Thoughts about Psychic

Amouriv - Dreamweaver
Amouriv - Dreamweaver Posts: 222 Arc User
edited December 2009 in Psychic
Well i was getting my 39 skills today and i noticed another self centered aoe skill. The range isnt much (8 meters). This leads me to believe that, maybe psychic is a close range magic class. Why would we have so many aoes that are centered around us. Also, if you watched the promotional video, the psychics in that video are really up in the sins personal bubble space.

Post your thoughts.
Post edited by Amouriv - Dreamweaver on

Comments

  • Giodia - Heavens Tear
    Giodia - Heavens Tear Posts: 475 Arc User
    edited December 2009
    Judging by the skill trees, yes.

    That explains the incredible + 99 def levels white voodoo. Plus our AOE channel spells are significantly lower than Mages.

    I'm not sure how does it looks like for lvl 69 skills if they were implemented, but I do hope it's range AOEs and the present ones we have got are supposed to be used only when the mobs gets close.
  • _Surreal_ - Heavens Tear
    _Surreal_ - Heavens Tear Posts: 1,458 Arc User
    edited December 2009
    I dunno...im thinking of changing to HA at lvl 80 on my psy, i can make more use of the aoes and and of the Voodoos....but thats still just a thoughtb:chuckle
    TheEmpire

    [SIGPIC][/SIGPIC]
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    I dont know about the 79 skills, but if we are a close range magic class, i think i might start adding a few vit points b:avoid
  • Mahdust - Harshlands
    Mahdust - Harshlands Posts: 96 Arc User
    edited December 2009
    About time you guys figured it out. b:shutup

    <- saw it coming. (I went LA)
    [SIGPIC][/SIGPIC]
  • Aneurysmal - Heavens Tear
    Aneurysmal - Heavens Tear Posts: 798 Arc User
    edited December 2009
    Judging by the skill trees, yes.

    That explains the incredible + 99 def levels white voodoo. Plus our AOE channel spells are significantly lower than Mages.

    I'm not sure how does it looks like for lvl 69 skills if they were implemented, but I do hope it's range AOEs and the present ones we have got are supposed to be used only when the mobs gets close.

    White Voodoo is +66 def level -99 atk level at max DO NOT LEVEL IT!
    Main:
    [SIGPIC][/SIGPIC]
    Alts:
    Lypiphera 101 Cleric
    Incompetance 100 Blademaster
    MetalPenguin 101 Seeker

    b:dirtySolara_Craft/Disarmonia_Xb:dirty
  • Giodia - Heavens Tear
    Giodia - Heavens Tear Posts: 475 Arc User
    edited December 2009
    White Voodoo is +66 def level -99 atk level at max DO NOT LEVEL IT!

    According to Ecatomb, it's the other way around; +99 def levels and - 66 attk lvls.

    Have you checked your skills to verify this claim? Because, I can only rely on Ecatomb for skills checking on later levels. Thanks.

    - 66 Attk levels isn't that problematic imo. For those difficult mobs, the white voodoo helps alot.

    I went through trial by fire with white voodoo, which has it's own merits. I kept it leveled as most often, I will be solo-ing to test out different scenarios.
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    i believe he is right because my white voodoo at level 5 currently lowers attack level by 74
  • Giodia - Heavens Tear
    Giodia - Heavens Tear Posts: 475 Arc User
    edited December 2009
    i believe he is right because my white voodoo at level 5 currently lowers attack level by 74

    Damn, I need to check mine..but i vaguely remember seeing 74 somewhere... b:sad

    Anyway, it's primary use is for me to tank some stuff on my own... b:victory
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    (I went LA)

    same here. HIGH FIVE b:victory
    [SIGPIC][/SIGPIC]
    Retired..
  • SacredPride - Heavens Tear
    SacredPride - Heavens Tear Posts: 39 Arc User
    edited December 2009
    I think that the AoE skills Psychics get are for PvE purposes, and at higher level we will probably get PvP/PvE AoE skills (never checked skill tree lol) like a cleric (tempest).

