Barb Demon Spark: how to calculate

CornHilario - Heavens Tear
CornHilario - Heavens Tear Posts: 647 Arc User
edited December 2009 in Dungeons & Tactics
Demonic Eruption

Requisite Cultivation: Aware of the Void
Discharge three Spark to recover 20% of your maximum HP,
add 500% weapon damage and increase attack speed
by 25%
for 15 seconds. Grants invincibility for 3 seconds
after the discharge.

Requires three Sparks

okay so this is how i've been trying to calculate it:
add 500% weapon damage: i multiply my weapon damage by 5, then add it to the original weapon damage(in other words, weapon damage x6)

increase attack speed by 25%: i take my attack speed as a DECIMAL, ex. 0.83, then i take that number and multiply by 0.25. then, i take that number and add it to the original attack speed, rounding to 2 decimal places.

is this correct? im just making sure, just worried about the attack speed calculation.
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Post edited by CornHilario - Heavens Tear on

Comments

  • Lizibett - Dreamweaver
    Lizibett - Dreamweaver Posts: 29 Arc User
    edited December 2009
    If your weapon have 10 dmg then: 500% from 10 is 50 So 10 dmg +50 dmg=60dmg.

    With speed is the same.
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  • CornHilario - Heavens Tear
    CornHilario - Heavens Tear Posts: 647 Arc User
    edited December 2009
    anyone wanna add to that?
    One corn to rule them all and in the darkness cream them

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  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    attack speed multiplied by 1.25 (same as multiplying by .25 and adding to base)

    ie. dual axe base speed (without minus interval gear) is .83:

    .83 * 1.25 = 1.038 (rounded to nearest hundredth), giving you just over 1 hit per second.
    [SIGPIC][/SIGPIC]
    Retired..
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    wow you guys do not know game mechanics.

    for weapon attack:
    (equipment + level) * (1 + str /150 + mastery + spark)

    if your mastery is +60%, imput it as .6 for example.
    if your spark is + 500%, imput it as 5
    equipment [youll do this twice, once for min, once for max] = (weapon's min or max) + garnet + ring + p.atk bonuses)

    attack speed = if youre using axes...
    1 / 0.83 = 1.2048192771084337349397590361446
    1 / (1.2048192771084337349397590361446 - any interval gear) = attack / second (0.83 in this case lol)

    take 1.2048192771084337349397590361446 for example, if you had a different answer, youd convert it to its seconds per attack as directed in a link to a thread below.

    (1.20 for viewers sake) * ( 1 - .25 for demon spark) = new attack speed.

    truncate at 2 decimal places, and round it to the nearest .05 interval found in this thread's chart for new attack speed.
    http://pwi-forum.perfectworld.com/showthread.php?t=279561&highlight=archer+attack+speed+basics

    DO UR MATH NOW.
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited December 2009
    TWO WORDS: Archer Forum.
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  • CornHilario - Heavens Tear
    CornHilario - Heavens Tear Posts: 647 Arc User
    edited December 2009
    wow you guys do not know game mechanics.

    for weapon attack:
    (equipment + level) * (1 + str /150 + mastery + spark)

    if your mastery is +60%, imput it as .6 for example.
    if your spark is + 500%, imput it as 5
    equipment [youll do this twice, once for min, once for max] = (weapon's min or max) + garnet + ring + p.atk bonuses)

    attack speed = if youre using axes...
    1 / 0.83 = 1.2048192771084337349397590361446
    1 / (1.2048192771084337349397590361446 - any interval gear) = attack / second (0.83 in this case lol)

    take 1.2048192771084337349397590361446 for example, if you had a different answer, youd convert it to its seconds per attack as directed in a link to a thread below.

    (1.20 for viewers sake) * ( 1 - .25 for demon spark) = new attack speed.

    truncate at 2 decimal places, and round it to the nearest .05 interval found in this thread's chart for new attack speed.
    http://pwi-forum.perfectworld.com/showthread.php?t=279561&highlight=archer+attack+speed+basics

    DO UR MATH NOW.
    -throws calculator at the wall-

    Q_Q I GIVE UP b:cryb:cryb:cry
    One corn to rule them all and in the darkness cream them

    [SIGPIC][/SIGPIC]
    MS paint ftw. Disclaimer: my suit is actually gray, not black.

