Meditation Leveling

Posts: 165 Arc User
edited January 2010 in Suggestion Box
This is just an idea, but....why not make the Meditate action level with your cultivation? Personally, I get kinda bored waiting for 5 minutes, not doing anything, and praying nothing attacks me, to refill my MP. Especially when I am needed and, for one reason or another, have run out of MP pots. Have the leveling go something like this...

No culti = x1 (They're level 1-9, they don't need much)
1st Cult = x2 (Still only 10-19, this is a decent amount really)
2nd Culti = x3 (We're starting to see some growth in HP and MP)
3rd Culti = x4
5th = x6
8th = x9

See the pattern? Change the animation of the Meditate to reflect it's level, too. That would really make it nice. All I got from the expansion was a shiny ball that did the same as the other one. It wasn't what I was praying for. T_T
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Post edited by Wrathfulsynn - Heavens Tear on

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  • Posts: 505 Arc User
    edited December 2009
    I like this idea, it would make things so much easier on my wiz b:thanks
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  • Posts: 165 Arc User
    edited December 2009
    And really help out when I use my MP Buff. *watches his 8k MP turn into 13k MP and has to sit for a couple of minutes*
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  • Posts: 3,395 Arc User
    edited December 2009
    Eehm, at lvl 89 you have 8k mp unbuffed?

    You'r doing something wrong.
    Also with the refilling, I refil my 12k mp in a min or 3.
    Also, use spark to recharge mp and be mp effecient, I hardly ever have to meditate even

    Than the last option: apoc pots. Make some 6k mp ones and you're done
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  • Posts: 165 Arc User
    edited December 2009
    Eehm, at lvl 89 you have 8k mp unbuffed?

    You'r doing something wrong.
    Also with the refilling, I refil my 12k mp in a min or 3.
    Also, use spark to recharge mp and be mp effecient, I hardly ever have to meditate even

    Than the last option: apoc pots. Make some 6k mp ones and you're done

    >_> Yeah, I totally didn't go for MP. I use things for HP, but I also poured points into VIT. Glad I did, too. I wouldn't be able to play with my wife, if I was pure MAG. I don't know how you got 12k MP, unbuffed, but I feel for you, if you lost out on other things.

    Also, hunting herbs for apot pots is more than a pain, since they are constantly mined and camped. Stuff to keep me alive is a little higher on the agenda, as is.

    Finally, sparking only gives 10% and 25% MP. I have followed my MP consumption. I don't use the low MP cost skills mostly because they are too weak to keep me alive. =_= I never get hit by melee mobs, with my macros. And I rarely take damage from magic mobs.

    As I said, getting assistance with regenerating my MP would be nice. =_= HP, too.
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  • Posts: 28 Arc User
    edited December 2009
    I kinda like this meditate idea.
  • Posts: 293 Arc User
    edited December 2009
    I can understand why you don't want to increase mana regen too much, afterall, it'd cut back (possibly) on the mp charm income.

    However, even if mediation could be increased, I don't think those that buy charms regularily now would stop buying them because they want the charm to be there when they can't meditate, like in a middle of RB, or TW, or any other instance.

    Increased meditation would cut back profit gained from people that only buy occationally and that wouldn't be too horrific concidering how much happier those people would be playing PWi in the first place, making them more inclined to buy other stuff such as fashion with ingame coin (Which someone has still paid for at some point).

    Even players whom only use ingame coin bring profit to PWi, all the items they buy, has to be bought by RL money at some point and in such case those items were intentionally bought for the purpose of trading them for ingame coin.

    At least make it possible for clerics... the most underpowered race in the game. xD
  • Posts: 42 Arc User
    edited December 2009
    This idea isn't what I thought it was. Thought the title meant u gain exp points as u meditate. rofl but I like this idea
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  • Posts: 157 Arc User
    edited December 2009
    I like the idea b:cute
  • Posts: 10,466 Arc User
    edited December 2009
    All I got from the expansion was a shiny ball that did the same as the other one. It wasn't what I was praying for. T_T

    fear mah shiny hamster ball!
    b:angry

    also having it regen more as teh culti level goes up would be nice.
    b:victory
    wait...does it do that already?
    b:puzzled meditation = 2x regen right?
    (O.o)'
    so...if your mp/hp regen be high from leveling up (stats+gear) then it will heal for more?

    but me still like your idea.
    >.<'
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  • Posts: 165 Arc User
    edited January 2010
    Well, as I stated, my MP regen is so slow that, if I were not buffed with Exhalted Reneweal/Celestial Guardian's Seal or Glacial Embrace, it would take ten minutes to fully regen from 0. b:surrender And that's a little extreme.
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  • Posts: 82 Arc User
    edited January 2010
    I can understand why you don't want to increase mana regen too much, afterall, it'd cut back (possibly) on the mp charm income.

