tips then advice (PVE)
Yishuin - Sanctuary
Posts: 153 Arc User
As you all see assassins is a great melee DD but cannot handle high damage.
This thread is about to show you some tips to avoid damage or diminish them.
Until lvl 29-30 (and your cultivation done) im sorry but you will have to take care of your life with charm/pots/life powder/anything you want.
When you reach lvl 30, real things begin b:victory
Tackling Slash, Rib Strike, Puncture Wound are semi ranged attacks. i mean you can use them to attack a monster but the monster will not have the range to attack you. Interesting isnt it? Even Deep Sting can be used like this.
For pure melee monster a combo i found is this one : Tackling Slash>Rib Strike>Puncture Wound>Deep Sting and you let the bleeding effect do the job.
If this don't kill your target, well just finish it with Knife Throw and normal attacks as your target is still affected by Rib Strike, it will hit you one time.
For archers its easier, you want to stay close to it (50% less damages) so :
Slipstream Strike>Tackling Slash>Puncture Wound>Deep Sting.
Same thing than melee monster : you let the bleed effect do the job or you finish with normal attacks .
For caster monsters that's harder you do not want them to cast so you have to go for melee but have to let them hit you with normal attacks. Your purpose will be to kill them as fast as possible.
Deep Sting>Rib Strike>Slipstream Strike>Tackling Slash>attack .
For Pure caster, well simple : Deep Sting>Tackling Slash>Slipstream Strike>normal attacks .
You can use all these combo when you reach lvl 29 (or cultivation done ^^). At lvl 34 you gain Bloodpaint and now believe me it makes life easier. That means you can handle more hits. Your evasion and the heal effect will do the rest.
One important tip : your spark eruption!!! you will usually have plenty of chi everytime if you constantely use Tackling Slash so use it to increase your damage. Most monsters of your lvl will hit you one or two times at most.
One last thing : The shards. I read many things about citrines. Well... why not. you gain something like 200 hp with average citrines but most monsters will hit you for 150 damage b:sad. I tried the evasion shard. the result was... worst b:laugh. But then i tried the Garnet shards and here my life has changed. At lvl 35 with rank equipment, zombie warrior leggings and belt from qingzi quest i reach the 1100+ armor. Its quite good to be hit for 100-110, evade for 23% from lvl 34 monsters and let Bloodpaint replenish my hp .
That thread shows my way to play my assassin. Of course i still use hp pots and of course mp pots but no so much compared to the lower levels.
I hope you will find some answers to your problems in this thread and in advance sorry for my english if you find me difficult to read b:surrender
Note : im pure dex build (1 str 4 dex every lvl)
This thread is about to show you some tips to avoid damage or diminish them.
Until lvl 29-30 (and your cultivation done) im sorry but you will have to take care of your life with charm/pots/life powder/anything you want.
When you reach lvl 30, real things begin b:victory
Tackling Slash, Rib Strike, Puncture Wound are semi ranged attacks. i mean you can use them to attack a monster but the monster will not have the range to attack you. Interesting isnt it? Even Deep Sting can be used like this.
For pure melee monster a combo i found is this one : Tackling Slash>Rib Strike>Puncture Wound>Deep Sting and you let the bleeding effect do the job.
If this don't kill your target, well just finish it with Knife Throw and normal attacks as your target is still affected by Rib Strike, it will hit you one time.
For archers its easier, you want to stay close to it (50% less damages) so :
Slipstream Strike>Tackling Slash>Puncture Wound>Deep Sting.
Same thing than melee monster : you let the bleed effect do the job or you finish with normal attacks .
For caster monsters that's harder you do not want them to cast so you have to go for melee but have to let them hit you with normal attacks. Your purpose will be to kill them as fast as possible.
Deep Sting>Rib Strike>Slipstream Strike>Tackling Slash>attack .
For Pure caster, well simple : Deep Sting>Tackling Slash>Slipstream Strike>normal attacks .
