QQ about knockbacking players

WShadow - Harshlands
WShadow - Harshlands Posts: 88 Arc User
edited January 2012 in General Discussion
I know this will newer change, but if cound it should be really great and resreshing for PvP. So why knockback skills dont works on players. Right now while assassin can TP to us, stun, stow and even sleep us, why we could not be able knock them back? b:surrender
Post edited by WShadow - Harshlands on
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Comments

  • Tinny - Harshlands
    Tinny - Harshlands Posts: 23 Arc User
    edited January 2010
    + Bramble Hood reflecting damage in PvP would be great too b:surrender
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    True AoE would be nice as well.
    b:surrender
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  • rikako
    rikako Posts: 340 Arc User
    edited January 2010
    if knockbacks were enabled there should be items that prevent it. whats the point of having huge delay on teleports when ppl just knock u back?
  • Kitsuneaki - Sanctuary
    Kitsuneaki - Sanctuary Posts: 154 Arc User
    edited January 2010
    rikako wrote: »
    if knockbacks were enabled there should be items that prevent it. whats the point of having huge delay on teleports when ppl just knock u back?

    +1 for this and OP b:cute

    anything sins can do u have pots for, so if knockback was enables in pvp there would have to be a pot for it.
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  • DrDrakken - Lost City
    DrDrakken - Lost City Posts: 227 Arc User
    edited January 2010
    oh great, so i finally reach teh damn archer and and he simply knocks me back
    b:surrender
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  • volst
    volst Posts: 180
    edited January 2010
    How about knockback affects assassins only?
  • kotarofuuma
    kotarofuuma Posts: 0 Arc User
    edited January 2010
    that would kinda be a racist skill..
  • Kittennice - Heavens Tear
    Kittennice - Heavens Tear Posts: 2,744 Arc User
    edited January 2010
    that would kinda be a classist skill..

    Fixedb:chuckle

    But ya have it as a thing like soulforce or something. The higher the lv the harder to knockback or the less distance knockback.
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  • Absoluth - Heavens Tear
    Absoluth - Heavens Tear Posts: 764 Arc User
    edited January 2010
    I dont really understand the devs in this game. They give us all these skills, but none work when they're really needed (bosses/pvp).

    As for archers, why the hell is there a 50% dmg reduction when opponent is near? Has a dev shot another dev in the arm with a crossbow at close range and it not penetrate his skin? I mean, seriously. It makes no sense.
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  • Kittennice - Heavens Tear
    Kittennice - Heavens Tear Posts: 2,744 Arc User
    edited January 2010
    I dont really understand the devs in this game. They give us all these skills, but none work when they're really needed (bosses/pvp).

    As for archers, why the hell is there a 50% dmg reduction when opponent is near? Has a dev shot another dev in the arm with a crossbow at close range and it not penetrate his skin? I mean, seriously. It makes no sense.

    The more the momentum, the harder the hit.

    If a car hits you closeby as it starts going vs a car speeding and gaining speed then hits you, the second car pwns.

    Physics. b:cool
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  • WShadow - Harshlands
    WShadow - Harshlands Posts: 88 Arc User
    edited January 2010
    oh great, so i finally reach teh damn archer and and he simply knocks me back
    b:surrender

    You attack me from close spam stun me and i can do what? Just look like you killing me.
  • Cernunnosx - Heavens Tear
    Cernunnosx - Heavens Tear Posts: 384 Arc User
    edited January 2010
    You attack me from close spam stun me and i can do what? .

    Use WoG and kite > knockback

    Yea allow knockback but remove any anti stun skills and apoch pots b:chuckle
  • Phoenix - Dreamweaver
    Phoenix - Dreamweaver Posts: 237 Arc User
    edited January 2010
    The more the momentum, the harder the hit.

    If a car hits you closeby as it starts going vs a car speeding and gaining speed then hits you, the second car pwns.

    Physics. b:cool

    That's not physics, that's Fake, Poorly Educated Physics From JeuJeu Pretend-Land.

    An arrow will hit you with the same force whether the arrow hits you from a distance of five meters or five hundred meters, so long as it is shot at the same velocity (and because of air friction, an arrow that hits you from great distances flies slightly slower, and thus carries infinitesimally less force, than an arrow that hits you from a closer distance).

