Monopoly Mapping Reset with a Twist: Idea
Zangarkhan - Lost City
Posts: 10 Arc User
If there is going to be a map reset I believe there should be limit on how many maps can be owned by one faction and change objectives and rules on acquiring land. Eventually you get an elite faction(s) which eventually out played rest because simple fact they have money, time to play, and or started to play earlier.It becomes exponential when they are obviously gaining more on top eventually attracting more people to their faction or in a some sense buying players. Therefore game doesnt provide doesnt provide equal opportunity to new players hitting a TW effective level. Instead of just going to TW for the main objective to control as many lands as humanly possible instead gaining all the level 1 lands with only cap amount of lands a faction can own. Target for any faction to go path their way to another level 1 each time they acquire one. Also assuming each level 1 city does not count for your cap. Therefore a faction still have potential to keep its limited amount of level 2 and 3 lands as their path to the next level 1 land. Also giving room for many other factions to grow, learn, and expand.
---Just an idea---
b:victoryb:thanksb:bye
Post edited by Zangarkhan - Lost City on
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Double Threads? Why not just edit the first thread?
inb4lock0 -
Take out the punctuation in the word that's stopping it from continuing, Zan.
When you say Monopoly I wonder who's going to jail. b:surrender[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
You should come to Harshlands and look at the map there. Think there were two factions that owned everything there the last time I checked.
So yeah, I could go with this idea, though I can see it causing a lot of hate between some factions. But hey, at this point the only hate that exists is that from the RPK factions.Now you know, and knowing is half the battle.
The other half is having enough ordinance to level a small country.0 -
If there is going to be a map reset I believe there should be limit on how many maps can be owned by one faction and change objectives and rules on acquiring land. Eventually you get an elite faction(s) which eventually out played rest because simple fact they have money, time to play, and or started to play earlier.It becomes exponential when they are obviously gaining more on top eventually attracting more people to their faction or in a some sense buying players. Therefore game doesnt provide doesnt provide equal opportunity to new players hitting a TW effective level. Instead of just going to TW for the main objective to control as many lands as humanly possible instead gaining all the level 1 lands with only cap amount of lands a faction can own. Target for any faction to go path their way to another level 1 each time they acquire one. Also assuming each level 1 city does not count for your cap. Therefore a faction still have potential to keep its limited amount of level 2 and 3 lands as their path to the next level 1 land. Also giving room for many other factions to grow, learn, and expand.0
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hmm thats odd had to fig that out0
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Berys - Harshlands wrote: »You should come to Harshlands and look at the map there. Think there were two factions that owned everything there the last time I checked.
He's on Lost City...and you're telling him to look at your map? I think he understands the single-faction concept, take a look at our map sometime b:chuckle[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
yea not a lot of diversity of colors >.< ,0
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Why would there even be a map reset?
It doesnt bother me that the strongest faction controls the whole map.
It just means other factions should work togeter or merge.
If you even want a piece of land do something about it.0 -
lol conqueror has all but lik 4 territories[SIGPIC][/SIGPIC]
*sigh* I started as one of the few fists bms. I was ridiculed left and right now ur laughed at if you're not a fist bm. b:surrender0 -
Sellah - Sanctuary wrote: »Why would there even be a map reset?
It doesnt bother me that the strongest faction controls the whole map.
It just means other factions should work togeter or merge.
If you even want a piece of land do something about it.
LC will never band together to take down CQ.
All the higher levels are too busy stroking their E-Peens to actually get along with other players.[SIGPIC][/SIGPIC]0 -
Easier said than done and I am trying my best on my part ^_^0
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Sellah - Sanctuary wrote: »Why would there even be a map reset?
It doesnt bother me that the strongest faction controls the whole map.
It just means other factions should work togeter or merge.
If you even want a piece of land do something about it.
Easier said than done and I am trying my best on my part ^_^0 -
Lol even in sanctuary its gonna be dominated by nefarious . And every other faction do not have guts to stand up and fight. Take for example regicide, only attack legendary and not nef.
Then we have people running over to nef cause they are too scared to fight and want to join the stronger team. Obviously 1 faction will always rule the whole map with ppl who got no guts.Love Is Complicated.
「愛は複雑だ.」
Amor es muy complicado.
《爱是复杂的》
Do not argue with an idiot, he will bring you down to his level and beat you with experience. b:bye0 -
I think lands should have levels as well. I think its stupid for one faction to be able to control all. Thats not the case on HT, but.. what happens is no one is left to bid on land against extremely strong factions. If 2 factions are full of lvl 80+ and thats it, and the rest have only lvls up to lvl 70ish.. it would be pointless for anyone to try to steal the land unless there is a faction split.
