Flesh ream

YouStoleMyPi - Dreamweaver
YouStoleMyPi - Dreamweaver Posts: 127 Arc User
edited December 2009 in Barbarian
Flesh ream level 1 is better than lvl 10.(Until lvl 89(Demon/Sage))
Let me explain you why:

Level 1 cost way less mana and barbarians have low mana regeneration
Level 10 deals a bit more damage, but not enough to make a difference at lvl 60+
Both have the same aggro effect.
Both cost 20 chi.
You can go afk for a long time with lvl 1 by putting something heavy on flesh ream Hotkey(with the mana cost, you won't run out of mana and chi gaining speed is enough fast to cast flesh ream every 10 seconds or so)b:chuckle

Im telling you that, because I been called a "noob" or "failure" because my flesh ream was level 1.b:angry
[SIGPIC][/SIGPIC]
Because being random isn't enough.b:thanks

Life is just a way to have fun before dying, so stop killing my fun.
Post edited by YouStoleMyPi - Dreamweaver on
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Comments

  • Hazardus - Heavens Tear
    Hazardus - Heavens Tear Posts: 937 Arc User
    edited November 2009
    ...Both have the same aggro effect.....

    Are you sure?
    When the going gets tough; Get a tank!
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  • EmptyWords - Heavens Tear
    EmptyWords - Heavens Tear Posts: 81 Arc User
    edited November 2009
    You can go afk for a long time with lvl 1 by putting something heavy on flesh ream Hotkey



    U tank in this mode??? b:shocked

    Lol, i totally disagree with this methods.

    Tank is the thin line between life or death of the party. If something goes wrong, tank has to be ready to save the whole squad.

    An heavy thing on a button can't do this..
  • Barbariankev - Heavens Tear
    Barbariankev - Heavens Tear Posts: 831 Arc User
    edited November 2009
    i gotta disagree with this i use to have my flesh ream low lvl til early 7x
    DDs stole my agro easy heck i couldnt even keep agro from a dex build bm with calamities but then when i maxed my agro got rarely stolen and only 8x archers do it now when they arent holding back like they are suposed to
    it does ad more agro i can ensure you that cause i didnt have a improvementt on wep and was hybrid back then now im pure tanker
    its impossible to always do the right thing we all make mistakes i am not different from that
    just try to be a good person

    english isn't my native language so there might be a few spelling/grammatical errors in my posts
  • Paigrande - Harshlands
    Paigrande - Harshlands Posts: 777 Arc User
    edited November 2009
    Sorry but you are wrong, Flesh ream should b lvled asap cuz its your main agro skill nd the higher the lvl the less the chances of losing it to other DD classes (yes, higher lvl flesh ream helps with holding agro cuz it does more dmg and the bleeding effect is stronger).

    P.S. If you still dont believe me go test your lvl1 flesh ream in a mini boss with a high lvl wizard nd then ask a barbarian of your lvl with a lvled flesh ream with this same wizard to see how many times he will lose agro comparing to you.
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  • Samthesmile - Sanctuary
    Samthesmile - Sanctuary Posts: 77 Arc User
    edited November 2009
    Flesh ream level 1 is better than lvl 10.(Until lvl 89(Demon/Sage))
    Let me explain you why:

    Level 1 cost way less mana and barbarians have low mana regeneration
    Level 10 deals a bit more damage, but not enough to make a difference at lvl 60+
    Both have the same aggro effect.
    Both cost 20 chi.
    You can go afk for a long time with lvl 1 by putting something heavy on flesh ream Hotkey(with the mana cost, you won't run out of mana and chi gaining speed is enough fast to cast flesh ream every 10 seconds or so)b:chuckle

    Im telling you that, because I been called a "noob" or "failure" because my flesh ream was level 1.b:angry

