Hybrid Psy [Lose DD? O.o)
Hi there guys o/
Well, I was building a 'pure magic' Psy... But, It is too easily to die b:surrender
So, I decided to put poits in 'Vit', and change my build to Hibrid (1str, 2vit, 7mag, for ever 2 lvls), I'm lvl 15, and it not will be hard to change.
But, one friend tells me that Psy are 'like wizz: You can be Pure int or a trash' [his words]...
Anyway, I never play with wizz, and I don't know the power of one Hybrid Wizz...
So, a Hibrid psy is good? They have a decently HP and a great power? Or, to be a DD, psy needs to be a pure int? b:surrender
So, thanks b:victory
Well, I was building a 'pure magic' Psy... But, It is too easily to die b:surrender
So, I decided to put poits in 'Vit', and change my build to Hibrid (1str, 2vit, 7mag, for ever 2 lvls), I'm lvl 15, and it not will be hard to change.
But, one friend tells me that Psy are 'like wizz: You can be Pure int or a trash' [his words]...
Anyway, I never play with wizz, and I don't know the power of one Hybrid Wizz...
So, a Hibrid psy is good? They have a decently HP and a great power? Or, to be a DD, psy needs to be a pure int? b:surrender
So, thanks b:victory
Post edited by foxceiro on
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Comments
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It is recommended if a wizard cant get 4k HP unbuffed at 90 that they add 50 points of vit.0
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I'm not an expert on psys BUT if you go hybrid you lose alot power when comes to dishing out damage. In layman's term more magic = more kick **** damage, if you follow the pure build you wont have to worry about easily dieing cause psy are so powerful that we kill the monsters before they get even close enough to hit us 99% of the time.
The 1% is for ranged monsters and sometime but no too often mobs that have an ability that increases life or magic resistance.
Hybrid build does not increase the survivability if you hit lower than a pure magic build(may sound confusing but bear with me).
Easier way to explain although you would have more hp and a somewhat more defense monsters would reach you 67% of time cause your not able to do the same damage as the pure psy. Anyways this is a game and it is up to YOU the player to decide wat you want your psy to be whether be a hard hitting ****(pure psy) or a a more collective psy (hybrid), we are only here to give you hints/opinions not gospel.0 -
uhm...
ok, Pure magic is the better to killing monsters, cus they will not hit me. I'll kill them.
BUT.... And in the PvP?
I think is so difficulty to kill anyone in one hit in pvp, and if they hit me, with a low HP...
Glass Cannon?
@EDIT: What stones I need to put in my Psy? Defense? HP?
:P0 -
TideBr - Heavens Tear wrote: »uhm...
ok, Pure magic is the better to killing monsters, cus they will not hit me. I'll kill them.
BUT.... And in the PvP?
I think is so difficulty to kill anyone in one hit in pvp, and if they hit me, with a low HP...
Glass Cannon?
@EDIT: What stones I need to put in my Psy? Defense? HP?
:P
Like wizzies we are a forced to be reckoned with in pvp. I myself am not a pvper But i duel alot to test my abilities. I remember dueling a friend of mine who's a bm in the lvl 50s while I was in the 20s. It really shocked me how i brought his life to half so fast but he killed me in 2-3hits wouldve been one but i landslided to stop any nuke right there also the aqua move(dont remember its name) you get at lvl 1 it saved my **** as well slowed his **** from reaching me too quickly.
so to your question is a yes psy are good in pvp your not looking from the angle of doing the most damage to the target before it reaches you, this go's for players and monsters.
Psychic are the damage dealing gods b:victory0 -
If you want Vit, I'ld modify the build to substitute 1 point of Mag for 1 point of Vit every three levels. It's not enough to make a large impact on damage, IMO, but it could improve your survivability considerably.
I'm doing something similar for my Archer (11 Dex, 3 Str, 1 Vit every 3 levels).0 -
choasjoker wrote: »Like wizzies we are a forced to be reckoned with in pvp. I myself am not a pvper But i duel alot to test my abilities. I remember dueling a friend of mine who's a bm in the lvl 50s while I was in the 20s. It really shocked me how i brought his life to half so fast but he killed me in 2-3hits wouldve been one but i landslided to stop any nuke right there also the aqua move(dont remember its name) you get at lvl 1 it saved my **** as well slowed his **** from reaching me too quickly.
so to your question is a yes psy are good in pvp your not looking from the angle of doing the most damage to the target before it reaches you, this go's for players and monsters.
