Possible 3rd lvl 100 cleric skill

Posts: 43 Arc User
edited November 2009 in Suggestion Box
We all know what Red Bubble and Blue Bubble can do in an instance. Would be nice to see clerics get a Purple(color optional) Bubble as a 3rd lvl 100 skill that does the job of both Red and Blue Bubble. This would give us clerics something else to work for and would definately help squad for many different instances above lvl 90






Edit: I added a poll, please vote if you dont mind
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Post edited by RavinTink - Sanctuary on

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  • Posts: 3,446 Arc User
    edited November 2009
    We all know what Red Bubble and Blue Bubble can do in an instance. Would be nice to see clerics get a Purple(color optional) Bubble as a 3rd lvl 100 skill that does the job of both Red and Blue Bubble. This would give us clerics something else to work for and would definately help squad for many different instances above lvl 90

    hmm that would be nice xD

    *thinks of an idea for a 3rd 79 skill*
  • Posts: 140 Arc User
    edited November 2009
    lol next venos will ask GMs for a pet that's a herc and nix all-in-one lol
  • Posts: 273 Arc User
    edited November 2009
    lol next venos will ask GMs for a pet that's a herc and nix all-in-one lol

    They're already asking for a legendary water pet. Don't give them ideas. b:surrender
    Courage is the magic that turns dreams into reality.
  • Posts: 387 Arc User
    edited November 2009
    They're already asking for a legendary water pet. Don't give them ideas. b:surrender

    Hey, I'd rather stay perfectly dry and avoid that, thank you very much. Unless they retool the quests so you actually have to go into the water for quite a number of the quests, a water pet isn't worth paying for, no matter how good it is. And a lot of my veno friends on Dreamweaver seem to be thinking along the same lines.

    to the O.P.: Actually, that sounds like a pretty good Idea. Combine that with choice between Sage/Demon (Sage heals for more, Demon increases damage more), and you could have some pretty mean looking lvl 100+ clerics out there. But...if you get this, no run speed increase. At least nothing faster than a Wizard.b:avoid
    I shall dominate the Dreamweaver server through the use of Baked goods...and only baked goods.^^[SIGPIC][/SIGPIC]

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  • Posts: 43 Arc User
    edited November 2009
    Hey, I'd rather stay perfectly dry and avoid that, thank you very much. Unless they retool the quests so you actually have to go into the water for quite a number of the quests, a water pet isn't worth paying for, no matter how good it is. And a lot of my veno friends on Dreamweaver seem to be thinking along the same lines.

    to the O.P.: Actually, that sounds like a pretty good Idea. Combine that with choice between Sage/Demon (Sage heals for more, Demon increases damage more), and you could have some pretty mean looking lvl 100+ clerics out there. But...if you get this, no run speed increase. At least nothing faster than a Wizard.b:avoid


    I dont want a run speed increase honestly. I have Holy Path, and if ppl in squad while doing an instance cant wait on the cleric/healer then they just get dead...lmao. Thats how I look at it. Yes its a little annoying not being as fast as most, but eh..Ive adapted.

    As for the subject at hand. I agree, it can be geared for sage/demon. As you said, more healing for sage and more dmg for demon. I mean seriously, have you looked at the lvl 79 and 100 skills a cleric gets, they arent that great. Yes Wings of protection has saved my squeeshie butt several times, as well has helped whatever tank Im running with, but honestly its the only one worth having. The lvl 100 cleric skills arent much better. Elven Boon is an atk that honestly isnt as strong as Tempest lvl 10, and Seal of the God..pppfffttt. What am I suppose to do, freeze the tank when it gets in a fix in the process taking agro and getting myself dead? I dont think so! On the flip side of that, I can freeze myself in the process letting the tank get dead...again...I dont think so!

    So yeah, I think a "double bubble" so to speak would be a nice skill for clerics to have as a 3rd lvl 100.

    As for veno's and a combined ultimate water pet, I have a veno, and I agree with Taranta, I wouldnt want one honestly. Granted would be fun to PLAY with at times. But I really dont like fighting in water..lmao
    [SIGPIC][/SIGPIC]

    When life gives you lemons...dont make lemonade!!
    Find the fool who got vodka and have a party!!
  • Posts: 278 Arc User
    edited November 2009
    I dont want a run speed increase honestly. I have Holy Path, and if ppl in squad while doing an instance cant wait on the cleric/healer then they just get dead...lmao. Thats how I look at it. Yes its a little annoying not being as fast as most, but eh..Ive adapted.