    Epic fail lol. Lv1 is the same as Lv10??? Wake up and smell the roses. Fleshream a mop with Lv1 and you will lose agro on the spot against a pure arcane wizzie or a archer. Lv10 will make it harder for them to steal agro from you.
  • Heartstone - Dreamweaver
    Heartstone - Dreamweaver Posts: 1,338 Arc User
    edited November 2009
    WRONG AND FAIL. sorry for caps.

    lvling flesh do give more aggro. even lvl 9 to 10 did a difference in the abilities to keep aggro.
    mostly the bleed dmg on flesh keeping aggro, and that rise the higher lvl.
    lvl 1 flesh can MAYBE - not tryed, take aggro as easy as lvl 10, but certainly not keep. more or less the bleed dmg in flesh helping u with aggro while bleed last, which is the reason sunder (which not is aggro skill) can keep a small amount of aggro while the bleed dmg last.
    I'm sorry for misspelling / mistyping and grammar b:surrender

    102 - Archer - Heartz
  • YouStoleMyPi - Dreamweaver
    YouStoleMyPi - Dreamweaver Posts: 127 Arc User
    edited November 2009
    How could 1.5k dmg over 15 seconds make a difference when I normally hit
    2x that >.>

    and yes, lvl 1 and 10 have the same aggro effect, It says :
    "100% accurate."

    also, when I said I go afk, I meant I run get drink or w.e lolb:chuckle

    And plese explain me why I would lose more often aggro ._.
    [SIGPIC][/SIGPIC]
    Because being random isn't enough.b:thanks

    Life is just a way to have fun before dying, so stop killing my fun.
  • Esteven - Heavens Tear
    Esteven - Heavens Tear Posts: 65 Arc User
    edited November 2009
    Fail 100% accuaracy does not = aggro. Sure all lvl Flesh Ream have 100% hit chance, but the amount of aggro increases with every lvl of the skill. Plus even though the amount of bleed damage is not increased too much by lvling, your initial attack is still higher and the overall damage recieved over time is increased. What lvl is you devour btw? And how often you spam that to save yourself from losing aggro
  • Malego - Heavens Tear
    Malego - Heavens Tear Posts: 112 Arc User
    edited November 2009
    How could 1.5k dmg over 15 seconds make a difference when I normally hit
    2x that >.>

    and yes, lvl 1 and 10 have the same aggro effect, It says :
    "100% accurate."

    also, when I said I go afk, I meant I run get drink or w.e lolb:chuckle

    And plese explain me why I would lose more often aggro ._.

    100% accurate has nothing to do with agro effect, it just means the skill will never miss its target.
    I am a barb that does not powerlevel, nor cash shop. I may not be the highest level, nor have the best gear. However unlike others, I know how to play.b:pleased
  • YouStoleMyPi - Dreamweaver
    YouStoleMyPi - Dreamweaver Posts: 127 Arc User
    edited November 2009
    Ok, I just got out of a TT1-3 run: 1 pure mag wizard, a BM using cala axes and swords and a Pole BM. I DID NOT LOSE AGGRO ON BOSSES b:angry

    not even once...so flesh ream lvl 1 pwns you guys...yes it does b:scorn
    [SIGPIC][/SIGPIC]
    Because being random isn't enough.b:thanks

    Life is just a way to have fun before dying, so stop killing my fun.
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited November 2009
    Chances are you wont lose aggro in TT because of the 75% damage reduction on bosses. Try saying that against a normal boss like silver frost not level 150 bosses.

    PS. did you oracle your way to 80?
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  • ElMiedo - Heavens Tear
    ElMiedo - Heavens Tear Posts: 31 Arc User
    edited November 2009
    Actually, I think he's partially right. If the amount of aggro increased with each level, then the skill description would probably say so (such as roar does)

    But still, more damage=more aggro. Therefore, a higher leveled flesh ream IS going to be better. The question is, how much better?