Psychic are the damage dealing gods b:victory
So, what is the better way to PvP/PvM? Pure Magic? It will cost so much?0 -
Seriously, Use the Pure Arcane build. 1str 9mag every two levels makes you near indestructible in PvE when you get landslide. Max the first two spells you get also, they're life savers.0
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Tidesona - Sanctuary wrote: »Seriously, Use the Pure Arcane build. 1str 9mag every two levels makes you near indestructible in PvE when you get landslide. Max the first two spells you get also, they're life savers.
xD
Anyway, in PvE Psy pwns...
But my big question is about PvP... Pure Magic is the 'best' for pvp too?0 -
Honestly I'd recommend vit built on your psy. Just going on most other classes on both pvp and pve they work out better. in example, Pure build DD's on pve don't do too well, simply because they will pull aggro too easily. If your going pvp, pure build's can be more viable but it's still a balance. And I'm not sure if this is true on comparing wizzy's to psy's but from what I hear from ppl is that the psy's dmg comes more from the actual skill and less from your stats. If thats true (which I think would make sense to balance the class) you can put points in vit while not completely shooting your dmg but help make up for survivability since you don't have the magic shells that the wizards do.0
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Mrvate - Heavens Tear wrote: »Honestly I'd recommend vit built on your psy. Just going on most other classes on both pvp and pve they work out better. in example, Pure build DD's on pve don't do too well, simply because they will pull aggro too easily. If your going pvp, pure build's can be more viable but it's still a balance. And I'm not sure if this is true on comparing wizzy's to psy's but from what I hear from ppl is that the psy's dmg comes more from the actual skill and less from your stats. If thats true (which I think would make sense to balance the class) you can put points in vit while not completely shooting your dmg but help make up for survivability since you don't have the magic shells that the wizards do.
Well, make sense...
But, what the limit of vit?
When I stop to put vit?0 -
that would be a depends on the person thing, just going with cleric for build info. Vit AA built clerics will cap between 50-100 vit, most will be closer to 50 that is enough to help hp alot, and not hurt their heals too much. 100 is usually absolute max, though the highest I've heard of was 150 vit. But that person wanted to restat (I don't know if he ever did).0
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Mrvate - Heavens Tear wrote: »that would be a depends on the person thing, just going with cleric for build info. Vit AA built clerics will cap between 50-100 vit, most will be closer to 50 that is enough to help hp alot, and not hurt their heals too much. 100 is usually absolute max, though the highest I've heard of was 150 vit. But that person wanted to restat (I don't know if he ever did).
You said to build my PsY like a hibrid cleric?
So, I have one Hibrid cleric with 90 Vit, and 300 Int (I still put points in int to get this), Strenght for Weapon.
hibrid Psy will be like it?
Or, maybe, minus vit... maybe 60...
Is it? b:victory0 -
Pure build is a PvE build. Pure DOES NOT do good in PK unless you can afford tt80 gold with flawless garnets +3. Other than that, you will suck in pvp until 90.0
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black voodoo makes you take more damage as it is.. better off killing and not getting hitNavarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^0
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Black voodoo in a sense can be the best skill you have and the worse skill you can have basically a double egded sword. People here have all made there points in which intrigue me, but still doesn't answer why they are not good for pvp is because black voodoo makes us vulnerable or is it psy are too squishy.
Yes i agree putting more vit in does increase your survivability, BUT where will your damage go most people dont realize that psy use a combination of soulforce and magic attack which gives the damage. I'm not sure how its works so dont ask me because every level my soulforce goes up also does my attack even when i add magic it goes up even more.
You telling me the psy skills are wat making us heavy damage dealers pfft! this is how i see our attacking goes, Soulforce + Magic Attack + weapon base Attack + skill base attack gives us our damage. Now work with me here wizzie is Magic attack + skill base attack + weapon base attack gives wizzie there damage as well. You cant blame psy skills for our enormous damage output.
Also I have a pure psy level 42 which is a very good build which I have tested montsers never reach me unlike wizzie 2) i dueled a lvl 60 archer while i was 40, in 4 hits his life was down to 15% but being squishy and also 20 levels below i did not expect to win but if i had one more nuke it would of truned out differently and yes i dueled more than once and it was the same outcome he was always at 15% life but i would always lose first.
