Wizard Rebirth Gamma

Bloodknight - Harshlands
Bloodknight - Harshlands Posts: 44 Arc User
edited October 2009 in Wizard
Seems as i've been going into alot of GV soon because of my Alts and friends turning 75+

But my question, I've been playing barb in GV and i know what to do there to make it a success, But now my wizard is getting into the 70+ range and i want to go do GV with him. My armour will be TT70 LA with Flawless or higher shards, All at least +1 refined. I will be wearing mixed Phys/Mag def ornaments with Level 70 mold magic sword.

What level of DB should i get? at the moment it's 5 but i think i will be aiming for at least 8 for GV. Also for wizard what kind of Mag/Phys defense as well as HP am i aiming for?

Greetz,
Bloodknight
Post edited by Bloodknight - Harshlands on

Comments

  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2009
    Seems as i've been going into alot of GV soon because of my Alts and friends turning 75+

    But my question, I've been playing barb in GV and i know what to do there to make it a success, But now my wizard is getting into the 70+ range and i want to go do GV with him. My armour will be TT70 LA with Flawless or higher shards, All at least +1 refined. I will be wearing mixed Phys/Mag def ornaments with Level 70 mold magic sword.

    What level of DB should i get? at the moment it's 5 but i think i will be aiming for at least 8 for GV. Also for wizard what kind of Mag/Phys defense as well as HP am i aiming for?

    Greetz,
    Bloodknight

    First of all, the TT 70 LA is horrible. Most everyone uses the molds, which are decent.. and way cheaper. You'll probably want at least +2 or +3 on your armor. The squads I was in at the time suggested 10 DB and 10 Fire mastery.. but it kinda depends. As LA, your biggest challenge is going to be to do damage. I would suggest getting the highest DB and mastery as you can afford, and then look for at least a +4 weapon. A good barb should keep most the aggro off, but you'll obviously still need a charm and some decent gear.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
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  • Bloodknight - Harshlands
    Bloodknight - Harshlands Posts: 44 Arc User
    edited October 2009
    Ty for the heads up on the gear.

    I've been looking at the TT70 and the 70+ molds for LA wizard. And the extra's the molds give are just not my cup of tea. I will refine my weapon to at least +5 or even +6 as i do with all my level 70 weapons. I just feel that they will go a long way then instead of looking at the next weapon after two days.

    I will get DB 10 and my fire mastery is already at 7 so i will max that too then. apart from charms ( which i know is neccessary ) i really do like to see numbers on what HP, Phys/mag defense i'm looking for. I know that i can do enough damage with my weapon because of the way higher shards and refines i put in then other players. I do this because i feel that you don't have to rush levels. I will get my TT set to +2 just to be sure i have enough HP to tank a few mobs.


    Btw how do you feel about using apo powders in GV? i have 100 +100 HP powders from farming herbs. with +100 MP in TT i can go all out and waste all mana i got, it just won't empty my mana pool then. It this is also true for HP in gamma when not 100% fully geared yet?

    Greetz,
    Bloodknight
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited October 2009
    Leave DB at 5. i raised mine to 8 and have 98% of aggro. Im using armor of grieving sorrow +2. Sleeves of the sea captain +1. Dark shinguards of hades +2. TT 70 boots +1. using g6-7 citrines in everything but sleeves you get 3k hp
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited October 2009
    Seems as i've been going into alot of GV soon because of my Alts and friends turning 75+

    But my question, I've been playing barb in GV and i know what to do there to make it a success, But now my wizard is getting into the 70+ range and i want to go do GV with him. My armour will be TT70 LA with Flawless or higher shards, All at least +1 refined. I will be wearing mixed Phys/Mag def ornaments with Level 70 mold magic sword.

    What level of DB should i get? at the moment it's 5 but i think i will be aiming for at least 8 for GV. Also for wizard what kind of Mag/Phys defense as well as HP am i aiming for?

