Are sin good at farming
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you mean grind?....well so far i had no probs. bloodpaint + normal attack is sufficient for most mobs(of course the usuall buffs go as well) so yeah and it will get better with every lvl. cause u crit more often. and yeah sometimes u get unlucky and tis 3hit kill....well k 4 hit cause u have deaden nerves. i usually get owned when 3 mag mobs are attacking. so far 2 melee ones are no prob(at my lvl of course)0
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Ehh, it's not too bad, but you'll need a lot of HP and MP pots if you plan on farming dudes your own level.
If you farm dudes like 10 levels lower, you will only really need MP pots, since Bloodpaint should pretty much keep you topped up, but the mobs won't drop the items as often then.0 -
well if by farming you mean mat gathering just put on a mana charm and go stealth to get mats no one else can get cause there surrounded by mobs!
and normal attack band blood paint is not sufficient -.-" if you use skills your going to do A LOT more damage and kill much faster.
and assassins are great grinders but if you pair up with a psychic...grinding machines0 -
you can't dig mats in stealth0
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Ulfhednar - Heavens Tear wrote: »well if by farming you mean mat gathering just put on a mana charm and go stealth to get mats no one else can get cause there surrounded by mobs!
and normal attack band blood paint is not sufficient -.-" if you use skills your going to do A LOT more damage and kill much faster.
and assassins are great grinders but if you pair up with a psychic...grinding machines
i get like 20HP per normal atk back wit blood paint. and close to 30 HP if i spark and melee. how is that not sufficient? using skills do not always equal dps. eventually ur melee hits will be alot better then ur skills. especially with - interval gear.0 -
aww tha tis sad Q_Q haven't tried it yet so i wouldn't know
but
you gain 20-30 hp per hit but the mob is hitting you for how much? just use your skills and your not only going to be doing much much more damage but you will take much much less damage as well, less hits taken= less repair
with auto attack you just do normal base damage with skills you can do much much much more so i don't see why you wouldn't just use your skills cause it will not only speed it up but get you better at your character as well...0 -
Ulfhednar - Heavens Tear wrote: »aww tha tis sad Q_Q haven't tried it yet so i wouldn't know
but
you gain 20-30 hp per hit but the mob is hitting you for how much? just use your skills and your not only going to be doing much much more damage but you will take much much less damage as well, less hits taken= less repair
with auto attack you just do normal base damage with skills you can do much much much more so i don't see why you wouldn't just use your skills cause it will not only speed it up but get you better at your character as well...
what level is your sin x.x?
my kill time with skill spamming and just melee is pretty much the same now, only melee uses less mp0 -
interval on a sin is pretty fail from the one skill wish makes ur attack slower but more powerfull so unless u aint gona use it will go for interval but that more like a fist bm then a sin really0
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bloodpaint+melee normal attack(spam spark). i sometimes loose 100hp after fighting a mob but sometimes i even win some cause the mob misses. tho there was a time where i killed myself....damn mob put bramble on and i realized it too late.....wellll what do u expect, the mob had higher hp than me(curse u Barren Boa)0
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I find myself suffering from one fatal flaw of the assassin: it's inability to heal itself outside of combat/between mobs. The Bloodpaint ability is sufficient in maintaining an equilibrium (more or less given your evasion/accuracy values) however once you begin to suffer damage from multiple mobs and if you don't have a healer present (i.e. a cleric or wizard), the only thing you can do is potion spam which can become quite costly if you find yourself grinding a lot while uncharmed.
A temporary solution would be the use of apothacary celepills, specifically the ones that regenerate HP over time. The first of such pills can be used starting at level 10 granting +50 HP recovery/second for 10 minutes. The second can be used at level 60 granting +100 HP recovery/second for 10 minutes. Though this presents only a temporary solution, you will find that questing, grinding, etc. can be done alone without the excessive potion use and liberating your mind from the constant worry of HP regulation.
The use of Rejuvenation-type potions (i.e. instant recovery of Hp and MP) can also supplement the celepill usage. Holiday Treats can be used as a substitute.0 -
We are probably the worst class for solo farming along with wizards, until wiz gets 90+ but assassins will still be the same as they have no high level skills etcIs Now On Lost City Under The Name; Mortyy0
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I myself haven't found any real problems with grinding/farming on either my sin or wiz as of yet. So to the OP i would say, they are mediocre, they certainly aren't the best or the easiest, but they aren't very difficult.0
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Define "farming"
mats/herbs/AH profiting is same for all.
