Reason why wizards shouldnt worry too much about psychics ;)
Paimage - Harshlands
Posts: 1,017 Arc User
Even though the last time I fought a psychic my lvl I lost 5 times in a row, whats important is that I realized why I lost and how much I need to improve in playing with my wizard.
Lately hav seen alot of QQing about psychics being OP or better then wizards but I deciced to make a thread to summarise why other wizards shouldnt b afraid that they would get beaten easily or being replaced by psychics. This isnt jus my opinion but its the opinion of most people that have been posting about this matter nd thats I decided to put it all in only one thread. The main reasons why we shouldnt worry about psychics are as follow :
1-Ultimate Skills (Mountain seize, Blade Tempest, BIDS)- As you all might be aware, those are one of the hardest skills in game along with perdition from barbarians and you can cast one of them for stun nd massive dmg, other for slow nd even greater damage nd BT for both fire nd physical damage. Wizards are a class that was made to kill multiple targets either robe, LA or HA nd thats y we hav BT for Arcane/LA; BIDS ND MS for LA/HA nd even psychics cant escape a lvl10 BT Psy dont hav those kind of skills cuz their role is different.
2- Stone Barrier, Glacial Embrace- This 2 skills put psychics into a huge advantage cuz the only elements that psychics can use are water nd earth, but we have a buff that increases either water or earth resistance which r the ones I already mentioned. Psychics dont have any kind of elemental resistance buff unlike wizards which means they will need to b arcane nd b able to do good timing for black nd white vodoo when switching from atk to def or def to atk.
3- Elemental Shell- Now with psychics implemented in the game, this skill will become even more useful then it used to be cuz as we all know, this skill increases your fire, water, earth nd metal resistances by 1000% nd its an instantaneous skill jus like sophoric whisper which is our sleep skill, this skill lasts for 4 seconds nd has chances of removing any kind of debuffs u hav (e.g. Bleed). This skill has a cooldown which of 30 seconds which makes really usefull when fighting either another wizard or a psychic, u can always use it against other classes jus cuz of the chances to remove debuffs from yourself. Thats another mag res buff wizards hav nd psy dont which puts em in a even more difficult position.
4- Role - The fourth reason why wizards shouldnt worry about being either replaced or beaten by psychic is cuz both classes hav different roles. From what I could see from the skills, Psychics skill are more focused in buffs nd debuffs while wizards main role is nuking . While psychics hav fast channelling nd sum nice skills, their skills arent focused in dealing the biggest dmg possible unlike wizards. Im still not completely sure about the psychics true role but I know from their skills that they look more like a support class that does dmg, buffs, heals nd debuffs the enemy.
5- Undine strike - the fact that psychics dont hav any kind of elemental res abbility makes this skill even more deadly for them nd puts us in a really big advantage, I would say this is one of our best skills cuz it makes wizards even more of a deadly weapon nd true nukers.
For the people who are undecided about whether they choose a wizard or a psychic, all I can say is what some of the guides nd trailers about wizards also say, our main purpose is nuking and focusing on ultimate moves to finish off our targets with great dmg, wizards true purpose is nuking while psychics are a support class that deals alot of dmg they cant do it as good as a wizard can.
P.S. Note that psychics are an unfinished class since they dont hav any lvl79,100 nd sage/demon skills yet, therefore all of the above is based on what they can do atm.
Lately hav seen alot of QQing about psychics being OP or better then wizards but I deciced to make a thread to summarise why other wizards shouldnt b afraid that they would get beaten easily or being replaced by psychics. This isnt jus my opinion but its the opinion of most people that have been posting about this matter nd thats I decided to put it all in only one thread. The main reasons why we shouldnt worry about psychics are as follow :
1-Ultimate Skills (Mountain seize, Blade Tempest, BIDS)- As you all might be aware, those are one of the hardest skills in game along with perdition from barbarians and you can cast one of them for stun nd massive dmg, other for slow nd even greater damage nd BT for both fire nd physical damage. Wizards are a class that was made to kill multiple targets either robe, LA or HA nd thats y we hav BT for Arcane/LA; BIDS ND MS for LA/HA nd even psychics cant escape a lvl10 BT Psy dont hav those kind of skills cuz their role is different.