LOOK ITS UP TO YOU TO DECIDE WHETHER YOU WANT A HARD HITTING PSY OR SEMI HITTING PSY dont follow people opinions as gospel use your likes and dis-likes or better yet make a pure psy and a hybrid psy level them both to 30 then pick from there.0 -
choasjoker wrote: »Easier way to explain although you would have more hp and a somewhat more defense monsters would reach you 67% of time cause your not able to do the same damage as the pure psy. Anyways this is a game and it is up to YOU the player to decide wat you want your psy to be whether be a hard hitting ****(pure psy) or a a more collective psy (hybrid), we are only here to give you hints/opinions not gospel.choasjoker wrote: »Like wizzies we are a forced to be reckoned with in pvp. I myself am not a pvper But i duel alot to test my abilities. I remember dueling a friend of mine who's a bm in the lvl 50s while I was in the 20s. It really shocked me how i brought his life to half so fast but he killed me in 2-3hits wouldve been one but i landslided to stop any nuke right there also the aqua move(dont remember its name) you get at lvl 1 it saved my **** as well slowed his **** from reaching me too quickly.
so to your question is a yes psy are good in pvp your not looking from the angle of doing the most damage to the target before it reaches you, this go's for players and monsters.
Psychic are the damage dealing gods b:victory
what about when you get stun locked by a BM or Assasin? Or a barb uses occult ice on you? Yeah... all that damage ain't doin you good if someone gets the drop on you. Thats the trade off.
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my two cents though:
you're not a barb or BM, or even a veno.. you wont get much at all from one vit point. 10 HP is all you'll get. What's 10 HP if you get hit physically for 90-100? Not much IMO. And that damage will go up later on down the road. My barb gets hit physically for ~100, and magically for ~250. Right now, you're better off sharding for HP and keeping your damage high if you're on the arcane armor build. Keep working on implementing a better skill combo to kill stuff with, then later on down the road if you still feel like you just can't cut it with low hp - then consider pumping some vit in. But you'll gain at most maybe 2 extra hits from your vit. Is it worth that to sacrifice your stopping power when you can gain the same HP from shards?[SIGPIC][/SIGPIC]
Retired..0 -
Here is my overall opinion, being a 70 psych.
I noticed alot of things as I leveled (No I'm not some idiot oracle user).
First was that our dmg is completely insane. (I'm doing 5-6k normal hits at lvl 70, with 10-12k crits to mobs over my lvl, and FB bosses)
Now I did notice that in hitting so hard, we do indeed get hit like a sack of **** with a ton of bricks. That squishy.
I'm pure INT as well, and I have added absolutely no VIT. I use all +HP armor, with the exception of my cape, which is full +p.def.
Even still, I barely have 700 p.def. It does make alot of things very difficult. (The one thing I'm really getting annoyed w/ is FBs. The mobs seem to hit overly hard on me, coming from playing a cleric.)
Landslide also does not work on about 75% of mobs in FBs. Which can be a huge nuissance when you accidently pull aggro (Which is almost TOO easy, with our dmg thorouput) Most mobs in FBs hit me for almost 1k dmg. Which makes getting hit not an option. Even with White Voodoo, I still deal around 3k dmg.
In PVP, we can destroy about any class our lvl, and quite a few over our level.
I can easily beat venos (Best combo is, Soul of Vengeance, Soul of Retaliation, White Voodoo, and SoulBurn).
Barbs I have no problem with IF they are my lvl. Using roughly the same combo (Best to throw in a Psychic Will though)
Archers are pretty easy as well because they hit semi-quickly(Soulburn makes short work of them)
Clerics are cake, as long as they don't get their sleep skill off on you first. (Make sure you cast Diminished Vigor, to stop the healing spam)
Wizards are easily defeated using the same strategy for Venos.
BMs are pretty much one hit if you can single spark + nuke (even without spark sometimes, best to use on them though is to stack Damage over times, and use Red Tide, makes quite short work of them)
All that is with a pure INT build (MAG). It all comes down to how you play. I think Pure MAG is the way to go. As a previous poster stated, Wizzies are often told to toss 50 points in VIT if they can't get 4k base hp w/o buffs. This is simply because, you won't survive.
This however can be easily cirumvented if you have money for gear. (I personally prefer all gear w/ +HP except for Helm or Cape, in which I put P.DEF).
I hope I was of any use at all.
