Help Me!!!! Assassin Problems!!!
IronVein - Heavens Tear
Posts: 2 Arc User
I have a few problems plz offer some tips :b:cry
-Assassin walks to enemy when it runs away, and i get hit a lot in that time
- the time it takes for Assassin to attack after a skill is too long,
- Have to keep meditating after every 1-2 kills,
-Very high hp pot cost
Can someone give me some advice on how to deal with these problems!!!!!!!!!!
ty
-Assassin walks to enemy when it runs away, and i get hit a lot in that time
- the time it takes for Assassin to attack after a skill is too long,
- Have to keep meditating after every 1-2 kills,
-Very high hp pot cost
Can someone give me some advice on how to deal with these problems!!!!!!!!!!
ty
I dream of a day where chickens can cross the road without their motives questioned.
Post edited by IronVein - Heavens Tear on
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Comments
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IronVein - Heavens Tear wrote: »I have a few problems plz offer some tips :b:cry
-Assassin walks to enemy when it runs away, and i get hit a lot in that time
- the time it takes for Assassin to attack after a skill is too long,
- Have to keep meditating after every 1-2 kills,
-Very high hp pot cost
Can someone give me some advice on how to deal with these problems!!!!!!!!!!
ty
well the HP pot is price is gonna be high untile 39+ when u get deaden nervs and bloodpaint that should lower hp pot cost to like 30k the rest idk and the buff prob has gotta be fixed thier buffs only last like 30 secs i find that pretty harsh Gms u gotta fix that0 -
when you get 29...you fell that assassins need to meditate less. ^^Played 2 years and a half with Clerics
Falken: Elf Priest(EP) lvl 98 PW-MY
Hichel: Sacerdote lvl 93 PW-BR
To become an Assassin
Hichel: Assassin for now Active.0 -
IronVein - Heavens Tear wrote: »I have a few problems plz offer some tips :b:cry
-Assassin walks to enemy when it runs away, and i get hit a lot in that time
- the time it takes for Assassin to attack after a skill is too long,
- Have to keep meditating after every 1-2 kills,
-Very high hp pot cost
Can someone give me some advice on how to deal with these problems!!!!!!!!!!
ty
I know alot of ppl have been commenting what I've marked. I've also noticed it myself. So far, there is no way around it. It's just the way it is. The problem also occur when you're chasing mobs that run. When you reach them, the sin stands still for a short moment before attacking. Hopefully they will fix it soon. We are taking some extra dmg because of this, since we could've finished mobs much quicker if the sin actually attacked right away. That would also reduce the pot usage.
As mentioned, things will get a little easier, pot-wise, when you reach lvl 29 and get your cult done. Some of the skills you get then will help alot.*-*-*When I wears my flashing sword and my hand takes hold on judgment. I will take vengeance upon mine enemies and I will repay those who hate me. Oh lord, raise me to thy right hand and count me among thy saints.*-*-*0 -
If you have the lvl for the skill a quick fix is to use Tackling Slash. This Freezes the Mob in Place for a short period of time, roughly 5 or 6 seconds long enough to get in a Puncture and possibly get half way thru the cycle to get a slip stream strike in before the mob moves again. The only problem with it the may can still attack you. I am not sure what Skills you use against a Mob but a general rule is to use Puncture and Slipstream Strike as your Major damage start offs and then Normal attack until dead, unless the Mob is increased Life Defense then rinse and repeat as needed. (Yes stole it temporarily from another post ;p)
As for the HP Expenditure a Viable option it to take time out between quests and lvling to farm for Nectar and Golden Herbs. With a lvl 1 Apo Crafting skill you can make Life Powder. This Allows a 50 HP per second recovery for 10 minutes. I still use some HP Pots but the Cost are almost halved with the Life powder usage. The coin you save on HP Pots can go for MP pots instead for a relatively small mana pool. ( Note Not a Complaint just a mere fact that we have to deal with so no Flaming please)0 -
IronVein - Heavens Tear wrote: »I have a few problems plz offer some tips :b:cry
-Assassin walks to enemy when it runs away, and i get hit a lot in that time
- the time it takes for Assassin to attack after a skill is too long,
- Have to keep meditating after every 1-2 kills,
-Very high hp pot cost
Can someone give me some advice on how to deal with these problems!!!!!!!!!!
ty
i personally don't see it, and ive been playing assassin till lvl 41 now. seems to attack after skills pretty quickly0 -
go invisible ish before you start?