    TBH, I've found that devour is a better aggro keeper once you've flesh reamed and gotten the mob's/boss's attention.
  • GodlyTank - Dreamweaver
    GodlyTank - Dreamweaver Posts: 114 Arc User
    edited November 2009
    How could 1.5k dmg over 15 seconds make a difference when I normally hit
    2x that >.>

    and yes, lvl 1 and 10 have the same aggro effect, It says :
    "100% accurate."

    also, when I said I go afk, I meant I run get drink or w.e lolb:chuckle

    And plese explain me why I would lose more often aggro ._.

    And how did u get to level 80 again? Oracles?? lolol
    b:sweat
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited November 2009
    FR is in essence an "attention getter" much like roar, but for single targets and with shorter cool down. I'm pretty sure if roar had a shorter cool down, barbs would be spamming roar to hold agro. Nothing really holds agro except for the highest sustained damage output in a group (spikes from spark, crits, etc can still steal damage though). I really don't think the increased damage from level 1 to level 10 is enough to hold agro if the agro aspect of the skill was non existent. Therefore, if you're idea of tanking is to put a weight on the level 1 flesh ream button and go for a walk - you likely will "hold" agro pretty well since youll be making the mobs constantly want to attack you rather than other players, due to the "forces mob to attack you" (agro pulling) aspect of the skill. but methinks youll have to spam it much more often than a higher level of the skill, and this could possibly complicate things when you have to cancel spells with alacrity.

    hard to say though how the aggression truly works in this game though since they don't have a "agro" meter we can look at to see how much the mob really hates us in comparison to others (this would be a pretty cool feature though).

    devour would theoretically help to increase hatred considering its description says so (increases threat level). I generally follow each FR with devour whenever I've got the chi for it. If I don't have the chi for devour, I use Frighten to help build chi, and - don't quote me on this just yet - I think it may help to increase the hatred for you as well since it says "Strike fear into the heart of all enemies within 12 meters of you,"

    Best test would be to have two similar build barbs tank the same boss, with the same damage dealers putting out their best skills - barbs doing the same sequence of attacks - and see if fr1 really does hold agro as well as fr10.

    grind wise, I do it in true form since I stay broke from buying skills shards and pots - so having flesh ream maxed helps the fights go faster.
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    Retired..
  • Untamedchaos - Sanctuary
    Untamedchaos - Sanctuary Posts: 383 Arc User
    edited November 2009
    The bleed doesn't make you draw aggro... the skill itself does you newbs >_<
    which does make lvl 10 have a way stronger aggro effect over lvl 1 flesh ream
    if bleed made you draw aggro, sunder would be the ultimate aggro skill, not flesh ream
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  • PureTank_ - Heavens Tear
    PureTank_ - Heavens Tear Posts: 2 Arc User
    edited November 2009
    Ok, I just got out of a TT1-3 run: 1 pure mag wizard, a BM using cala axes and swords and a Pole BM. I DID NOT LOSE AGGRO ON BOSSES b:angry

    not even once...so flesh ream lvl 1 pwns you guys...yes it does b:scorn

    try it with a wizzie that hits for 10-40k non crit non stop. the higher the leave flesh ream the more damage you do over time therefore building more and more aggro.
  • Untamedchaos - Sanctuary
    Untamedchaos - Sanctuary Posts: 383 Arc User
    edited November 2009
    try it with a wizzie that hits for 10-40k non crit non stop. the higher the leave flesh ream the more damage you do over time therefore building more and more aggro.

    Read what I said above nubby
    [SIGPIC][/SIGPIC] With a .25x multiplier = 423520 regular


    Booyah.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited November 2009
    The bleed doesn't make you draw aggro... the skill itself does you newbs >_<
    which does make lvl 10 have a way stronger aggro effect over lvl 1 flesh ream
    if bleed made you draw aggro, sunder would be the ultimate aggro skill, not flesh ream

    well thats exactly the point some of us have been making.. that our bleed from FR and sunder is nowhere near the DPS of a Damage dealer - hence that aspect of the skill is non agro generating.

