how to over come assissn disadvantages?

demoxdemo
demoxdemo Posts: 2 Arc User
edited January 2010 in Assassin
hi guys i'm new in the game and i decided to play as assissn ,but some ppl told me that it has many disadvantage like being very weak agint BM and barbarian ,very slow lvling up and and other problems witnthat character ,so plz could u help me with this problems and tell me if there ar any other problems and how to come over them..thx
Post edited by demoxdemo on

Comments

  • Whiteleo - Lost City
    Whiteleo - Lost City Posts: 285 Arc User
    edited January 2010
    sins weak? b:shocked
    you are joking right? b:laugh
    [SIGPIC][/SIGPIC]
  • __Nymph__ - Sanctuary
    __Nymph__ - Sanctuary Posts: 24 Arc User
    edited January 2010
    Ok so sins weaknesses are that they have low defense and health.So while lvling you'll be using considerably more pots than other classes.BUT it deals good dmg and has high hitting skills right at the beginning.And from my personal experience sin's lvl fast

    Ok so about the health buy the life powder from apothecary and you shouldn't worry about your health.
    Well in pvp you can pretty much beat any arcane/light armour(LA) class.But with bm's and barbs it's gonna be harder.Well sins aren't meant to kill heavy armour(HA) classes but if you play it right you can beat them =]

    Check those guides that are there to see what skills lvl and what build to choose,but they all aren't finished and some aren't good,but mostly there is the basics you need.
  • PiscNinja - Sanctuary
    PiscNinja - Sanctuary Posts: 46 Arc User
    edited January 2010
    From my experience sins level slower than mag characters, but probably faster than BM's and barbs. No real way around it unless you use oracles.
  • Limeball - Heavens Tear
    Limeball - Heavens Tear Posts: 305 Arc User
    edited January 2010
    I wouldn't be heading out the check the guides too soon, alot of them are quite inexperienced, poorly written or just spam.

    If you spark frequently (you get your first spark erruption at level 29) and use your bleed skill with just normal attacks, you'll kill very fast assuming you have a decent dex based build.

    All classes have weaknesses, don't backout just because you heard you can't a couple classes so easily, all the others have the same issues. It all depends on how well you're able to pull off the tricks given to you as skills and how well you're able to source equipment that will help boost your main weakness- low HP and defense.

    Have a play around and see how well you enjoy playing an assassin first.
    Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
    Limeball -84 Assassin - Heaven's Tear - Retired
    Reikarah - 99 Seeker - Sanctuary - Retired

    Why do I stick around? I draw pwi fanart.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2010
    usefull solid info not general ideas

    ok get a geni with a ton of heals and debuffs for pve

    second wind, tangling mire, ToP, extreme poison

    or a dex geni for pvp with T storm exe poison and a few nice stuffs

    at lower levels use life powder at higher ones blood pain has you covered
    Gifs are hard to make work here
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2010
    Leveling on a sin is VERY easy, I can grind for half an hour and only use 10 of each HP and MP pots. Double Spark + Bloodpaint + Focused Mind + Any of the HP draining effects, I'm currently using the 74 ones = you hardly need anything else. I have second wind but I only really use it for when I get ganked or something. Natural evasion also helps, and double sparking can be done often, which also helps with killing faster + bloodsucking the same HP in a lower amount of time.
    Wondering how much longer these **** packs are going to be around.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2010
    Leveling on a sin is VERY easy, I can grind for half an hour and only use 10 of each HP and MP pots. Double Spark + Bloodpaint + Focused Mind + Any of the HP draining effects, I'm currently using the 74 ones = you hardly need anything else. I have second wind but I only really use it for when I get ganked or something. Natural evasion also helps, and double sparking can be done often, which also helps with killing faster + bloodsucking the same HP in a lower amount of time.

    your 59+ he/she is probobly not even 2x yet please help em get started up rather than saying what you CAN do at 59+
    Gifs are hard to make work here
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    your 59+ he/she is probobly not even 2x yet please help em get started up rather than saying what you CAN do at 59+

    it be frigging easy to level from 1-40 for all classes (Except full robes on those ranged archer mobs)
    loooooool~~~~~
    b:surrender
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Killermate - Harshlands
    Killermate - Harshlands Posts: 437 Arc User
    edited January 2010
    If you are new to the game don't roll assassin as you may become overwhelmed by the cost/time/game-mechanics.

    If i were you i'd roll a class that can just face roll PvE to at least ~50-60.
    By this, i meant either Veno or Psychic.

    If you do go Psychic, there wouldn't be need for a reroll after you see things for yourself. That class is one of the best classes if you enjoy ranged/magic game-style.

    Same could be said for Veno but you'd need a lot of money or farming to get pets, which may not be what you have in mind if this is your fisrt time playing a game.
  • Limeball - Heavens Tear
    Limeball - Heavens Tear Posts: 305 Arc User
    edited January 2010
    Although venos have the urban legend of being able to farm and collect the most coins out of classes, and at times it is easier to do, but it's very tedious. Farming dungeons for profit is a very long and tedious process and alot of the materials you're farming have dropped in price considerably, fewer venos even run twilight temple for profit anymore.
    Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
    Limeball -84 Assassin - Heaven's Tear - Retired
    Reikarah - 99 Seeker - Sanctuary - Retired

    Why do I stick around? I draw pwi fanart.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    it be frigging easy to level from 1-40 for all classes (Except full robes on those ranged archer mobs)
    loooooool~~~~~
    b:surrender

    ugh i know! my wiz ended up kiting all the way with gush because ranged mobs hurt so much x.x
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited January 2010
    From my experience sins level slower than mag characters, but probably faster than BM's and barbs. No real way around it unless you use oracles.

    then u dont have experience with bm and barb because they do aoe grinding what is really fast :P

    about sin, they are dangerous against robe/arcane & light armor so it obsviously something must be harder else the game is sucks if every class kill easily the others and not he is the weakness in defence.
  • demoxdemo
    demoxdemo Posts: 2 Arc User
    edited January 2010
    thx 4 helping me and i just wanna to ask if the 4dex 1 str build is good or not and what's the free state pointes and how they ar useful
  • Super_Trout - Dreamweaver
    Super_Trout - Dreamweaver Posts: 225 Arc User
    edited January 2010
    demoxdemo wrote: »
    thx 4 helping me and i just wanna to ask if the 4dex 1 str build is good or not and what's the free state pointes and how they ar useful

    The 4dex 1str build is usually the most widely accepted build on the sin forums.

    You need 3 dex/level to use your current level daggers
    And 1 str/level to use your current level Light Armor

    Therefore, you only have 1 extra stat point each level. You have 4 options to put that stat point on.
    1. Mag - Only useful for faster MP recovery and a bigger MP pool, useless imo
    2. Str - Gives (very) slightly more physical defense and makes you hit harder with all melee weapons EXCEPT daggers, perhaps even more useless than mag
    3. Vit - You gain 13hp for each point you put in here along with (again, VERY) little physical and magic defense
    4. Dex - Adds more damage for your daggers, higher evasion, accuracy, and every 20 points=an extra critical hit percentage

    Honestly, if you're going to put that extra point into anything but dex, it's going to be VIT, but that will bite you in the butt in the end, as the HP/VIT it gives is not amazing, and in the end, because of Bloodpaint, higher damage=better survivability.
    [SIGPIC][/SIGPIC]
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited January 2010
    ugh i know! my wiz ended up kiting all the way with gush because ranged mobs hurt so much x.x

    Don't mob archers also get damage cut in half up close? If anything you should be chasing them.

    I always beg for buffs on my Sin before I go quest on mobs. Makes it a lot easier with Cleric and BM buffs on.
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • Crypsis - Lost City
    Crypsis - Lost City Posts: 78 Arc User
    edited January 2010
    I found sins to be rather demanding to lvl up when grinding and questing, or at least demanding compared to other classes...not like the pve aspect of this game is that hard lol. But i lvled wiz, archer, veno, barb to 90+ and even my barb was easier to lvl up than this sin.