You can use all these combo when you reach lvl 29 (or cultivation done ^^). At lvl 34 you gain Bloodpaint and now believe me it makes life easier. That means you can handle more hits. Your evasion and the heal effect will do the rest.
One important tip : your spark eruption!!! you will usually have plenty of chi everytime if you constantely use Tackling Slash so use it to increase your damage. Most monsters of your lvl will hit you one or two times at most.
One last thing : The shards. I read many things about citrines. Well... why not. you gain something like 200 hp with average citrines but most monsters will hit you for 150 damage b:sad. I tried the evasion shard. the result was... worst b:laugh. But then i tried the Garnet shards and here my life has changed. At lvl 35 with rank equipment, zombie warrior leggings and belt from qingzi quest i reach the 1100+ armor. Its quite good to be hit for 100-110, evade for 23% from lvl 34 monsters and let Bloodpaint replenish my hp .
That thread shows my way to play my assassin. Of course i still use hp pots and of course mp pots but no so much compared to the lower levels.
I hope you will find some answers to your problems in this thread and in advance sorry for my english if you find me difficult to read b:surrender
Note : im pure dex build (1 str 4 dex every lvl)
Post edited by Yishuin - Sanctuary on
0
Comments
-
Guides are always welcomed There aren't many that are well formed yet but this had some decent info for newer Assassins. Thanks!0
-
"Tackling Slash, Rib Strike, Puncture Wound are semi ranged attacks. i mean you can use them to attack a monster but the monster will not have the range to attack you. Interesting isnt it? Even Deep Sting can be used like this."
don't know how bad your lagging but rib strike is melee range not 4.5 meters like tackling and puncture
and mobs still attack me if i use tackling slash then puncture, while yes tacklnig slash and puncture wound have ranges of 4.5 meters and our melee skills are only 2.5 meters, mobs melee attacks are longer ranged than 4.5 meters lol
also most people don't shard low level armor cause you don't use it for long and when you have decent armor to shard people use hp shards because they help with both magic and physical attacks0 -
"also most people don't shard low level armor cause you don't use it for long and when you have decent armor to shard people use hp shards because they help with both magic and physical attacks"
Some people might value preventing the damage from ever happening rather then just letting you take more of it. They both seem important to me...I shard my gear because shards at this level are laughable in price. I usually go with physical def and hp.
Sharding hp doesn't increase the regen and just gives you a higher start in a battle to live...So giving yourself more hp then you need to survive is pointless right? But preventing the damage from ever happening is always useful and easier on the potions and downtime...Just my thoughts ^.^0 -
adding physical def shards doesn't decrease damage from magic mobs
and adding magic shards doesn't decrease the damage you take from physical attack0 -
Well in the 20's most mobs are physical and the ones that aren't are quick kills for Assassins XD Just being flexible rather then setting sharding rules in stone for people. Whatever works for people works for them and that's what matters. Later on when there's more magic mobs it might make more sense but I was posting from a lower level shardie characters perspective hehe0
-
like i said sharding low level armor is kind of a waste lol but if people want to shard low level **** that is there choice
but later on when you have armor worth sharding, it's not worth using physical or magic defense shards imho0 -
Even at high levels most magic mobs use melee attacks at close range with very few exceptions so logicaly better to have ph shards than magical since it benefits against both types. Of course on really high levels HP gems no questions there.0
-
well i dont think i lagg more than other player but a mob freezed with tackling slash will not attack me if i use rib strike. I took the scorpion south of arch as exemple and its working fine with me.
but maybe youre right so lagg work as my advantage .0 -
Yishuin - Sanctuary wrote: »well i dont think i lagg more than other player but a mob freezed with tackling slash will not attack me if i use rib strike. I took the scorpion south of arch as exemple and its working fine with me.
but maybe youre right so lagg work as my advantage .
nah i tested it today, whenever you target something no matter how big it is you target the center circle and all range is measured vs that
but mob attacks are not the depend on the size of the mob and there attack motion, so small mobs can't reach you if your 4.5 meters away but larger ones can0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk