Why hp over p-def again?
Swdgy - Heavens Tear
Posts: 176 Arc User
I'm trying to think this out but just gets me more confused. In most cases I think of, p-def is always better than hp >.<
1. In the case of: [aoe grind with charm]
Unless a bm is being really stupid, I don't think they can get killed by mobs while using a charm. I've been thinking that hp gives less frequent ticks but larger amount per tick, result is same amount of charm lost as some armor and lower hp. P-def however, gives less frequent charm ticks (more frequent than increased hp but less than standard armor) but the same amount per tick, resulting less charm loss.
2. In the case of: [Aoe grinding without charm]
Potions heal the same amount no matter how much hp the character have, sutra is affected but in very little. 20%... yeah... 1000 extra hp, sutra heals 200... great, now you last 1.5 more hits. P-def on the other hand, affects the ratio of sutra and potions with the damage taken. Healing is more effective compared to the damage
3. In the case of : [Tanking with charm?]
okay so I ran out of 'cases'. w.e. I have nothing better to do with my time anyways. b:shocked Well actully... anything that involves charm + danger of dying is cases where extra hp is actully needed. (pvp, tw, tanking) [with charms].
4. In the case of : [Tanking without a charm?]
This one doesn't include a charm so hp is useless once again. Assuming that the tank have a BB and another cleric healing. The total healing rate is consistant (stacked ih + BB + potions). If the damage of the boss is greater than the total healing rate even by 1, the tank will be dying. healing rate, Boss attack, tank def are the only factors affecting this, not HP!!!
So can someone explain to me why is hp soooooo great again?
btw clannad can r*** you! :O
1. In the case of: [aoe grind with charm]
Unless a bm is being really stupid, I don't think they can get killed by mobs while using a charm. I've been thinking that hp gives less frequent ticks but larger amount per tick, result is same amount of charm lost as some armor and lower hp. P-def however, gives less frequent charm ticks (more frequent than increased hp but less than standard armor) but the same amount per tick, resulting less charm loss.
2. In the case of: [Aoe grinding without charm]
Potions heal the same amount no matter how much hp the character have, sutra is affected but in very little. 20%... yeah... 1000 extra hp, sutra heals 200... great, now you last 1.5 more hits. P-def on the other hand, affects the ratio of sutra and potions with the damage taken. Healing is more effective compared to the damage
3. In the case of : [Tanking with charm?]
okay so I ran out of 'cases'. w.e. I have nothing better to do with my time anyways. b:shocked Well actully... anything that involves charm + danger of dying is cases where extra hp is actully needed. (pvp, tw, tanking) [with charms].
4. In the case of : [Tanking without a charm?]
This one doesn't include a charm so hp is useless once again. Assuming that the tank have a BB and another cleric healing. The total healing rate is consistant (stacked ih + BB + potions). If the damage of the boss is greater than the total healing rate even by 1, the tank will be dying. healing rate, Boss attack, tank def are the only factors affecting this, not HP!!!
So can someone explain to me why is hp soooooo great again?
btw clannad can r*** you! :O
[SIGPIC][/SIGPIC] yay ^.^
stuffed a bunch of my favorite animes into 1 signature lolz
stuffed a bunch of my favorite animes into 1 signature lolz
Post edited by Swdgy - Heavens Tear on
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Comments
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the answer to every one of your concerns is simple:
The amount of physical defence you could add through soulgems is so negligible that it's not worth mentioning (anything less than perfects would add less than 2% dmg reduction in all likely hood).0 -
dimishing returns, end of story.
and dont grind with charm lol, why wasteNullum crimen sine lege.0 -
I am not a blademaster but I hope I can put my input. First you answered your own questions OP. You thought about this quite abit. My opinion is Pdef for the melee classes and HP for everyone else.
Second. Yes you dont get much Pdef with shards, but guess what? Pdef NEVER GOES DOWN. its constant. even it its a low %. HP on the other hand, ONE hit its gone. Its not fair to get 1000s of Pdef you would be OP and neigh unstoppable. This man speaks truth here http://pwi-forum.perfectworld.com/showpost.php?p=1287881&postcount=6
Third. Someone else mentioned that alot of HP without Pdef is just an armour made of jello. Its gonna get eaten through like nothing. The less Pdef you have, the more HP youre gonna loose per hit.
fourth. Enemies don't do a set number of damage points it varies depending on your HP and physical resistance (or magic resistance if getting hit with magic attacks w/e). I cant find the thread so if someone finds it please post. This member tries to explain http://pwi-forum.perfectworld.com/showpost.php?p=4111412&postcount=62 thats all I could dig up on this sorry.
fifth. Melee class wears Heavy armour and Pdef ornaments. Think about that. why not Light armour? "it defends better against magic attacks" (pfft just like the poor reason given for going HP over Pdef) I'll tell you why, cause you need the physical resistance to freaking tank. Bottom line. Without it you die. Why do you BMs have a Pdef buff? So you can make up for your lesser amount of HP and tank stuff. If you stat like a barb you can take a hit like one (the aggro is where the difference lies imho).