    Leveling a sin you really need to pay attention to mobs around you, your chi and what skills you use at the right time or you will have to spam hp pots lol.

    Im rather lazy and dont like to pay attention so im using a cleric on my lap top to just heal me while killing mobs. I suggest everyone should do the same lol. I really have no clue how to lvl fast if i didn't have a heal slave cuz sins are so squishy b:cry
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    Don't mob archers also get damage cut in half up close? If anything you should be chasing them.

    I always beg for buffs on my Sin before I go quest on mobs. Makes it a lot easier with Cleric and BM buffs on.

    ugh not with a robe lol...they start kiting back then shoot at you.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited January 2010
    If you spend some time farming herbs and such in the beginning and making life powders, the lower levels will be a breeze (at least from 1 to 3x or so). It's what I did first time around, when I made a char on Lost City. Your damage output is pretty high (note:puncture wound is VERY useful in the beginning at least), so you should have no problem killing mobs before they kill you. Once you get tackling slash, you can basically stay out of range of melee mobs so they don't even get to hit you before they die =P But that's skill spamming using those 4.5m range skills.

    I'm a skill spammer so I always end up using more MP pots than HP ones b:surrender ... Especially after getting blood paint haha. I've tried spark grinding a bit, and that actually probably works out better than skill spamming... but I'm kinda in the habit of spamming skills now ><

    IMO you should just try it out for a bit and see if you like it. Don't pay attention to what other people say, lol... you play the game to enjoy yourself so base your decision on that =P Every class has weaknesses, just because you haven't heard/seen them yet doesn't mean they have none.

    Killermate is right though, if you don't tend to play melee & know what you're doing with squishy melee characters very well, sins can end up costing a LOT.. think pots, gear, sharding for survivability, etc.

    As far as genies go, second wind has saved me MANY times, tree of protection not as much but I got it much later + only have it at level 1. Tangling mire is a good idea if you plan on aoeing later on, but that's later on =P

    Leveling shouldn't be too bad what with all of the new dailies you get, and also the tideborn quest chain. And don't forget public quest from 60-80! That's where AOE comes in handy, because that's how you get the most contribution lol.
    [SIGPIC][/SIGPIC]
  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited January 2010
    The 4dex 1str build is usually the most widely accepted build on the sin forums.

    You need 3 dex/level to use your current level daggers
    And 1 str/level to use your current level Light Armor

    Therefore, you only have 1 extra stat point each level. You have 4 options to put that stat point on.
    1. Mag - Only useful for faster MP recovery and a bigger MP pool, useless imo
    2. Str - Gives (very) slightly more physical defense and makes you hit harder with all melee weapons EXCEPT daggers, perhaps even more useless than mag
    3. Vit - You gain 13hp for each point you put in here along with (again, VERY) little physical and magic defense
    4. Dex - Adds more damage for your daggers, higher evasion, accuracy, and every 20 points=an extra critical hit percentage

    Honestly, if you're going to put that extra point into anything but dex, it's going to be VIT, but that will bite you in the butt in the end, as the HP/VIT it gives is not amazing, and in the end, because of Bloodpaint, higher damage=better survivability.

    There is another way of approaching this, which, I think I may myself one day adopt. The answer is, of course, 3 dext 2 strength. How does this work?

    In essence, you are sacrificing a bit of dmg to round out your character a bit. With the 3/2 split, you can adopt heavy armor vs. melee characters, and light armor vs. other light armored/arcane. I have spoken with Ri$en; if you are on a pker on Dreamweaver, by know you must have heard about this 96+ (98?) sin. If you have coin to spare, charmed heavy armor opponents are no longer impossible to kill. Slap on highly refined & sharded gear (preferably -interval) combine with clever switching between daggers & claws for a sure win. You probably haven't seen this particular technique before, so unless you see Ri$en take on a barb, you'll just have to take my word for it: it works.

