A tiny question...

chatuli
chatuli Posts: 0 Arc User
edited November 2009 in Archer
So I made an Archer.
Great, I love her.
But there is something I dont understand.
You attack a monster and make 2- 3 hits.
Now lets say the mob has 200 hp.
You reduce them to 120.
But the mob reaches you and you lose power because the range is so close.
Now- is this intention? O_o
Should I run away now?
And try it again? XD
Post edited by chatuli on

Comments

  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited November 2009
    that be the 1/2 damage reduction you get when monsters are too close.
    X_x'

    ehh you can just shoot it till it dies usually.
    b:chuckle
    later on you get knockback moves and a few close range moves and a stun to keep them away.
    b:victory
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  • chatuli
    chatuli Posts: 0 Arc User
    edited November 2009
    that be the 1/2 damage reduction you get when monsters are too close.
    X_x'

    ehh you can just shoot it till it dies usually.
    b:chuckle
    later on you get knockback moves and a few close range moves and a stun to keep them away.
    b:victory
    But its really tiring XD
    The monster is here, has too much hp and I can only make a lot of damage when the mob is far away QQ
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited November 2009
    Most archers say most regular mobs shouldnt even reach you. They should be dead before they get near you.
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited November 2009
    Eventually, you get Knockback Arrow, which helps a lot. Also, using Slingshots helps.
    If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.

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  • chatuli
    chatuli Posts: 0 Arc User
    edited November 2009
    Most archers say most regular mobs shouldnt even reach you. They should be dead before they get near you.

    Hmm. which means that I did something wrong :(
    Maybe I need more strength?
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited November 2009
    Until level 19, you have to run away for a bit. It's not a big deal.

    At level 19 or thereabouts, you will obtain Frost Arrow and Knockback arrow. This allows you to kill without getting hit.

    If they do come close, you can use a myriad of up-close skills.

    See Archer Starter Mini.
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited November 2009
    chatuli wrote: »
    Hmm. which means that I did something wrong :(
    Maybe I need more strength?

    What level are you? Also... if you want more damage, you want more dex, not more str.
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • MondKatze - Dreamweaver
    MondKatze - Dreamweaver Posts: 42 Arc User
    edited November 2009
    What level are you? Also... if you want more damage, you want more dex, not more str.

    Her archer is lvl 8..
    I guess she has to do the runstuff till she gets the knockback stuff. X(
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    b:chuckle

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  • truekossy
    truekossy Posts: 7,021 Arc User
    edited November 2009
    You'll want to either learn to kite (running back from monsters while you attack) so they don't kill you or get a pair of lower level fists and use those to attack when the monsters get close.

    Once you get your weapon from your first dungeon, as well as frost and knockback, it becomes much easier to keep monsters away without getting hit.
  • Kireina - Dreamweaver
    Kireina - Dreamweaver Posts: 179 Arc User
    edited November 2009
    Most archers say most regular mobs shouldnt even reach you. They should be dead before they get near you.

    This is pretty false actually, even at later levels this won't apply unless you can keep Stun/Immobilize/Knockback chained.

    It's best to just kill whatever your quest wants you to kill while disregarding half damage (or squad up with a tank or other DD if possible), then later on when you need to grind more seriously, find ranged monsters.
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