    Greetz,
    Bloodknight


    TT70 sucks , get some mold or 3*, you'll get better stats.
    Refine your gear to +3, going to +4 is not worth it for LA at that lvl.
    mdef/pdef ornaments is mostly a trial and error., mobs that will debuff u for mdef will get you close to 0 anyway (they debuff a robe to mdef in the hundreds) so I'd say try and see. Will probably be better to go with pdef ornaments with HP modifiers than to go with mdef. Personal tip: always cary mdef with -channel/pdef+hp ornaments with you and dmg/hp rings. Switch them when u get aggro and u need HP (also lower your dmg)or you need to do dmg (when u see evertyhing goes fine and u can add a little more dmg to speed up things). I personally do that, I call them survival/dmg ornaments. I get 700 more HP , 1500 more pdef(self buffed) and lose about 10% channel and 3-400 magic dmg.

    Fire mastery should be at 10, or at least 8.

    DB lvl depends on your squad. You want to kill but not to get too much aggro. DB lvl depends on the skill of barb and BM you're running with. Archer should have equally refined weapon , mastery and BoA lvl. I love when ppl say archers are better than wizards in RB/GV, well of course they are if they can't aggro anything they will always be alive b:chuckle
    ____________
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2009
    Leave DB at 5. i raised mine to 8 and have 98% of aggro. Im using armor of grieving sorrow +2. Sleeves of the sea captain +1. Dark shinguards of hades +2. TT 70 boots +1. using g6-7 citrines in everything but sleeves you get 3k hp

    This depends 100% on the barb. I was going in with 10DB and 10Mastery, and finish an entire run with only 20k off my charm till the last boss. A good barb should be able to hold aggro off just about whatever you throw at it.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
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  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited October 2009
    This depends 100% on the barb. I was going in with 10DB and 10Mastery, and finish an entire run with only 20k off my charm till the last boss. A good barb should be able to hold aggro off just about whatever you throw at it.

    ya but on DW too many BMs/Barbs think its the DD's job to have a lot of HP/def.

    Even then, the good BMs/Barbs that i RB with couldnt take aggro off me ALL the time since alpha male/roar was on cd.

    I say you should have fire mastery 10 and DB lvl 5. Then raise it to wait you think is high enough to do enough damage but not so high that your tanking most of the time.

    I had mine at 3 at first. After my first RB i didnt do much damage so i raised it to 5. At 5 i was pretty much balanced with most archers but i thought, "hey, more damage = faster kills = less time in RB = more time to do RB per day". wow was i wrong...b:surrender
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2009
    ya but on DW too many BMs/Barbs think its the DD's job to have a lot of HP/def.

    Even then, the good BMs/Barbs that i RB with couldnt take aggro off me ALL the time since alpha male/roar was on cd.

    I say you should have fire mastery 10 and DB lvl 5. Then raise it to wait you think is high enough to do enough damage but not so high that your tanking most of the time.

    I had mine at 3 at first. After my first RB i didnt do much damage so i raised it to 5. At 5 i was pretty much balanced with most archers but i thought, "hey, more damage = faster kills = less time in RB = more time to do RB per day". wow was i wrong...b:surrender

    Also remember that the higher your DB the faster the mobs die. Often times the Barb's/BM's wont even need to worry about cooldown, because the mobs die so fast. Just my 2 cents :)
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
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  • Hizaki - Dreamweaver
    Hizaki - Dreamweaver Posts: 181 Arc User
    edited October 2009
    ya but on DW too many BMs/Barbs think its the DD's job to have a lot of HP/def.

    To true. Been denied a few gammas because I have DB and mastery at 10, or I had to remake myself a TT60wep to do the run with. I quit doing rebirth all together, its a pain in the **** to have a bm/barb tell you what you're supposed to have in order to do a run.
    [SIGPIC][/SIGPIC]
    Hizaki - 89 Wizard
    Gansuringa - 25 Assassin
    Skype: Only4hahni
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2009
    To true. Been denied a few gammas because I have DB and mastery at 10, or I had to remake myself a TT60wep to do the run with. I quit doing rebirth all together, its a pain in the **** to have a bm/barb tell you what you're supposed to have in order to do a run.

    man that must suck... I guess I'm lucky when I know some really good barbs. Their only requirement is that you come prepared (i.e. charm and leveled skills/weapon... maybe some apoth items). I loved rebirth gamma, and I'm hoping to start doing more delta runs soon xD
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited October 2009
    80% of the barbs on DW don't know how to hold aggro and about he same percentage of BMs don't have any idea how to AoE stun or even less to stunlock.