    However, even if mediation could be increased, I don't think those that buy charms regularily now would stop buying them because they want the charm to be there when they can't meditate, like in a middle of RB, or TW, or any other instance.

    I don't think it would affect MP charm profit at all. I know many people that buy both charms just because they can't be bothered to pot. At all.

    As this would only affect meditation, MP charms would still be required for Zhen/RB. Not like your wizzy/archer/cleric has time to say "Oh, hey I need to regen, guys. Can you wait a few minutes?" while the barb runs by with 50 mobs chasing him.

    MP charms are the least required of the two types of charm. They are bought for luxury and necessity depending on the situation.

    Though it's an innovative, creative and interesting idea to have Meditation be a skill that can be leveled (even if it requires SP and coins) it would have to be brought to the attention of the developers, which we don't seem to have access to here.
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  • Posts: 420 Arc User
    edited January 2010
    Lol...if charms cut back...all they have to do is throw back in Anniversary Packs and bam, their profits fixed...XD...

    Anyway, on topic: I like this idea. It's a pain in the butt on my Sin to meditate constantly because I don't want to keep spending on pots constantly...and it's one of the reasons why I quit playing my cleric -- MP pots were becoming a pain to get all the time and, MP charms just got WAY too expensive.
  • Posts: 293 Arc User
    edited January 2010
    Payne, that's exactly what I meant when I said:

    "However, even if mediation could be increased, I don't think those that buy charms regularily now would stop buying them because they want the charm to be there when they can't meditate, like in a middle of RB, or TW, or any other instance."

    There are situations where you just can't mediate, so the charms would tick regardless, if there's a meditation lvling.
  • Posts: 165 Arc User
    edited January 2010
    Yeah, I dun really care that my MP regen is about 10 points a second, when in battle. That's going to happen, no matter what. Keep the standing and attacking regen at the same level. It's the meditation that I am concerned with. If the standing base regeneration leveled with the cultivation, the combat regeneration would go up, too.

    If the standing base is now 10x for a lvl 92 wizard, they could stay in Dragon's Breath indefinitely, and never have to pot or stop for rest. And that is just stupid no matter how you look at it. It would be awesome, don't get me wrong, but it would take out a key point in the game. Why bother with MP if it regens faster than you can possibly use it?
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  • Posts: 3,008 Arc User
    edited January 2010
    I would be happy with a bit less regen that. The thing is, it would seriously help melee classes to regen their MP. They don't have too much mana, and the regen rate is just stupid now.
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  • Posts: 15 Arc User
    edited January 2010
    In Jade Dynasty (another PW game) meditating used to get you exp, but i don't think it works anymore, but if they could do it for that game why can't they do it for PWI it would be great
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  • Posts: 1,031 Arc User
    edited January 2010
    NO on the exp thing... ppl with good comps would never log their chars out so that they could constantly be getting exp without working, creating even more server lag...

    +1 on the mediation being increased idea! I love it!! All it would do is save some people some pots when grinding, and save some charms if you stop b4 your charm pops and meditate instead. You couldnt use the meditating option anywhere else but grinding or questing, because there is no time in TWs, or Pks lol... So, I say this would be awesome.
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  • Posts: 18 Arc User
    edited January 2010
    I like the idea, I personaily think MP recovery rate is slow and the need to carry pots around all the time is just annoying. Been able to Meditate your MP back will save us a lot of money/time and messing around with herbs, this will also help low levels who can't use such potions.

    I personaily think they should just increase the rate of recovery in meditation as a whole, instead of putting a level system on it. This is still a good idea though worth looking into.
  • Posts: 2,294 Arc User
    edited January 2010
    I think x5 and 6 is a bit much. Combine something like that with a healing orb.... +600 a second? O.o Even with cleric buffs it would be a little overkill.

