A question to pro-venos with herc (Lord of Percussion)

HappyFace - Harshlands
HappyFace - Harshlands Posts: 41 Arc User
edited November 2009 in Venomancer
Hello mates.
Can anyone tell me clearly, since I can't find a straight answer to exactly this question, what's the earliest level I can possibly solo the Lord of Percussion, Chapter 1, entering the instance in the SQUAD mode?

Yes, the case when the Drummer is very nasty and does huge aoe.
What are the "if's" and "musts". The gear, the chemistry and stuff.

Me and my Herc are levels 80 now.

Thank you in advance for any useful info and tips&trix for that.
Post edited by HappyFace - Harshlands on

Comments

  • Dandelyn - Heavens Tear
    Dandelyn - Heavens Tear Posts: 195 Arc User
    edited November 2009
    At level 80 I'm sure you can solo him if you have armor with pdef bonuses and/or nice garnets and pet heal lvl 8. Just stay in foxform for the extra pdef, hopefully you already have cleric buffs too. Stay at max distance (not totally sure if that makes a difference it's just what I've always done). Use jiaozi and genie heals as needed, soon enough, herc should bash his way to some drops for you. Have fun and get lots of nice loots!!
    [SIGPIC][/SIGPIC]
  • HappyFace - Harshlands
    HappyFace - Harshlands Posts: 41 Arc User
    edited November 2009
    you rock : )
    thank you for the cheerful attitude.
    <--- writes down everything.

    will follow all those tips today.
    thanks again.

    P.S. The only sad thing is that the next heal skill level is as dar as 3 levels from me (updates at levels 83 and 93). But I guess I must make it through with all those hints and being charmed (have quite a number of -channeling equipment too).
  • LhRag - Sanctuary
    LhRag - Sanctuary Posts: 106 Arc User
    edited November 2009
    the reason there is no straight answer is because it depends on your luck. drummer occasionally crits. when this happens, even lvl 9x herc veno's can find it a nasty surprise
  • HappyFace - Harshlands
    HappyFace - Harshlands Posts: 41 Arc User
    edited November 2009
    the reason there is no straight answer is because it depends on your luck. drummer occasionally crits. when this happens, even lvl 9x herc veno's can find it a nasty surprise

    oh I see. thank you for the info.
    of course didn't know he can do that.
    I have done a bunch of runs since I posted it and was lucky enough I guess to have had no crits so far (cross the fingers touch the wood).

    and yes I was forced to buy dolls and scrolls for all those kinds of a nasty surprise. II hope I will never have to use em though : )

    thanks for sharing.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited November 2009
    the reason there is no straight answer is because it depends on your luck. drummer occasionally crits. when this happens, even lvl 9x herc veno's can find it a nasty surprise
    since when do monsters have a critical hit % >_>; you cant just go giving info that has no evidence of existance. monsters dont have crits otherwise they'd say so above our heads when it happens.

    if you want 1-2 drummer, hes easily done in the 80s with a charm/tanking in fox form. you may need some potions as the hits get harder as his hp goes down. wearing pdef ornaments helps too.

    1-3 i dont recommend trying till youre 90+. ive seen him do a magic->melee combo that instantly kills hercs during unlucky moments where heal couldnt get off.
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited November 2009
    since when do monsters have a critical hit % >_>; you cant just go giving info that has no evidence of existance. monsters dont have crits otherwise they'd say so above our heads when it happens.

    Well, I agree I've never seen it say crit, but I sure as heck have seen monsters occasionally hit much harder than their average.
  • HappyFace - Harshlands
    HappyFace - Harshlands Posts: 41 Arc User
    edited November 2009
    Well, I agree I've never seen it say crit, but I sure as heck have seen monsters occasionally hit much harder than their average.

    Vitenka (isn't it a Russian name by the way? : ) that's right, in the case with the drum'n'bass boss we face a huge increase in damage, it's common knowledge. By the end of it's HP bar it deals twice as much damage as it does in the beginning of AoE'ing. So yes it mught look like crits : )
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited November 2009
    It is, and no - I didn't just mean on drummer's ever-increasing aoe. Though yeah, that's a big fat reason for me to not try to solo drummer again too :)
  • XxLady_XelxX - Dreamweaver
    XxLady_XelxX - Dreamweaver Posts: 455 Arc User
    edited November 2009
    Just take a look at his stats and compare to your own resistances.
    Ecatomb wrote:
    Physical Attack
    1588 - 4763

    Magic Attack
    2381 - 7144

    Assuming you're an Arcane with about 30% physical resistance going into the fight (pulling that percentage totally out of my behind here, so bear with me...Venos would know better what kind of HP and Def they're capable of), by the end you're looking at damages anywhere between 1117-3335. That kind of variance is where people get the idea that he 'crits' (same as why people think the same of Kong when they're unaware of the Curse debuff).

