PVE psychic guide
Janda - Dreamweaver
Posts: 17 Arc User
please post it here, thank u
Post edited by Janda - Dreamweaver on
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Comments
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First two moves you get - Max
DoTs - Leave at 1
Various 'Soul of' spells - Leave at 1 ( They don't improve, they just get a longer range to cast on others.
Black/White Voodoo - I'd say max both, since they'll be useful for different situations.
Landslide - Max, because the distance increases with levels.
Aqua Cannon - A good AOE, similar to Archers' Wingspan minus the knockback. no real opinion on whether or not to max it.
Forgot the names of the 20m Water and 20m Earth spells. The channel on them isn't too bad, but the actual cast of the 20m Water lets them move before it finishes, and you can't start another attack during that time. If it fails to immobilize, then it just gives them time to come and beat on you.
Note : These are all simply my opinions."Avaricious often implies a pathological, driven greediness for money or other valuables and usually suggests a concomitant miserliness."0 -
I wouldn't increase the defense level buff (white voodoo?) past 1 just yet. Better to wait a little and make your mind up later as it reduces your attack level quite considerably. It's a little like levelling Magic marrow on a BM.0
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I_Know - Heavens Tear wrote: »I wouldn't increase the defense level buff (white voodoo?) past 1 just yet. Better to wait a little and make your mind up later as it reduces your attack level quite considerably. It's a little like levelling Magic marrow on a BM.
Yeah it's really just an occasional turtle shell...Hide inside and can't do much damage to mobs around you. Lowers your attack buffs damage to nothing too. I still level it for farming or running through dangerous areas though.0
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