    But the Non-AoE skills are pretty ranged, I like it.

    Btw, I've been setting my APs as 9mag and 1str every 2 levels (or when I have 10 APs). Is this a bad idea? Just wondering because I don't wanna get owned in PvP.
    Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong.
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    I think that the AoE skills Psychics get are for PvE purposes, and at higher level we will probably get PvP/PvE AoE skills (never checked skill tree lol) like a cleric (tempest).

    But the Non-AoE skills are pretty ranged, I like it.

    Btw, I've been setting my APs as 9mag and 1str every 2 levels (or when I have 10 APs). Is this a bad idea? Just wondering because I don't wanna get owned in PvP.

    did you watch the promotional video? Let me link it to you. It has 100+ psychics and assassins fighting each other.
  • _Nevermore - Lost City
    _Nevermore - Lost City Posts: 2 Arc User
    edited December 2009
    Well I went Pure Mag And I own everything. b:cute b:pleased I mean yeah if were close range it aint too much a prob cause I heal with Bubble and im good...Go psy!
  • SacredPride - Heavens Tear
    SacredPride - Heavens Tear Posts: 39 Arc User
    edited December 2009
    did you watch the promotional video? Let me link it to you. It has 100+ psychics and assassins fighting each other.

    I quit about 8months ago, I just came back to game a day before the Psychics came out.

    Btw, what is that "Bubble" thing Nevermore is talking about?
    Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong.
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    bubble of life is a healing skill

    for those who havent seen the promotional vid
    http://w2i.wanmei.com/news/gamenews/20091201/37508.shtml
    ya i know its in chinese, just scroll down a bit and click play on the video.
  • Aneurysmal - Heavens Tear
    Aneurysmal - Heavens Tear Posts: 798 Arc User
    edited December 2009
    Well i was getting my 39 skills today and i noticed another self centered aoe skill. The range isnt much (8 meters). This leads me to believe that, maybe psychic is a close range magic class. Why would we have so many aoes that are centered around us. Also, if you watched the promotional video, the psychics in that video are really up in the sins personal bubble space.

    Post your thoughts.

    There's only one off-self damage aoe, the other 4 damage aoes are all targeted. Saying they're meant to be a close range magic is like saying dd clerics should be close range because of sirens kiss, or wizards are because of dragon's breath.
    I think that the AoE skills Psychics get are for PvE purposes, and at higher level we will probably get PvP/PvE AoE skills (never checked skill tree lol) like a cleric (tempest).

    But the Non-AoE skills are pretty ranged, I like it.

    Btw, I've been setting my APs as 9mag and 1str every 2 levels (or when I have 10 APs). Is this a bad idea? Just wondering because I don't wanna get owned in PvP.

    Did the same, but I have the coin to gear a low hp build.
    Main:
    [SIGPIC][/SIGPIC]
    Alts:
    Lypiphera 101 Cleric
    Incompetance 100 Blademaster
    MetalPenguin 101 Seeker

    b:dirtySolara_Craft/Disarmonia_Xb:dirty
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    There's only one off-self damage aoe, the other 4 damage aoes are all targeted. Saying they're meant to be a close range magic is like saying dd clerics should be close range because of sirens kiss, or wizards are because of dragon's breath.

    yes i did notice this. Reading the descriptions and them being like Aqua Cannon, i assumed it that way. But still, i think they are meant to be a close range class. We dont have any effective way to kite either...
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    yes i did notice this. Reading the descriptions and them being like Aqua Cannon, i assumed it that way. But still, i think they are meant to be a close range class. We dont have any effective way to kite either...