    ♥: The best f♥♥king censor ever. Always remember to show
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  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    what'd you expect |: a simple 1 + 1 = 2? (i can actually disprove that... using vectors o:..)
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009

    attack speed = if youre using axes...
    1 / 0.83 = 1.2048192771084337349397590361446
    1 / (1.2048192771084337349397590361446 - any interval gear) = attack / second (0.83 in this case lol)

    take 1.2048192771084337349397590361446 for example, if you had a different answer, youd convert it to its seconds per attack as directed in a link to a thread below.

    (1.20 for viewers sake) * ( 1 - .25 for demon spark) = new attack speed.

    truncate at 2 decimal places, and round it to the nearest .05 interval found in this thread's chart for new attack speed.
    http://pwi-forum.perfectworld.com/showthread.php?t=279561&highlight=archer+attack+speed+basics

    DO UR MATH NOW.
    while you're math may be good, I'm still inclined to think you're a 'tard. You just told the guy to decrease his interval by 25%. What the skill says is "increase attack speed" by 25%. NOT "decrease attack interval by 25%". Thus I stand by my original formula of base attack speed * 1.25

    say for instance with my minus interval arms of -.05 sec I have a base attack speed of .87 times per second (above .83 times per second). My attack interval would be:

    1/.87 = 1.149425287356322 seconds between attacks

    increasing my attack speed by 25% would give me the following:
    1.0875 attacks per second (giving attack interval of 0.9195402298850575)

    decreasing my attack interval by 25% would give me:
    0.8625 seconds between attacks, with an attack speed of approx: 1.159420289855072463768115942029

    (figured by: Interval / (Interval ^2) )


    by your logic, increasing a speed of 10 miles per hour by 25 percent would need for you to figure out how many hours there are between each mile passed, and decreasing the amount of time taken per mile by 25%. this is just wrong.

    @StormHydra... archers aren't the only ones who know mathb:bye
    [SIGPIC][/SIGPIC]
    Retired..
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    while you're math may be good, I'm still inclined to think you're a 'tard. You just told the guy to decrease his interval by 25%. What the skill says is "increase attack speed" by 25%. NOT "decrease attack interval by 25%". Thus I stand by my original formula of base attack speed * 1.25

    say for instance with my minus interval arms of -.05 sec I have a base attack speed of .87 times per second (above .83 times per second). My attack interval would be:

    1/.87 = 1.149425287356322 seconds between attacks

    increasing my attack speed by 25% would give me the following:
    1.0875 attacks per second (giving attack interval of 0.9195402298850575)

    decreasing my attack interval by 25% would give me:
    0.8625 seconds between attacks, with an attack speed of approx: 1.159420289855072463768115942029

    (figured by: Interval / (Interval ^2) )


    by your logic, increasing a speed of 10 miles per hour by 25 percent would need for you to figure out how many hours there are between each mile passed, and decreasing the amount of time taken per mile by 25%. this is just wrong.

    @StormHydra... archers aren't the only ones who know mathb:bye
    first off my genius friend, axes start at .83, not .87. lets work this step by step. ill make an example using TT90 gloves with -.1 interval, love up and down; -.05, and energetic robe; -.05. this makes for a total of - .2 interval.

    step 1, find your seconds per attack
    1 / 0.83 = 1.2048192771084337349397590361446 shortened to 1.20 for viewers sake

    step 2, add in the interval bonuses
    1 / (1.20 - .2) = 1 attack per second with his axes.

    this number is a valid .05 interval on a fixed scale SET BY THE GAME.

    now, idiot, we will take the attack speed bonus.

    step 1, convert the attack speed back into duration:
    0.80 attacks / sec (1.25 secs / attack)
    0.83 attacks / sec (1.20 secs / attack)
    0.87 attacks / sec (1.15 secs / attack)
    0.91 attacks / sec (1.10 secs / attack)
    0.95 attacks / sec (1.05 secs / attack)
    1.00 attacks / sec (1.00 secs / attack)
    1.05 attacks / sec (0.95 secs / attack)
    1.11 attacks / sec (0.90 secs / attack)
    1.18 attacks / sec (0.85 secs / attack)
    1.25 attacks / sec (0.80 secs / attack)
    1.33 attacks / sec (0.75 secs / attack)
    1.43 attacks / sec (0.70 secs / attack)
    1.54 attacks / sec (0.65 secs / attack)
    1.67 attacks / sec (0.60 secs / attack)
    1.82 attacks / sec (0.55 secs / attack)
    2.00 attacks / sec (0.50 secs / attack)
    2.22 attacks / sec (0.45 secs / attack)
    2.50 attacks / sec (0.40 secs / attack)
    2.86 attacks / sec (0.35 secs / attack)
    3.33 attacks / sec (0.30 secs / attack)
    4.00 attacks / sec (0.25 secs / attack)
    5.00 attacks / sec (0.20 secs / attack)
    6.67 attacks / sec (0.15 secs / attack)
    10.0 attacks / sec (0.10 secs / attack)
    20.0 attacks / sec (0.05 secs / attack)
    since we're at 1 per second, its just 1 again.