Solo farming is reduced to classes which grinding is cost efficient. We are not one of them.
We are pretty much party based for profiting as is any other pure DD class. As far as i know we can't take advantage of stealth in instances. At least our non complete set of skills are not enough for pulling this off.
Only devs know how class will change once full skill set is implemented.
Only thing i could think off right now is that maybe with Sage spark (-20% dmg taken) we could probably be able to farm mirages quick on 1-1 bosses as we are able to spam spark on recharge and we can have -50% attack speed rate on target.0 -
Morty - Raging Tide wrote: »We are probably the worst class for solo farming along with wizards, until wiz gets 90+ but assassins will still be the same as they have no high level skills etc
have you ever played a wizard? they have no problems solo grinding at all, they are much easier than sins due to higher magic defense and most mobs using magic attacks at range0 -
Lusca - Sanctuary wrote: »have you ever played a wizard? they have no problems solo grinding at all, they are much easier than sins due to higher magic defense and most mobs using magic attacks at range
Well yeah wizards do have the Big damage plus range over assassin, but at the same time they get like 3 hit ko'd by mobs there level.
As for us we ain't got the best armor, and we have no choice but to get hit hard a long with not having the 79 skills - 100 and demon/sage, but yeah.Is Now On Lost City Under The Name; Mortyy0 -
Ok coming from a similar armour background (being an archer), I would like point out that as long as the mob doesnt get a single hit on your, you can grind/farm comfortably. However, for an assassin to achieve this, they would need to constantly use their immobilization skills, etc which would be a drain on mp hence suffereing a lot of potion cost or more time on meditating (dont even know if ppl above 50 do it for regen since most just use pots). So if you need to know if a class is a good grinder then you need to assess the possibility of killing a target (your level or max 2 levels lower) without getting hit much (perhaps 1 hit in like 2~3 kills)
@Morty
Wizards on the other hand would hardly get 3 hit (unless theyre wearing crappy equips and/or foolish enough to let a physical mob get into melee range).
And for magic mobs, Heck even I dont get 3 hit KOed using a LA and facing magic atks from a sac assault / inc magic mobs. I highly doubt a Wiz would.
What youre referring to might be correct below 5x but not after that since most high level mobs have ranged magic attacks. There are very physical mobs as such.
And WTH is with the need for lvl79/Demon/Sage skills for grinding? o.O Pretty sure other classes get them only at the designated levels and they do grind pretty well even without them. If the others can, pretty sure assassins can do so with the skills they have,which i must say are pretty good for grinding compared to other classes <.<.0 -
lol... that's like saying fist BMs can grind well 'cause they get hit. But the fact that you never use pots while grinding on a BM kind of cancels that out. We may not have a good HP recovery skill like Sutra but Bloodpaint + Focused Mind helps a lot along with double sparking for HP. Second Wind is also pretty cheap, though I get enough genie stamina easily thanks to OHT daily on my wizard.
I find more MP pots than I use though, not stupid enough to spam skills. I use maybe 10-20 HP pots per HOUR of grinding in the swamps. None at all if I get cleric buffs.Wondering how much longer these **** packs are going to be around.0 -
I don't get 3 hit by mobs my level b:surrender
And i rarely get hit anyway....
Mobs be squishy0 -
Ken_MasterS - Lost City wrote: »interval on a sin is pretty fail from the one skill wish makes ur attack slower but more powerfull so unless u aint gona use it will go for interval but that more like a fist bm then a sin really
Tottaly agree. I use few skills because after using them getting the sin to start normal attack takes like half a second which sucks for a class that has it's entire survivability based on how fast you attack and kill the enemies.0 -
Morty - Raging Tide wrote: »Well yeah wizards do have the Big damage plus range over assassin, but at the same time they get like 3 hit ko'd by mobs there level.
As for us we ain't got the best armor, and we have no choice but to get hit hard a long with not having the 79 skills - 100 and demon/sage, but yeah.
you really should try leveling a wizard, no mob the same level as a wizzie is going to 3 hit them and the only physical mobs that even hit a wizard after 39 are archer mobs and even archer mobs don't 3 hit equal level wizards0 -
i found apoth a nedded skills for sins if you whant any kill speed. they just dont have the abilty to take any hits.0
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