    lolwut? aqua impact is ftw for kiting. treat as you would a clerics cyclone. and heck, if the mob gets too close while kiting with aqua impact... landslide his **** and aqua impact again (or throw in a torrent if you think you have time to do so). I've kited many a IMR mobs like this.b:victory

    as much as I don't like the fact that aqua cannon puts you into attack range of mobs, it does have the add on effect of slowing drastically (moreso than aqua impact) all enemies which it hits. But then again, aren't you the one who said in another place that you didn't level aqua impact? with each new level, the chance to slow - the % of slow applied, and the duration of slow, all increase. This is your best friend. this is your kiting tool. learn it, use it, love it. The damage may be minimal - but the speed debuff is lovely.
    [SIGPIC][/SIGPIC]
    Retired..
  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited December 2009
    white voodoo atk -99 def +66
    still im able to do some dmg , not really a 99% reduce dunno why atm
    tested with the 5million hp pub in cube
    tested with white lvl 5 and lvl10: dmg difference aint been THAT much
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    lolwut? aqua impact is ftw for kiting. treat as you would a clerics cyclone. and heck, if the mob gets too close while kiting with aqua impact... landslide his **** and aqua impact again (or throw in a torrent if you think you have time to do so). I've kited many a IMR mobs like this.b:victory

    as much as I don't like the fact that aqua cannon puts you into attack range of mobs, it does have the add on effect of slowing drastically (moreso than aqua impact) all enemies which it hits. But then again, aren't you the one who said in another place that you didn't level aqua impact? with each new level, the chance to slow - the % of slow applied, and the duration of slow, all increase. This is your best friend. this is your kiting tool. learn it, use it, love it. The damage may be minimal - but the speed debuff is lovely.

    Are you sure it was me? I plan on maxing aqua cannon cause its a nuke that will come in handy for FC and RB. Using a slowing skill doesnt mean its kiting. BMs have a few skills to slow opponents. Just because they use it doesnt make it kiting.

    @Szol
    so a -74 atk lvl to -99 atk level isnt a huge difference? Interesting...
  • SacredPride - Heavens Tear
    SacredPride - Heavens Tear Posts: 39 Arc User
    edited December 2009
    bubble of life is a healing skill

    for those who havent seen the promotional vid
    http://w2i.wanmei.com/news/gamenews/20091201/37508.shtml
    ya i know its in chinese, just scroll down a bit and click play on the video.

    So Psychics get a healing skill later on in-game? What level? And is it good?
    Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong.
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    lvl 24 skill and its meh at best
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    Are you sure it was me? I plan on maxing aqua cannon cause its a nuke that will come in handy for FC and RB. Using a slowing skill doesnt mean its kiting. BMs have a few skills to slow opponents. Just because they use it doesnt make it kiting.

    @Szol
    so a -74 atk lvl to -99 atk level isnt a huge difference? Interesting...

    no, of course the use of a slow skill in and of itself doesnt make it kiting. BUT.. the fact that you can use a slow skill and keep ahead of the enemy and constantly nuke them with said skill and knock back skill without getting hit DOES make it kiting. Also, the starter skill on inflicition genie (venom stinger i think its called) is very useful on an aggro pop to get that crucial head start for a kite.

    I kite on my cleric with cyclone, I kite on my archer with frost, knockback arrow, and w/e the lightning strike skill is called. I actually solo'd haggist geezelot at the level I got the quest this way by kiting him from his spawn spot, through some aggressive mobs, and on down the road towards archosaur.

    I don't know if you take me for some kind of fool or not, but I sure as hell do know what I'm talking about when I say that if you use your brain and thus you're skills correctly - you can IN FACT kite even with a psychic.
    [SIGPIC][/SIGPIC]
    Retired..
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    Maybe its just me, but there isnt an effective way to kite. I dont even use my knockback anymore because mobs dont touch me. There isnt an effective way to kite but i dont need to so w/e, but in a situation where i would need to kite, its gonna be annoying trying to run with 4.8 mps from a mob. Do note that knockback doesnt work on all mobs...I dont consider you a fool, maybe its that mage kiting flows so easily and im used to it.