2- Stone Barrier, Glacial Embrace- This 2 skills put psychics into a huge advantage cuz the only elements that psychics can use are water nd earth, but we have a buff that increases either water or earth resistance which r the ones I already mentioned. Psychics dont have any kind of elemental resistance buff unlike wizards which means they will need to b arcane nd b able to do good timing for black nd white vodoo when switching from atk to def or def to atk.
3- Elemental Shell- Now with psychics implemented in the game, this skill will become even more useful then it used to be cuz as we all know, this skill increases your fire, water, earth nd metal resistances by 1000% nd its an instantaneous skill jus like sophoric whisper which is our sleep skill, this skill lasts for 4 seconds nd has chances of removing any kind of debuffs u hav (e.g. Bleed). This skill has a cooldown which of 30 seconds which makes really usefull when fighting either another wizard or a psychic, u can always use it against other classes jus cuz of the chances to remove debuffs from yourself. Thats another mag res buff wizards hav nd psy dont which puts em in a even more difficult position.
4- Role - The fourth reason why wizards shouldnt worry about being either replaced or beaten by psychic is cuz both classes hav different roles. From what I could see from the skills, Psychics skill are more focused in buffs nd debuffs while wizards main role is nuking . While psychics hav fast channelling nd sum nice skills, their skills arent focused in dealing the biggest dmg possible unlike wizards. Im still not completely sure about the psychics true role but I know from their skills that they look more like a support class that does dmg, buffs, heals nd debuffs the enemy.
5- Undine strike - the fact that psychics dont hav any kind of elemental res abbility makes this skill even more deadly for them nd puts us in a really big advantage, I would say this is one of our best skills cuz it makes wizards even more of a deadly weapon nd true nukers.
For the people who are undecided about whether they choose a wizard or a psychic, all I can say is what some of the guides nd trailers about wizards also say, our main purpose is nuking and focusing on ultimate moves to finish off our targets with great dmg, wizards true purpose is nuking while psychics are a support class that deals alot of dmg they cant do it as good as a wizard can.
P.S. Note that psychics are an unfinished class since they dont hav any lvl79,100 nd sage/demon skills yet, therefore all of the above is based on what they can do atm.
Post edited by Paimage - Harshlands on
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Comments
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tsk tsk tsk. Nice and very understandable. But we have a little move called Soul of Silence. No matter what kind of attack. You still have a chance to be silenced. that lasts 20 secs IF it hits. oh nvm Just better stop now before the Flamers fly in[SIGPIC][/SIGPIC]
I'm the only Harpy, Who's Psychic and knows all!b:chuckleb:pleased
Live Life How You wish To Live It.
I love PWI, Teh Forums, and Konari b:thanks
Is currently working on Wizzy (imo better than my Psy)b:surrender name: SaphiraGione0 -
PsychicHarpy - Heavens Tear wrote: »tsk tsk tsk. Nice and very understandable. But we have a little move called Soul of Silence. No matter what kind of attack. You still have a chance to be silenced. that lasts 20 secs IF it hits. oh nvm Just better stop now before the Flamers fly in
i am just curios u tryed it or still u are lower than 39?0 -
PsychicHarpy - Heavens Tear wrote: »tsk tsk tsk. Nice and very understandable. But we have a little move called Soul of Silence. No matter what kind of attack. You still have a chance to be silenced. that lasts 20 secs IF it hits. oh nvm Just better stop now before the Flamers fly in
Just in case if you get the Disturb Soul which is actually very annoying to wizzies -.-
It's not like wiz don't have any other way to avoid that. Distance Shrink will do. It's instant with 19 secs cool down time, while your Disturb Soul lasts for 12 secs, with 30 secs cool down. Not really the advantage to you only -.-
And I agree to the OP somehow. Stone Barrier on, your Earth skill (which is supposedly your highest hitting attack, is cut down considerably).
The only problem is your bleeding affect. Genie help is needed or apoth.
I'd love to learn more and of course, you could always correct me if I'm wrong (I'm not a master and I'm also learning, that's why I'm in the forum).