    now, step 2, we add in the bonus from demon spark as a % modifier.
    (1.00) * (1 - .25)
    (1.00) * (.75) = .75, which is a valid .05 interval, thus translating into

    1.33 atk/s

    now go learn game mechanics before making up formulas.
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • storehammy
    storehammy Posts: 37 Arc User
    edited December 2009
    -throws calculator at the wall-

    Q_Q I GIVE UP b:cryb:cryb:cry

    b:surrender
    don't give up~~~
    it be possible to unlock teh secrets of the universe with just a calculator....me has minor knowledge of teh particle physics.
    also....you calculator can at least draw graphs right?
    xD
    but sowwy you still need to know vectors along with teh general arithmetic functions.
    *sneaks away teh knowledge to make ebil plans with*
    me think you should also probably factor in the animation/invulnerable thing that prevents movement/attack.
    hemoglobin: idk how the hell you can turn the word burrito into something sexual. perversion at its finest
    b:shocked
    Nastassiya - Sanctuary
    A clone of MagicHamsta... wow. He's original but you're not.

    Me are hibernating. *poof*
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    bump!

    i want baalbak to see the error of his ways -_-;
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • zabuzamumochi
    zabuzamumochi Posts: 8 Arc User
    edited December 2009
    wow you guys do not know game mechanics.

    for weapon attack:
    (equipment + level) * (1 + str /150 + mastery + spark)

    if your mastery is +60%, imput it as .6 for example.
    if your spark is + 500%, imput it as 5
    equipment [youll do this twice, once for min, once for max] = (weapon's min or max) + garnet + ring + p.atk bonuses)

    attack speed = if youre using axes...
    1 / 0.83 = 1.2048192771084337349397590361446
    1 / (1.2048192771084337349397590361446 - any interval gear) = attack / second (0.83 in this case lol)

    take 1.2048192771084337349397590361446 for example, if you had a different answer, youd convert it to its seconds per attack as directed in a link to a thread below.

    (1.20 for viewers sake) * ( 1 - .25 for demon spark) = new attack speed.

    truncate at 2 decimal places, and round it to the nearest .05 interval found in this thread's chart for new attack speed.
    http://pwi-forum.perfectworld.com/showthread.php?t=279561&highlight=archer+attack+speed+basics

    DO UR MATH NOW.

    Honestly to much math for most people.
    IF U WANT TO KNOW UR DEMON SPARK STATS JUST PICK SOME ONE UP FOR CHI THEN HIT DEMON SPARK AND CHEC THE STATS
  • CornHilario - Heavens Tear
    CornHilario - Heavens Tear Posts: 647 Arc User
    edited December 2009
    bump!

    i want baalbak to see the error of his ways -_-;

    lol ur desperate to win this thing

    btw: im a freshmen in high school so that kind of math is sorta hard for me x.x
    One corn to rule them all and in the darkness cream them

    [SIGPIC][/SIGPIC]
    MS paint ftw. Disclaimer: my suit is actually gray, not black.

    ♥: The best f♥♥king censor ever. Always remember to show
    love to eachother on the forum even when you are cussing eachother out.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    lol ur desperate to win this thing

    btw: im a freshmen in high school so that kind of math is sorta hard for me x.x
    not really desperate, just want to see someone accept hes wrong. :P

    hes making things up, whereas im using the game's actual calculating formula
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    first off my genius friend, axes start at .83, not .87. lets work this step by step. ill make an example using TT90 gloves with -.1 interval, love up and down; -.05, and energetic robe; -.05. this makes for a total of - .2 interval.

    step 1, find your seconds per attack
    1 / 0.83 = 1.2048192771084337349397590361446 shortened to 1.20 for viewers sake

    step 2, add in the interval bonuses
    1 / (1.20 - .2) = 1 attack per second with his axes.

