Questions about expansion and development

HanWarlord - Heavens Tear
HanWarlord - Heavens Tear Posts: 11 Arc User
edited November 2009 in General Discussion
TITLE

Q1.Is their going to be a tideborn fb19 cause all the other races have fb19s but the only dungeon I saw in the tideborn page was the Palace of Nirvana which is for lvl 100+.

Q2.Where does all these ideas come from? Do the GMs come up with it themselves or do they get it from the original PW?
Post edited by HanWarlord - Heavens Tear on

Comments

  • Vexille - Harshlands
    Vexille - Harshlands Posts: 141 Arc User
    edited November 2009
    Q1 - of course there will be
    Q2 - its not GMs who making developement... Its the developers in china, they come up with new ideas. GMs are just workers who testing and installing patches to the servers.
  • AlbireoTwo - Lost City
    AlbireoTwo - Lost City Posts: 2,056 Arc User
    edited November 2009
    Pretty much that.
    [SIGPIC][/SIGPIC]

    Thank you Forsakenx for the picture. b:thanks
  • HanWarlord - Heavens Tear
    HanWarlord - Heavens Tear Posts: 11 Arc User
    edited November 2009
    Thanks alot!b:thanks
  • Lu_ - Heavens Tear
    Lu_ - Heavens Tear Posts: 51 Arc User
    edited November 2009
    GM's are like the fixers of the game, and Mod's are like the Bosses of the game. If u go to a Retail Store in ur city, the Manager on Duty = MOD!
    From my exp., Game ideas come from within most of the time. Once an employee has an idea, he has to submit it to his Supvr. Long Story, Suprv. to the Creators. However, When working at a Game Creation Business as a Beta Tester, There r times when the ideas r just not good enough and they take a poll online or if they already have a game, PWI, WOW, GW, among others, they will give the Gm's the task to put up a forum to ask the players their ideas. Whew all done. Get all that? Hahaha
  • Cervantia - Sanctuary
    Cervantia - Sanctuary Posts: 197 Arc User
    edited November 2009
    GM's are like the fixers of the game, and Mod's are like the Bosses of the game. If u go to a Retail Store in ur city, the Manager on Duty = MOD!

    In this case you are wrong: Mod = moderator, mostly former players that were so addicted to the forums that they were given a position where they can monitor all the trash people do in here.
    b:chuckle

    The people responsible for game developping are the Devs (developpers).
    Cervantia BM 100 / Calivthel Cleric 101 / Davinella Archer 9x
    Kachengy Seeker 8x / Pianna Wizard 8x


    I need neither goons nor powerleveling.
    Addicted to PW since Mai 09.
    Factionless.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited November 2009
    GM's are like the fixers of the game, and Mod's are like the Bosses of the game. If u go to a Retail Store in ur city, the Manager on Duty = MOD!
    this couldnt be any more wrong.

    GM = more like customer service/police officers
    MOD = forum moderator = volunteered position = normal pw player
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Nalfien_ - Sanctuary
    Nalfien_ - Sanctuary Posts: 41 Arc User
    edited November 2009
    In this case you are wrong: Mod = moderator, mostly former players that were so addicted to the forums that they were given a position where they can monitor all the trash people do in here.
    b:chuckle

    The people responsible for game developping are the Devs (developpers).
    this couldnt be any more wrong.

    GM = more like customer service/police officers
    MOD = forum moderator = volunteered position = normal pw player

    If you two actually read his post he was saying wat a MOD is like in real life at a retail store b:surrender
  • Cervantia - Sanctuary
    Cervantia - Sanctuary Posts: 197 Arc User
    edited November 2009
    If you two actually read his post he was saying wat a MOD is like in real life at a retail store b:surrender

    And if you read the post and the quotes you would see that claims the Mods to be the bosses of the game and then compares to a store.
    Cervantia BM 100 / Calivthel Cleric 101 / Davinella Archer 9x
    Kachengy Seeker 8x / Pianna Wizard 8x


    I need neither goons nor powerleveling.
    Addicted to PW since Mai 09.
    Factionless.
  • PequetteV - Lost City
    PequetteV - Lost City Posts: 1,202 Arc User
    edited November 2009
    new race will have about all the same quest other race have (anoter jump quest to do? :S )

    fb19 will be i guess called shrine of the tides if u look on the map gm posted at same time of the nirvana discusion (use search :P )

    it located south-west of tideborn city and on a different isle
    genesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
    starting to be a nice guild hoppers b:surrender

    go on my website it contains lots useful informations about PWI

    [noparse]http://pequette.comuf.com[/noparse]
  • trevieeeee
    trevieeeee Posts: 0 Arc User
    edited November 2009
    Original pw - Perfect World 1 is the basis of our perfect world international the original ideas were taken and many such as the housing system were left behind. All ideas are new ones from beijjing pw. developers in china.
  • Trista_Zel - Dreamweaver
    Trista_Zel - Dreamweaver Posts: 273 Arc User
    edited November 2009
    GM's are like the fixers of the game, and Mod's are like the Bosses of the game. If u go to a Retail Store in ur city, the Manager on Duty = MOD!

    Actually it'd be more like this:

    MOD = Department Manager
    GM = Store Manager
    DEV = District Manager
    Courage is the magic that turns dreams into reality.