All in all, each class specializes in different aspects. Wiz rules with their nuking power. Psy won't beat wiz in terms of damage. Your class is obviously 'seem' to be powerful but actually not (unless something nasty is coming with your Sage/Demon skills). You just have advantages in buffs, debuffs and short channeling time.
I'm looking forward to more opinions about this case, thanks in advance.0 -
And have u considered that while your Soul of Silence took you 3 secs to to launch, wiz would have Force of Will (2.5 secs), undine, and ulti u? Or knock u back with the Will of Phoenix (2 secs), disrupts your channeling, undine/sutra then ulti u?
Just in case if you get the Disturb Soul which is actually very annoying to wizzies -.-
It's not like wiz don't have any other way to avoid that. Distance Shrink will do. It's instant with 19 secs cool down time, while your Disturb Soul lasts for 12 secs, with 30 secs cool down. Not really the advantage to you only -.-
And I agree to the OP somehow. Stone Barrier on, your Earth skill (which is supposedly your highest hitting attack, is cut down considerably).
The only problem is your bleeding affect. Genie help is needed or apoth.
I'd love to learn more and of course, you could always correct me if I'm wrong (I'm not a master and I'm also learning, that's why I'm in the forum).
All in all, each class specializes in different aspects. Wiz rules with their nuking power. Psy won't beat wiz in terms of damage. Your class is obviously 'seem' to be powerful but actually not (unless something nasty is coming with your Sage/Demon skills). You just have advantages in buffs, debuffs and short channeling time.
I'm looking forward to more opinions about this case, thanks in advance.
i am not sure if the bleed is similiar powerfull than veno pet bleed but facts i really never tryed.
maybe have effect the 1/4 pvp penalty and when ur pdef count too then not that too strong. i am not sure the sage/demon give more bleed maybe something status effect but i am not a prophet0 -
And have u considered that while your Soul of Silence took you 3 secs to to launch, wiz would have Force of Will (2.5 secs), undine, and ulti u? Or knock u back with the Will of Phoenix (2 secs), disrupts your channeling, undine/sutra then ulti u?
Just in case if you get the Disturb Soul which is actually very annoying to wizzies -.-
It's not like wiz don't have any other way to avoid that. Distance Shrink will do. It's instant with 19 secs cool down time, while your Disturb Soul lasts for 12 secs, with 30 secs cool down. Not really the advantage to you only -.-
And I agree to the OP somehow. Stone Barrier on, your Earth skill (which is supposedly your highest hitting attack, is cut down considerably).
The only problem is your bleeding affect. Genie help is needed or apoth.
I'd love to learn more and of course, you could always correct me if I'm wrong (I'm not a master and I'm also learning, that's why I'm in the forum).
All in all, each class specializes in different aspects. Wiz rules with their nuking power. Psy won't beat wiz in terms of damage. Your class is obviously 'seem' to be powerful but actually not (unless something nasty is coming with your Sage/Demon skills). You just have advantages in buffs, debuffs and short channeling time.
I'm looking forward to more opinions about this case, thanks in advance.
About distance shrink, it has 10 secs cooldown at lvl10 nd 25 meter range.Shadowvzs - Lost City wrote: »i am not sure if the bleed is similiar powerfull than veno pet bleed but facts i really never tryed.
maybe have effect the 1/4 pvp penalty and when ur pdef count too then not that too strong. i am not sure the sage/demon give more bleed maybe something status effect but i am not a prophet
Your bleed is useless, only bugged bleed from nixes0 -
Paimage - Harshlands wrote: »Even though the last time I fought a psychic my lvl I lost 5 times in a row, whats important is that I realized why I lost and how much I need to improve in playing with my wizard.
Lately hav seen alot of QQing about psychics being OP or better then wizards but I deciced to make a thread to summarise why other wizards shouldnt b afraid that they would get beaten easily or being replaced by psychics. This isnt jus my opinion but its the opinion of most people that have been posting about this matter nd thats I decided to put it all in only one thread. The main reasons why we shouldnt worry about psychics are as follow :
1-Ultimate Skills (Mountain seize, Blade Tempest, BIDS)- As you all might be aware, those are one of the hardest skills in game along with perdition from barbarians and you can cast one of them for stun nd massive dmg, other for slow nd even greater damage nd BT for both fire nd physical damage. Wizards are a class that was made to kill multiple targets either robe, LA or HA nd thats y we hav BT for Arcane/LA; BIDS ND MS for LA/HA nd even psychics cant escape a lvl10 BT Psy dont hav those kind of skills cuz their role is different.
