Does it feel like we should heal better?

Ponza - Lost City
Ponza - Lost City Posts: 176 Arc User
edited October 2009 in Wizard
This game really needs a viable secondary healer, Barbarians and blademasters can function effectively as a tank, but wizards are just not viable healers.

What's the advantage of bringing a wizard to a run instead of a 2nd cleric, besides situations where Dragon's Breath is required? A cleric makes both a top-notch healer and a very capable damage dealer, while a wizard is a fairly good damage dealer but with very poor healing capabilities.

I saw some potential in our 79 skill, elemental shell. How about making the effect slightly weaker, but increasing the duration and decreasing cooldown? This would make it more of an active skill to save damage. Wizards are supposed to be masters of the 3 elements Earth, Water, and Fire, so how about a buff that gives increased resistance to these elements? Why do clerics own such a big monopoly on buffs?
Post edited by Ponza - Lost City on

Comments

  • Sage_Sora - Dreamweaver
    Sage_Sora - Dreamweaver Posts: 85 Arc User
    edited October 2009
    If Wizards were meant to be healers, we'd be Clerics.

    Clerics can be great healers and they can be great damage dealers. However, it is impossible for them to be both at the same time until high levels due to lack of SP. A Cleric with mediocre-at-best healing skills can't be a great healer, and the same goes with damage skills.

    At level 9 you got Pyroshell, Glacial Embrace, and Stone Barrier. Those are your elemental protection buffs.
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2009
    This game really needs a viable secondary healer, Barbarians and blademasters can function effectively as a tank, but wizards are just not viable healers.

    What's the advantage of bringing a wizard to a run instead of a 2nd cleric, besides situations where Dragon's Breath is required? A cleric makes both a top-notch healer and a very capable damage dealer, while a wizard is a fairly good damage dealer but with very poor healing capabilities.

    I saw some potential in our 79 skill, elemental shell. How about making the effect slightly weaker, but increasing the duration and decreasing cooldown? This would make it more of an active skill to save damage. Wizards are supposed to be masters of the 3 elements Earth, Water, and Fire, so how about a buff that gives increased resistance to these elements? Why do clerics own such a big monopoly on buffs?

    things change as you level up. Around my level.. I hit way harder than a cleric can, so I'm a much better DD. Wizards can be a pretty decent backup heal, just like a BM is a backup tank, but a wiz/bm are not able to replace a cleric/barb (wiz heals too slow and not as much, bm can't hold aggro and have quite a bit less hp)

    It sounds like you want the wizard to be more team oriented.. but you won't find much of that in the game. We are not wanted for most squads (we can still get in them... but people don't go looking for a wizard 99% of the time). The exception would be rebirth/Zhen/Frost (basically anywhere that we aoe mobs).

    Wizards are really only a useful class at higher levels (I would say at least 9x+... probably more like 99+ though) where we start doing a LOT of damage. AoE'ing in a TW and killing 8+ people with one skill is amazing. Guess it just kinda depends on your playing preference..
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  • Astarielle - Heavens Tear
    Astarielle - Heavens Tear Posts: 65 Arc User
    edited October 2009
    Barbs and BMs I grinded with in 6x loved the way a wizzy can toss a heal after a mob or two, and lower their pot usage.

    By late 8x wizzy is definitely a secondary healer and when trying to get TT runs for 90 gear and squads kept failing 'cos we couldn't get 2 clerics, we found 1 cleric BB and wizzy healer could get us through with a high HP barb tanking, sure they got a couple of charm ticks.

    (And in 9x we can run wulord with 1 cleric with wizzy tanking anyway :))

    For 90BH squads in 79 (and even eden) maybe 10% of the time we run it without clerics, it's fine with guildies you trust, and you don't have 3 different BMs all taking aggro - we're very slow to switch target heals.

    Remember to sutra for 6 secs of the best healing in the game b:chuckle
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited October 2009
    I myself have often saved a barb's life with morning dew. It's only lvl 3 atm, but I can heal abit more than 1k hp per cast, which is enough at a couple of mobs (ok, it's not enough for a boss, but with sutra I can save an about to die barb)

    And morning dew is more focussed on selfheal, for which is more than enough.
    Every couple of mobs pop a morning dew, and you never need to worry about hp pots again
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  • Hizaki - Dreamweaver
    Hizaki - Dreamweaver Posts: 181 Arc User
    edited October 2009
    The only time I have ever had to heal was when my tt groups cleric got blowed up by those exploding hand things while the boss was at 1%. Just droped a sutra'd morning dew, etc.
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  • Morganna - Lost City
    Morganna - Lost City Posts: 250 Arc User
    edited October 2009
    Wizards are kinda nice for security. I can solo heal ALMOST everything, so I don't have an issue, but when whatever boss hits the tank super hard, it's nice to have someone who can help me get ahead and heal them real quick. It's also nice for when I'm tanking phys bosses. Toward the end, they hit me 1.7k b:surrender
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  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited October 2009
    Dear wizards,

    Your heal is nice. Don't steal ours as well.

    Love, clerics.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited October 2009
    Dear wizards,

    Your heal is nice. Don't steal ours as well.

    Love, clerics.

    I think that says it all. And don't worry, you will always keep the monopoly on ressurections b:laugh
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Azelya - Dreamweaver
    Azelya - Dreamweaver Posts: 7 Arc User
    edited October 2009
    I've healed a few BH's sans cleric, but it's not a terribly easy thing to do and it's not all about straight healing. If a dps pulls aggro your heal won't go off in time, so FoW it and then start healing the dps, so the heal will go off around the time the mob gets back and is hitting them. I'd much prefer having a cleric around to let me just DD.

    P.S- Wyvern is fun to solo heal as a wizzy X.x