    These are the kind of ppl that get two fail archers in RB (instead of a good wiz and good archer) and then you see everyone amazed that the RB failed. In their understanding an archer is better in gamma than a wizz, so they think "well if one is better, two should be godly". But they fail horibly even before second wave sometimes, then they blame each other and rage on WC.
    I've seen veno that didn't know how to pull at lvl 59, clerics that didn't know how to purify when they got BH69 (lvl 80+?) and so on. I could tell you half of day of horror stories like that.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited October 2009
    80% of the barbs on DW don't know how to hold aggro and about he same percentage of BMs don't have any idea how to AoE stun or even less to stunlock.

    These are the kind of ppl that get two fail archers in RB (instead of a good wiz and good archer) and then you see everyone amazed that the RB failed. In their understanding an archer is better in gamma than a wizz, so they think "well if one is better, two should be godly". But they fail horibly even before second wave sometimes, then they blame each other and rage on WC.
    I've seen veno that didn't know how to pull at lvl 59, clerics that didn't know how to purify when they got BH69 (lvl 80+?) and so on. I could tell you half of day of horror stories like that.

    I seen demon wizards with vit b:shocked
    the horror......

    The best setup i ever been on is
    1 cleric, 1 barb, 1 BM, 2 wizards, 1 archer.
    Someone in my guild said never bring two wizards but Ajay was all like this setup is so leet and we gotz miz.

    Fastest RB ever...
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Fluffi - Harshlands
    Fluffi - Harshlands Posts: 9 Arc User
    edited October 2009
    The best setup i ever been on is
    1 cleric, 1 barb, 1 BM, 2 wizards, 1 archer.
    Someone in my guild said never bring two wizards but Ajay was all like this setup is so leet and we gotz miz.

    Fastest RB ever...

    +1, best experience with that squad as well

    For the skills, I'd say get 10 on both, db and fire mastery. It helps a lot when mobs die quicker. Had GVs in which the 3rd DD disconnected or got tped out and archer and me still killed everything pretty fast. Or situations in which the barb died and I had the aggro anyway and I could manage to tank the few remaining mobs and kill them before they could kill me.

    Funny thing on HL, everyone blames the barb when he can't keep the aggro off the DDs ("what is alpha male???") b:chuckle
  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited October 2009
    +1, best experience with that squad as well

    For the skills, I'd say get 10 on both, db and fire mastery. It helps a lot when mobs die quicker. Had GVs in which the 3rd DD disconnected or got tped out and archer and me still killed everything pretty fast. Or situations in which the barb died and I had the aggro anyway and I could manage to tank the few remaining mobs and kill them before they could kill me.

    Funny thing on HL, everyone blames the barb when he can't keep the aggro off the DDs ("what is alpha male???") b:chuckle

    Could be worse. I had a barb, who when asked to keep aggro, said "I don't have that skill on my genie." And STILL didn't know that the skill was called Alpha Male... That being said, I haven't quite run Gamma as my Wizzie yet, as he's only 40, but I love doing it with my veno.

    Truthfully, OP, as long as the squad members who aren't locked in place, IE, the Barb, BM, and Veno, are doing their job, you shouldn't have too much problem. The Barb should be able to somewhat keep aggro, the BM should be able to AoE the **** out of everything, and there should NEVER be a single wave that doesn't get hit with Parasitic Nova. Except those crappy wood immunity waves... Those waves can bite me. I have to go Fox for that BS... However, whether you go high power for faster killing, or lower power for less aggro, just make sure you keep an eye on your HP. Stand there nice and pretty, popping pots when you need, and just watch the bodies pile up around you.