2- Stone Barrier, Glacial Embrace- This 2 skills put psychics into a huge advantage cuz the only elements that psychics can use are water nd earth, but we have a buff that increases either water or earth resistance which r the ones I already mentioned. Psychics dont have any kind of elemental resistance buff unlike wizards which means they will need to b arcane nd b able to do good timing for black nd white vodoo when switching from atk to def or def to atk.
3- Elemental Shell- Now with psychics implemented in the game, this skill will become even more useful then it used to be cuz as we all know, this skill increases your fire, water, earth nd metal resistances by 1000% nd its an instantaneous skill jus like sophoric whisper which is our sleep skill, this skill lasts for 4 seconds nd has chances of removing any kind of debuffs u hav (e.g. Bleed). This skill has a cooldown which of 30 seconds which makes really usefull when fighting either another wizard or a psychic, u can always use it against other classes jus cuz of the chances to remove debuffs from yourself. Thats another mag res buff wizards hav nd psy dont which puts em in a even more difficult position.
4- Role - The fourth reason why wizards shouldnt worry about being either replaced or beaten by psychic is cuz both classes hav different roles. From what I could see from the skills, Psychics skill are more focused in buffs nd debuffs while wizards main role is nuking . While psychics hav fast channelling nd sum nice skills, their skills arent focused in dealing the biggest dmg possible unlike wizards. Im still not completely sure about the psychics true role but I know from their skills that they look more like a support class that does dmg, buffs, heals nd debuffs the enemy.
5- Undine strike - the fact that psychics dont hav any kind of elemental res abbility makes this skill even more deadly for them nd puts us in a really big advantage, I would say this is one of our best skills cuz it makes wizards even more of a deadly weapon nd true nukers.
For the people who are undecided about whether they choose a wizard or a psychic, all I can say is what some of the guides nd trailers about wizards also say, our main purpose is nuking and focusing on ultimate moves to finish off our targets with great dmg, wizards true purpose is nuking while psychics are a support class that deals alot of dmg they cant do it as good as a wizard can.
P.S. Note that psychics are an unfinished class since they dont hav any lvl79,100 nd sage/demon skills yet, therefore all of the above is based on what they can do atm.
I thought you will post some advices, how to fight with physic, because you told us, that you know why you lost. So what did you learn and how to fight against them? And also they will get sage/demon, 79 and 100 lv skills. They became even stronger.[SIGPIC][/SIGPIC]0 -
Or knock u back with the Will of Phoenix (2 secs),
http://www.omgbanda.si/chan/b/src/124205195097.jpginb4 Alexeno
ಠೈಠ Troll-sauce-face made by Konariraiden
When you see it.. Just don't post again.0 -
Paimage - Harshlands wrote: »About distance shrink, it has 10 secs cooldown at lvl10 nd 25 meter range.Paimage - Harshlands wrote: »Your bleed is useless, only bugged bleed from nixes
One more thing I forgot to mention, about the Earth Vector. It has the effect of stun as well.
However, considering the reduced cool down in Distance Shrink, I think wiz could abuse it though ^^'
Those psy's skill is going to be adjusted according to the Chinese patch, but why wiz skill don't? >.<
Note that there'll be adjustments to some classes (known so far are TB classes and BM) skills at the end of January.
However, I can't guarantee anything on this PWI. It's up to dev, not me -.-0 -
Paimage - Harshlands wrote: »Your bleed is useless, only bugged bleed from nixes
ok i mean to that, veno anyway dont got bleed exclude the lv79 skill b:chuckleHowever, considering the reduced cool down in Distance Shrink, I think wiz could abuse it though ^^'
its could be cool with 5sec (reduced cooldown)Those psy's skill is going to be adjusted according to the Chinese patch, but why wiz skill don't? >.<
ok tideborn is a fresh new class not 4 year old and maybe cause this they modify a bit the bm (cause sin gain fast chi too)0 -
Mumintroll - Heavens Tear wrote: »I thought you will post some advices, how to fight with physic, because you told us, that you know why you lost. So what did you learn and how to fight against them? And also they will get sage/demon, 79 and 100 lv skills. They became even stronger.
