Account factions
Dinias - Dreamweaver
Posts: 50 Arc User
Ive been thinking about this idea for awhile and looking at the posts on the forum about ppl being like spys to enemy factions and such on the alt chars. I was thinking about it being made that if you have a char on your account join a faction all of your chars are in that faction, so its not so much your char joined but your account joined. They have this way of doing it in [removed] and i thought it would fix (for the most part) the spys in factions and ppl who faction jump and such. Any ideas on this leave a message
Post edited by Dinias - Dreamweaver on
0
Comments
-
+1 for this, but for a different reason.
I have 8 chars, which I'm playing and joining a faction with 1 of them would more or less mean that I'd have to play that char more often than the others.Who needs a sig anyways?0 -
Sounds like a good idea, I think a good addition would be to have the ability to have friends linked to your account no matter what character you play. I have played [removed] and even though the game is boring it has a great player friends system that allows you to have your friends linked to your account, meaning that if u play as your tide born character and then play as an archer you will still be able to play with your other friends.I am awesome lol0
-
wont change anything people create multi account and join lot different guildgenesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
starting to be a nice guild hoppers b:surrender
go on my website it contains lots useful informations about PWI
[noparse]http://pequette.comuf.com[/noparse]0 -
Not really a good idea since it would basically occupy that many slots of the faction capacity.
Say I have 8 chars and I join a faction, then I would be using 8 member slots which doesnt make sense. Also how would it handle characters on different servers?
So what if I have an alt in another faction, be it for spying or any other reason? Having spies is a part of war and every major faction would have it in order to get the upper hand. The victor is determined by quick changes in strategy depending on the situation irrespective of having spies or simply have enough strength to take the enemy out by brute force which would negate the usefulness of spies. Thats the whole concept of war.0 -
It's a good idea, the only problem i see is that how / when to implement it. Theres a lot of ppl that has a lvl 90 character is in a lvl80+ faction, and another lvl 50 character that is in a random faction. So, who's the account's faction in this case?
Responses to others:Elviron - Dreamweaver wrote: »Not really a good idea since it would basically occupy that many slots of the faction capacity.Elviron - Dreamweaver wrote: »Also how would it handle characters on different servers?0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk