Bloodpaint could cater for another

Limeball - Heavens Tear
Limeball - Heavens Tear Posts: 305 Arc User
edited December 2009 in Assassin
After reading the description of bloodpaint again and again I thought,
it seems that skill is a HP return for tank and sub tank melee classes.
Well, blademasters, barbarians and assasins aren't the only close range melee class that can sub tank.

(Assasin would sub tank like an archer, in some situations taking aggro couldn't be avoided due to a very high crit rate.)

Venomancers, especially those with heavy builds can tank just aswell and in fox form they're close range melee. Even some arcane venos I know can fox tank. What are your thoughts and opinions? (I'm not going to hear any QQvenos are OP already they dont need it ****.)

Or have I got the whole idea of bloodpaint wrong ;o
Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
Limeball -84 Assassin - Heaven's Tear - Retired
Reikarah - 99 Seeker - Sanctuary - Retired

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Post edited by Limeball - Heavens Tear on

Comments

  • YellowFin - Lost City
    YellowFin - Lost City Posts: 16 Arc User
    edited December 2009
    if anyone says venos shouldent have it its QQvenos?

    are you asking for it or just saying they should have it?
  • EviIDee - Heavens Tear
    EviIDee - Heavens Tear Posts: 6 Arc User
    edited December 2009
    If I understand you correctly, you are saying bloodpaint's hp return should apply to venos when they are using melee? If this is the case, I agree, bloodpaint should apply to any class doing melee damage while it's active.
  • Yishuin - Sanctuary
    Yishuin - Sanctuary Posts: 153 Arc User
    edited December 2009
    lets analyse this :).

    Phys DD who don't benefit bloodpaint are archers and foxform venomancers.

    Archers don't take damage while in range and tanking is not in their purpose.

    Foxform venomancers have leech :
    While in Fox Form, strike the enemy with a leech attack, inflicting base
    physical damage plus XXXX. Has an 80% chance
    to steal XXX HP.

    they already have their life leeching :p.

    Conclusion : no purpose to add bloodpaint to these class :).
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited December 2009
    so just because a class already has a leech, they don't need a lifesteal while fighting in melee form? lets count bms and barbs out too because they both have self heals >.>

    the point is that it's a buff that can only be applied to 3 classes, which doesn't make sense. even a barb's physical attack buff and a cleric's magical attack buff can be applied to every class.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
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  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited December 2009
    so just because a class already has a leech, they don't need a lifesteal while fighting in melee form? lets count bms and barbs out too because they both have self heals >.>

    the point is that it's a buff that can only be applied to 3 classes, which doesn't make sense. even a barb's physical attack buff and a cleric's magical attack buff can be applied to every class.

    blood paint CAN be put on any class

    its effect will work on any class as long as the mele with phys damage

    honestle the clerics maq attack buff on bm or barb is less usefull that pain on a wizzie...at least they CAN do phys attacks no matter how inefective to get a little hp...
    Gifs are hard to make work here
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited December 2009
    no it can't...i had to tank melee bosses for some TB alts and that's when i found out for myself
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited December 2009
    blood paint CAN be put on any class

    its effect will work on any class as long as the mele with phys damage

    honestle the clerics maq attack buff on bm or barb is less usefull that pain on a wizzie...at least they CAN do phys attacks no matter how inefective to get a little hp...

    no it can't, it only works on assassins, barbarians and blade masters
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited December 2009
    ah sorry skill desciption says for all mele phys damageb:surrender

    gliched game is gliched (look at the bm skill descrips sometime >.<)

    thanks for the heads up n hope the devs fix this (rubber band glich first though >.>)

    b:thanks
    Gifs are hard to make work here
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited December 2009
    It listed in the description about only working for the set classes. It will be great for the ones who do benefit from it, and allow the heavy DDs to tank more successfully. AoE grinding or roles in instances are going to gain massive benefits from this skill. Going to be fun when one gets added in, hopefully they will play good enough to justify their inclusion beyond their buff.
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  • deathsremnant
    deathsremnant Posts: 7
    edited December 2009
    In my opinion they really dont need it, its in place for tanks (BM tank build and normal barb build) and for sins because of the fact theyre squishy as hell (and id be one annoyed player if i had a epic buff that didnt even work on myself lol)

    what veno uses melee atks btw O.o ew? ya ive seen heavy armor venos hear theyre decent pvp wise but seriously melee? no thanks ^^ sure the admins thought the same way...and why again would a archer be doin melee dmg...

    but ya in my opinion its just kinda useless, anytime i played veno i rarely got hit and if i wanted a tank id either find a veno with a herc or a barb (both of which i have never seen lose aggro) the barbs tiger form atk keeps aggro no matter the dmg/crit ive tanked instance bosses with wizards +20 lvls on me and kept aggro lol
  • Limeball - Heavens Tear
    Limeball - Heavens Tear Posts: 305 Arc User
    edited December 2009
    Well that's what i'm saying. Venos, in their fox form can tank. I've played a heavy one before, the amount of physical defense you get exceeds any other class.