    When it comes to kiting,
    mages > all
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    you do realize that when you use your slow skill it has a decent duration of 6.4 seconds of -40% speed, with a fair enough chance to proc at level 6? The skill will become even better at level 10. I find that more often than not, despite at the current level having a less than 50% chance to hit, it does hit. That speed reduction right there will put you ahead of the mob obviously. oh, and the last I checked.. wizards move at 4.8 as well. Of course they get distance shrink - but it comes with a 10 second cool down at level 10 (19 at level 1) and costs 20 chi. If that right there is what you are used to using to kite, get holy path on you're genie and/or apo speed pots as a replacement.

    Of course the knock back doesn't work on all mobs, but I can tell you from my experience with SLAM on my barb, that it works on most. And most is enough for it to be extremely beneficial to level up. If not for the knockback, at least for the damage it deals, which is better than either aqua or spirit.

    ----

    a wizards gush skill may have a much higher percent chance to proc the slow, but lets also look to the fact that with a 1 second channel and 1 second cool down, we're looking at the same amount of time to begin next strike as with a psychics aqua (.5 second channel, 1.5 second cast). Both have a cool down of 3 seconds. Aqua's speed reduction increases with level (i think, but I may be wrong.. afaik the speed reduction is in blue), gush does not. Both knock back skills for both classes require 2 seconds to use before attacking again, and both have a cool down of 8 seconds. Will of the pheonix is frontal multi target however, while landslide is single target (both have their benefits and drawbacks depending on the situation at hand though). But as far as I can tell, wizards don't have many spammable skills like psychics do, or else they require more time to channel + cast - which means you're sitting in one spot longer. true, they have higher damage output in return for longer channeling, but psychics get faster channeling and spammability in return for a bit less damage.

    as far as I can tell, things are pretty much balanced in those regards. if you find that you take out mobs easily without landslide - very good for you. why not try something tougher? How about trying some different kiting methods on an IMR mob?
    [SIGPIC][/SIGPIC]
    Retired..
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    you do realize that when you use your slow skill it has a decent duration of 6.4 seconds of -40% speed, with a fair enough chance to proc at level 6? The skill will become even better at level 10. I find that more often than not, despite at the current level having a less than 50% chance to hit, it does hit. That speed reduction right there will put you ahead of the mob obviously. oh, and the last I checked.. wizards move at 4.8 as well. Of course they get distance shrink - but it comes with a 10 second cool down at level 10 (19 at level 1) and costs 20 chi. If that right there is what you are used to using to kite, get holy path on you're genie and/or apo speed pots as a replacement.

    Of course the knock back doesn't work on all mobs, but I can tell you from my experience with SLAM on my barb, that it works on most. And most is enough for it to be extremely beneficial to level up. If not for the knockback, at least for the damage it deals, which is better than either aqua or spirit.

    ----

    a wizards gush skill may have a much higher percent chance to proc the slow, but lets also look to the fact that with a 1 second channel and 1 second cool down, we're looking at the same amount of time to begin next strike as with a psychics aqua (.5 second channel, 1.5 second cast). Both have a cool down of 3 seconds. Aqua's speed reduction increases with level (i think, but I may be wrong.. afaik the speed reduction is in blue), gush does not. Both knock back skills for both classes require 2 seconds to use before attacking again, and both have a cool down of 8 seconds. Will of the pheonix is frontal multi target however, while landslide is single target (both have their benefits and drawbacks depending on the situation at hand though). But as far as I can tell, wizards don't have many spammable skills like psychics do, or else they require more time to channel + cast - which means you're sitting in one spot longer. true, they have higher damage output in return for longer channeling, but psychics get faster channeling and spammability in return for a bit less damage.

    as far as I can tell, things are pretty much balanced in those regards. if you find that you take out mobs easily without landslide - very good for you. why not try something tougher? How about trying some different kiting methods on an IMR mob?

    because I try to do the most efficient way. For now, AI, SB, AI is good enough to kill ALL mobs i get from quests. I am working on a way to aoe kill mobs successfully. Other than that, pve is rather stupid.

