Assassin's Bugs

Alayina - Raging Tide
Alayina - Raging Tide Posts: 4 Arc User
edited January 2010 in Assassin
I noticed Sin must wait long time before he use skill and then he wait much time after skill to attack target! Secound bug is he interrupt attack after many skills. That's ridiculus. Only after Deep Sting (Sleep) he should stop attacking. Will these bugs will be fixed? Plz GM answer cause I dunno should I play my bugged Sin or pr0 Archer ;P Would be nice if u repair these bugs ;)
Post edited by Alayina - Raging Tide on

Comments

  • Nagamorph - Harshlands
    Nagamorph - Harshlands Posts: 88 Arc User
    edited January 2010
    I noticed Sin must wait long time before he use skill and then he wait much time after skill to attack target! Secound bug is he interrupt attack after many skills. That's ridiculus. Only after Deep Sting (Sleep) he should stop attacking. Will these bugs will be fixed? Plz GM answer cause I dunno should I play my bugged Sin or pr0 Archer ;P Would be nice if u repair these bugs ;)

    Well, to stop attacking after deep u just have to start running a bit b:bye
    [SIGPIC][/SIGPIC]
  • Alayina - Raging Tide
    Alayina - Raging Tide Posts: 4 Arc User
    edited January 2010
    Well, to stop attacking after deep u just have to start running a bit b:bye

    Yes, but however we need to repair these bugs ;/ It makes Sin sux versus BMs! Why BMs attack so fast and don't have to w8 before and after using skills? Why they don't stop attack after using skills? I think Sin should get fixed.
  • Rusilka - Raging Tide
    Rusilka - Raging Tide Posts: 4 Arc User
    edited January 2010
    I agree... We need to get it repaired ;/
  • Nagamorph - Harshlands
    Nagamorph - Harshlands Posts: 88 Arc User
    edited January 2010
    Im not the one who made the game lol we can just wait until the original PW repairs their errors. b:bye
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  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2010
    ...how is this even a bug or a problem. Just press your damn auto attack button. I grind with normal attacks all the time because skill spamming fails, and it's not really an issue.
    Wondering how much longer these **** packs are going to be around.
  • Alayina - Raging Tide
    Alayina - Raging Tide Posts: 4 Arc User
    edited January 2010
    It is when u w8 1 min before and after skill, when u run after Range Mob (archer) u cannot do anything before he stop run so before u lose 50% of ur HP.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2010
    It is when u w8 1 min before and after skill, when u run after Range Mob (archer) u cannot do anything before he stop run so before u lose 50% of ur HP.
    It's called server lag, there's always going to be delay between you and the server. Use some common sense and compensate for it. Mobs behave the same almost constantly... just the server sees them as slightly ahead of what you're seeing. Don't just run up to them, run into them or even past them and then use Tackling. Unless you're an idiot it won't even cost you more than one second.
    Wondering how much longer these **** packs are going to be around.
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited January 2010
    All other classes: SINS ARE OP RUN RUN RUN THEY'RE GONNA KILL US ALL
    Sins: I'm bugged! Make me better!

    Rofl.
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  • Alayina - Raging Tide
    Alayina - Raging Tide Posts: 4 Arc User
    edited January 2010
    Yeah it's rly weird my BM can attack Range Mob immidiatelly when he's near mob, and Sin not. Kristoph just try to do Sin and do quests/grind/FBs, Oracle-noobs won't realize it.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2010
    Yeah it's rly weird my BM can attack Range Mob immidiatelly when he's near mob, and Sin not. Kristoph just try to do Sin and do quests/grind/FBs, Oracle-noobs won't realize it.
    lol... I got an assassin to 66. Used a total of maybe 5 oracles. I know what you're talking about and it's not a bug. It can't be fixed, learn to compensate and deal with it.
    Wondering how much longer these **** packs are going to be around.
  • ShadowDemon_ - Heavens Tear
    ShadowDemon_ - Heavens Tear Posts: 1 Arc User
    edited January 2010
    If the bugs are gone , then the class will be perfect,regards Every class has bugs b:surrender but they might fix it a little
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited January 2010
    I do have to agree sins have a weirdly long cast time for a melee. Once they start hacking away at the target, their dps is extremely high. But for pvp just hitting the target isnt enough. Using skills are important, whether to stop your opponent or delay them. I can get a single plum shot off faster than most sin skills, and this is coming technically from a non melee class. I also have a sin and compared to cleric, their average skill cast is as slow as chromatic healing (aoe heal) which is pretty slow
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    that's because their cast time IS long...you have stuff like 1.9s cast times which are unheard of for most physical classes. however, they have short channel times as well.
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  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2010
    They kinda need it... short channel times so you can't see the skills coming, but high cast times because well... without them you'd be kind of overpowered. Would be like an archer firing off Take Aim's and Deadly Shots every second or two.
    Wondering how much longer these **** packs are going to be around.
  • Poizon - Harshlands
    Poizon - Harshlands Posts: 37 Arc User
    edited January 2010
    They randomly pause to while doing normal attacks
    [SIGPIC][/SIGPIC]
  • Sacronox - Harshlands
    Sacronox - Harshlands Posts: 505 Arc User
    edited January 2010
    Yeah it's rly weird my BM can attack Range Mob immidiatelly when he's near mob, and Sin not. Kristoph just try to do Sin and do quests/grind/FBs, Oracle-noobs won't realize it.

    I haven't noticed this problem =P
    4x sin - Sacronox
    3x psy- Aegento
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    3x ea - Mavado

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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    lol... I got an assassin to 66. Used a total of maybe 5 oracles. I know what you're talking about and it's not a bug. It can't be fixed, learn to compensate and deal with it.

    me are agree with the Kristoph
    human technology be teh slow....learn to compensate like me has....(like the wizard sutra "bug" although not really a bug.)
    If the bugs are gone , then the class will be perfect,regards Every class has bugs b:surrender but they might fix it a little

    yes....
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  • Gleerock - Heavens Tear
    Gleerock - Heavens Tear Posts: 11 Arc User
    edited January 2010
    Yeah it's rly weird my BM can attack Range Mob immidiatelly when he's near mob, and Sin not. Kristoph just try to do Sin and do quests/grind/FBs, Oracle-noobs won't realize it.

    Well you obviously are new or just plain newbie to the class Sins'... they can do that too! [highlight]Ever heard of shadow jump?(jumps to the target) Shadow flash?(jumps to the target and stuns) and Sins have a stealth skill that can make them invisible just enough to get close to the enemy...[/highlight]

    So it's not the character that sucks or are bad, it's based on the player, and the skills that one has... 1 vs 1, sin vs sin in a duel, you can see the difference between a skilled and a noob one*shrugs*

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