The psychic I lost to had full tt80 gold gear with good refinement nd phy def imac shards, +5 ref on weapon nd like 3.6k HP while I only had around 2.6k HP nd even though I hav the lvl79 weapon also +5 I didnt hav the chance to use an ulti in any of the times we pked cuz I never had 2 sparks ready nd I didnt even had any kind of apot pots which are very important. (the psy didnt use apot pots too though) But the strategy you use against a player is always different I didnt lose cuz Im not good with my class, its jus that my skills r not fully lvled to my lvl.
Its important to note that psy will gain chi faster then a wizard cuz of how fast their spells r cast nd even their ultimate skills hav low chan nd that means they will cast ulti faster then us. I havent learned elemental shell too even though I hav the book I dont hav spiritb:cry
Anyways, the main reason y demon wizards r good for 1v1 is cuz their normal skills do more damage nd they hav more control over the target; Psy r not that different, they hav more control over the target then a demon wizard nd also do a good ammount of dmg. What distinguishes more the wiz from psy is our ultis, undine strike nd elemental defences nd thats wat I use to my advantage when fighting a psy0 -
Paimage - Harshlands wrote: »The psychic I lost to had full tt80 gold gear with good refinement nd phy def imac shards, +5 ref on weapon nd like 3.6k HP while I only had around 2.6k HP nd even though I hav the lvl79 weapon also +5 I didnt hav the chance to use an ulti in any of the times we pked cuz I never had 2 sparks ready nd I didnt even had any kind of apot pots which are very important. (the psy didnt use apot pots too though) But the strategy you use against a player is always different I didnt lose cuz Im not good with my class, its jus that my skills r not fully lvled to my lvl.
Its important to note that psy will gain chi faster then a wizard cuz of how fast their spells r cast nd even their ultimate skills hav low chan nd that means they will cast ulti faster then us. I havent learned elemental shell too even though I hav the book I dont hav spiritb:cry
Anyways, the main reason y demon wizards r good for 1v1 is cuz their normal skills do more damage nd they hav more control over the target; Psy r not that different, they hav more control over the target then a demon wizard nd also do a good ammount of dmg. What distinguishes more the wiz from psy is our ultis, undine strike nd elemental defences nd thats wat I use to my advantage when fighting a psy
only Sandstorm and gush do more dmg than sage(another side sage have 5% ampliafy from masteries to all skill).0 -
Paimage - Harshlands wrote: »The psychic I lost to had full tt80 gold gear with good refinement nd phy def imac shards, +5 ref on weapon nd like 3.6k HP while I only had around 2.6k HP nd even though I hav the lvl79 weapon also +5 I didnt hav the chance to use an ulti in any of the times we pked cuz I never had 2 sparks ready nd I didnt even had any kind of apot pots which are very important. (the psy didnt use apot pots too though) But the strategy you use against a player is always different I didnt lose cuz Im not good with my class, its jus that my skills r not fully lvled to my lvl.
Its important to note that psy will gain chi faster then a wizard cuz of how fast their spells r cast nd even their ultimate skills hav low chan nd that means they will cast ulti faster then us. I havent learned elemental shell too even though I hav the book I dont hav spiritb:cry
Anyways, the main reason y demon wizards r good for 1v1 is cuz their normal skills do more damage nd they hav more control over the target; Psy r not that different, they hav more control over the target then a demon wizard nd also do a good ammount of dmg. What distinguishes more the wiz from psy is our ultis, undine strike nd elemental defences nd thats wat I use to my advantage when fighting a psy[SIGPIC][/SIGPIC]0 -
Shadowvzs - Lost City wrote: »only Sandstorm and gush do more dmg than sage(another side sage have 5% ampliafy from masteries to all skill).