    this number is a valid .05 interval on a fixed scale SET BY THE GAME.

    now, idiot, we will take the attack speed bonus.

    step 1, convert the attack speed back into duration:

    since we're at 1 per second, its just 1 again.

    now, step 2, we add in the bonus from demon spark as a % modifier.
    (1.00) * (1 - .25)
    (1.00) * (.75) = .75, which is a valid .05 interval, thus translating into

    1.33 atk/s

    now go learn game mechanics before making up formulas.
    before we embark on this math lesson - learn to read. I quite clearly stated that I had a minus interval arm band providing -.05 seconds. therefore:

    axe base attack is .83 ofcourse (I am a level 70 barb, you 'tard.. think I haven't read my own char sheet?)

    1 / .83 = 1.2048192771084337349397590361446

    1.2048192771084337349397590361446 - .05 = 1.1548192771084337349397590361446

    1.1548192771084337349397590361446 / 1.1548192771084337349397590361446 ^2 = 0.8659363588941053729786124152317


    round to nearest 2 decimal places = .87 attacks per second.

    now plug backwards the following:
    1/0.8659363588941053729786124152317

    what do you get???? surprise surprise!! you get...
    1.1548192771084337349397590361446

    now add your .05 back to that and get...
    1.2048192771084337349397590361446

    now do 1.2048192771084337349397590361446 / 1.2048192771084337349397590361446 ^2

    and you get....
    0.8300000000000000000000000000004 (sorry... windows calc isn't totally precise enough, only programmed for just so much lol)


    so before you fly off the handle thinking I'm stupid and am "making up formulas" - learn to read and check the math. I can even show you a SS of my new attack rate with the minus interval arm band.

    http://i47.tinypic.com/mbsgzq.jpg <-- arm band
    http://i50.tinypic.com/288vwv8.jpg <-- no arm band

    so moving on.. forgive me for not knowing about the 100ths scale (if it does exist, I wouldn't well know about it considering its not shown in game)

    but... what you said here:
    take 1.2048192771084337349397590361446 for example, if you had a different answer, youd convert it to its seconds per attack as directed in a link to a thread below.

    (1.20 for viewers sake) * ( 1 - .25 for demon spark) = new attack speed.

    truncate at 2 decimal places, and round it to the nearest .05 interval found in this thread's chart for new attack speed.
    http://pwi-forum.perfectworld.com/showthread.php?t=279561&highlight=archer+attack+speed+basics

    DO UR MATH NOW.
    as well as your last post, tell us to subtract 25% from the interval - rather than adding 25% to the speed of the attacks. I can see both symantics being argued here - but which approach is used is going to have to be seen and proved by one who has demon spark and can show us a SS of both the base attack speed and the new attack speed. On the one hand, with the formula I've provided myself for figuring a 25% increase in speed, we are in essence saying "do 25% more attacks in the same amount of time as before" (ie 100 miles per hour vs. 125 miles per hour) whereas your approach is saying "do the same amount of attacks in 75 percent of the time" (ie 100 miles per hour vs. 100 miles in 45 minutes (133 and 1/3 miles per hour)). The speeds of either approach are obviously faster, however speed is a correlation of repetitions vs time. If you want to figure out a percentage increase in speed you look at the relationship as a whole, not just one part of it. That said, if the true formula (used by the game) for the speed increase of demon spark is reducing the interval (time aspect) by 75%, then the skill description is wrong or mistranslated - and THAT you can not blame me for. A person asked a question on how to calculate a speed increase of X% - I provided one.

    take it or leave. I'll gladly accept that I was wrong if and when you can provide SS showing me your base attack rate on your char sheet, and the new one with just demon spark applied.
    [SIGPIC][/SIGPIC]
    Retired..
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    as well as your last post, tell us to subtract 25% from the interval - rather than adding 25% to the speed of the attacks. I can see both symantics being argued here - but which approach is used is going to have to be seen and proved by one who has demon spark and can show us a SS of both the base attack speed and the new attack speed. On the one hand, with the formula I've provided myself for figuring a 25% increase in speed, we are in essence saying "do 25% more attacks in the same amount of time as before" (ie 100 miles per hour vs. 125 miles per hour) whereas your approach is saying "do the same amount of attacks in 75 percent of the time" (ie 100 miles per hour vs. 100 miles in 45 minutes (133 and 1/3 miles per hour)). The speeds of either approach are obviously faster, however speed is a correlation of repetitions vs time. If you want to figure out a percentage increase in speed you look at the relationship as a whole, not just one part of it. That said, if the true formula (used by the game) for the speed increase of demon spark is reducing the interval (time aspect) by 75%, then the skill description is wrong or mistranslated - and THAT you can not blame me for. A person asked a question on how to calculate a speed increase of X% - I provided one.
    its because it doesnt work that way.

