Random Combo Feedback.

DarkFiendd - Harshlands
DarkFiendd - Harshlands Posts: 4 Arc User
edited January 2010 in Assassin
As you can see my level so I assume you know what skills are available to me right now.

So Im just thinking of idea's to use in PVP and thought I'd get some feedback.

For casters/ranged I was thinking Shadow Jump > Tackling Slash > Deep Sting > Puncture Wound > Rib Strike > Slip Stream Strike

*While I realise that puncture wound would cancel deep sting, I feel that its a good delaying skill against their magic. I would then just go all out with the damage after.

Melee

Puncture wound > Rib Strike > Slip Stream Strike > Attack > Attack > Rib Strike > Slip Stream Strike etc.

* Not so sure about this.. Hints/ tips would be great.
Post edited by DarkFiendd - Harshlands on

Comments

  • Mako_Shiruku - Sanctuary
    Mako_Shiruku - Sanctuary Posts: 63 Arc User
    edited January 2010
    As you can see my level so I assume you know what skills are available to me right now.

    So Im just thinking of idea's to use in PVP and thought I'd get some feedback.

    For casters/ranged I was thinking Shadow Jump > Tackling Slash > Deep Sting > Puncture Wound > Rib Strike > Slip Stream Strike

    *While I realise that puncture wound would cancel deep sting, I feel that its a good delaying skill against their magic. I would then just go all out with the damage after.

    Melee

    Puncture wound > Rib Strike > Slip Stream Strike > Attack > Attack > Rib Strike > Slip Stream Strike etc.

    * Not so sure about this.. Hints/ tips would be great.

    Try this. Its my best PVE combo. Rib strike > Tackling Slash > Puncture Wound > Deep Sting > Slip Stream Strike.

    If im correct, regular mobs should die between Deep Sting and S.S. Strike. For increased life and defense mobs, soon as Puncture wound is cooled, use it again and add normal attacks until the target is rendered silent.

    Only bad things I see so far with this combo is Tackling Slash cooldown and that sometimes Rib Strike wound trigger at the begining.
    The Pker's Prayer
    ~~~
    The Angels in Heaven
    (Now I lay you down to sleep)
    Simply wont let me
    (I pray the lord your soul to keep)
    Enter quietly
    (And if I die before you)
    Ill see you in hell
    (That shall be his first mistake)
    [SIGPIC][/SIGPIC]
    Credit to Kephras for the awesome Sig
  • Kassiel - Dreamweaver
    Kassiel - Dreamweaver Posts: 8 Arc User
    edited January 2010
    Personally I've never been a fan of Deep Sting. If you've noticed, as soon as the enemy is awoken from sleep by your next attack, it in fact is granted an automatic instant hit which it's model animation does not show (this is most evident if you use Deep Sting followed by a finishing blow. even if the mob is slain, it still successfully lands a hit on you after waking up from sleep state).

    My usual combos are as follows (please not my level and the date of the post):
    An explanation will follow each combo.

    Against melee mobs:

    Combo: Slipstream Strike → Puncture Wound → Rib Strike → Slipstream Strike → Throatcut or Rising Dragon Strike

    Explanation: Slipstream Strike is the shortest ranged physical attack skill the assassin possesses ;(an experienced assassin will know that the assassin skills vary in range: follow this link to comment on this) it is thus natural for the assassin to be as close to the mob as possible to prevent havign to close distance in the middle of a combo. The option to use Throatcut or Rising Dragon Strike simply rises from the availability of chi/spark.

    Against ranged mobs:

    Combo #1: Shadow Jump → Tackling Slash → Slipstream Strike → Puncture Wound → Rib Strike → Slipstream Strike → Throatcut or Rising Dragon Strike

    Combo #2: Shadow Jump → Slipstream Strike →Tackling Slash → Puncture Wound → Rib Strike → Slipstream Strike → Throatcut or Rising Dragon Strike

    Explanation: Shadow Jump at the beginning of battle will obviously start the battle with the mob using physical attacks if it can and is the most natural way to begin a fight against ranged mobs. The option to use Slipstream Strike or Tackling Slash at the beginning stems from the skill of the user along with the mob's characteristic behaviour. If the mob is slow, a Slipstream Strike ability followed by a Tackling Slash will not cause you to displace simply because the mob cannot move far enough away before Tackling Slash is used. If the mob's behaviour characteristically begins with it running away as soon as you Shadow jump onto it, then select Combo #1 to quickly immobilize it. Combo #2 is preferable for maximum damage output.

    [Please note that my builds do not use "normal attacks" and focus only on skill combos. You will understand why once you attain the skill "Chill of the Deep" at level 10 because it will reduce your attack speed completely. If you must, fill those normal attacks with Twin Strike or some other attack skill and your combo will be more effective in the future.]

    The importance of making a good combo is obvious and I believe it is a good question to ask. The primary factors that make a good combo work are the following:
      [*]Skill channelling time
      [*]Skill casting time
      [*]Skill animation

      [*]Skill of the user
      [*]Mob type/behaviour


      I have highlighted the first 3 factors because in my opinion, these are the things that make a combo work. Study these, and master them and you will be a strong assassin.
    • Evict - Heavens Tear
      Evict - Heavens Tear Posts: 2,301 Arc User
      edited January 2010
      For ranged mobs, I'd suggest using Deep Sting two or three skills after Tackling Slash, as the Immobilization will end.
      [SIGPIC][/SIGPIC]
      Dysk is my tasty chimichanga. <3
    • DarkFiendd - Harshlands
      DarkFiendd - Harshlands Posts: 4 Arc User
      edited January 2010
      Sorry guys while I do find your information useful, I did also mention that this was for PVP, not PVE.


      I also have another question, whats everyone's thoughts on using macro's? Good for pve but not so good for pvp? Or can it be used well in both?
    • Sneakret - Heavens Tear
      Sneakret - Heavens Tear Posts: 618 Arc User
      edited January 2010
      I suppose if you don't mind spending a small fortune macro's for certain pve spots are fine, and in some cases short macro's ex: port, stun will work faster than actually clicking the skills and letting your eyes catch the motion.

      Other than that I highly advise not using them as the majority of your survival is based on being able to change tactics asap
      I can see what you see not,
      Vision milky, then eyes rot.
      When you turn, they will be gone,
      Whispering their hidden song.
      Then you see what cannot be,
      Shadows move where light should be.
      Out of darkness, out of mind,
      Cast down into the Halls of the Blind.
    • SoulSlash - Dreamweaver
      SoulSlash - Dreamweaver Posts: 22 Arc User
      edited January 2010
      a combo that works well for me is:

      puncture wound
      deepsting
      spark.
      rising dragon
      slipstream

      if a ranged mob i do takle b4 the combo
      if increased life i do rib strike b4 the combo

      this combo seems to work extremely well

      but it does have a tendency to break if u forget to wait for rising dragon to cooldown b4 u use it again, or dont have 1.5 spark to start with.

      i originally had throatcut instead of spark, but the silence always caused the target to run away and that annoyed me.
    • DarkFiendd - Harshlands
      DarkFiendd - Harshlands Posts: 4 Arc User
      edited January 2010
      Haha well Im sure that would be great if I had Rising Dragon, but as Im level 32 I havent got that yet XD.