Allegedly good pvp build
Campbell - Lost City
Posts: 69 Arc User
This apparently is the "best" pvp build for clerics based on what I have read on this forum.
Whether or not this is true I dont really care, but I would like to know if anyone has played this build and is it indeed good for pvp? Also is it good ONLY for pvp or can you also be useful as a healer?
stat minimum required for weapon/armor and everything else in vit
Whether or not this is true I dont really care, but I would like to know if anyone has played this build and is it indeed good for pvp? Also is it good ONLY for pvp or can you also be useful as a healer?
Post edited by Campbell - Lost City on
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Comments
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You realize that would totally nerf your overall damage. I have over 300 MAG points and a base of 130 VIT on my veno and I still hit damn hard. However, I only need 200something points for my weapon. If I took away to be a "purely" vit build, I'd lose 1-2k of my damage. Same goes for you.0
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Ok here is a counter to that posted by a useru stat magic over vit? nice u get more damage but u die in 1-2 hits
dead = no damage at all
Any arguments to that point? I agree with that statement, my main concern with using the vit build is that I will be completely useless as a healer, true/false?0 -
Vit build is useless.
guardian light and plume shell is 40 seconds of next to immunity.
demonspark and drop target in 6 seconds.All God does is watch us and kill us when we get boring. We must never, ever be boring.0 -
i heard minimum Vit is 50 for a Cleric
but i still got 5 Vit, its hard to get HP tho but damage is higher by not much0 -
LMAO, instead wasteing all those points in VIT, go LA, LOL0
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Ok I see your suggestion, but why go LA as opposed to vit?0
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LA builds often have higher physical defenses and higher HP than AA builds, however, your magic defenses suffer a little more.0
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pure vit is pointless, i played a cleric before and having a lot of vit is nice but not being able to drop anything is fail. wee you can survive, but can you kill? clerics have really high survivability anyways if they pour some ironhearts on themselves while kiting0
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ironheart only last 15secs and it takes 4-6secs to make a good heal. get 50base vit, kill someone and evaluate.
personally iam going to get 100vit and rest into magb:victory0 -
For general survivability, 50 VIT base is recommended, you can add a little more if you like. The PvP clerics I know have 80-100 VIT (or slightly higher). Even with 50 VIT, stack 2-3 IHs on yourself and you're good to go (usually).0
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That seems like a good suggestion. Im only level 45 so I have plenty of time to decide and I dont mind buying a reset if need be. I would like to hear from a "pure vit" cleric if such a thing even exist.0
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pure vit must be meb:laughb:victory
yea i dont feel any damage gimp since iam killing mobs in 4hits and my healing is prob:victory
might have some trouble with DDing at later lvls but thats why iam gonna cap vit at 100.0 -
RezzErection - Harshlands wrote: »pure vit must be meb:laughb:victory
yea i dont feel any damage gimp since iam killing mobs in 4hits and my healing is prob:victory
might have some trouble with DDing at later lvls but thats why iam gonna cap vit at 100.
I love pure vit build, is must be for me too.
The damage does not gimp because most of it come from itens, not from mag.
Put just some few vit points does not help or make good diference.
BTW, the weapons demands high mag to use, 300 mag at the end. So, even pure vit builds have good amount of mag points.[SIGPIC][/SIGPIC]0 -
Your heals won't be the absolute greatest but they are more than enough to keep everyone alive. Even solo healing. I've had the minimum magic requirement for my wep (6 points per 2 levels) ever since level 1 and most people never notice that the heals are weaker; no one in squads actually really ever questions it.
People tend not to evaluate you based on your build if you can fill your party role. And even the min amount of magic points allows you to do that. So don't worry too much about heals. It's magic attack skills that you might notice a bit more. Probably not until much much later, as the differences get more and more pronounced at higher levels. Personally, I didn't start noticing until late 70s early 80s. Meaning that my lower damage + higher defenses pretty much evened out and got the job done, almost as fast as pure mag but with fewer deaths. Now sometimes I wish I killed stuff a bit faster, but the amount of time you actually spend grinding at these levels, especially with new dailies and more options, is very low. So it's not a big deal.
Also I love how people always point out plume shell as a means of defense. It's not until lvl 79 that you get skills that can cover the cooldown time for it, and there are times where you get hit too fast that it's too late to spam. Plume shell is great but if you hide behind the shell without a bit of defense and/or hp to back it up things will get to you eventually. Best to have a bit of substance underneath.0 -
Rillien - Heavens Tear wrote: »Also I love how people always point out plume shell as a means of defense. It's not until lvl 79 that you get skills that can cover the cooldown time for it, and there are times where you get hit too fast that it's too late to spam. Plume shell is great but if you hide behind the shell without a bit of defense and/or hp to back it up things will get to you eventually. Best to have a bit of substance underneath.
