Isn't LA > pure mag???

Drunken_Chu - Dreamweaver
Drunken_Chu - Dreamweaver Posts: 257 Arc User
edited January 2010 in Psychic
Ok I know absolutely nothing about psychics, but I noticed on ecatomb that all psychic skills are basically base magic damge + X% gear damage + X number. So the ONLY damage effected by going all mag is the base. Once you include pvp damage reduction, as far as I can tell the damage difference between a pure mag and something else is MINIMAL. So wouldn't it be better to go LA for a much, much higher crit rate (and of course, more phys defense) over a minimal increase in overall damage? I just wanted to hear your thoughts on this.
Post edited by Drunken_Chu - Dreamweaver on

Comments

  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    I don't think so. Eventhough people say the difference between LA and Pure mag damagewise for Wizards isn't big, it probably doesn't apply for Psychics, due to our low %weapon damage. Our damage would actually be a lot less if we did LA build.

    In my opinion, White Voodoo and Psychic Will are here to compensate our squishiness without taking away our damage either. Maxed White Voodoo halfens the damage you take AND the damage you do, Psychic Will makes you immune to physical damage... That's enough for me.

    But I do think Psychic is an expensive class, we probably have to refine a lot to get more Soulforce and therefore hurt more.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Drunken_Chu - Dreamweaver
    Drunken_Chu - Dreamweaver Posts: 257 Arc User
    edited January 2010
    %weapon damage isn't based off your magic though, so wouldn't it apply MORE to psychics than wizards?
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    %weapon damage isn't based off your magic though, so wouldn't it apply MORE to psychics than wizards?

    well someone update ecatomb's tideborn skill section & figure out what the psychic 79 and sage/demon skills be and me will find out.
    b:surrender

    although wizards get 100% (pyrogram/gush)/200% (stone rain)/300% (d pyro/SS/GS) and even 500% (BIDS/Mountain seize)weapon damage modifiers on skills.
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  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    %weapon damage isn't based off your magic though, so wouldn't it apply MORE to psychics than wizards?

    Hmm... I think our damage would really suffer too much from that. I see your point, maybe we would benefit more from our Souls, but we just can't fully rely on them right now, not without the Demon/Sage version. I think the better (and more expensive way) is to shard yourself like hell so you get more hp, and get protection gear.

    edit : Not to mention most of our Souls (Retaliaton, Stunning and Silence) disappear upon a successful cast. Once you get that one hit it is gone, and supposedly the opponent is crippled. I don't think Souls are made to transform us into a half way tank, but more to throw some kind of handicap at the guy that attacks us.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2010
    cant use = level soul orbs and LA without really nice stat + ornaments
    Gifs are hard to make work here
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    Yeah plus that too, if you go LA there is a strong possibily you might lack the mag requirements for some Soulspheres.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • _howler_ - Lost City
    _howler_ - Lost City Posts: 69 Arc User
    edited January 2010
    um WRONG , ALL magic weapons require 3 mag per lv leaving enough to wear LA ur lv >_>. Sorry but i cant bealive 2 ppl over 6x just said that >_<.
  • Magikrap - Lost City
    Magikrap - Lost City Posts: 289 Arc User
    edited January 2010
    %weapon damage isn't based off your magic though, so wouldn't it apply MORE to psychics than wizards?

    the % wep damage psy gets is 200%

    while wiz get 500% wep damage

    so psy is more affected by a lack of mag because it relies on base magic attack and psy's depend on that the most
  • Symce - Raging Tide
    Symce - Raging Tide Posts: 77 Arc User
    edited January 2010
    I restatted to LA just recently, and I plan to stay that way until around lvl 90, where Ill probably go back to Arcane.

    Either way, so far I'm enjoying it. A lot of damage for a psy comes from the skill (base damage) as well as the weapon itself. This means that my damage didn't even drop much. My survivability increased a lot, and I gained 5-6% extra crit. I can still switch to my banked arcane set whenever I'm needed to tank magic bosses (or FB59/BH59)

    As someone else said, the difference in magic damage by dropping 150 points (or so) im magic and putting it into str/dex is minor, very minor. Where I'd kill a mob in 3 hits I now take 4, woopiedoo lol.

    It was worth it for me, don't believe ppl who tell you your damage gets halved all of a sudden, it's far from the truth.
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  • Magikrap - Lost City
    Magikrap - Lost City Posts: 289 Arc User
    edited January 2010
    I restatted to LA just recently, and I plan to stay that way until around lvl 90, where Ill probably go back to Arcane.

    Either way, so far I'm enjoying it. A lot of damage for a psy comes from the skill (base damage) as well as the weapon itself. This means that my damage didn't even drop much. My survivability increased a lot, and I gained 5-6% extra crit. I can still switch to my banked arcane set whenever I'm needed to tank magic bosses (or FB59/BH59)

    As someone else said, the difference in magic damage by dropping 150 points (or so) im magic and putting it into str/dex is minor, very minor. Where I'd kill a mob in 3 hits I now take 4, woopiedoo lol.