    IF IT IS TURNED INTO SECONDS PER EACH ATTACK, A LOWER NUMBER IS FASTER, NOT A HIGHER ONE. THAT IS WHY YOU DO
    Seconds per attack = seconds per attack * (1.00 - Speed Increase %)


    -- The "Increase Attack Rate by X%" Property --

    Certain abilities grant the property: "Increase Attack Rate by X%", where X is some percentage. This is typically a temporary buff on your character. The exact mathematics behind this ability is not straightforward. There is a fundamental rule to understanding this property: All math is done using Attack Durations, not Attack Speeds. The Appendix below details steps on how to compute your new attack speed and has examples of such mathematical computations.
    0.77 attacks / sec (1.30 secs / attack)
    0.80 attacks / sec (1.25 secs / attack)
    0.83 attacks / sec (1.20 secs / attack)
    0.87 attacks / sec (1.15 secs / attack)
    0.91 attacks / sec (1.10 secs / attack)
    0.95 attacks / sec (1.05 secs / attack)
    1.00 attacks / sec (1.00 secs / attack)
    1.05 attacks / sec (0.95 secs / attack)
    1.11 attacks / sec (0.90 secs / attack)
    1.18 attacks / sec (0.85 secs / attack)
    1.25 attacks / sec (0.80 secs / attack)
    1.33 attacks / sec (0.75 secs / attack)
    1.43 attacks / sec (0.70 secs / attack)
    1.54 attacks / sec (0.65 secs / attack)
    1.67 attacks / sec (0.60 secs / attack)
    1.82 attacks / sec (0.55 secs / attack)
    2.00 attacks / sec (0.50 secs / attack)
    2.22 attacks / sec (0.45 secs / attack)
    2.50 attacks / sec (0.40 secs / attack)
    2.86 attacks / sec (0.35 secs / attack)
    3.33 attacks / sec (0.30 secs / attack)
    4.00 attacks / sec (0.25 secs / attack)
    5.00 attacks / sec (0.20 secs / attack)

    This is the set of steps you need to compute your new Attack Speed. Remember that all math is done using Attack Durations, not Attack Speeds.

    1) Convert Attack Speed to Attack Duration (use The Chart above).
    2) Use this formula to compute your new Attack Duration:
    ____New Attack Duration = Attack Duration * (1.00 - Speed Increase %)
    3) Truncate to 2 decimal places.
    4) Round to the nearest valid Attack Duration (0.05 increment).
    5) Convert rounded Attack Duration to Attack Speed (use The Chart above).

    Below are examples using the above steps:

    Example 1

    Current Attack Speed: 0.91 Attacks / Second
    Bonus % Increase: 30% Speed Increase
    Resulting Attack Speed: 1.33 Attacks / Second.

    1) Convert Attack Speed of 0.91 Attacks / Second to Attack Duration, using The Chart above. You get 1.10 Seconds / Attack.

    2) Apply the formula to compute the new Attack Duration.

    New Attack Duration = (1.10) * (1.00 - 0.30)
    New Attack Duration = 1.10 *0.70
    New Attack Duration = 0.77 Seconds / Attack

    3) Truncate to 2 decimal places. New Attack Duration is 0.77 Seconds / Attack.

    4) Round to nearest valid Attack Duration: this new Attack Duration is rounded to 0.75 Seconds / Attack.

    5) Convert Attack Duration to Attack Speed, using The Chart above. You get 1.33 Attacks / Second.

    Example 2

    Current Attack Speed: 0.77 Attacks / Second
    Bonus % Increase: 12% Speed Increase
    Resulting Attack Speed: 0.91 Attacks / Second.

    1) Convert Attack Speed of 0.77 Attacks / Second to Attack Duration, using The Chart above. You get 1.30 Seconds / Attack.

    2) Apply the formula to compute the new Attack Duration.