    Something like a passive skill...

    Meditate mastery (Level 1)
    Passive skill
    "Increases Hp/Mp recovery rate while meditating by 1/s."
  • Posts: 165 Arc User
    edited January 2010
    You may think it's over kill because one of those will completely heal you in, what? Ten seconds? If that? This is about actually meditating, and not standing or in combat. I think it's great to have some limitations, but I am getting tired of having to wait so long, to get back to killing. I'm not a rich wizard. I can't keep blowing money on pots that last for thirty minutes. I don't always have the luxury of getting cleric buffs.

    For a while, I held onto some quest reward MP Charms. I had a 60k and a 90k. They lasted about an hour and a half, combined. b:bye
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  • Posts: 1,178 Arc User
    edited January 2010
    i like but thats just me
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  • Posts: 53 Arc User
    edited January 2010
    I can understand why you don't want to increase mana regen too much, afterall, it'd cut back (possibly) on the mp charm income.

    However, even if mediation could be increased, I don't think those that buy charms regularily now would stop buying them because they want the charm to be there when they can't meditate, like in a middle of RB, or TW, or any other instance.

    Increased meditation would cut back profit gained from people that only buy occationally and that wouldn't be too horrific concidering how much happier those people would be playing PWi in the first place, making them more inclined to buy other stuff such as fashion with ingame coin (Which someone has still paid for at some point).

    Even players whom only use ingame coin bring profit to PWi, all the items they buy, has to be bought by RL money at some point and in such case those items were intentionally bought for the purpose of trading them for ingame coin.

    At least make it possible for clerics... the most underpowered race in the game. xD
    b:surrender don't count us out just yet... we aren't that weak, just depends on the build we have. Obviously... you guys don't see many Full Attack clerics....
  • Posts: 165 Arc User
    edited January 2010
    b:surrender don't count us out just yet... we aren't that weak, just depends on the build we have. Obviously... you guys don't see many Full Attack clerics....

    If you were trying to be a full attack cleric, I would suggest picking a level with decent mobs, great drops, and a lot of skills to buy. Find that level and pour your exp into your genie, for a while. When you leave that level, you will have enough attack skills and buffs to have it easier than me.
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  • Posts: 6,959 Arc User
    edited January 2010
    Yea, I really do like this concept alot. b:victory
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  • Posts: 9,807 Arc User
    edited January 2010
    uuuhm... so like meditate and gain exp? like in JD? I think that completely defeatz the purpose of the questz, and that basically makez u squishy. Itz called EXPERIENCE pointz, that meanz you gain them through EXPERIENCE. I may have misubderstood your suggestion tho. In that case... sowwy b:surrender
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  • Posts: 165 Arc User
    edited January 2010
    Yeah...no exp in my suggestion. =_= Just some greedy little guy.
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  • Posts: 261 Arc User
    edited January 2010
    Won't say no to faster mp/hp regeneration, but no exp gain pls.
  • Posts: 10,466 Arc User
    edited January 2010
    uuuhm... so like meditate and gain exp? like in JD? I think that completely defeatz the purpose of the questz, and that basically makez u squishy. Itz called EXPERIENCE pointz, that meanz you gain them through EXPERIENCE. I may have misubderstood your suggestion tho. In that case... sowwy b:surrender

    nah me think you has misunderstood.
    the OP was suggesting that the amount of hp/mp while meditating increased as the players spiritual cultivation level increased.
    b:victory
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  • Posts: 246 Arc User
    edited January 2010
    nah me think you has misunderstood.
    the OP was suggesting that the amount of hp/mp while meditating increased as the players spiritual cultivation level increased.
    b:victory
    me are for this~
    XD

    Me too my mp take so long to come back.
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  • Posts: 9,807 Arc User
    edited January 2010
    nah me think you has misunderstood.
    the OP was suggesting that the amount of hp/mp while meditating increased as the players spiritual cultivation level increased.
    b:victory
    me are for this~
    XD

    OH! okiez ya I agree! sowwy bout that b:cute
    [SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!

    MagicHamsta will remain in our hearts forever

    P.S. I am a female venomancer ^^ I know it's rare, isn't it?

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