    IE:
    sunder level 10 deals 8724.2 damage for 30 seconds = 290.8 DPS
    FR level 10 deals 1900.1 damage over 15 seconds = 126.67 DPS

    veno (the weakest "dd" class) spamming venomous scarab level 10:
    base magic damage + 100% weapon damage + 966 every 3.5 seconds =
    lots more than 276 DPS

    if we account for our attacks during the bleed effect, and the magical attack stats + weapon attack stats of the veno, and take away the agro aspect of flesh ream - we'd be useless at holding agro since our damage output is extremely low - especially in true form level 3.

    (sorry for the math tangent - no pun intended)

    ----

    what the argument being raised here, which I'm not sure if you've noticed or not is the fact that - unlike "roar", "flesh ream" doesn't say "higher level results in a stronger effect". All levels of flesh ream say the same thing for the agro aspect, the only thing that changes is the damage being dealt.
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  • DestroyTokyo - Lost City
    DestroyTokyo - Lost City Posts: 501 Arc User
    edited November 2009
    Flesh Ream has an un-written passive, the higher the level the more aggro or "hate" is placed on the mob to you.

    The actual aggro itself isn't the dmg out put of the skill.



    l2common sense.
    9x WB
    Voted "Best WB on Lost City Server" b:victory
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  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited November 2009
    l2common sense.
    not exactly common if an 80 barb says level 1 pwns level 10b:laugh
    granted I'm with you guys on the fact that higher levels do actually generate more hatred excluding the damage aspect of the skill. The math proves it has to be that way, as does my experience. Its just one of those quirky things about the game that they didn't specify that makes some people wonder.

    how i know a higher level of FR is better agro holder:
    I tanked a fb/bh 29 at low level and brought along a 7x cleric for gits and shiggles to make it go faster. She swapped between healing and DD'ing with tempest. Every time she hit with tempest - I lost agro, even though I did nothing but spam flesh ream.

    I tank fb59 with maxed FR, and a 7x wizard doing his BH. I lost agro maybe twice the whole run.

    nevermind the fact that my damage output has increased ever so slightly from level 4x to 5x - I still cant out damage a 7x DD.
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    Retired..
  • Hazardus - Heavens Tear
    Hazardus - Heavens Tear Posts: 937 Arc User
    edited November 2009
    and yes, lvl 1 and 10 have the same aggro effect, It says :
    "100% accurate."

    100% accurate = skill doesn't miss.
    And this was only added a few patches ago. Till then fleshream could also miss and barbs had to bloodbath bosses.
    When the going gets tough; Get a tank!
    [SIGPIC][/SIGPIC]
    Nocturne mature HT guild - we invite people, not levels.
    pwi-forum.perfectworld.com/showthread.php?t=760842
  • YouStoleMyPi - Dreamweaver
    YouStoleMyPi - Dreamweaver Posts: 127 Arc User
    edited November 2009
    First, I used about 2-3 oracles since i am playing
    Second, my bad for the 100% accurate, but it still says: "turn aggression upon you"
    Third, You keep saying level 10 has a better aggro effect, but where it is written?b:scorn
    [SIGPIC][/SIGPIC]
    Because being random isn't enough.b:thanks

    Life is just a way to have fun before dying, so stop killing my fun.
  • Samthesmile - Sanctuary
    Samthesmile - Sanctuary Posts: 77 Arc User
    edited November 2009
    First, I used about 2-3 oracles since i am playing
    Second, my bad for the 100% accurate, but it still says: "turn aggression upon you"
    Third, You keep saying level 10 has a better aggro effect, but where it is written?b:scorn