    Halved damage at melee range is a balance issue, bearing no semblance to reality whatsoever, which is okay, because people don't very well dual wield 100-lb. chunks of metal vaguely resembling axes to summon flaming dragons with which to kill people in real life, either.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    The more the momentum, the harder the hit.

    If a car hits you closeby as it starts going vs a car speeding and gaining speed then hits you, the second car pwns.

    Physics. b:cool

    lol. as soon as a bolt leaves the crossbow string, it no longer gains momentum because it is no longer experiencing acceleration from the string. it should leave the stock and be at full velocity already. thus, 5 meters is way too far of a distance to start penalizing anyway. same with bow. you have to literally be close enough that the bowstring is not fully released when the arrow collides with you to have a melee penalty.
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  • Kittennice - Heavens Tear
    Kittennice - Heavens Tear Posts: 2,744 Arc User
    edited January 2010
    That's not physics, that's Fake, Poorly Educated Physics From JeuJeu Pretend-Land.

    An arrow will hit you with the same force whether the arrow hits you from a distance of five meters or five hundred meters, so long as it is shot at the same velocity (and because of air friction, an arrow that hits you from great distances flies slightly slower, and thus carries infinitesimally less force, than an arrow that hits you from a closer distance).

    Halved damage at melee range is a balance issue, bearing no semblance to reality whatsoever, which is okay, because people don't very well dual wield 100-lb. chunks of metal vaguely resembling axes to summon flaming dragons with which to kill people in real life, either.
    lol. as soon as a bolt leaves the crossbow string, it no longer gains momentum because it is no longer experiencing acceleration from the string. it should leave the stock and be at full velocity already. thus, 5 meters is way too far of a distance to start penalizing anyway. same with bow. you have to literally be close enough that the bowstring is not fully released when the arrow collides with you to have a melee penalty.

    Whoops that's what I get for staying up so lateb:shocked -facepalm-
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  • Evict - Heavens Tear
    Evict - Heavens Tear Posts: 2,301 Arc User
    edited January 2010
    Has a dev shot another dev in the arm with a crossbow at close range and it not penetrate his skin? I mean, seriously. It makes no sense.

    I lol'd
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  • Kimbley - Harshlands
    Kimbley - Harshlands Posts: 274 Arc User
    edited January 2010
    I dont really understand the devs in this game. They give us all these skills, but none work when they're really needed (bosses/pvp).

    As for archers, why the hell is there a 50% dmg reduction when opponent is near? Has a dev shot another dev in the arm with a crossbow at close range and it not penetrate his skin? I mean, seriously. It makes no sense.

    And why is their a penalty for attacking from the air.... Imagine a crossbow shooting straight down from max range..... i would think it would gain momentum and do more damage... not half Q_Q
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    i think you'd have to have a lot of balancing to do if you want to implement this. i don't think it's knockback, rather what knockback has been used for that makes this an issue. allow me to explain:

    knocking back a melee doesn't set him back anymore than a 2s stun would. seriously, what's the difference between i stun him, kite for 2s, and i knock him back 12m and he runs at me for 2s until he reaches me again? moreover, if the heavy has more movespeed via a buff, he may close that gap in less than a second. it would be an inferior stun. i'd imagine you can eat an anti-movement debuff pot and be immune to it too.

    however, because knockback was intended for mobs and never worked for PvP, devs made it so archers had a 3s cooldown for knockback. now every 3s knockback means no one catches you in the air. you'd have to rebalance the cooldown for PvP if it worked for PvP.

    another thing, what happens when you knockback a caster? mobs don't cancel channel when knocked back, but even if this were true for casters, they would be out of range after their initial nuke. that means you can easily break a chain nuke (every 3s). since you would also be out of range, it would mostly be a move when you are running away.

    all in all, i think it's much more complicated than it seems. if it were to be implemented, it would take much more thought than simply making it working in PvP.
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  • Genosuke - Heavens Tear
    Genosuke - Heavens Tear Posts: 352 Arc User
    edited January 2010
    rikako wrote: »
    if knockbacks were enabled there should be items that prevent it. whats the point of having huge delay on teleports when ppl just knock u back?