    Of course, the small downside comes against arcane users, where you gain no advantage from the extra str points, since you are equipping light armor anyways, and magic resist is most important. To this, I must point out that, arcane users don't exactly... well, stand a chance isn't quite right. I have met some very good pkers out there. But it is certainly correct to say, that we have quite a few things going for us when we want to take on an arcane character. Stuns/sleeps/long immobilizers/teleports/stealths/etc etc. So if you have a very highly refined weapon, you can make up for the loss in crit rate and wep dmg for daggers. Furthermore, I'm sure all 'sins who are *up there* in level will agree with me, we need more ways to fight vs. heavy armor. This, I think, could be an effective way.

    Cheers,

    Azzazin
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
    city's lonely heights. With the dawn the city below springs into bustling
    activity, and I don my morning apparel. From on high, I watch the world.
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited January 2010
    If you have coin to spare, charmed heavy armor opponents are no longer impossible to kill.

    So if you have a very highly refined weapon, you can make up for the loss in crit rate and wep dmg for daggers.

    If you have enough coins, nothing is impossible to kill.
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • Firefeng - Dreamweaver
    Firefeng - Dreamweaver Posts: 421 Arc User
    edited January 2010
    Ri$en occasionally wins against Barbs not because he's equipping heavy armor, but because of 2 reasons:

    A) He uses Wood damage Apo coupled with fast attack speeds.
    B) He's heavily cash shopped, already having rank 8 gear lined up for when he hits the appropriate level (he was 97 last I checked, may be 98 now); he's also borrowed some gear from his main, swordman.

    He's gone 2 STR/3 DEX so he can equip his +10 (or is it +12, I didn't check) Deicide claws. As soon as he gets the Nirvana dagger with -0.1 interval and they release Demon sparks for Tideborn, he won't need the extra -0.1 interval from the claws to reach 5 attacks per second, and he's going back to an almost pure build (I'm sure he'll keep enough STR to equip the Forest's Wisdom helm, though). Even still, his survivability against dedicated PKers is nothing to write home about, considering one of the Barbs he dropped also killed him with Armageddon (to drop Deaden Nerves) + Bramble, and a couple of Equinox's BMs have one-shot him after they dropped his Deaden Nerves. Swordman/Ri$en is also pretty good about force stealthing until Deaden Nerves is up again.

    2 STR/3 DEX is not a build anyone can make work unless they can heavily cash shop and refine claws to +10 (because you'll still be weaker than a Fist BM with this build, and also be equipping lower level armor), and even then a heavy CSer would be better off playing to their class's strengths; take a look a DrAgOOnZ next time you get a chance, he's got LA and over 12k HP unbuffed, which is more than most any BM at that level. Losing out on 100 DEX when you're Ri$en/Swordman's level is a massive cut in damage and crit rate, and the benefit you gain from being able to equip lower level armor doesn't outweigh the additional time it takes to kill physical damage using opponents.

    Then there's also the problem of HA's inherent weakness; BMs can work around having **** magic defense with their Alter Marrow Magical, and Balance/True Emptiness on their genies. The only damage reducing buff Sin gets works just as well with Light Armor.

    I like swordman, he's on my f-list on my BM, Phoenix, but 99% of Sins aren't going to have the cash to make a HA build work.
  • Super_Trout - Dreamweaver
    Super_Trout - Dreamweaver Posts: 225 Arc User
    edited January 2010
    Wow, I didn't expect Ri$en to have that kind of build. O.o

    And I've seen him around OT from time to time, but I've never seen him leave the sz when I'm there. I want to see his sin in action. QQ

    And I may have to keep that wood apo in mind for when I go into heavy PK on my sin. My cleric has level 5 apo and a bank full of herbs, so that should be fun. b:cute
    [SIGPIC][/SIGPIC]