 79+ skill) Or there some skill need to be tweaked or better to change it completely ? Like some soul skills. b:surrender[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
So far I haven't bothered putting any points into anything other than Mag. I have enough Str to be able to hold my gear but otherwise most levels all 5 points are getting dumped into my magic. I keep a 10 point float just in case I come across some gear I can't wear, to bump up my Str with.
I have considered maybe an LA build, or maybe putting points into Vit, for all those reasons you mentioned. (Needing to get hit for skills to work) But here is why I'm not doing that:
First off, 1 point of Vitality = 10 HP, same math as a wizard, and in the long run, not worth it when you can increase your Magic and deal more damage. I've been getting more HP through the use of Citrine Shards, and Vit+ gear.
"But your pure arcane, shouldn't you be using Garnet Shards to get more pdef?"
(Secondly,) Mobs that attack physically are mainly melee, and if you start attacking at max range, they generally die before getting close enough to touch you.
In instances like the fb39 - Gate of Delirium, for example: today while getting attacked by a Salamando Dodonex Prime(?) (The Red Chickens that are around Calcid) it was hitting me for around 500 damage and scaring the **** out of me thinking I was going to die horribly. I'd slow it, kite, heal, DoT, slow, kite, then I said to myself "Duurrrr! Idiot turn on your White Voodoo!" Next thing I knew the bird was hitting me for 175-200, (a 300 point drop) and I tanked it with just potions, not even bothering to use Bubble of Life, so I could DD the hell out of it, and felt like a champ.
(My White Voodoo is only level 5. My Phys Def is only 826.)
Thirdly, and I think this has been said already, but the only skill that works *everytime* you get hit is Soul of Vengeance. Stunning, Silence, and Retaliation(I may be wrong) all stop working and cancel themselves out after they connect once. They are mostly there to open a window of opportunity when you're being overwhelmed so you can jump out and save yourself.
Between high amounts of damage, white voodoo, and a bit of creativity you can get all the survivability out of the class you need. Sure it's a cool concept to have skills with an activation requirement of "get hit." but to focus on them entirely and to build your character around them just seems like a waste to me.
If anyone higher level than me wants to elaborate on this, because I have yet to play with the level 59 skills, and have only done BH39's so far, by all means go for it.0 -
Psychic is a very interesting class.and powerful too.Bankai!Tensa Zangetsu0
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I just starting playing a while ago and i decided to build a psy first.
From what I can see we are some DD with great range and thats where we serve best.
However, I have 50 vit, enough str to hold my items, and all the rest goes to mag. I quickly discovered that I am one hell of a mag tank with a cleric support. When I do lower bosses like Quingzi, Krixx, and Dismal Shade I can easily aggro the boss and tank for the whole squad with a good cleric at my side.
I will probably be putting less and less into vit as I get to a higher levels but I just don't ascribe to the pure mag thing. Its like putting all your eggs in one basket. I'm enjoying my 1500hp and I'd like to keep it that way.0 -
EDIT: i m sry it s very long lol
OMG omg omg lol
From what i read here i have to correct some point and give my personal point of view on what you asked on start :
First things to correct is that NO sou of vengeance is not the only soul skill that stay after it hit. There is soul of silence that stay even if it doesn t activate every time you get it, but it s still there and can still activate again upon being hit.
Second, DON T go for a vit build each point in vit gives only 10hp, so it s not even worth it. I know that you thought about it coz we have to be hit for some skills to work, but i would rather advice you to go for citrine shards and refine to get more hp especialy in the latter lvl and/or Light Armor (LA).
Indeed your soulforce is based on lvl and refinement lvl, so if you refine your gear you ll get more soulforce -- even if it doesn t provide a big amount -- , and from more soulforce comes more efficiency of your Soul Skills that are based on it. From refinement you ll also get more hp (more than if you put point in vit) that will increase your survivability and so the use of your Soul Skills
For the LA build (that i personaly use), some will say that it will reduce your magical attack (mag atk), that is obvious none can say the contrary. But a LA build will provide you a better survivability against physical attack (melee,ranged,aoe,DoT{Dommage Over Time, what you call "bleed" that can also be called curse) this will make your Soul Skills more helpfull and you ll probably last longer in pvp.
At this point some will still say the lack on mag atk is still a problem, but from what i know the lack of mag atk isn t that big, and arn t the Soul Skills here to complement your mag atak?
The choice of armor is up to you, but i advice you not to go for Heavy armor in any case, in my opinion only LA and Arcane are usable for psy but there will always be exceptions, some character with godlike armor and very experienced to show you the contrary.
You also asked about the DoT Skills, i think in general most of people underestimate them, but all i can say for now is that maxed DoT can give a good amount of extra dmg and can be usefull if you know when to use them.1. Is bleed skill (the bleed damage) affected by white voodo -ATK.LV ?
2. Is the bleed damage affected by skill like amplify or extreme poison ?
3. Is all psychic bleed damage stack ?
4. How many soul force we got on high lv ?
5. Is it true that +DEF.LV work like : Damage - Def - DEF.LV "or" Damage - DEF.LV - Def ? (what i mean by Def is also M.def)
1.No,it s not, so you can use them with withe voodoo without loosing any dmg even sometimes i saw that it does more dmg b:laugh, but i guess it s not realy supposed to.
2. I don t have any idea i never tested it, i may answer you later about it or someone else.
3. IDK if those DoT stack but i think they probably don t.
4. i recomand you to go on the other tread that talk about it precisely i don t have the formula in mind.
5. All i know about Def and Atak lvl is that 1 point in them = 1% more def or atak on the base of an opponent with 0 bonus in def or atak lvl
I hoppe i helped you even if i couldn t answer all your questions, so go, play and enjoy b:bye0 -
Thank you for replying my thread. b:thanks
Btw, about soulforce i guess i already found some way to calculate them after reading almost all thread in psychic class section.
Hm about alternate build with la armor, most people in these forum say la armor is the wrost. But i think with psychic white voodo it not going to be so bad.
Btw if alternative build for psychic appearing in the future, what is everyone opinion about them ? Do those build only effective for pve or still good on pvp ?
Because so many people i meet say, just use pure build . . . which i think it pretty boring to just follow the flow.b:surrender[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0
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