It works when you need a couple seconds for a squad member to turn around save you. It works when you do a crazy charge through about 20 Wurlord clones behind the crazy veno leading the charge, followed by a BM and a Wizard. b:chuckle Plume shell is great when you need a second.0 -
Oh believe me, I love me some plume shell b:laugh. Great for those types of situations. In fact, recently plume shell+ guardian light+ plume shell gave me a minute of running around with Polearm on my tail, waiting for the second cleric to revive our tank so we could get back to fighting. Worked out quite nicely.
Only reason I mentioned that was because OP mentioned PvP too, and it's important to have enough defense and/or hp to survive that first hit of being ganked so you have a minute to react and respond appropriately. Plume = b:dirty when you have the time to cast it, but sometimes you won't be fast enough.0 -
Rillien - Heavens Tear wrote: »Your heals won't be the absolute greatest but they are more than enough to keep everyone alive. Even solo healing. I've had the minimum magic requirement for my wep (6 points per 2 levels) ever since level 1 and most people never notice that the heals are weaker; no one in squads actually really ever questions it.
Damn right. I did these some days ago:
(consider VIT build = LA Build as MAG, so as M.Atk)Lenyel - Harshlands wrote: »Some simulation:
Pure MAG lvl 70 Cleric: http://pwcalc.ru/pwi/?char=a2faa6eeae2d2a50
Hybrid (70VIT) lvl 70: http://pwcalc.ru/pwi/?char=a2faa6eeae2d2a50
LA, always lvl 70: http://pwcalc.ru/pwi/?char=1ea74f40fd151876
(equipment is pretty put as it happened, only thing i cared about is m.atk values)
From these we notice the following M.Atk values:
Pure MAG: 4458-5120
Hybrid: 3876-4452
LA: 3491-4010
Which have the Average M.Atk values that follows:
Pure MAG: 4789
Hybrid: 4164
LA: 3751
Applying these Average M.Atk values on IronHeart skill (that at level 10 heals 714 +30%) we see that:
Pure MAG: 714 + 1436,7 = 2150
Hybrid: 714 + 1249,2 = 1963
LA: 714 + 1125,3 = 1839
This is the overall Healing Power of a lvl 70 cleric builded like i did in simulations.
We can see that LA heals 311 HP less than a Pure MAG and 124 HP less than Hybrid build.
Percentage says that LA heals the 93,68% of Hybrid build and 85,53% of Pure MAG build.
Assuming as known that Pure MAG build is a very very fail build in 65/70 - 90 (at least for clerics that don't have earth barrier - but ia ssume that you are a fail also as Pure MAG Wizard) is shown as LA heals an almost unnoticable HP quantity less than Hybrid Build.
That's all Folks b:bye
Obviously, Pure VIT has same MAG points of LA, so the matter is the same.Rillien - Heavens Tear wrote: »It's magic attack skills that you might notice a bit more. Probably not until much much later, as the differences get more and more pronounced at higher levels. Personally, I didn't start noticing until late 70s early 80s. Meaning that my lower damage + higher defenses pretty much evened out and got the job done, almost as fast as pure mag but with fewer deaths. Now sometimes I wish I killed stuff a bit faster, but the amount of time you actually spend grinding at these levels, especially with new dailies and more options, is very low. So it's not a big deal.
I agree. Thinking to pure grinding activity is pretty stupid. Only thing for whic you should wonder about the decreased attack power, is for PvP... Where increased survivability of LA/VIT Build is definately more important than just few more damages (due to the 75% dmg decrease of PvP combat, and fixed skill damage values, you will feel low dmg difference compared to how much more you can tank).
Obviously, every difference in build (pure mag/hybrid/vit/LA) can be covered by just few more refine levels. That's an universal truth, refines > build.Rillien - Heavens Tear wrote: »Also I love how people always point out plume shell as a means of defense. It's not until lvl 79 that you get skills that can cover the cooldown time for it, and there are times where you get hit too fast that it's too late to spam. Plume shell is great but if you hide behind the shell without a bit of defense and/or hp to back it up things will get to you eventually. Best to have a bit of substance underneath.