Good luck to anyone trying out Psychic.
-Evil
(Oh, and one last thing. We are a DD/Support class, not a tank or anything else. The goal is to keep the mobs away. Besides FBs, I have no problem staying alive from normal or even elite mobs (outside FB) If you are terribly worried about it. Save 2.2m up and get a Platinum HP charm.)Got fish?0 -
Baalbak - Dreamweaver wrote: »
what about when you get stun locked by a BM or Assasin? Or a barb uses occult ice on you? Yeah... all that damage ain't doin you good if someone gets the drop on you. Thats the trade off.
Ah the stun thats why we have landslide always save my ****. Landslide has the effect to push back monsters around more than 10 feet also has the ability to interrupt channeling. In other words prevent stun b:victory it is a given fact most players stun first before doing anything else. Landslide and boom no stun until players learn it was interrupted. b:shocked0 -
EvilVisage - Heavens Tear wrote: »Here is my overall opinion, being a 70 psych.
I noticed alot of things as I leveled (No I'm not some idiot oracle user).
First was that our dmg is completely insane. (I'm doing 5-6k normal hits at lvl 70, with 10-12k crits to mobs over my lvl, and FB bosses)
Now I did notice that in hitting so hard, we do indeed get hit like a sack of **** with a ton of bricks. That squishy.
I'm pure INT as well, and I have added absolutely no VIT. I use all +HP armor, with the exception of my cape, which is full +p.def.
Even still, I barely have 700 p.def. It does make alot of things very difficult. (The one thing I'm really getting annoyed w/ is FBs. The mobs seem to hit overly hard on me, coming from playing a cleric.)
Landslide also does not work on about 75% of mobs in FBs. Which can be a huge nuissance when you accidently pull aggro (Which is almost TOO easy, with our dmg thorouput) Most mobs in FBs hit me for almost 1k dmg. Which makes getting hit not an option. Even with White Voodoo, I still deal around 3k dmg.
In PVP, we can destroy about any class our lvl, and quite a few over our level.
I can easily beat venos (Best combo is, Soul of Vengeance, Soul of Retaliation, White Voodoo, and SoulBurn).
Barbs I have no problem with IF they are my lvl. Using roughly the same combo (Best to throw in a Psychic Will though)
Archers are pretty easy as well because they hit semi-quickly(Soulburn makes short work of them)
Clerics are cake, as long as they don't get their sleep skill off on you first. (Make sure you cast Diminished Vigor, to stop the healing spam)
Wizards are easily defeated using the same strategy for Venos.
BMs are pretty much one hit if you can single spark + nuke (even without spark sometimes, best to use on them though is to stack Damage over times, and use Red Tide, makes quite short work of them)
All that is with a pure INT build (MAG). It all comes down to how you play. I think Pure MAG is the way to go. As a previous poster stated, Wizzies are often told to toss 50 points in VIT if they can't get 4k base hp w/o buffs. This is simply because, you won't survive.
This however can be easily cirumvented if you have money for gear. (I personally prefer all gear w/ +HP except for Helm or Cape, in which I put P.DEF).
I hope I was of any use at all.
Good luck to anyone trying out Psychic.
-Evil
(Oh, and one last thing. We are a DD/Support class, not a tank or anything else. The goal is to keep the mobs away. Besides FBs, I have no problem staying alive from normal or even elite mobs (outside FB) If you are terribly worried about it. Save 2.2m up and get a Platinum HP charm.)
So, it's good xD
But I like to get a bit more HP... For prevention...
As various skill have the damage bumped iby soulforce, I think that put 55~60 vit don't will fu** my damage... Will decrease, but not make this a trash...
And, 55~60 in vit will help me to UP solo, cus if aggro 2 mob, I'll not die too easily
(Psy get a lot HP with 1 bit point)
After get 55~60 Vit, I'll put JUST in Int (and for? Why put in for? Pdef?), to end game...
