Psy Skills Why Upgrade Them When Nothing Change?
ooohawkeyeooo
Posts: 0 Arc User
OK here i go, recently i started my psy like 3/4 of the people started a tideborn character, and one things surpirsed me:
Usualy the blue attributes in the skills description are the one that are affected by the lvl of that skill and that should change.But how surprising most of them never change when you lvl the skill, and worst there is skill that seems to get nothing new when you lvl them but more mana cost (e.g soul of vengeance, soul of stunning etc.)
So i was wondering is that just a weird bug or is it simply pointless to upgrade those skills (except if you like to burn your mp faster,buy mp charms etc...).
If any GM could give us some answer about this it would be nice. Early thanks and happy Xmass / new year b:bye.
(79 ,100 skills any precisions)
Usualy the blue attributes in the skills description are the one that are affected by the lvl of that skill and that should change.But how surprising most of them never change when you lvl the skill, and worst there is skill that seems to get nothing new when you lvl them but more mana cost (e.g soul of vengeance, soul of stunning etc.)
So i was wondering is that just a weird bug or is it simply pointless to upgrade those skills (except if you like to burn your mp faster,buy mp charms etc...).
If any GM could give us some answer about this it would be nice. Early thanks and happy Xmass / new year b:bye.
(79 ,100 skills any precisions)
Post edited by ooohawkeyeooo on
0
Comments
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All they increase right now is Mana Cost and range, basically.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
The range of landslide is in blue and stay at 10 too and i m pretty sure it s suppose to change0
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ooohawkeyeooo wrote: »The range of landslide is in blue and stay at 10 too and i m pretty sure it s suppose to change
landslide's supposed to be the 10 m and it makes sense since at max it knocks back to almost your max range with other spells. Why would you want it to be longer range and knock mobs back out of your range?Main:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Aneurysmal - Heavens Tear wrote: »landslide's supposed to be the 10 m and it makes sense since at max it knocks back to almost your max range with other spells. Why would you want it to be longer range and knock mobs back out of your range?
Because in PvP longer range on the channeling interupt would be great :P0 -
And because your other skills have biggest range, so the time you get closer to knockback/interupt your ennemy already hit you.0
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Kai_Umi - Heavens Tear wrote: »And because your other skills have biggest range, so the time you get closer to knockback/interupt your ennemy already hit you.
depends on what kind of enemy and how you implement your skills. ranged physical attacks for instance can't be interrupted as there is no channeling associated with that. and in oder to get close enough to knock it back, you'll be inside the mobs attack range - thus you get hit.
ranged magical on the other hand, you can do aqua -> spirit -> landslide (right away) and you will run to meet the mob as it walks towards you to start channeling. End effect is you beat it through the channeling stage, interrupt its skill and knock it back. then you can finish it off with another spirit. at least that's what works for me. you're mileage may vary depending on your build.[SIGPIC][/SIGPIC]
Retired..0
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