(only for like.....1 second?)
go run up to it.
after it aggros (before it attacks of course) go invisible and get to melee range?
also that little teleport strike attack you guys have should help alot.
b:surrender
(sowwy me information on assassins skills be sorely lacking right now but....meh you going to get invisible/teleport strike anyway lol)hemoglobin: idk how the hell you can turn the word burrito into something sexual. perversion at its finest
b:shocked
Nastassiya - Sanctuary
A clone of MagicHamsta... wow. He's original but you're not.
Me are hibernating. *poof*0 -
storehammy wrote: »go invisible ish before you start?
(only for like.....1 second?)
go run up to it.
after it aggros (before it attacks of course) go invisible and get to melee range?
also that little teleport strike attack you guys have should help alot.
b:surrender
(sowwy me information on assassins skills be sorely lacking right now but....meh you going to get invisible/teleport strike anyway lol)
I'm not sure how stealth would help on these problems. You use extra time getting into stealth, and you exit it when you start to attack. It will only make you loose more mp, and not help you kill the mob. It will go faster just walking up to the enemy and attacking. One more thing, is that with normal stealth, you can't use that after entering combat mode. We have a skill that forces us into stealth, but I think that would be a waste of mp. This is just my opinion, so don't fry me on this.
The teleport skill is not an attack skill. I'm not sure if everyone knows that. You just move straight behind the enemy, and then you have to attack it. I think I prefer walking after the enemy instead. You use some extra time/mp using that skill also. It works best moving from one mob to another, or in PvP if you need to get close to an archer or something really fast. The range on that skill is not great either (16.5 on lvl 1 I think).*-*-*When I wears my flashing sword and my hand takes hold on judgment. I will take vengeance upon mine enemies and I will repay those who hate me. Oh lord, raise me to thy right hand and count me among thy saints.*-*-*0 -
Jellytops - Heavens Tear wrote: »The teleport skill is not an attack skill. I'm not sure if everyone knows that.
This is true for the first tp skill, but the second skill will stun them too.
As for the attack speed problem, I do agree it is slow after a skill, but after lvl 29, I rarely even use a normal attack any more. 3-5 skills and there dead. Later on, you will get a buff that will actually slow your attack speed, when maxed, it will slow it by 100% but increase your attack level by 30. Rapid skill use, who cares about normal attacks. I too had some troubles until 29 when you get some great skills. After that point, my charm only ticks about once every 5 mobs and after lvl 39, it gets even better.
With that said, sin is a tough solo class, but once you get your skills sequence set and macros made, they really start to own. I use 3 macros, one for mobs that dont run, one for archer mobs that run and one for magic mobs that run. In a party, I use skills seperatly for hate control unless there is a good barb, then I use the macros as well.0 -
This is true for the first tp skill, but the second skill will stun them too.
Ok, I haven't gotten so far. Haven't gotten really into all the skills yet. That tp skill could make a nice difference.
I just got my 29 skills, and I have to agree with you. I rarerly use normal attacks anymore, so the pause thingy is not that big deal. That could be an intention with the sin too. Assassins are ment to use skills, and not that much normal attacks. They could have put that pause in there so that ppl will be "forced" to use more skills. I don't know, it's just something I suddenly started to think about...*-*-*When I wears my flashing sword and my hand takes hold on judgment. I will take vengeance upon mine enemies and I will repay those who hate me. Oh lord, raise me to thy right hand and count me among thy saints.*-*-*0
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