    It was worth it for me, don't believe ppl who tell you your damage gets halved all of a sudden, it's far from the truth.

    since psychic doesnt have stone barrier, LA might be the way for them

    but psys damage is affected more by lack of mag then wiz is

    this is because psy gets most of its damage from base magic attack (mag dependant) and only a bit from %wep damage (max 200%, non mag dependant)

    wizards get 300% and 500% wep damage modifers on lots of their skills so they are less affected by lack of of mag
  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited January 2010
    stay pure if u know how to play , and got squads/faction with people fullfilling what i just stated
    go la if ur new to the game and cant handle aggro , situations, aoe, range etc that good yet

    else from this there aint a point for going la at all -
    only my opinion though

    u got spells and buffs to handle any situation so far (this said with the really powerful spells still missing , eg 79 .sage demon) just play focused and all is ok =)
  • Symce - Raging Tide
    Symce - Raging Tide Posts: 77 Arc User
    edited January 2010
    stay pure if u know how to play , and got squads/faction with people fullfilling what i just stated
    go la if ur new to the game and cant handle aggro , situations, aoe, range etc that good yet

    else from this there aint a point for going la at all -
    only my opinion though

    u got spells and buffs to handle any situation so far (this said with the really powerful spells still missing , eg 79 .sage demon) just play focused and all is ok =)

    Eh ppl are entitled to their oppinions really :) I'm LA and staying that way (for now)
    "Anger is my shield."

    "Alta alatis patent"
  • Lypiphera - Heavens Tear
    Lypiphera - Heavens Tear Posts: 289 Arc User
    edited January 2010
    um WRONG , ALL magic weapons require 3 mag per lv leaving enough to wear LA ur lv >_>. Sorry but i cant bealive 2 ppl over 6x just said that >_<.

    Lol, wrong, Psychic weapons actually require a tiny bit more than 3 mag per level, I think it factors out to 3.04 the level 69, 74, and 80 weaps requiring 3 mag more than 3 mag per level build, the 90 and 95 weapons require 4 mag more than 3 mag per level build.
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  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited January 2010
    Lol, wrong, Psychic weapons actually require a tiny bit more than 3 mag per level, I think it factors out to 3.04 the level 69, 74, and 80 weaps requiring 3 mag more than 3 mag per level build, the 90 and 95 weapons require 4 mag more than 3 mag per level build.

    Way to pay attention to detail.

    Though it's only a smidge off, he is still WRONG!
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  • Reico_M - Dreamweaver
    Reico_M - Dreamweaver Posts: 72 Arc User
    edited January 2010
    I have a 78 LA wizard, his damage felt really nerfed at higher levels. Not to mention you run into more magic mobs around level 60 or so, having the decreased mag resists really sucked. It was okay for PvP, but I was always tossing around whether or not it would be more worth it to just kill faster than to be able to take more hits.

    A psychic casts so fast that I am going pure mag with it hands down. No Vit, no Dex, just enough Str for robes and weapons and everything else into Mag. So far at level 54 using a level 30 weapon, mobs still can't even get close enough to touch me. When I am completely geared up, I imagine the psy being a powerhouse.
  • Drunken_Chu - Dreamweaver
    Drunken_Chu - Dreamweaver Posts: 257 Arc User
    edited January 2010
    meh I'm sticking with LA for pvp. The extra crit, ESPECIALLY since you cast so fast is so worth it to me.
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    meh I'm sticking with LA for pvp. The extra crit, ESPECIALLY since you cast so fast is so worth it to me.

    I have some gear that gives me more crit rate, I must have like 3-4%. I crit every 10-15 hit or so really, at 10k-12k. The greater crit rate on the LA build is a sham, you will crit as hard as if you were a Pure mag hitting a normal spell, or close to it.

    I'm betting you won't last long with LA if you reach 80+ in PvP. You won't shine against Wizards, and you won't shine against melee/physical either. I'm telling you, go Pure mag, learn to dance with Psychic Will and White Voodoo and you'll be way more dangerous.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Magikrap - Lost City
    Magikrap - Lost City Posts: 289 Arc User
    edited January 2010
    meh I'm sticking with LA for pvp. The extra crit, ESPECIALLY since you cast so fast is so worth it to me.[/QUOTE

    balanced defenses seem good in theory

    but doesnt work to well

    LA is the worst armor late game because you arnt particulairy resistant to anything
  • Symce - Raging Tide
    Symce - Raging Tide Posts: 77 Arc User
    edited January 2010
    Exactly why Im probably restatting in late-game to arcane again, but for now, the extra def/hp/etc helps me survive a ton more in PvP and TW.

    Least all those annoying Sins popping out from everywhere, been thinking twice before targetting me.
    "Anger is my shield."

    "Alta alatis patent"