    New Attack Duration = (1.30) * (1.00 - 0.12)
    New Attack Duration = 1.30 *0.88
    New Attack Duration = 1.144 Seconds / Attack

    3) Truncate to 2 decimal places. New Attack Duration is 1.14 Seconds / Attack.

    4) Round to nearest valid Attack Duration: this new Attack Duration is rounded to 1.10 Seconds / Attack.

    5) Convert Attack Duration to Attack Speed, using The Chart above. You get 0.91 Attacks / Second.

    how many more examples do you need before you get this? you do not add a flat 25% to your atk/s you add it to your seconds per attack, the LOWER the number, the better. i mean for christs sake, if you do not know how the game works, just stop -_-;
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • CornHilario - Heavens Tear
    CornHilario - Heavens Tear Posts: 647 Arc User
    edited December 2009
    IF IT IS TURNED INTO SECONDS PER EACH ATTACK, A LOWER NUMBER IS FASTER, NOT A HIGHER ONE. THAT IS WHY YOU DO
    Seconds per attack = seconds per attack * (1.00 - Speed Increase %)

    holy **** rage attack b:shockedb:shockedb:shocked

    anyways, the reason i dont get it is WHEN do u switch between attack speed and attack rate. cuz ur like switching back and forth, back and forth, and its so confusing x.x
    One corn to rule them all and in the darkness cream them

    [SIGPIC][/SIGPIC]
    MS paint ftw. Disclaimer: my suit is actually gray, not black.

    ♥: The best f♥♥king censor ever. Always remember to show
    love to eachother on the forum even when you are cussing eachother out.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited December 2009
    Attack speed only applies to regular attacks.

    Mathematically, attack speed is defined as the "number of attacks per second" or "attacks divided by time". This is the number listed in the weapon description and character menu. That value in the menu is the number of attacks made in 1 second. The attack duration (also called attack interval) is the entire time it takes to execute a single attack, including "cooldown" prior to the next attack. These values are inverses of each other.

    1/Attack Speed = Attack Duration
    1/Attack Duration = Attack Speed

    For example, the attack speed of a regular bow is .6666666~ attacks per second. This means, two thirds of an attack is made during that one second. Thus, a single attack made by an archer has a total duration of 1.50 seconds. These two values are inverses of each other:

    1/.6666666~ = 1.50
    1/1.50 = .6666666~

    so basically, when youre computing - interval, youre basically converting the base attack speed into duration, then subtracting the interval, then dividing it again to find speed.
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  • CornHilario - Heavens Tear
    CornHilario - Heavens Tear Posts: 647 Arc User
    edited December 2009
    so basically, when youre computing - interval, youre basically converting the base attack speed into duration, then subtracting the interval, then dividing it again to find speed.

    ooooh so i take attack DURATION, minus the interval, then converting it BACK to speed again?

    I GET IT NOW b:shockedb:thanksb:victory

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  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    its because it doesnt work that way.

    IF IT IS TURNED INTO SECONDS PER EACH ATTACK, A LOWER NUMBER IS FASTER, NOT A HIGHER ONE. THAT IS WHY YOU DO
    Seconds per attack = seconds per attack * (1.00 - Speed Increase %)


    -- The "Increase Attack Rate by X%" Property --

    Certain abilities grant the property: "Increase Attack Rate by X%", where X is some percentage. This is typically a temporary buff on your character. The exact mathematics behind this ability is not straightforward. There is a fundamental rule to understanding this property: All math is done using Attack Durations, not Attack Speeds. The Appendix below details steps on how to compute your new attack speed and has examples of such mathematical computations.



    This is the set of steps you need to compute your new Attack Speed. Remember that all math is done using Attack Durations, not Attack Speeds.

    1) Convert Attack Speed to Attack Duration (use The Chart above).
    2) Use this formula to compute your new Attack Duration:
    ____New Attack Duration = Attack Duration * (1.00 - Speed Increase %)
    3) Truncate to 2 decimal places.
    4) Round to the nearest valid Attack Duration (0.05 increment).
    5) Convert rounded Attack Duration to Attack Speed (use The Chart above).

    Below are examples using the above steps:

    Example 1

    Current Attack Speed: 0.91 Attacks / Second
    Bonus % Increase: 30% Speed Increase
    Resulting Attack Speed: 1.33 Attacks / Second.

    1) Convert Attack Speed of 0.91 Attacks / Second to Attack Duration, using The Chart above. You get 1.10 Seconds / Attack.

