Ultra large bosses

volst
volst Posts: 180
edited November 2009 in Suggestion Box
How about a boss the size of mountains and extends all the way up to 80 elevation?
-Something that literally takes days to kill. So need the whole server to work together.
-It doesn't have to attack.
-Rewards for killing isn't exp or drops, but server bonuses like double money drop from all mobs or a little bit of exp boost etc.
-Give it a 1 week respawn.
-If entire server kills it within a certain time, they get better bonuses.
-If server fails to kill it, give them penalties like no teleport to and from small towns, mount speed capped at 10m/s, etc.
-Bonus/Penalty lasts for 1 week until boss comes back.
-Make it interactive, like left arm has a shield, destroy it and his defense goes down for a couple of hours until it regenerates. Or players must destroy his sword before it charges up and instant kills everyone for miles. etc.
-Seas to the north east of the map is pretty empty, could park the boss there.
Post edited by Unknown User on

Comments

  • Angel__sora - Sanctuary
    Angel__sora - Sanctuary Posts: 213 Arc User
    edited November 2009
    It would be a shame if people kept getting killed while grinding because it "instant kills everyone for miles". And what if people just don't want to waste their charms that week? Why should everyone suffer because they didn't kill an optional boss?
    One man's pain is another man's lol.
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  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited November 2009
    It would be a shame if people kept getting killed while grinding because it "instant kills everyone for miles". And what if people just don't want to waste their charms that week? Why should everyone suffer because they didn't kill an optional boss?

    The wraith do not care what players are doing. Their objective is to kill us.
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  • Accelerated - Sanctuary
    Accelerated - Sanctuary Posts: 1,048 Arc User
    edited November 2009
    Super server-wide lag? Nothx.
    [SIGPIC][/SIGPIC]
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  • rhapsodus
    rhapsodus Posts: 0 Arc User
    edited November 2009
    i had a suggestion like this before.

    im totally for making more unique and creative bosses that require more thinking, strategy and interactivity. i think it'd bring spice to the game and it'd be awesome seeing something like half the server working together to bring the boss down. it doesn't necessarily have to oneshot everything within server radius. maybe have it on a secluded island and just have it kill everything there lol.

    i like your idea of rewards too.

    all in all, im in favour of this :)
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited November 2009
    Only if the boss spawns everyday in Arch.... than you would get my vote.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited November 2009
    How about a boss that has very little hp, so almost anyone can kill it in 1 hit. It spawns randomly anywhere on the main map with a system announcement, and if its not killed within a time limit, it explodes and 1 shots the whole server (including GMs)b:chuckle

    The 1 shot includes every single player online at the time, regardless of what you are doing or where you are.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • SilverCleric - Lost City
    SilverCleric - Lost City Posts: 1,969 Arc User
    edited November 2009
    Only if the boss spawns everyday in Arch.... than you would get my vote.

    That will be a good thing and a bad thing.

    The good thing is that it will kill every cash shop in arch. b:chuckle

    But the bad thing is that anyone who's even close to arch it will DESTROY EVERYONE'S COMPUTER THAT'S IN OR BY ARCH. b:shocked
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