    As for your gear, yeah. Go mold. Sure, the bonuses might seem like they really have no use, but I've never had any complaints about the resists. One small suggestion, though. If you're LA, since there will be a Mana Aura up anyway, equip the best HP helmet you can get your hands on. Even an extra 100 or so helps. If you can get one with HP bonuses, or sockets, even better. I've got a 3 star Helmet on my LA Veno that when all bonuses/refinements are added up gives me 331 HP altogether. That's quite a few extra hits.

    Also, the idea of using powders, etc? Don't bother, TBH. You're going to burn the hell out of them if you try using them, not to mention the boss that debuffs you, and while the +100 HP might seem like a good idea, keep in mind you can't use anything while in DB. So unless you really want to pop in and out of DB just to use powders when they burn out and hope the Veno has Sparks for you... I'd just leave that idea alone. Just make sure you pack the protection dews for the DW, so you can pop them before you set up.

    Since you've done it as a Barb, you already have a leg up over a lot of other Wizards. You understand what it's like to be on the other end, and understand that **** happens. You also know what mobs to expect, how everything acts, and what the major hurdles are. I'd say you're pretty much prepared for everything. Go do it.b:victory
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited October 2009
    could Be Worse. I Had A Barb, Who When Asked To Keep Aggro, Said "i Don't Have That Skill On My Genie." And Still Didn't Know That The Skill Was Called Alpha Male... That Being Said, I Haven't Quite Run Gamma As My Wizzie Yet, As He's Only 40, But I Love Doing It With My Veno.

    Truthfully, Op, As Long As The Squad Members Who Aren't Locked In Place, Ie, The Barb, Bm, And Veno, Are Doing Their Job, You Shouldn't Have Too Much Problem. The Barb Should Be Able To Somewhat Keep Aggro, The Bm Should Be Able To Aoe The **** Out Of Everything, And There Should Never Be A Single Wave That Doesn't Get Hit With Parasitic Nova. Except Those Crappy Wood Immunity Waves... Those Waves Can Bite Me. I Have To Go Fox For That Bs... However, Whether You Go High Power For Faster Killing, Or Lower Power For Less Aggro, Just Make Sure You Keep An Eye On Your Hp. Stand There Nice And Pretty, Popping Pots When You Need, And Just Watch The Bodies Pile Up Around You.

    As For Your Gear, Yeah. Go Mold. Sure, The Bonuses Might Seem Like They Really Have No Use, But I've Never Had Any Complaints About The Resists. One Small Suggestion, Though. If You're La, Since There Will Be A Mana Aura Up Anyway, Equip The Best Hp Helmet You Can Get Your Hands On. Even An Extra 100 Or So Helps. If You Can Get One With Hp Bonuses, Or Sockets, Even Better. I've Got A 3 Star Helmet On My La Veno That When All Bonuses/refinements Are Added Up Gives Me 331 Hp Altogether. That's Quite A Few Extra Hits.

    Also, The Idea Of Using Powders, Etc? Don't Bother, Tbh. You're Going To Burn The Hell Out Of Them If You Try Using Them, Not To Mention The Boss That Debuffs You, And While The +100 Hp Might Seem Like A Good Idea, Keep In Mind You Can't Use Anything While In Db. So Unless You Really Want To Pop In And Out Of Db Just To Use Powders When They Burn Out And Hope The Veno Has Sparks For You... I'd Just Leave That Idea Alone. Just Make Sure You Pack The Protection Dews For The Dw, So You Can Pop Them Before You Set Up.