    Psychics get faster channeling but longer casts. Wizard is more balanced channeling/cast. If you look at similiar skills, we do them in the same total time, its just that we channel it faster and cast takes forever. I wish landslide was an aoe, it would make chaining aoes for aoe grinding so much more easier plus the aoe knockback <3, but its not so i probably will only use it as a nuke to one shot archers/LA like i do on my wiz with WotP.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited December 2009
    Other than that, pve is rather stupid.

    but... you're on a PvE server.

    yeah, we have AoE skills of course, and they are mostly centered around us, rather than ranged. I see where you are coming from that it makes you think psychic is supposed to be a close range magic user because of that fact. However, I'm not so sure about it myself. The fact that we start with 2 spammable ranged skills tells me we are supposed to be ranged. I'm sure we could do some aoe grinding on magical mobs such as the level 50'ish pyros down by the fb 59 cave. Our water aoe skill will be nicely implemented there to do some decent damage against them, and being a mage class we will have good magical defenses. The fact that pyros won't use physical attacks on us is a bonus. On top of that we shall receive a self purify skill to use in nullifying the burn damage that will stack up on us, and the bubble of life to restore health if needed.

    However, I think trying to aoe on melee magical mobs can prove to be a bad move. I think that aqua cannon would be best used in those cases either before/after white voodoo as a means to drastically slow the enemies and make a hasty retreat to safety. I don't think we are meant in those circumstances to stand around and chain our aoe skills. The fact that they've got status modifier add ons to them makes me think they are meant more for either defensive maneuvers or squad support (IE white voodoo + earth vector + glacial shards + aqua cannon + sandburst blast) makes for a nice effect of stun/immobilazation/slow/accuracy decrease. Not sure as yet which of these may be off self skills, but according to skill description on ecatomb, they all sound as though the are self centered skills - which puts you in the midst of harms way.
    [SIGPIC][/SIGPIC]
    Retired..
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    but... you're on a PvE server.

    yeah, we have AoE skills of course, and they are mostly centered around us, rather than ranged. I see where you are coming from that it makes you think psychic is supposed to be a close range magic user because of that fact. However, I'm not so sure about it myself. The fact that we start with 2 spammable ranged skills tells me we are supposed to be ranged. I'm sure we could do some aoe grinding on magical mobs such as the level 50'ish pyros down by the fb 59 cave. Our water aoe skill will be nicely implemented there to do some decent damage against them, and being a mage class we will have good magical defenses. The fact that pyros won't use physical attacks on us is a bonus. On top of that we shall receive a self purify skill to use in nullifying the burn damage that will stack up on us, and the bubble of life to restore health if needed.

    However, I think trying to aoe on melee magical mobs can prove to be a bad move. I think that aqua cannon would be best used in those cases either before/after white voodoo as a means to drastically slow the enemies and make a hasty retreat to safety. I don't think we are meant in those circumstances to stand around and chain our aoe skills. The fact that they've got status modifier add ons to them makes me think they are meant more for either defensive maneuvers or squad support (IE white voodoo + earth vector + glacial shards + aqua cannon + sandburst blast) makes for a nice effect of stun/immobilazation/slow/accuracy decrease. Not sure as yet which of these may be off self skills, but according to skill description on ecatomb, they all sound as though the are self centered skills - which puts you in the midst of harms way.

    Im on a pve server cause my friends dont like pvp servers. We all have to make sacrifices right? I still think we are meant to chain aoes, thats why are grinding rating is high like a BMs. The ability to chain them together to kill a group of mobs. I never thought about using the skill defensively. I only played DD classes so im pretty much geared towards deal a ton of damage as fast as you can. Thats why playing psy is something different to me. I also decided not to add vit, but i hope i dont regret it later.


    I want sage/demon skills nao QQ