    Also factor in that you've got roughly 10 seconds between each AoE to recover from each hit (and you'd best be popping pots every hit, as Murphy's Law states he WILL spike you hard if you start slacking).

    All in all, if you want to try, make sure you have lots of Phys Def, or HP + Crabmeat Jiaozi/HP charm.
  • Sevas - Heavens Tear
    Sevas - Heavens Tear Posts: 1,132 Arc User
    edited November 2009
    1-1 -> Really easy though I never had to solo it until I was 90+ and then I was surprised that the hardest the aoe would ever hit me for was about 700. In your 90s you can tank him as well as DD without too much hassle.

    1-2 -> Moderately easy. I can still solo it and potting keeps my charm from ticking. It never gets too hairy. However, I wouldn't recommend trying to DD. At best, you can get off Amp + Myriad.

    1-3 -> Difficult. Drummer's damage increases as his HP decreases (b:sad). You're going to need at least -30% in Channeling gear and a decent amount of HP. I really wouldn't recommend him if you're pure magic. Without BB he would rip you to shreds. If you don't have -30% Chan., then you're going to need a second veno (who might need BB) or a cleric to RB (who might need BB). Drummer here requires spam heal.
  • tweakz
    tweakz Posts: 0 Arc User
    edited November 2009
    Anyone thought to try ranged pets?
    Be kind: Help the GMs to depopulate the servers.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited November 2009
    tweakz wrote: »
    Anyone thought to try ranged pets?
    If you try to reposition 1-3 drummer by moving your herc, he will happily stand in the same spot and nuke your herc. His magic attack does a heckuva lot more damage than his melee. At melee range he only uses it once every 10 sec or so. It's the combo nuke+melee which can appear to be a critical and "one-shot" your herc when both hit for near max damage (it's actually two simultaneous hits). If you're in melee range, the 10 seconds gives you time to heal up the extra damage from the nuke. At range he will nuke continuously. So I'm doubtful a ranged pet will work on him.

    http://www.pwdatabase.com/pwi/mob/14737

    If you look at his magic attack, the high end is close to world-boss level. A lot of times, the hardest part of the fight is at the very beginning when your tank/herc first charges at him. The drummer will open with a nuke, which I've seen one-shot BMs (using their skill to boost their mdef), and drop barbs low enough that the cleric couldn't heal him quick enough before the drummer's melee finished him off. Recommended procedure is to have someone fire off an invulnerability or damage reduction skill and charge him first, to absorb the nuke (I've seen a herc and a wizard used for this role).

    We did manage 1-3 drummer with a level 100 herc and two venos healing. Since it's his nuke which is the main problem, I suppose if you have good interrupters, you could manage it at a lower level.

    I don't know if this applies to 1-1 or 1-2. I'm fairly certain the 1-2 drummer does the same thing, just weaker damage, but it's been a few months since I last fought him. Due to the wide range of damage, there is a large element of luck involved. I've managed 1-2 drummer with two venos (79 and 73). I've also failed against him with two venos (79 and 83).
  • tweakz
    tweakz Posts: 0 Arc User
    edited November 2009
    It's the combo nuke+melee which can appear to be a critical and "one-shot" your herc when both hit for near max damage (it's actually two simultaneous hits).

    This is why in the past, I may have questioned whether you actually played this game. Glad to see you recognized the mag + melee (argument against Golems). We may butt heads, but I think our work compliments the others.
    Be kind: Help the GMs to depopulate the servers.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited November 2009
    tweakz wrote: »
    This is why in the past, I may have questioned whether you actually played this game. Glad to see you recognized the mag + melee (argument against Golems). We may butt heads, but I think our work compliments the others.
    Yeah, I've always recognized that you're providing good data and experiences. Even if I've been reluctant to acknowledge it. ^.^ Your posting style has mellowed out some too.

    The golem thing, I thought I was pretty clear was directed at lower levels. At higher levels I completely agree with you that magmites become either much less useful or completely useless. But at lower levels, very few mobs or bosses do the melee+magic thing, or if they do the magic attack is weak enough that the magmite can absorb it, making the magmite one of if not the best pet at those levels.
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited November 2009
    I don't recommend you try to tank it. It can be fun but certainly not worth it if you consider the expenses. Also going there with a cleric kills the purpose of doing it by yourself.

    Don't even try to tank it with a ranged pet. I've tanked it a few times as a wizard but it hits VERY hard.
    [SIGPIC][/SIGPIC]

    If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.
  • HappyFace - Harshlands
    HappyFace - Harshlands Posts: 41 Arc User
    edited November 2009
    I posted it what, 2-3 days ago?
    Since then I've done a lot of runs to meet the Drummer and succeded all of them. Thank you, my charms and my pots, thank you good armours and all the other things that are called to help.

    I even whacked the 1-2 Drummer in the company of only one charmed veno spam-healing my herc. TT is fun. I just started it and I love it.

    Thank you guys for your contribution in the knowledge base.