mobs lvl65-73

Holdenman - Heavens Tear
Holdenman - Heavens Tear Posts: 40 Arc User
edited November 2009 in General Discussion
hello, does any 1 know where melee mobs are lvl65-73 that dont do no magic attacks and have good drops. it would be good to if they were not in 1 big group too.


plz leave location and coords if possiable.
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Post edited by Holdenman - Heavens Tear on

Comments

  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited November 2009
    Hmmm well, if you're looking for a nice easy phys mob to 1v1 grind on go for towerlings. There's a ring of them around 607,458, they use a ranged physical attack (pretty much like an archer type) and if you stand almost directly on top of them they only deal half damage. You can pretty much go one by one around the ring for as long as you like. Level 70 mobs. There's level 75 pure phys mobs that you could move on to afterward as well directly beside them.
  • Holdenman - Heavens Tear
    Holdenman - Heavens Tear Posts: 40 Arc User
    edited November 2009
    thats where i have been 1v1 already but drops are not that good i think
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  • Fliiick - Heavens Tear
    Fliiick - Heavens Tear Posts: 597 Arc User
    edited November 2009
    It's been a while, but what level are the pirates on Nightscream?
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  • Chillum - Dreamweaver
    Chillum - Dreamweaver Posts: 887 Arc User
    edited November 2009
    It's been a while, but what level are the pirates on Nightscream?

    They're generally around the 75 to 80 level.

    Regards.
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  • Enzio - Heavens Tear
    Enzio - Heavens Tear Posts: 130 Arc User
    edited November 2009
    75-80 last time I looked. The Towerlings may have bad drops but the exp is nice
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited November 2009
    Hmmm well, if you're looking for a nice easy phys mob to 1v1 grind on go for towerlings. There's a ring of them around 607,458, they use a ranged physical attack (pretty much like an archer type) and if you stand almost directly on top of them they only deal half damage. You can pretty much go one by one around the ring for as long as you like. Level 70 mobs. There's level 75 pure phys mobs that you could move on to afterward as well directly beside them.

    b:shocked
    me tried before....seemed like they did full damage to me.
    b:surrender
    never tried it again.
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  • XylolyX - Heavens Tear
    XylolyX - Heavens Tear Posts: 1,097 Arc User
    edited November 2009
    It's been a while, but what level are the pirates on Nightscream?

    lvl 72. Good for grinding from lvl65-76 or so. Massive aggro, fast moving, good exp good drops...pure phys.
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  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited November 2009
    lvl 72. Good for grinding from lvl65-76 or so. Massive aggro, fast moving, good exp good drops...pure phys.

    I've actually found the droprate on seaweeds to be pretty dreadful. I've gone up to 100 kills with mebbe 3-4 dq drops and an equip or two. Other days it might be better, but I've had just as decent drops from towerlings too. In my opinion phys mobs over 70 all seem to have pretty much identical (kinda poor) droprate.

    Seaweeds are great for aoe, but also great for 1v1 too since they're non social-agro, meaning you can lure them and pick them off 1 by 1 if you know what you're doing.

    @ OP, droprate over 70 tends to kinda suck compared to 6x and below.
  • XylolyX - Heavens Tear
    XylolyX - Heavens Tear Posts: 1,097 Arc User
    edited November 2009
    I've actually found the droprate on seaweeds to be pretty dreadful. I've gone up to 100 kills with mebbe 3-4 dq drops and an equip or two. Other days it might be better<snip>

    @ OP, droprate over 70 tends to kinda suck compared to 6x and below.

    I always had decent drops with them...made 60-120K/hr easily. Always filled up my inventory before my Beast King's wore off. But that was, like I said, before lvl76.

    Now, drop rates are horrendous. So +1 on that.
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  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited November 2009
    Maybe those Acephalid death knights? They have a ranged attack but its physical... lvl 70.
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  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited November 2009
    Maybe those Acephalid death knights? They have a ranged attack but its physical... lvl 70.

    I rather liked deathknights lv65-70, mainly because you can OMA on them which means a nice boost in rep for simply grinding. The half damage in swamp water glitch kinda screwed that up though =/

    (For those who say it was always like that, it wasn't. I've done at least 30-40 OMA's there, the glitch actually appeared exactly after that huge 300mb tideborn patch. Only pets and mounts have always been affected there.)
  • XanZerstorer - Dreamweaver
    XanZerstorer - Dreamweaver Posts: 505 Arc User
    edited November 2009
    I grinded on the Acephalid Death Knights until I hit 70 or so - with the OMA that was pretty good exp.

    Most of the mobs around that level are magic/phys anyways. The moment I could I was grinding on seaspray bladewolves (78 phys-only mobs by Dreamweaver Port). Was a popular zhen spot back when I was on HT server, but when it was empty I took my grinding partners there. Even a 1v1 could be decent on these, but if you're AOE and have access to clerics/charms, it's a good grinding area in your 70's. Their drops aren't horrible either.
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