    Since You've Done It As A Barb, You Already Have A Leg Up Over A Lot Of Other Wizards. You Understand What It's Like To Be On The Other End, And Understand That **** Happens. You Also Know What Mobs To Expect, How Everything Acts, And What The Major Hurdles Are. I'd Say You're Pretty Much Prepared For Everything. Go Do It.b:victory

    ಭ_ಭbeautiful....+1
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Bloodknight - Harshlands
    Bloodknight - Harshlands Posts: 44 Arc User
    edited October 2009
    Since you've done it as a Barb, you already have a leg up over a lot of other Wizards. You understand what it's like to be on the other end, and understand that **** happens. You also know what mobs to expect, how everything acts, and what the major hurdles are. I'd say you're pretty much prepared for everything. Go do it.b:victory


    Well that's also why i want to run with my faction members only, i'll be training the barb that will come with me into RB, Which is just as crazy and well build as me. If i run RB with my barb the DD's will get 1 or two charm ticks ever, because of my (idiotic) idea of keeping ALL of the aggro ALL the time.

    Last squad i was in with RB paid me 200K each because i didn't let their charm ticks.

    Okay i will aim for 3K HP and at least +2 or +3 refined armour.

    I will pick up some HP/channeling ornaments and on the other side some better phys resistance ornaments.

    Thnx for the replies all :)
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited October 2009
    Well that's also why i want to run with my faction members only, i'll be training the barb that will come with me into RB, Which is just as crazy and well build as me. If i run RB with my barb the DD's will get 1 or two charm ticks ever, because of my (idiotic) idea of keeping ALL of the aggro ALL the time.

    Last squad i was in with RB paid me 200K each because i didn't let their charm ticks.

    Okay i will aim for 3K HP and at least +2 or +3 refined armour.

    I will pick up some HP/channeling ornaments and on the other side some better phys resistance ornaments.

    Thnx for the replies all :)

    *scribbles down notes*
    sheesh me might end up getting to 85+ before me get all the gear ready. b:shocked
    also why can't there be more barbs like you in every server? b:sad
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  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited October 2009
    *scribbles down notes*
    sheesh me might end up getting to 85+ before me get all the gear ready. b:shocked
    also why can't there be more barbs like you in every server? b:sad

    Because then they wouldn't be a commodity, and therefore, nobody would care about the costs barbs incur, therefore diminishing the barb population to the point where we are now.
  • Bloodknight - Harshlands
    Bloodknight - Harshlands Posts: 44 Arc User
    edited October 2009
    I agree with cholla,

    Most people want to hit level 100 as soon as possible with the least amount of effort. Thus making them not as wise as more dedicated players.

    Since i've been leveling my wizard and only coming onto my barb every once in a while to manufacture stuff or tank a faction boss, i'm getting tons of invites to FF,GV,TT,BH,FB or whatever my friends are planning on doing :). I did GV at 75, FF at 77, i tanked my own FB 69 and 79. Everyone said it was not possible to do those things at my levels.

    Last time i got random PK was a very long time ago because i have alot of connections to the squishies in large PK faction on HL :P. And whenever someone finally gets to PK me ( and usually don't succeed very easily,or even fail ^^ ) they add me to friends to invite me to all the stuff mentioned before lol.

    Those are facts make me a better barb then a CSer that has a +178537897689532 weapon and can one shot everyone in PK just because they overcharged daddies CC bill last month.

    Anyways....enough rant :P. At this point with the gold costs sky rocketing, expect alot less barbs willing to do stuff like GV because it's just not worth it. I rather level on some BH's and CS that costs me like 500K to next level then doing 3 hours of GV just to get 40% exp and no coin extra. The first option gives me more time to level up my wizard (extra edit: and veno with herc for TT farm :P ) :).
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited October 2009
    Barb is made to get and hold aggro. Not doing that is failing your class.
    BM is made to aoe stun and dmg ( and debuff). Not doing that is failing your class.
    Wizard and Archers are made to do dmg. Not doing that...I think is clear by now.