    2) Apply the formula to compute the new Attack Duration.

    New Attack Duration = (1.10) * (1.00 - 0.30)
    New Attack Duration = 1.10 *0.70
    New Attack Duration = 0.77 Seconds / Attack

    3) Truncate to 2 decimal places. New Attack Duration is 0.77 Seconds / Attack.

    4) Round to nearest valid Attack Duration: this new Attack Duration is rounded to 0.75 Seconds / Attack.

    5) Convert Attack Duration to Attack Speed, using The Chart above. You get 1.33 Attacks / Second.

    Example 2

    Current Attack Speed: 0.77 Attacks / Second
    Bonus % Increase: 12% Speed Increase
    Resulting Attack Speed: 0.91 Attacks / Second.

    1) Convert Attack Speed of 0.77 Attacks / Second to Attack Duration, using The Chart above. You get 1.30 Seconds / Attack.

    2) Apply the formula to compute the new Attack Duration.

    New Attack Duration = (1.30) * (1.00 - 0.12)
    New Attack Duration = 1.30 *0.88
    New Attack Duration = 1.144 Seconds / Attack

    3) Truncate to 2 decimal places. New Attack Duration is 1.14 Seconds / Attack.

    4) Round to nearest valid Attack Duration: this new Attack Duration is rounded to 1.10 Seconds / Attack.

    5) Convert Attack Duration to Attack Speed, using The Chart above. You get 0.91 Attacks / Second.

    how many more examples do you need before you get this? you do not add a flat 25% to your atk/s you add it to your seconds per attack, the LOWER the number, the better. i mean for christs sake, if you do not know how the game works, just stop -_-;

    I am thoroughly convinced at this point you have a reading/understanding comprehension. at no point did I say that a higher number for attack rate, or that a lower number for interval is slower. of course making more attacks per second is faster, and making 10 attacks in 5 seconds is faster than making 10 attacks in 10 seconds. take a chill pill, seriously. slow down, read, open your mind, shut your mouth - and let your brain comprehend the logic behind my statement. If you fail to understand a perfectly logical statement, perhaps you should stop trying to teach mathematics.

    Now, I can completely understand what you are saying, and I can completely understand the logic behind the formulas you are using. It seems to me however, you don't understand my explanation of them (how much more simple can I put it). You've misconstrued "doing the same amount of attacks in less the time" as being "slower"? I've freakin put in examples of what I mean in my explainations, utilizing both symantics - yours and mine. Its time to get off the high horse and realize that what I'm saying here is that both methods will IN FACT result in a faster speed. You'd have to be dumb as a box of rocks to think otherwise. Now, perhaps I may be wrong in my formula of adding the percentage to the attack speed as far as the game goes (in reality it is different - try using the approach you are providing on a math test in school). It would be nice to see some example screen shots either way though - both before and after of the attack rate, as well a shot of the skill description telling us what the attack speed increase percentage is supposed to be. from those numbers, we should easily be able to see which is the proper manner.

    as of yet, all I've seen from you is criticizing people for "not knowing game mechanics" and shoving a formula down people's throats with no evidential support that the "game's formula" is different from reality. It honestly wouldn't surprise me if it was - but you asked what its gonna take to get me to "understand", and that is it. Give me solid numbers to work with.

    Hell.. to be totally honest with you - the prospect of decreasing the interval by 25% is a hell of a lot more appealing than increasing the speed by 25%. Reason being.. its actually a faster speed.
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  • Shendez - Heavens Tear
    Shendez - Heavens Tear Posts: 3 Arc User
    edited December 2009
    Now, perhaps I may be wrong in my formula of adding the percentage to the attack speed as far as the game goes

    Simply put, yes, you are wrong. Your interpretation of actual wording in the game is completely correct, but the actual formula is different; the translation is wrong, not the formula waffle is using. How do I know this?

    Well, I don't, as you can see by my level. However, I trust the attack speed guide by Elenacostel, and instead of providing you with evidence through screenshots, I'll give reasons why the attack speed guide is sufficient evidence to at least trust its formulas until proven otherwise.

    1) The guide is well-made, detailed, and well-written. Not that that this proves my argument, but it certainly doesn't hurt. By looking at the writing style and content, it at least seems the author understands the topic, and it seems with great expertise as well. Most well-made guides are more credible than unorganized ones. We at least know the author is intelligent enough to organize his/her thoughts well...