    As for the subject at hand. I agree, it can be geared for sage/demon. As you said, more healing for sage and more dmg for demon. I mean seriously, have you looked at the lvl 79 and 100 skills a cleric gets, they arent that great. Yes Wings of protection has saved my squeeshie butt several times, as well has helped whatever tank Im running with, but honestly its the only one worth having. The lvl 100 cleric skills arent much better. Elven Boon is an atk that honestly isnt as strong as Tempest lvl 10, and Seal of the God..pppfffttt. What am I suppose to do, freeze the tank when it gets in a fix in the process taking agro and getting myself dead? I dont think so! On the flip side of that, I can freeze myself in the process letting the tank get dead...again...I dont think so!

    So yeah, I think a "double bubble" so to speak would be a nice skill for clerics to have as a 3rd lvl 100.

    As for veno's and a combined ultimate water pet, I have a veno, and I agree with Taranta, I wouldnt want one honestly. Granted would be fun to PLAY with at times. But I really dont like fighting in water..lmao

    the seal only works on enemies, so yeah <_< >_>
  • Posts: 43 Arc User
    edited November 2009
    the seal only works on enemies, so yeah <_< >_>

    o.O?? Why on earth would I want to freeze an ENEMY and give him 90% LESS dmg????? WTH were they thinking?? lmao Granted the freeze part is really cool, would give time to get away, but Chromatic Seal puts them to sleep long enough to get distance, as long as no one hits it directly after. :P

    This just adds to my point, why not give us clerics a lvl 100 skill that is actually USEFUL to us and the squad??
    [SIGPIC][/SIGPIC]

    When life gives you lemons...dont make lemonade!!
    Find the fool who got vodka and have a party!!
  • Posts: 131 Arc User
    edited November 2009
    Instead of a Purple Bubble that combines both RB and BB, I would really like to see a Mana skill added considering us clerics use 90% more mana than we do HP, with all the spells we have to cast and all the rezing we get asked or in some cases demanded to do.

    I for one have wasted close to 3 million in gold buying mana pots just to be able to use the skills that I have or even better yet, the Developers needs to reduce the amount of mana used for each skill that clerics can cast. I know for a fact that I have one skill that requires 960 mana just to cast it and that is Revive. The most important skill I have been using lately. It is getting to the point of where I have to start charging 2k just to cast it so I can buy MP pots to replace what I have used.
  • Posts: 10,466 Arc User
    edited November 2009
    lol next venos will ask GMs for a pet that's a herc and nix all-in-one lol

    oh noes~!
    it's teh mythical HENIX~!
    b:infuriated.

    also me like the idea of a purple bubble.
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  • Posts: 43 Arc User
    edited November 2009
    Instead of a Purple Bubble that combines both RB and BB, I would really like to see a Mana skill added considering us clerics use 90% more mana than we do HP, with all the spells we have to cast and all the rezing we get asked or in some cases demanded to do.

    I for one have wasted close to 3 million in gold buying mana pots just to be able to use the skills that I have or even better yet, the Developers needs to reduce the amount of mana used for each skill that clerics can cast. I know for a fact that I have one skill that requires 960 mana just to cast it and that is Revive. The most important skill I have been using lately. It is getting to the point of where I have to start charging 2k just to cast it so I can buy MP pots to replace what I have used.


    Once you reach lvl 89+ if you go Demon you will get a skill that replenishes MP. Demon IronHeart Blessing replenishes HP AND MP at same time :D
    [SIGPIC][/SIGPIC]

    When life gives you lemons...dont make lemonade!!
    Find the fool who got vodka and have a party!!
  • Posts: 3,446 Arc User
    edited November 2009
    Once you reach lvl 89+ if you go Demon you will get a skill that replenishes MP. Demon IronHeart Blessing replenishes HP AND MP at same time :D

    1. good luck buying demon irnoheart
    2. lvl 10 ironheart is 229 mana, demon ironheart is 400mana, (and it recovers 300 mana over 15 seconds) so technically it doesnt replenish mana for ourselves
    3. demon celestial guardian seal might work better for mp regen. than ironheart (900 mp over 15 seconds if ecatomb is correct)
    4. sage also has a lvl 92 skill spirits gift that increases mana by 900 over 15 seconds (again if ecatomb is correct)

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