First bit of experience
TehMage - Lost City
Posts: 209 Arc User
So far i've noticed first 2 skills are almost spammable with low cooldowns.
Graphics and looks of new cities and characters looks pretty cool
What are your first experiences of your new psychic b:victory
Graphics and looks of new cities and characters looks pretty cool
What are your first experiences of your new psychic b:victory
Post edited by TehMage - Lost City on
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Comments
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reflects n' buffs at lvl 9 = sweet0
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Moobysnax - Lost City wrote: »reflects n' buffs at lvl 9 = sweet
Only thing about the reflect, it kinda works like plume shell for cleric, drains your mp b:cry0 -
Soul of Vengence (reflect buff) seems only to increase in range as you level it.
I guess that would only be useful to buff the tank or whatever. Low priority in my 'to level' list at the moment.
NB: I may be totally wrong here because I'm just comparing level 1 and 2.0 -
it increases with the more Soulforce you have
You can see how much Soulfroce you have by looking at your stat menu .. (alt+c) its below defense lv
I'm enjoying the class right now almost 24 I am anxious to see this HP recovery buff thing0 -
Made it do lvl 9 only, noticed the spammable skills too and no real difficulty in combat. The quest at the wrecked ship (2nd jump quest) can be a bit tricky because the colision detection fails alot.0
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Yea i think the reflect is a skill to learn later on.
Currently lvl 20 and found out we have no fb19 b:cry
But we do get a weapon from a Lvl 20 quest by killing Quinzi in Fb29 b:chuckle
Edit: Just found out the level 20 weapon requires 10 str b:chuckle0 -
My experience...
I logged in, saw how many people were there, and logged off.[SIGPIC][/SIGPIC]0 -
Maiya - Lost City wrote: »My experience...
I logged in, saw how many people were there, and logged off.
pff wimp
Got in Arch and loved how empty the city wasJoyful!0 -
Anyone know what to do when I have to kill the Ocean Tusker in the cave at level 19?
Do I have to get a squad together first or what? Or is that the FB19 that doesn't work yet? I'm clueless lol.0 -
its like an FB but it isn't... you just need a squad talk to the guard outside that door and he will teleport everyone inside and then you'll dive down and kill the Octopus you need a group or a high level to kill it for yaJoyful!0
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Ahh ok thanks. =]0
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b:questioncan someone tell me when we get wings?? i wouldnt think we have to buy them. id hope0
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Fermirotica - Heavens Tear wrote: »pff wimp
Got in Arch and loved how empty the city was
Arch is empty?!?!?!?!b:shockedb:shockedb:shocked0 -
Fobis - Harshlands wrote: »b:questioncan someone tell me when we get wings?? i wouldnt think we have to buy them. id hope
i think lvl 30,, u.u[SIGPIC][/SIGPIC] thnx to xRiptidex for the draw, to Kieve for the color, and to ForsakenX for the sig, ^^ b:thanks0 -
It's level 30 for wings just like all other classes other than elves.
New skills at 19 are ok, except for the DOT water skill, the earth push back will be very beneficial. It's kind of like the archers that get their push back at 19 b:cute
Edit:
I know this may not be so bad, or maybe it isn't very good at all, but i just found out that there is only 3 hh weapons for assassin/psychic in the forges at west. Lvl60/90/99, only bad thing I see is that psychics and ( I think assassins as well) skill set requires them to use the weapons for their class. That being said at 7x we won't have a new weapon to use.
Although there are some mold weapons we can craft from the Legendary forge, can we really depend on molders or 3* crafts? What does everyone else think.
I know I'm thinking a little ahead but it's better to know ahead sometimes :P0 -
I'm sure they'll add more options as things settle in. If too many items are added at once the economy would shard itself b:shocked0
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First bit of experience
So far i love it.
Pros:
The reflect works on magic damage as well, skills so far cast really fast and seem to do pretty high damage (particularly earth spells). Finally also got a control skill (knockback) which also seems to do a really high amount of damage.
Had absolutely no problem kiting/controlling a level 28 mob which at my level (20 at that point) should say something considering caster classes usually only get better as they progress.
White/Black Voodoo make an interesting combo of survival/damage which should translate into some interesting tactics in different situations at higher levels.
Cons/Meh skills:
The water DoT skill doesn't seem useful at first glance. Didn't even hotkey it after test usage.
The transformation skill is kind of blah, only usable for traveling it seems.
The HP modifier and Run speed are kind of blah as well, but that was to be expected (Holy Path ASAP FTW).
Input from bit higher levels (particularly the HP regen skill) would be appreciated. Can't wait to get home from work.. b:victory0 -
Just a few thoughts:
- Absolutely love the knockback skill for physical mobs! No need to use HP pots any more if timed right and being pure mag build, I can kill them in at most 4 spells.
- Mana consumption is better than I expected. My cleric main was a pain to play at lower levels, had to meditate every five or six mobs. With my psychic, I can kill at least seven to eight before having to meditate.
- Yes, Tide world is eye candy, but I was surprised at how nicely my laptop with the not so great processor and graphics card handled it. Only crashed three times today from lag (that's an achievement!), and I thought I wouldn't be able to test out the tideborn at all for the first month or so. I never thought that it'd be a relief to get to Arch! b:shocked b:chuckle
- Not a big fan of customizations, but new armor is awesome, wondering if the style will continue up to higher levels.
That's all for now. It's been fun for the first twentish levels, can't wait to test out new skills as I get them!0
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