    2) The author is a high level. Yeah, I'm putting the worse reasons at the top of the list. But once again, a high level will likely have more knowledge of the game, as well as a greater ability to test game mechanics.

    3) The game has a number of mistranslations and errors. Some of the skills descriptions are completely incorrect even (Aim low does not stun, only freezes, genie skills, etc.). Given the amount of errors in the game, I'm fairly surprised you are willing to trust the skill description over a well-organized, grammatically correct guide, assuming you did click on the link Waffle gave you.

    4) There is no dissent within the thread or elsewhere in this forum (except this thread, kinda, I suppose) to the validity of these formulas (that I know of). So either no one else has ever tested the formulas the author made or they have been tested by others and succeeded in predicting attack speed. I am lead to believe the latter, as I know there are other knowledgeable archers on the forums who have tested things before.

    5) The author explains game mechanics, and does not simply spout out formulas. By this statement, I am referring specifically to this statement:
    Remember, all math is done using Attack Durations, not Attack Speeds.

    The author explains clearly that the attack speed formula is NOT the way you propose, but the formula that he/she has made, because of this reason above. Either the author is making the statement up randomly or he/she has some sort of prior knowledge of this fact. Once again, I am inclined to believe the latter, given the author's increased credibility from reasons 1,2 and 4.

    Also, with the assumption the at least some credibility, the fact the author has bolded this statement shows an emphasis and, more importantly, a high level of confidence that the statement is correct. This leads to more incentive for you to believe this statement as well.

    6) Elenacostel is generally well informed about the game and game mechanics, and has also shown a propensity to test in game for information. This isn't something you can easily see just reading the attack speed guide, so I won't fault you for not knowing, but it is true. If you normally visit the archer forums, you will be able to see this. This can be verified also by looking at the "useful archer links" sticky at the top of the archer forum, where he/she has more than one helpful guide in that thread. You will also be able to see that two of the links are weapon comparison guides, with detailed recorded stats of his/her archer with specific gear. Since this shows Elenacostel has tested and recorded data in the past (expensively, too), this gives a greater probability that he/she has tested this formula out as well.

    7) There is an example in the thread that was verified with this formula (which I just found answering when writing this post). There are no screenshots, but an example was given and asked about, and the formula perfectly predicted the attack speed. Furthermore, your formula does not predict the attack speed correctly. Once again, you have two choices: either there is some conspiracy and the following numbers were completely made up just so the formula works, or the formula actually works on an ingame example. I'll quote relevant posts and let you decide for yourself...
    With a bow I have 0.91 attack speed. With demon quick shot I get 1.33 attack speed. Quick shot is a 30% increase, can you explain how that gets calculated please.
    Example 1

    Current Attack Speed: 0.91 Attacks / Second
    Bonus % Increase: 30% Speed Increase
    Resulting Attack Speed: 1.33 Attacks / Second.

    1) Convert Attack Speed of 0.91 Attacks / Second to Attack Duration, using The Chart above. You get 1.10 Seconds / Attack.

    2) Apply the formula to compute the new Attack Duration.

    New Attack Duration = (1.10) * (1.00 - 0.30)
    New Attack Duration = 1.10 *0.70
    New Attack Duration = 0.77 Seconds / Attack

    3) Truncate to 2 decimal places. New Attack Duration is 0.77 Seconds / Attack.

    4) Round to nearest valid Attack Duration: this new Attack Duration is rounded to 0.75 Seconds / Attack.

    5) Convert Attack Duration to Attack Speed, using The Chart above. You get 1.33 Attacks / Second.

    Your formula, AtkSpd*(1+%Increase/100) would result in .91*(1.30)=1.183 atks/sec.

    So there you go. I find it hard to see how you don't believe the formula, now that I've given you the following reasons. Honestly, I think reasons 1-5 are sufficient evidence, and those were concluded by simply clicking the link and reading the guide (except number 4, I guess).

    On a completely unrelated note, why are people getting so scared of the maths? It just algebra, and pretty simple algebra at that. Really, I wouldn't really call it algebra when the hardest thing is in the claculation is taking the inverse of a number... Just plug in teh numberz to the formulas!

    And yes, I realize this incredibly long post was explanation overkill.
  • CornHilario - Heavens Tear
    CornHilario - Heavens Tear Posts: 647 Arc User
    edited December 2009
    what kind of argument has my thread started... x.x
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