I agree on this, too. People that believe that plume shell alone can keep you alive are just those that have never experiemnted PvP/PKing. Plume shell is great but not enough. Even with guardian light/wings of protection, you still lack of resistance if your build doesn't give you decent HP/Defense.0 -
Sevas - Heavens Tear wrote: »It works when you need a couple seconds for a squad member to turn around save you. It works when you do a crazy charge through about 20 Wurlord clones behind the crazy veno leading the charge, followed by a BM and a Wizard. b:chuckle Plume shell is great when you need a second.
When DEVs will choose to revert Wurlord's clones attacks from Magical to Physical, it WILL work b:chuckleb:chuckle0 -
The point of full magic atk cleric is that you will hit first, and most of times you hit first in PK if you have enought experience. Being full magic atk means you kill the target before they get to you, With a charm+MP event food your plume shell will grant you 20 seconds of invincible against phy classes. So anyone who does say Full Magic Atk Cleric is weak in pvp must be unexperienced or low lvl, of course you wont notice the diference between pure magic, pure vit, LA or w/e you want in lower lvls, but in higher lvls you will see your dmg will get nerfed alot by lacking Magic.0
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The point of full magic atk cleric is that you will hit first, and most of times you hit first in PK if you have enought experience. Being full magic atk means you kill the target before they get to you, With a charm+MP event food your plume shell will grant you 20 seconds of invincible against phy classes. So anyone who does say Full Magic Atk Cleric is weak in pvp must be unexperienced or low lvl, of course you wont notice the diference between pure magic, pure vit, LA or w/e you want in lower lvls, but in higher lvls you will see your dmg will get nerfed alot by lacking Magic.
This means you aren't allowed to TW/Mass PvP or even dont have the first move in PKing...0 -
Of course you can do that. Just have a team for such things and dont let yourself get aimed by everyone. Dont think LA or pure vit Cleric could stay alive getting ganked in PK/TW. As I said is all about experience, I dont think any class would go to a PK zone where you are the only one person trying to take down a team(aboute the same lvl) that would be just suicide.If you cast your protective skills correctly you can take a few hits, untill the fight becomes about to 1v1.0
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i was a vit/mag(7 mag, 2 vit, 1 str per 2 lvls) build cleric, then reset to LA.
the difference in deffence is NOT how everyone clams it is. i gained 20% reduction in physical, and only lost 4% mag reduction. also i have more hp from refines, and before i had 80 vit. also im not one shotted in pvp anymore, and it gives me time to live through a bm's stun and sleep him/heal.
as far as dmg goes, i steal agro alot more cause of crits, and i do ALOT more dmg, then when i had vit, from crits.
as for heals, i don't see a difference at all. i can still solo heal tanks, and myself in needed situations.
now the only down side i found in the change, was my mp. it was about 1k less, and took a bit longer to regen. but i solved all that w/ some +mp recovery armor which makes it go fast.
now heres the funny part, i was recently in a 1-3 and there was a "pure" cleric trying to tell me LA was so fail, blah, blah, blah, and that he could solo heal the entire run. well we got to soul, and he was bb. can u guess how it goes?
he dies, i re-setup bb and he stayed quiet the rest of the run.b:victory0 -
plumeshell can easy keep you alive
if not just use the 79 skills apo pots or genie skills
but refine and build is importent aswell without good refines you wont be able to PvP @ lvl 90+
PS : vit build FTW0 -
Black_lce - Heavens Tear wrote: »
the difference in deffence is NOT how everyone clams it is.
it depends but since recntly alot of pple seem to have money. Can try out the pure mag, pdef shard, refining HP build lol
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XFeRX - Harshlands wrote: »but refine and build is importent aswell without good refines you wont be able to PvP @ lvl 90+
This worries me, since gold prices are on over 500k/gold... It won't be simple to refined armor/ornaments without cashshopping... Gotta find a solution b:surrender0 -
The point of full magic atk cleric is that you will hit first, and most of times you hit first in PK if you have enought experience. Being full magic atk means you kill the target before they get to you, With a charm+MP event food your plume shell will grant you 20 seconds of invincible against phy classes. So anyone who does say Full Magic Atk Cleric is weak in pvp must be unexperienced or low lvl, of course you wont notice the diference between pure magic, pure vit, LA or w/e you want in lower lvls, but in higher lvls you will see your dmg will get nerfed alot by lacking Magic.
Being full magic means, if you dont look out to have good gear, avoid PvP.
I am sorry to disappoint you, but this games PvP system suks hard. (charms d'ah)b:dirty0 -
Nelae - Heavens Tear wrote: »Being full magic means, if you dont look out to have good gear, avoid PvP.
I am sorry to disappoint you, but this games PvP system suks hard. (charms d'ah)
*agrees on charms*0
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