Heals should show up as numbers just like attacks
Gothikaa - Lost City
Posts: 17 Arc User
Just like any successful mmorpg game ( e.g WoW ) i thought heals would show up as numbers just like attacks. However i was shocked to see that it isnt so. Dont u guys think that it is necessary for heals to show up as numbers? heals are just as important as attacks.
Aesthetics are a very crucial part of a game.. if heals dont show up as numbers den u might as well take away the numbers from attacks as well. Also i heard that heals dont crit, but shouldnt it? if dex = increase magical crit rates.. does that mean heals are not magical spells? well if u add the function of being able to see heals there wouldnt be so much speculations or hearsays.
i'm sure many or almost all clerics will agree with me on this point. i'm suggesting to add this in as it should have already been included when making the game.
p.s im not sure if gms or mods bother lookin at these posts as i am new to forums.. but i sure hope they do and thank u all for taking time to read this pls leave ur thoughts about this
Aesthetics are a very crucial part of a game.. if heals dont show up as numbers den u might as well take away the numbers from attacks as well. Also i heard that heals dont crit, but shouldnt it? if dex = increase magical crit rates.. does that mean heals are not magical spells? well if u add the function of being able to see heals there wouldnt be so much speculations or hearsays.
i'm sure many or almost all clerics will agree with me on this point. i'm suggesting to add this in as it should have already been included when making the game.
p.s im not sure if gms or mods bother lookin at these posts as i am new to forums.. but i sure hope they do and thank u all for taking time to read this pls leave ur thoughts about this
Post edited by Gothikaa - Lost City on
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Comments
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Agreed - also...customizable alert levels for low health. By the time I or my pet are nearly dead, it gives a warning. Not very useful.0
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Absolutely not unless it's an option I can turn off. I would most likely quit my cleric if I had to deal with undless nubers popping over heads when I spam heal, and on bosses with debuffs and aoes it would make it infinately harder for me to purify and the like.[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0 -
I would really like that option, would make testing heals alot easier. of couse make it an option so it can be turned off.0
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FatherTed - Dreamweaver wrote: »Absolutely not unless it's an option I can turn off. I would most likely quit my cleric if I had to deal with undless nubers popping over heads when I spam heal, and on bosses with debuffs and aoes it would make it infinately harder for me to purify and the like.
^ This ^
I agree...and since many heals are "over time," it would be an endless stream of numbers b:shocked
You get to the point where you can time your heals and know (for the most part) which ones will do the job.[SIGPIC][/SIGPIC]
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RedsRose - Lost City wrote: »^ This ^
I agree...and since many heals are "over time," it would be an endless stream of numbers b:shocked
You get to the point where you can time your heals and know (for the most part) which ones will do the job.
When players deal damage that is over time it doesn't send them into number over load so I don't see why a heal over time would. Really the number of green numbers clerics would deal in healing mode shouldn't be significantly different than the number of red numbers clerics deal in DD mode. I don't see any clerics requesting red numbers be removed.
If you are concerned about AOE heals, I still see clerics AOE grind on 20+ mobs at a time without falling down into seizures from too many red numbers.
I've been with poor clerics that don't know the best skills to heal and the game is partly responsible for not giving adequate feedback on the strength of heals.
I've had to help several clerics guage the effectiveness of different skills by lowering my HP to some amount and have them cast a single heal and then taking a before and after snapshot of my HP. If I had to do that to test attacks I'd go crazy.[SIGPIC][/SIGPIC]
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thanks for ur input asterelle i do hope a GM or something would give a feedback on this. as it is really getting very very monotonous playing a cleric.. im actually building it to be more attack focused.
just waiting for the expansion to come out so i cld play a new class like an assasin and dump my cleric
so if GMs do read this.. please input your thoughts.. cause so far of all the games i've played pwi is the only game without heals showing as numbers. n it doesnt make it unique but pales in comparison instead.0 -
Good point asterelle. Although i think heal words should appear shiny blue >:O even though green is my favorite color.0
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Asterelle - Sanctuary wrote: »When players deal damage that is over time it doesn't send them into number over load so I don't see why a heal over time would. Really the number of green numbers clerics would deal in healing mode shouldn't be significantly different than the number of red numbers clerics deal in DD mode. I don't see any clerics requesting red numbers be removed.
attacks I'd go crazy.0 -
I agree. Maybe have the heals appear as blue numbers. If possible try putting up a poll, you can get a lot more reactions that way.[SIGPIC][/SIGPIC]0
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should definately be an option in the gameCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
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I'll repeat - ONLY if it is an option.
If it becomes standard I will find a new class to play.[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0
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