Celestial Skills (the TRUE final skills)
/Radar/ - Lost City
Posts: 358 Arc User
i've been thinking about this for a while... and i think it'd be nice to add one (maybe two) new skills for each class that would be considered their "Final" or "Ultimate" skill (because the current "ultimate" skills are rather lackluster... sorta)
my idea is this. the final skill(s) take 3 SPARKS b:shocked but they unleash an amazing effect. they would also only be learnable/useable once you reach level 105. an example would be something along these lines:
any opinions on whether or not adding these "true final skills" would be worth it? would really give you a reason to get to level 105 for the epicness you would become b:chuckle
my idea is this. the final skill(s) take 3 SPARKS b:shocked but they unleash an amazing effect. they would also only be learnable/useable once you reach level 105. an example would be something along these lines:
Spirit of the Warrior (Blademaster) Level 105 Requisite, single level skill (no upgrades) Range: Melee Mana 500 Channel 5 seconds Cast 2 seconds Cooldown 1 Hour Weapon Melee or Unarmed Requisite Cultivation Celestial Sage/Demon Focus all your collected spiritual strength to unleash the fury of your warrior ancestry to deal base physical damage plus 500% weapon damage plus 7500 to all enemies within 15 meters of target. In addition, has a 25% chance to stun for 10 seconds, a 10% chance to cause bleeding equal to base physical damage plus 50% of weapon damage plus 1500, and a 15% chance to interrupt current channeling and slow future channeling by 10% for 20 seconds, to all enemies within 15 meters of target. Requires three sparks, and drains all your Chi.
any opinions on whether or not adding these "true final skills" would be worth it? would really give you a reason to get to level 105 for the epicness you would become b:chuckle
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Post edited by /Radar/ - Lost City on
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But what would be the point in playing to level 130-140 if we get our final skills at 105?God of healing, bless those that stand before you...
Grant me the righteous power to banish evil!
[SIGPIC][/SIGPIC]0 -
Lady_marta - Dreamweaver wrote: »But what would be the point in playing to level 130-140 if we get our final skills at 105?
level cap is at 105[SIGPIC][/SIGPIC]
Thanks Ophida for the cute siggy
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/Radar/ - Lost City wrote: »level cap is at 105
Right now. Pwidatabase has the highest level requirements for weapons at 134.God of healing, bless those that stand before you...
Grant me the righteous power to banish evil!
[SIGPIC][/SIGPIC]0 -
Lady_marta - Dreamweaver wrote: »Right now. Pwidatabase has the highest level requirements for weapons at 134.
level cap in china is 150. it's been stated somewhere before that our cap wont be lifted for some time, if ever lol
also, don't believe everything you see on pwdatabase, that site is highly inaccurate on alot of things[SIGPIC][/SIGPIC]
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lvl cap will be raised eventually, thats a given, to say anything otherwise is silly.0
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alright people, back on topic[SIGPIC][/SIGPIC]
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I'm not sure what to think about this. On the one hand, having skills like this would add some motivation for high levels. But, on the other hand, it would make already powerful players even more so. Imagine just one lvl 105 player on a side in any group PvP action. Normally, that player would be difficult to deal with, but not impossible. But a skill with this kind of power would make that player dominate and probably make it difficult for anyone to stand up to that player, even with such high requirements. It might not be as bad in a mass setting like TW, but in individual group battles, it makes a big difference.
They are fun to think up though.b:chuckle
Here's one for cleric:
Divine Influence
Mana-2000
Channeling-6 seconds
Cast-1.5 seconds
Cooldown-1 hour
Heal all party members with 25 meters to full health. Also heals an additional 1200 plus 60% for you base magic attack over 20 seconds. Removes all negative effects from all affected targets, while adding 60% damage reduction for 30 seconds. Any dead party members in range are revived at 20% HP and MP with a 95% reduction in lost exp.
Requires 3 sparks, and reduces chi to 0.[SIGPIC][/SIGPIC]
Be nice to people0 -
Lairian - Sanctuary wrote: »I
Here's one for cleric:
Divine Influence
Mana-2000
Channeling-6 seconds
Cast-1.5 seconds
Cooldown-1 hour
Heal all party members with 25 meters to full health. Also heals an additional 1200 plus 60% for you base magic attack over 20 seconds. Removes all negative effects from all affected targets, while adding 60% damage reduction for 30 seconds. Any dead party members in range are revived at 20% HP and MP with a 95% reduction in lost exp.
Requires 3 sparks, and reduces chi to 0.
Ummmm...yeah I could go for this b:dirty
Except 0 exp loss, since lvl11 gives 0 loss.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Lets, put this idea to bed, here's why having those skills would be a bad idea: Should you Really be able to 1 shot OTHER level 105s? I mean.. they are only 105.. They don't have like a billion Hp, if you use this on another character in Pvp, they will die, it would completely nerf Pvp entirely if everyone level 105, could practically nuke anyone that they chose with one skill, it's too powerful, and would ruin pwi. And about the CURRENT level cap of 105, why do you think we have it? Hmm.. lets see, cause nobody has reached it yet... When someone gets Close to this level, they WILL expand the cap, infact, I predict the cap expansion fairly soon. Perhaps it would be included in the new tideborn expansion, who knows.. Anyways, hope this thread either comes up with skills that won't nerf Pw, or dissapears entirely. I'd rather they just refined the skills we already had, and sorted out the glitches in them, to make them more useful.[SIGPIC][/SIGPIC]
I support true forms0 -
Hell no. Could you imagine this with a WIZARD?
New crit record of what? 800k? Thats like 5% of harpywraiths' hp.[SIGPIC][/SIGPIC]
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Well am partially agreeing to the idea with slight exception of making the skills reasonably strong instead(so far the only skill that requires 3 sparks is sage/demon spark eruption).[SIGPIC][/SIGPIC]0
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