It would be neat if the lower played areas were limited to faction levels. For instance level 1 factions could fight areas where lvl 1-30 mobs were.
Level 2 factions could tw in areas where level 31-60 mobs were.
And lvl 3 factions tw for areas where lvl 60+ was.
If your faction didn't meet the lvl mob requirement u couldn't even bid. Therefore even low level people could participate in TW and have fun with it.
Of course all major cities would still be "open territory" somewhat.
But the three starters should only be able to be won by lvl 1 and 2 factions.
This would more evenly balance tw.
Just a thought, I'm sure there is potential problems with this idea.. such as all the greedy blood suckers who will say NO!! we want it all and we like it that way!
anyways.. it sounds fun![SIGPIC][/SIGPIC]0 -
Um, if there was a cap as to how many lands you can own, you would eventually end up in a situation where a faction couldn't declare an attack because they've already reached the cap. Repeat this with all the factions that own land and you have yourself a major stalemate that could only be broken for a week or two by having a faction that does not own land get some.
So yeah, you could end up in a situation where TW completely dies away as none of the factions outside the land owning ones would be strong enough to defeat them, whereas the land owning factions could not fight each other due to being unabled to do so by the limitation. This would also happen if the rule about the high level Territories was not bugged.If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.
Everyone wants to be different, but when you're different you wish you were normal.0 -
BratFury - Heavens Tear wrote: »I think lands should have levels as well. I think its stupid for one faction to be able to control all. Thats not the case on HT, but.. what happens is no one is left to bid on land against extremely strong factions. If 2 factions are full of lvl 80+ and thats it, and the rest have only lvls up to lvl 70ish.. it would be pointless for anyone to try to steal the land unless there is a faction split.
It would be neat if the lower played areas were limited to faction levels. For instance level 1 factions could fight areas where lvl 1-30 mobs were.
Level 2 factions could tw in areas where level 31-60 mobs were.
And lvl 3 factions tw for areas where lvl 60+ was.
If your faction didn't meet the lvl mob requirement u couldn't even bid. Therefore even low level people could participate in TW and have fun with it.
Of course all major cities would still be "open territory" somewhat.
But the three starters should only be able to be won by lvl 1 and 2 factions.
This would more evenly balance tw.
Just a thought, I'm sure there is potential problems with this idea.. such as all the greedy blood suckers who will say NO!! we want it all and we like it that way!
anyways.. it sounds fun!
Not a bad idea0 -
A player reset on those servers should also be implemented with the map reset. That way the playing field would be leveled again.
There is nothing wrong with the stronger guild controling the map. If anything, they should change TWs so they could happen any day of the week, and at any time. That would make it much more challanging to be able to really hold on to the all map.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
Another version of PW reset the TW map then had a contest based on it.
Best idea: TW anytime. No bidding wars. Someone wants to attack you, they can. Anytime. If they want to attack you at 1 am when everyone in your faction is asleep and take your land, they can. If 20 factions want to attack your one land in a row with only a few second break inbetween, they can. If you have 20 lands you have to be able to defend ALL of them at the exact same time. You can win a spot on the map then have to defend it 5 minutes later.
THAT is war.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »Best idea: TW anytime. No bidding wars. Someone wants to attack you, they can. Anytime. If they want to attack you at 1 am when everyone in your faction is asleep and take your land, they can. If 20 factions want to attack your one land in a row with only a few second break inbetween, they can. If you have 20 lands you have to be able to defend ALL of them at the exact same time. You can win a spot on the map then have to defend it 5 minutes later.
^ THIS
i dont think i can emphasize it further T_T[SIGPIC][/SIGPIC]
Thanks Ophida for the cute siggy
- retired 11/06/090 -
Zoe - Heavens Tear wrote: »Another version of PW reset the TW map then had a contest based on it.
Best idea: TW anytime. No bidding wars. Someone wants to attack you, they can. Anytime. If they want to attack you at 1 am when everyone in your faction is asleep and take your land, they can. If 20 factions want to attack your one land in a row with only a few second break inbetween, they can. If you have 20 lands you have to be able to defend ALL of them at the exact same time. You can win a spot on the map then have to defend it 5 minutes later.
THAT is war.
How would the reward system work?