I know but those are very used skills, at least most wizards including me use those 2 skills whenever we got the chance. Demon stone rain does the same dmg as sage but it can stun which is really good for 1v1, other basic demon skills giv less chan, demon hailstorm nd pitfall chances to freeze r also greater then sage, demon FoW cooldown is 2 seconds less then sage, demon Distance shrink has 30m range nd demon wellspring quaff gives 20% less chan, all of that is very very good for 1v1
P.S. Im going sage once I hit 89 though, got too many sage books already lol nd also sage is better for the more use of skills like sutra, double spark nd ultimate skills :P0 -
Shadowvzs - Lost City wrote: »its could be cool with 5sec (reduced cooldown)Shadowvzs - Lost City wrote: »ok tideborn is a fresh new class not 4 year old and maybe cause this they modify a bit the bm (cause sin gain fast chi too)
And, BM do deserves to gain chi faster.Paimage - Harshlands wrote: »The psychic I lost to had
full tt80 gold gear with good refinement nd phy def imac shards, +5 ref on weapon nd like 3.6k HP
while I only had around
2.6k HP nd even though I hav the lvl79 weapon also +5
I didnt hav the chance to use an ulti in any of the times we pked cuz I
never had 2 sparks ready nd I
didnt even had any kind of apot pots
which are very important. (the psy didnt use apot pots too though) But the strategy you use against a player is always different I didnt lose cuz Im not good with my class,
its jus that my skills r not fully lvled to my lvl.
Its important to note that psy will gain chi faster then a wizard cuz of how fast their spells r cast nd even their ultimate skills hav low chan nd that means they will cast ulti faster then us. I havent learned elemental shell too even though I hav the book I dont hav spiritb:cry
Anyways, the main reason y demon wizards r good for 1v1 is cuz their normal skills do more damage nd they hav more control over the target; Psy r not that different, they hav more control over the target then a demon wizard nd also do a good ammount of dmg. What distinguishes more the wiz from psy is our ultis, undine strike nd elemental defences nd thats wat I use to my advantage when fighting a psy
Say, even if they get their 79/100 skill or Sage/Demon ones...
I still doubt they will nuke more than wiz or hurt wiz badly with their main attack (water and earth skills).
Just need to beware of their buffs and debuffs >.<Paimage - Harshlands wrote: »I know but those are very used skills, at least most wizards including me use those 2 skills whenever we got the chance. Demon stone rain does the same dmg as sage but it can stun which is really good for 1v1, other basic demon skills giv less chan, demon hailstorm nd pitfall chances to freeze r also greater then sage, demon FoW cooldown is 2 seconds less then sage, demon Distance shrink has 30m range nd demon wellspring quaff gives 20% less chan, all of that is very very good for 1v1
P.S. Im going sage once I hit 89 though, got too many sage books already lol nd also sage is better for the more use of skills like sutra, double spark nd ultimate skills :P
Let's just walk step by step countering the attacks while waiting for their advanced skills.
Nothing could be really done till the skill set is completed.0 -
Paimage - Harshlands wrote: »I know but those are very used skills, at least most wizards including me use those 2 skills whenever we got the chance. Demon stone rain does the same dmg as sage but it can stun which is really good for 1v1, other basic demon skills giv less chan, demon hailstorm nd pitfall chances to freeze r also greater then sage, demon FoW cooldown is 2 seconds less then sage, demon Distance shrink has 30m range nd demon wellspring quaff gives 20% less chan, all of that is very very good for 1v1
P.S. Im going sage once I hit 89 though, got too many sage books already lol nd also sage is better for the more use of skills like sutra, double spark nd ultimate skills :P
demon hailstorm nd pitfall chances not really usefull agiast archer or veno only agaist barb (bm can use jump skills) and every skill addon got only chance.
personaly i never use in pk this skills because not enough fast or sure ok but i am sage but anyway when something got 20%chance or 33 its not too much and +5m tp,why? demon wellspring ok but 1spark cost.
i do fast spark with sage and do udine+sutra with nukes or spark burst with fast skills.0 -
Use glacial embrace for psychics. There nukes are water skills but the strongest one is close range(8 meters)Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
There's only one reason we Wizards don't have to fear Psychics.