    I've tanked the TT and FB bosses in place of the barb and bm when they've fallen. A fox gains physical attack, accuracy and physical defense. Why not allow bloodpaint to cater for those venomancers who have built themselves in such a way?

    They're obviosly not the first choice to tank something, but neither is a blademaster or archer if a barbarian can help it. They're "sub tanks". They're the ones who jump in the bosse's face while the cleric is getting the barbarian back up, or they're in the bosses face because the barb isn't there and their herc won't cut it.

    I don't think you know much about venomancers sunshine. Those heavy venos are hybrids between fox form and human. Why have str and dex if you're not going to use it. Did you know that a fox out damages a human veno? I wrote the guide ;)
    Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
    Limeball -84 Assassin - Heaven's Tear - Retired
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    Why do I stick around? I draw pwi fanart.
  • Panthalassa - Dreamweaver
    Panthalassa - Dreamweaver Posts: 319 Arc User
    edited December 2009
    While I acknowledge that a Veno, in fox form, can tank, by looking at the fox form skill tree, I think the original developers had fox form as a hit-and-run debuffer, rather than a full fledged melee master. That's also the reason I think that fox form needs magic weapon to work.
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  • Sacronox - Harshlands
    Sacronox - Harshlands Posts: 505 Arc User
    edited December 2009
    If we give veno's this buff then clerics and wiz's will want it... then they will qq that it doesn't do anything for them, and that it should heal based on mag damage as well Q_Q

    What makes veno's so special as to get a heal based on damage as well as a pet that can tank for them?
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  • XJinxx - Sanctuary
    XJinxx - Sanctuary Posts: 21 Arc User
    edited December 2009
    the point is that every other buff can be applied on every class whether it does anything for them or not. clerics and wizards don't QQ when strength of titans does **** for them, just like archer/bm/barbs don't QQ when spirit's gift does absolutely nothing for them. least of all wizard's own party buff only benefits physical classes. i don't know how people can be against having it work on every class. and what about bramble? you don't cast that on a DD but can you do it? you're all just being spiteful for no reason.

    besides, i've had 9x archers tank krimson, jewel, kong, and DoD with claw/fists because barbs/bms were not available at the time. i think blood paint would be appreciated by anyone that had to tank at melee
  • SmallCharms - Lost City
    SmallCharms - Lost City Posts: 11 Arc User
    edited December 2009
    It listed in the description about only working for the set classes. It will be great for the ones who do benefit from it, and allow the heavy DDs to tank more successfully. AoE grinding or roles in instances are going to gain massive benefits from this skill. Going to be fun when one gets added in, hopefully they will play good enough to justify their inclusion beyond their buff.

    I believe the buff will get its greatest use when clerics realize they no longer have to heal through some AE bosses, such as Shooting Aur. Oh man, I would've given so much to tell the BMs to blow off and use some potions so I could AFK during that caustic fight (like they did in the first place!). In theory, at least; I think 2% is enough to offset a few AEs, at least ones that are short enough range to only hit those within melee range.
  • Limeball - Heavens Tear
    Limeball - Heavens Tear Posts: 305 Arc User
    edited December 2009
    The thing that confuses me about bloodpaint though, is that when you go to level it up, it's understood anything that is highlighted in the skill description as blue will change to a higher or lower value when you level it.

    The 2% is highlighted and does not change, a friend who has it at level 6 said it's still 2% for him. I'm wondering if it's a bug that the 2% is blue, or does it change to a higher value at 10? Or is it that a sage or demon effect will change it. o.0

    And exaclty what XJinxx said. I can see it become more effective if it were a party buff that affected every class, only that it'd still be the same, only melee attacks would regenerate HP per hit, not magic.

    I don't cry if my cleric gets titans and I can't use it, I know i'm not a melee class. My venomancer is happy that titan is a party buff, because she does more damage over time in fox form. There's always those will play their characters a little different from the mainstream, allowing bloodpaint to be all class will let it to cater for them aswell.
    Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
    Limeball -84 Assassin - Heaven's Tear - Retired
    Reikarah - 99 Seeker - Sanctuary - Retired

    Why do I stick around? I draw pwi fanart.