I think it's fine as it is. Maybe a tw-like system for pvp between two guilds would be nice though. Each guild places a wager and then it's fight on? That way smaller guilds can experience competitive TW without getting rolled by the power guilds. The winner of the tw-like pvp gets both wagers, maybe with the server taking a 10% cut to act as a coin sink which we so desparately need.[SIGPIC][/SIGPIC]0 -
Ottogi - Lost City wrote: »How would the reward system work?
I think it's fine as it is. Maybe a tw-like system for pvp between two guilds would be nice though. Each guild places a wager and then it's fight on? That way smaller guilds can experience competitive TW without getting rolled by the power guilds. The winner of the tw-like pvp gets both wagers, maybe with the server taking a 10% cut to act as a coin sink which we so desparately need.
The reward would be the same extra NPC access you normally get and the simple fact that you are on the map as hard as it would be to stay there for more than 3 hours due to constant attacks.
NO money rewards that just helps ruin the game further.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »The reward would be the same extra NPC access you normally get and the simple fact that you are on the map as hard as it would be to stay there for more than 3 hours due to constant attacks.
NO money rewards that just helps ruin the game further.
Considering a TW costs millions to run, I can imagine a few guilds would try it from time to time, but in the end it would not be worth it and no one would ever TW. It's pretty much that way already. You need to hold 8 lands just to fund one defense war, if you don't have 8 lands then its out of pocket. What you're asking for is just PK battles where the winner is announced via system message, and is not a good idea for a territory system.[SIGPIC][/SIGPIC]0 -
@ Zoe : awwww....GREAT IDEA
Why not make TW useless by following your idea? Probably the only instance when you really feel like fighting for something in this game should be dumbed down so everyone can have a share of the pie. Strategy and communication will mean nothing, apothercary will be for losers and broke asses that cannot charge cash and refine/buy charms. Continuous war with expenses in gear repair, charms, pots, etc. Yeah, that will be soooooooooo great. Every loser faction on the map could sneak into a teritory for a few minutes and have their name and color there for printscreen. Why not just give away something that someone worked and planned hard for to someone that just shows up?
great, great idea. Should be implemented ASAP b:surrender.
/irony end____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
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Lol Ursa, like my reply, but so much better xD[SIGPIC][/SIGPIC]0
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Ursa - Dreamweaver wrote: »@ Zoe : awwww....GREAT IDEA
Why not make TW useless by following your idea? Probably the only instance when you really feel like fighting for something in this game should be dumbed down so everyone can have a share of the pie. Strategy and communication will mean nothing, apothercary will be for losers and broke asses that cannot charge cash and refine/buy charms. Continuous war with expenses in gear repair, charms, pots, etc. Yeah, that will be soooooooooo great. Every loser faction on the map could sneak into a teritory for a few minutes and have their name and color there for printscreen. Why not just give away something that someone worked and planned hard for to someone that just shows up?
great, great idea. Should be implemented ASAP b:surrender.
/irony end
It's called Territory WAR. A war has no time slots, no bidding. A war is constant attacks at anytime until there is a winner. War is also very costly and you don't get loads of money a week in a real war. You don't get a week break between attacks either. Costing all those coins to do it for towers and such is also called a coin sink. The game needs those right now.
They can always take a page from Jade Dynasty and make it like Territory Siege. You can be attacked daily, and your crystal does not recover hp between attacks, you pay coins to repair it yourself.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zangarkhan - Lost City wrote: »Easier said than done and I am trying my best on my part ^_^
You're doing a terrible job against us whoever you are...Ottogi - Lost City wrote: »How would the reward system work?
I think it's fine as it is. Maybe a tw-like system for pvp between two guilds would be nice though. Each guild places a wager and then it's fight on? That way smaller guilds can experience competitive TW without getting rolled by the power guilds. The winner of the tw-like pvp gets both wagers, maybe with the server taking a 10% cut to act as a coin sink which we so desparately need.
I would have to agree with this. We already have a tough time defending all 3 lands why the hell would we want it to be more difficult. TW is probably the only thing that won't be changed in PWI so why bother asking for it.
It's too complex to tamper with. PWE doesn't even know how TW functions. You ask them questions they don't know much about it.
It has no choice but to stay the way it is imo.
P.S. Zoe, if your idea was ever to come into effect, there would need to be a lot of changes to it.
Edit: I wasn't thinking to deep until now. Your idea wouldn't work because people would be fighting to lose money. magine having to defend all your lands? There is no point because anyone can take it at anytime. You would get no reward from it.
10m comes before every TW starts. It would make no sense to fight for 10m when you might lose it all. It would be pointless.Conqueror
Kamisama
Instinct
I guess I don't choose different paths b:shutup0
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