Deadliest Catch.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
I just oneshotted myself by fighting a psychic b:sad0
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Just a comment on soul of silence. I was testing psychic skills with a friend the other day, and even when I spammed venomous--it can be cast again immediately--for several seconds, it never procced. Only when I started auto-attacking did I get silenced a few times, so I wouldn't really expect it to put wizards out of business. Though I suppose it might be more dangerous as they get higher level--the one I fought was Lv 61. And, apparently it can't be purged off either, as a warning. X.X;
Also, soul of retaliation only seems to work when you do an attack with initial damage. It reflected ironwood's pdef debuff and noxious's DoT, but not the Myriad Debuff/DoTs or Amplify Damage. So you can still probably sleep and FoW them, just be careful with Undine.[SIGPIC][/SIGPIC]
So, I heard HA veno is the way to go?0 -
Paimage - Harshlands wrote: »Even though the last time I fought a psychic my lvl I lost 5 times in a row, whats important is that I realized why I lost and how much I need to improve in playing with my wizard.
Lately hav seen alot of QQing about psychics being OP or better then wizards but I deciced to make a thread to summarise why other wizards shouldnt b afraid that they would get beaten easily or being replaced by psychics. This isnt jus my opinion but its the opinion of most people that have been posting about this matter nd thats I decided to put it all in only one thread. The main reasons why we shouldnt worry about psychics are as follow :
1-Ultimate Skills (Mountain seize, Blade Tempest, BIDS)- As you all might be aware, those are one of the hardest skills in game along with perdition from barbarians and you can cast one of them for stun nd massive dmg, other for slow nd even greater damage nd BT for both fire nd physical damage. Wizards are a class that was made to kill multiple targets either robe, LA or HA nd thats y we hav BT for Arcane/LA; BIDS ND MS for LA/HA nd even psychics cant escape a lvl10 BT Psy dont hav those kind of skills cuz their role is different.
2- Stone Barrier, Glacial Embrace- This 2 skills put psychics into a huge advantage cuz the only elements that psychics can use are water nd earth, but we have a buff that increases either water or earth resistance which r the ones I already mentioned. Psychics dont have any kind of elemental resistance buff unlike wizards which means they will need to b arcane nd b able to do good timing for black nd white vodoo when switching from atk to def or def to atk.
3- Elemental Shell- Now with psychics implemented in the game, this skill will become even more useful then it used to be cuz as we all know, this skill increases your fire, water, earth nd metal resistances by 1000% nd its an instantaneous skill jus like sophoric whisper which is our sleep skill, this skill lasts for 4 seconds nd has chances of removing any kind of debuffs u hav (e.g. Bleed). This skill has a cooldown which of 30 seconds which makes really usefull when fighting either another wizard or a psychic, u can always use it against other classes jus cuz of the chances to remove debuffs from yourself. Thats another mag res buff wizards hav nd psy dont which puts em in a even more difficult position.
4- Role - The fourth reason why wizards shouldnt worry about being either replaced or beaten by psychic is cuz both classes hav different roles. From what I could see from the skills, Psychics skill are more focused in buffs nd debuffs while wizards main role is nuking . While psychics hav fast channelling nd sum nice skills, their skills arent focused in dealing the biggest dmg possible unlike wizards. Im still not completely sure about the psychics true role but I know from their skills that they look more like a support class that does dmg, buffs, heals nd debuffs the enemy.
5- Undine strike - the fact that psychics dont hav any kind of elemental res abbility makes this skill even more deadly for them nd puts us in a really big advantage, I would say this is one of our best skills cuz it makes wizards even more of a deadly weapon nd true nukers.
For the people who are undecided about whether they choose a wizard or a psychic, all I can say is what some of the guides nd trailers about wizards also say, our main purpose is nuking and focusing on ultimate moves to finish off our targets with great dmg, wizards true purpose is nuking while psychics are a support class that deals alot of dmg they cant do it as good as a wizard can.
P.S. Note that psychics are an unfinished class since they dont hav any lvl79,100 nd sage/demon skills yet, therefore all of the above is based on what they can do atm.