    Be smart, run to ur target and only TP after you get knocked back
  • Qwentomec - Heavens Tear
    Qwentomec - Heavens Tear Posts: 270 Arc User
    edited January 2010
    I can just imagine groups of BMs knocking back catapults from the gates in TW xD

    It doesn't take skill to have a group spam knockbacks, but it does take skill to have a group chain stun a target. In this way would knockback in PvP be overpowered...
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  • Ax - Harshlands
    Ax - Harshlands Posts: 58 Arc User
    edited January 2010
    lol knock back would be GG to most Close up classes.
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited January 2010
    Sorry to say but if Bramble (hood) would be over-powered in PvP I surely think knock-back would be to.

    I don't mind that reflect on bramble does not work. Bramble Hood still works nicely.
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  • Hemoglobin - Dreamweaver
    Hemoglobin - Dreamweaver Posts: 68 Arc User
    edited January 2010
    yeah i know knockback should be in pvp and i think stun should be something not everyone has like how bout at lvl 90+ people get a stun that works in pvp because i mean when you're grinding and a barb comes up behind you and stuns you while you die to the mob, that just harsh b:surrender and whenevr i diel someone its not about who has better gear or whatever its about who stuns first basically wins wtf
  • Iseria - Harshlands
    Iseria - Harshlands Posts: 216 Arc User
    edited January 2010
    well I thing that if knockback if implemented in PvP, it should work differently for all the classes.
    like for example barbarians are huge so you only push them 3 feet away
    BMs are smaller you push them 7 feet away
    assasins are wimpy so you push them 14 feet away
    wizards are even squisher so you push them 18 feet away, in which case you are **** cause you just pulled the wizard out of harms way giving him a nice window to smash your teeth in xD
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited January 2010
    What if its a fat over-weight Cleric who weighs 100 pounds over a Barb?? b:chuckle

    Nice idea but some BM's can be agile and skinner than a Wiz perhaps.
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  • Iseria - Harshlands
    Iseria - Harshlands Posts: 216 Arc User
    edited January 2010
    What if its a fat over-weight Cleric who weighs 100 pounds over a Barb?? b:chuckle

    Nice idea but some BM's can be agile and skinner than a Wiz perhaps.

    yeah but thats related to the Body toggle window when creating your character, and stablishing a knockback over your character appearance is impossible(same way as its impossible for Ture Form into a wolf if you use a wolf preset). thus its easier just to stablish a knockback depending on your class.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited January 2010
    Anti movement impairment buff should prevent knockback. Its not like archers can chain knockback so I don't see a problem with it.
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  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited January 2010
    What about HA Venos? Or a BowBarian? Or a 2-Blade Sword HA Cleric?

    Ok one of those samples is normal. Venos are in general consider squishy-like but a HA is far from one.

    I actually picture a LvL 100 Archer outside Plume City using knock-back and the poor lvl 30 Wiz finds himself landing on the door step of Etherblade.
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  • Iseria - Harshlands
    Iseria - Harshlands Posts: 216 Arc User
    edited January 2010
    What about HA Venos? Or a BowBarian? Or a 2-Blade Sword HA Cleric?

    this can be easily arranged though, just add an extra variable to armour which affects the knockbacking.
  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited January 2010
    b:cute There is totally a reason why archers do less damage closer up b:avoid b:quiet Their far sighted Those dam Bms just keep getting closer and closer and closer and hazier and hazier and hazier. You just aiming at some kind of grey mass you would assume to be your target but your not sure if thats his neck or his leg doesn't matter still hurts anyway.

    Alright on the knockback subject if your going to go into that why not make aggro skills switch your target? Say like a barb comes up and reams you you ain't attackin the cleric no more. Or maybe a veno pet uses bash whoops on the useless nonsense pet who is totally reseting canceling your skill. Oh and knock back barbs got it too its bigger its badder and its phys damage it pushes you to kingdom come. Also joy AoE aggro whoops all eyes on me boys. Alpha male dammit I was just about to get that naughty veno too.

    >.> or perhaps something simple like making chaotic spirit worth getting?
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