    yeah, my first completed RB was with a couple of Pros from my guild. Gotta name them cause they really deserve it: BaldwinBoy, Triton(BMs) and Volf(barb). I was laughing so hard I almost fell out of my chair. My charm ticked once I think until the final boss, at that time I had 3.2 or 3.3 hp full buffed, I was lvl 77 or 78.
    Volf was running with the double wave on his tail for a good minute or two until he brought it in for DD. I think there were like 2-3 mobs left only from 1st part of double wave. BB and Triton were alternating Dragons with stuns so DD was soo fast waves were down in a blink of an eye. I was the ONLY DD and I think it was the quickest RB I ever done (a little over 2h).
    But those guys had hard earned lvls. None of them spent days at Pirates to lvl on scrolls. They knew their classes inside out.
    I had a few other runs with Dynasty squads, I don't remember everyone's name but skilled players also. Nice clean runs, no "oh-****" moments. At one time I was doing more RB with Dynasty squads than with my own guild.
    That was all before the second JJ event. Then everything went south. Scroll babies that don't know how to hold aggro/stun/heal, clerics with 2.5k HP in the 80s and other stupid things like that.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited October 2009
    And because building a good character, of any class, takes a lot of time and effort, and lots of people prefer leveling quickly.

    Agreed me am one of them who prefer to level quickly...but me has a evil evil plan which me know will work out. b:avoid
    as it has in dozens of other mmorpgs.
    b:victory

    also um me was wondering what should a robe wizard be wearing (at level 80+)? (O.o)'
    TT80 arcane?
    or do me look for mold gear?
    and could you list some please mayhaps? (^.^)'
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
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  • Taarloor - Harshlands
    Taarloor - Harshlands Posts: 472 Arc User
    edited October 2009
    I agree with cholla,

    Most people want to hit level 100 as soon as possible with the least amount of effort. Thus making them not as wise as more dedicated players.

    Since i've been leveling my wizard and only coming onto my barb every once in a while to manufacture stuff or tank a faction boss, i'm getting tons of invites to FF,GV,TT,BH,FB or whatever my friends are planning on doing :). I did GV at 75, FF at 77, i tanked my own FB 69 and 79. Everyone said it was not possible to do those things at my levels.

    Last time i got random PK was a very long time ago because i have alot of connections to the squishies in large PK faction on HL :P. And whenever someone finally gets to PK me ( and usually don't succeed very easily,or even fail ^^ ) they add me to friends to invite me to all the stuff mentioned before lol.

    Those are facts make me a better barb then a CSer that has a +178537897689532 weapon and can one shot everyone in PK just because they overcharged daddies CC bill last month.

    Anyways....enough rant :P. At this point with the gold costs sky rocketing, expect alot less barbs willing to do stuff like GV because it's just not worth it. I rather level on some BH's and CS that costs me like 500K to next level then doing 3 hours of GV just to get 40% exp and no coin extra. The first option gives me more time to level up my wizard (extra edit: and veno with herc for TT farm :P ) :).

    Huh?

    b:shutup

    b:laugh
  • Kannone - Heavens Tear
    Kannone - Heavens Tear Posts: 907 Arc User
    edited October 2009
    Barb is made to get and hold aggro. Not doing that is failing your class.
    BM is made to aoe stun and dmg ( and debuff). Not doing that is failing your class.
    Wizard and Archers are made to do dmg. Not doing that...I think is clear by now.

    except stuns only work on a few mobs in rebirth; mages and ea's deal damage... so by this criterion BMs are useless?

    Sounds like the problem with dreamweaver & harshland servers is that BMs aren't realizing they are 2nd & 3rd tanks in rebirth squad. They wear the same armor as barbs, have access to an awesome AoE aggro skill via genies (alpha male), and axes + vit build = enough HP/p/m.def to tank all of rebirth (yah even without a barb if ya do it right).

    Why no one understands the concept of passing aggro around is beyond me. I did a lot of rebirth beta and gamma and came across a lot of... err less-than-qualified characters.

    A few thoughts about completing rebirth gamma:
    ○ A bronze HP charm will last you all week in rebirth gamma (lv80+ BMs & barbs don't even need them)

    ○ Bonus squad/rainbow squad is a complete waste--by far the hardest way to complete rebirth at any level. "but omg kannon you get bonus auras, you're a noob -..-" gtfo hoes >..< we always had enough beans for 3 maxed auras 1 lv 2 aura (chi) and a lv 1 aura, and never ever even crossed the bridge to farm beans.