To puts things into perspective, Psychics may not have as much nukes as the mage, but they can do as much / higher damage than a mage technically.
The key point is refines on weapons they used. The higher the refines, they get on par or slightly higher damage.
Soulburn is another spell to look out for if you did not manage to silence the psychic at start.
If the psychic managed to cast Psychic will on himself prior to the battle, he could in fact survive your nukes for 7 secs prior the duel had commenced. Then after the silence wears off, you would probably still be casting away, psy could try to stun you. Once silenced, it's psychics turn to start nuking.
Whatever it is, both mages and psychics are damn similar in terms of their skills set except the 500% nukes like MS and BIDS.0 -
Why are people talking about DUELS? PK, talk about PK for gods sake or at least TW.0
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_makina_ - Sanctuary wrote: »Why are people talking about DUELS? PK, talk about PK for gods sake or at least TW.
Coz in duels, it have fair environmental conditions.
PK is ganking and it's pretty much unstoppable. So it's pointless to talk about it.
In TW, it depends on who spotted who first.0 -
Paimage - Harshlands wrote: »2- Stone Barrier, Glacial Embrace- This 2 skills put psychics into a huge advantage cuz the only elements that psychics can use are water nd earth, but we have a buff that increases either water or earth resistance which r the ones I already mentioned.
lol whut?
me are confoosed
how is it be that psychics get a huge advantage when we have super resistance to 1 out of only 2 elements they can attack with?
b:puzzleddarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
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Giodia - Heavens Tear wrote: »Coz in duels, it have fair environmental conditions.
PK is ganking and it's pretty much unstoppable. So it's pointless to talk about it.
In TW, it depends on who spotted who first.
.....and duels matter because?0 -
Giodia - Heavens Tear wrote: »To puts things into perspective, Psychics may not have as much nukes as the mage, but they can do as much / higher damage than a mage technically.
The key point is refines on weapons they used. The higher the refines, they get on par or slightly higher damage.
Soulburn is another spell to look out for if you did not manage to silence the psychic at start.
If the psychic managed to cast Psychic will on himself prior to the battle, he could in fact survive your nukes for 7 secs prior the duel had commenced. Then after the silence wears off, you would probably still be casting away, psy could try to stun you. Once silenced, it's psychics turn to start nuking.
Whatever it is, both mages and psychics are damn similar in terms of their skills set except the 500% nukes like MS and BIDS.
Did u forget that they have sutra to comprehend their mid-long casting/channel time?
If they managed to sutra you before you silenced them, you're done for.
In case, if your have your Psychic Will and Soulburn on time...
Last 8 secs and 30 secs cool down time?
Distance Shrink at level 10, 25 meters and 10 secs cool down to buy them some time in casting, saving their sutra as their finishing blow, I presume?
I think wise wizard could still manage to deal with it.
Don't forget that wizard still have their elemental shield.
Your so called nuking would deal less damaged to them.
Just one thing that's been the problem though.
As some earlier posts mentioned, Soul of Silence is more threatening I think.Giodia - Heavens Tear wrote: »Coz in duels, it have fair environmental conditions.
PK is ganking and it's pretty much unstoppable. So it's pointless to talk about it.
In TW, it depends on who spotted who first.MagicHamsta - Lost City wrote: »lol whut?
me are confoosed
how is it be that psychics get a huge advantage when we have super resistance to 1 out of only 2 elements they can attack with?
b:puzzled0 -
Actually im playing both Psy and Wiz and Psy is more of debuffer,buffer those sort and nvr a nuker. Their atks are jus like our normal spells attacks. Basically they are more into Soul,Water and Earth while we are more elemental.0
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Psychich VS Wizard = Cleric with less HP (Ofc it depends on build, since most clerics go Hybrid), no Physical Attacks, no Sleep and no heals. All said[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=2508297003&dateline=1263853257[/SIGPIC]
Asoteric Runewolf just pwned you b:victory
(Yet another player who has quit this game :>; See you in Forsaken World)0 -
I'm more worried about Sins, Psy aren't a problem. If u know how to stay alive against a cleric, a Psy will be a piece of cake. Clerics are more of a pain in the butt than a Psy.____________
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