    Don't mind us high levels bro we are only here to annoy you....b:sad
  • Bartack - Heavens Tear
    Bartack - Heavens Tear Posts: 253 Arc User
    edited November 2009
    Flesh ream seems to generate a base amount of aggro, and will generate that same base aggro ABOVE the aggro level of the current aggro holder. (what a horrible sentence b:shocked) If any level barb hits the mob/boss you are tanking with any level flesh ream, he will take aggro from you (at least for a second). This factor is what lets barbs swap aggro without issues from the rest of the squad. This factor will also allow a lvl 1 flesh ream to maintain aggro, even from higher levels (well, not maintain perhaps, but at least catch aggro again). The level of Flesh Ream, in my experience and the experience of MANY other barbs I have worked with, really does seem to make a very big difference. In fact, you could say that only a barb who has leveled his flesh ream has ANY first hand experience with the difference. Dont believe us? Level your flesh ream to 10 and compare the difference it makes, if any. b:victory
  • Wolfgore - Heavens Tear
    Wolfgore - Heavens Tear Posts: 293 Arc User
    edited November 2009
    b:cry Threads like this make me Wanna use Curses_ antiBarb Cannon.

    I could keep my mouth closed for 1 silly newb barb...but giving false advise to other ppl makes me b:angry

    I mean wtf, common sense dude...or just fckn try the difference between lvl1 and lvl10 for yourself before you say smthing like this...pfff
    [SIGPIC][/SIGPIC]
  • Chefstabs - Heavens Tear
    Chefstabs - Heavens Tear Posts: 52 Arc User
    edited November 2009
    i lvl flesh right away and devour the both combined at lvl 10 helps alot
    yes do lvl it up best way to hold agro
  • EmptyWords - Heavens Tear
    EmptyWords - Heavens Tear Posts: 81 Arc User
    edited November 2009
    Ehy Ehy!!

    News of the last second!

    I tested that barbs doesn't needs FR. Lev 1...pf...a waste of point!!!

    U have only to watch the mob and scream :"Ehy, i'm hereeee"!! b:laugh


    ...and u'll keep aggro!!




    lol b:victory
  • YouStoleMyPi - Dreamweaver
    YouStoleMyPi - Dreamweaver Posts: 127 Arc User
    edited November 2009
    I mean wtf, common sense dude...or just fckn try the difference between lvl1 and lvl10 for yourself before you say smthing like this...pfff


    Would like to try to see the difference, but only times I lose aggro is when I don't use flesh ream, so even if lvl 10 is better...how could I see the difference?

    Also, I don't think there is an aggro meter(exemple: lvl 1 FR gives 1 aggro point and lvl 10 10 pts and pts make you hold aggro longer or something like that) and we could argue about it for about 15 pages...only way to really know, is to ask to a GM.

    I REALLY WANT SOMEONE TO PROOVE ME I AM WRONG(not people saying im a newb or just telling me: "you are wrong")
    [SIGPIC][/SIGPIC]
    Because being random isn't enough.b:thanks

    Life is just a way to have fun before dying, so stop killing my fun.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited November 2009
    try this:

    get together a squad consisting of ample clerics for fighting a non instance boss, the rest being at level (or higher) damage dealers with maxed spike skills. **** the veno for this test (I rarely party with them myself unfortunately).

    rather than just hitting FR whenever it cools down, try this pattern (what I use when tanking)

    On boss, hit first with alacrity of the beast and follow with flesh ream 1 (one time only) and then devour. (use bestial rage whenever available to generate chi when being hit). Then don't do any more skills till the boss begins channeling again. Then do alacrity -> flesh ream -> devour -> normals etc.. Can you maintain agro with this pattern using FR 1?
    [SIGPIC][/SIGPIC]
    Retired..
  • ElMiedo - Heavens Tear
    ElMiedo - Heavens Tear Posts: 31 Arc User
    edited November 2009
    Flesh Ream has an un-written passive, the higher the level the more aggro or "hate" is placed on the mob to you.

    The actual aggro itself isn't the dmg out put of the skill.



    l2common sense.

    I agree that the damage output isn't what causes the majority of the aggro.

    But to say "Flesh Ream has an un-written passive, the higher the level the more aggro or "hate" is placed on the mob to you" is pure assumption. An assumption which I believe is incorrect because roar has a description for aggro increase upon lvling up.

    Baalbak does seem to have some points though..

    Anyway, if the OP is not having any problems with a level 1 flesh ream, why are you guys bugging out so much?