    ○ BMs are tanks and debuffers. w/out Heaven's Flame and Alpha Male they are as useless as archers.

    ○ archers are useless and complicate things more than they help (yah easily replaceable). "but omg archers' aoe >>> mages' aoe," again lol!! archers AoE cancels when the target dies, so they have to A.) abuse a glitch (drop squad -> barrage -> re-invite), or B.) setup on god's eye (read below)

    ○ god's eye (the middle of the valley) is the worst tactical location imaginable. trying to defend an open valley is stupid, move up to the canyon (seriously guys, think... The 300... the Hot Gates... "we'll crush them in the canyon... where numbers count for nothing..." (Leonidas))

    ○ luring mobs to the zen is more costly than letting them come to you, even the double wave. "but OMG if we lure we can kill all at once D:" yah but the mobs aren't the problem, it's the lag. 99% of our failed rebirths were because someone lagged out. letting the mobs come & die one-by-one is a great way to manage the lag issue, and will negate the need for BMs & barb to have charms.

    ○ people willing to experiment and learn are infinitely better than anyone who thinks they know everything (ie is often better to take total newbies than total noobs).
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited October 2009
    ○ god's eye (the middle of the valley) is the worst tactical location imaginable. trying to defend an open valley is stupid, move up to the canyon (seriously guys, think... The 300... the Hot Gates... "we'll crush them in the canyon... where numbers count for nothing..." (Leonidas))

    HA-OOH! HA-OOH! HA-OOH!
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited October 2009
    ○ god's eye (the middle of the valley) is the worst tactical location imaginable. trying to defend an open valley is stupid, move up to the canyon (seriously guys, think... The 300... the Hot Gates... "we'll crush them in the canyon... where numbers count for nothing..." (Leonidas))

    doesn't rly matter where you fight them... and the mobs can walk through each other.. The reason 300 was different was because they soldiers had to line up behind each other when they couldn't all fit up at once, so they came almost single file.. So trying to constrict mobs does nothing lol
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  • Isala - Sanctuary
    Isala - Sanctuary Posts: 1,607 Arc User
    edited October 2009
    See, that's where my job comes in. If, by some miracle, the mobs DO start to get around us, I've probably already noticed, and have attacked, so I can drag them back to the group, or, even better, use them as an AoE target to pick up ALL the stragglers. And, I really don't get the hate for Rainbow Squads. I've never had a problem with a competent Rainbow Squad. Especially since I can tank some bosses while everyone else goes and repairs. Also, the bosses with adds? That's my job, too. Barb and BM go to town on the main boss, I take all the adds. I drag them close enough to the boss so we can AoE the hell out of all of them at once, toss my Amps at the main boss, and the entire set goes down long before we get the time message. Headless? Also my job. My pet cleaves through them faster than anyone else could. The thing people fail to realize, or neglect to mention, is that most of the mobs in the entire Rebirth are ? level. Meaning, pets kill any solo mobs quickly. The bosses, while they have a level, are a prime target for my Debuffs. Toss an Ironwood before I switch to fox, Purge any buffs, Amp, and then pop out of Fox, and keep the Ironwood up.

    Now, don't get me wrong in any way. How you do Gamma is your choice. Rainbow, or Wizard/Archer heavy, two BMs, two Barbs, Whatever, it doesn't matter. Just keep in mind that while a certain setup may seem like the worst to you, there are other people that swear by them.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited October 2009
    every class that know its job is invaluable in RB.
    Problem is there are some that don't know **** about their class.
    What you just said is what a pro veno does. I was lucky to always run with such venos, even when we had to tell them what to do bc it was the first run. They picked up fast and play well. Headless, debuff and poison mobs + the bramble ones is great if the veno can take care of them, then Amp, bramble the barb and BM and purge is also gold.
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