So, well, whats stone I need to use? Def? HP?0 -
choasjoker wrote: »Ah the stun thats why we have landslide always save my ****. Landslide has the effect to push back monsters around more than 10 feet also has the ability to interrupt channeling. In other words prevent stun b:victory it is a given fact most players stun first before doing anything else. Landslide and boom no stun until players learn it was interrupted. b:shocked
but that assumes its a one up scenario. assume for a minute however that someone has actually gotten the drop on you before you get your landslide off. you can't cancel when you can't cast.[SIGPIC][/SIGPIC]
Retired..0 -
Baalbak - Dreamweaver wrote: »but that assumes its a one up scenario. assume for a minute however that someone has actually gotten the drop on you before you get your landslide off. you can't cancel when you can't cast.
if soembody does get the drop on me and supposedly stuns which is about wat 5-10 seconds worth of stun(anyways im not sure which one your talking about) if im still alive before stun is finish i have two options : (i) white voodoo plus glacial shards assuming its immobilize i will run fairy heal and also my heal then kill the **** that get the drop on me. (ii) assuming glacial shards do not immobilize i will be dead plain and simple. Also wat is with you and stun this proves my point everybody in pwi loves to stun first. ALSO i just remember my soul of stunning if i do survive the stun attacker i just soul of stunning and repeat first option.0 -
choasjoker wrote: »if soembody does get the drop on me and supposedly stuns which is about wat 5-10 seconds worth of stun(anyways im not sure which one your talking about) if im still alive before stun is finish i have two options : (i) white voodoo plus glacial shards assuming its immobilize i will run fairy heal and also my heal then kill the **** that get the drop on me. (ii) assuming glacial shards do not immobilize i will be dead plain and simple. Also wat is with you and stun this proves my point everybody in pwi loves to stun first. ALSO i just remember my soul of stunning if i do survive the stun attacker i just soul of stunning and repeat first option.
Landslide does not work in PvP, it will not knock them back....ijs[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
on another note about making up your hp from sharding or refining. unless you have enough money to refine everything which many people don't and won't until lvl 90. If you have to chose between refining your armor or your weapon, refining your weapon and putting points in vit will have a better outcome then refining your armor and putting all your points in mag. If you can afford to refine everything then pure mag build can be your friend. but the amount of sway that mag actually has on your dmg is rather small, your weapon is the real thing that determines your dmg output.
And then to the poster who talked about LA, I completely agree with you. For DD classes (wizzies, venos, and psys) LA is a very good option. because since your main goal is to DD, getting the nice crit to help your dmg is really nice. not to mention LA will really help your survivabilty from lvl 1-80ish, since pdmg is really the big thing you have to worry about. Though I personally don't think LA for clerics is good since crits don't help your heals. for dmg class's they help. The main reason I didn't mention it is because some people get offended when you mention LA to a robe class.0 -
either build works well, fyi the norm vit build if i remember right is 1str/4mag even levels, 1 vit/4 magic odd lvls...what i found is lower magic ='s lower mp pool + regen and on my psy my pool drops fast enough as is...and by 30 i rarely get hit in pve...if i do its usually once for about 140hp(out of like 760 no vit at 29)
on the comment that pures drag aggro...simple solution, use white voodoo instead of black or simply dont be a nub who spams every 2 seconds or even better find a barb who knows how to play lol
also when u say pvp do u mean duels/ PKing/ or TW each has major differences...duels-magic users in general dont really shine, least not till higher levels (clerics really need sleep and psy's really need soulburn and retal. to be effective) even with vit though ur still gonna be a glass cannon (unless ur a LA hybrid then u may tank a few hits speciall if ur in white voodoo) now TW i would find pure builds better then vit builds ya youll die easier but so will they just my 2 cents0 -
RedsRose - Lost City wrote: »Landslide does not work in PvP, it will not knock them back....ijs
I already knew that, besides it's secondary effect to interrupt does still prove useful.
Landslide
I don't remember its damage output BUT(maybe somebody could fill in that part) i remember it knocks backs the target some xx meters PLUS interrupts channeling.
We all know the first effect to knock back does not work in pvp b:shocked. But its secondary effect which interrupts channeling still works as a stun stopper if timed correctly b:victory.0 -
You trying to use Landslide as a stun stopper sounds like people trying to use spark to be immune to a nuke. ijs.0
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Regarding psychic's build, we have to take into consideration the fact that many skills are primarily based on our Weapon power (soulforces), making Psychics the only class whose power isn't stat-based, giving Psychics much greater building freedom/versatility.
Therefore, adding 1 VIT every 4 levels (up to 20 pts at 50ish levels) seems reasonable to me and more balanced than pure MAG. That way, no need to shard for HP. Choosing to shard for PhysDef (and MAG if needed) is way more attractive than going pure MAG and, wearing Arcane, of course.0
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