Consignment Shops - Separate Plots

Bijorin - Dreamweaver
Bijorin - Dreamweaver Posts: 51 Arc User
edited November 2009 in Suggestion Box
I didn't see this suggestion in the compilation thread, so here goes.

I think that anyone would agree, West Archo has terrible lag, and other major cities aren't much better where player shops are tightly grouped together. I suggest that player shops have a restricted area made, or separate plots designated for them, to reduce crowding together and lag.

There is plenty of room in Archo and the 3 starting cities for plots to be put in. Enough for the usual number of player shops that exist in crowded places in cities. It's not like most people set a bunch of shops up elsewhere(or so it seems, me being level 28 and all I don't know of many of the towns/cities outside of where the game path led me to so far). Restricting player shops to those plots would help organize everything and reduce lag.

There are other MMO games that have done this, but I can't say what they are there to give an example. Though I trust that most of you know what I'm talking about.

Good idea? Bad idea?b:question
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Post edited by Bijorin - Dreamweaver on

Comments

  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited November 2009
    hmm good idea me suppose.
    (O.o)'
    limit 10-15 catshops in 10 square in game meters? o.O that could work.

    although me don't really lag in west arch. b:chuckle
    it's just annoying trying to find NPCs sometimes for me. (>.<)
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  • NaturesSoul - Sanctuary
    NaturesSoul - Sanctuary Posts: 92 Arc User
    edited November 2009
    i say just get rid of the catshops & use auction prob solved
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  • Bijorin - Dreamweaver
    Bijorin - Dreamweaver Posts: 51 Arc User
    edited November 2009
    Not every tradable/sellable item can be auctioned though.
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  • Bijorin - Dreamweaver
    Bijorin - Dreamweaver Posts: 51 Arc User
    edited November 2009
    Double posting to ask, any chance of putting this suggestion in the compilation sticky?
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  • Lairian - Sanctuary
    Lairian - Sanctuary Posts: 8,209 Arc User
    edited November 2009
    Double posting to ask, any chance of putting this suggestion in the compilation sticky?

    Doubtful, considering that that one is for "new" suggestions, and this has been made many, many, many times before. Just search for it and you'll see just how many times people have asked for something along these lines.
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  • Bijorin - Dreamweaver
    Bijorin - Dreamweaver Posts: 51 Arc User
    edited November 2009
    Oh, I see. Thanks for the info.
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  • Grippieluver - Lost City
    Grippieluver - Lost City Posts: 9,807 Arc User
    edited November 2009
    <
    Agreez
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  • bolloiskrem
    bolloiskrem Posts: 0 Arc User
    edited November 2009
    NO. People set their shops where they do for a reason. It's much faster to buy your stones from catshops for Crazy Stone ect. If they want to remove catshops, they need to make auctionhouse portable.
  • Hagrid - Dreamweaver
    Hagrid - Dreamweaver Posts: 131 Arc User
    edited November 2009
    I agree. Yes the location of Cat Shops is vital, but to pack them so closely and even on top of NPC's makes it annoying. Especially if working a timed quest and you have to spend valuable time searching through Cat Shops and other players for the NPC's. It would be nice to put a fence or something around the NPC's so Cat Shops and players can't stand on top of them.
  • Grippieluver - Lost City
    Grippieluver - Lost City Posts: 9,807 Arc User
    edited November 2009
    Ya, and plus the laaaaaagggggg
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  • TimxK - Harshlands
    TimxK - Harshlands Posts: 3 Arc User
    edited November 2009
    NO. People set their shops where they do for a reason. It's much faster to buy your stones from catshops for Crazy Stone ect. If they want to remove catshops, they need to make auctionhouse portable.

    it would be much more helpful if u can make a portable auction house withonly ur stuff in it it would make buying stuff much easier and the owners would make more money