There is not many enemies in the game that will kill you with their magic attack so its best to carry apothecary items for these "special" situations, and guard against the VAST majority of the enemies that will kill you with their non-magic attacks. (I still remember the damn guy with the drum in TT b:angry )
And one last thing, I know I can tank much much better with the Physical resistance buff you blademasters have. Thank you btw.
leave the HP for the non-melee classes that need it. Wizzards, archers, clerics, or venos. Maybe thats where the melee class got the idea for HP over Pdef.....everyone else was doing it, thats the ONLY way THEY know how to survive, cause they are taking damage from a distance, and said damage is usually magical damage. Pdef doesnt protect against that so its useless for them, and then they go around yelling "Pdef is useless fail".
(I am going to put on my flame retardant suit brb)"Let's all be reasonable here. PWI hasn't fully kept their word about anything since the "Permanent" Charm Packs. This is just another example. We should be used to it by now." -Isala0 -
Aquilonian - Dreamweaver wrote: »I am not a blademaster but I hope I can put my input. First you answered your own questions OP. You thought about this quite abit. My opinion is Pdef for the melee classes and HP for everyone else.
Second. Yes you dont get much Pdef with shards, but guess what? Pdef NEVER GOES DOWN. its constant. even it its a low %. HP on the other hand, ONE hit its gone. Its not fair to get 1000s of Pdef you would be OP and neigh unstoppable. This man speaks truth here http://pwi-forum.perfectworld.com/showpost.php?p=1287881&postcount=6
Third. Someone else mentioned that alot of HP without Pdef is just an armour made of jello. Its gonna get eaten through like nothing. The less Pdef you have, the more HP youre gonna loose per hit.
fourth. Enemies don't do a set number of damage points it varies depending on your HP and physical resistance (or magic resistance if getting hit with magic attacks w/e). I cant find the thread so if someone finds it please post. This member tries to explain http://pwi-forum.perfectworld.com/showpost.php?p=4111412&postcount=62 thats all I could dig up on this sorry.
fifth. Melee class wears Heavy armour and Pdef ornaments. Think about that. why not Light armour? "it defends better against magic attacks" (pfft just like the poor reason given for going HP over Pdef) I'll tell you why, cause you need the physical resistance to freaking tank. Bottom line. Without it you die. Why do you BMs have a Pdef buff? So you can make up for your lesser amount of HP and tank stuff. If you stat like a barb you can take a hit like one (the aggro is where the difference lies imho).
There is not many enemies in the game that will kill you with their magic attack so its best to carry apothecary items for these "special" situations, and guard against the VAST majority of the enemies that will kill you with their non-magic attacks. (I still remember the damn guy with the drum in TT b:angry )
And one last thing, I know I can tank much much better with the Physical resistance buff you blademasters have. Thank you btw.
leave the HP for the non-melee classes that need it. Wizzards, archers, clerics, or venos. Maybe thats where the melee class got the idea for HP over Pdef.....everyone else was doing it, thats the ONLY way THEY know how to survive, cause they are taking damage from a distance, and said damage is usually magical damage. Pdef doesnt protect against that so its useless for them, and then they go around yelling "Pdef is useless fail".
(I am going to put on my flame retardant suit brb)
is this guy a joke?Nullum crimen sine lege.0 -
Personally I always shard armour with HP, since you get the benifit of the extra HP vs both phys and mag attacks, where as you only get the benifit of phys shards vs ermmmm phys lol0
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I've been living in ignorance all these months >.<
Time to reshard everything with sapphires. Sure I'll lose a couple k hp but I'll have 11 instead of 10k mag res.b:dirty0 -
Aquilonian - Dreamweaver wrote: »I am not a blademaster but I hope I can put my input. First you answered your own questions OP. You thought about this quite abit. My opinion is Pdef for the melee classes and HP for everyone else.
Second. Yes you dont get much Pdef with shards, but guess what? Pdef NEVER GOES DOWN. its constant. even it its a low %. HP on the other hand, ONE hit its gone. Its not fair to get 1000s of Pdef you would be OP and neigh unstoppable. This man speaks truth here http://pwi-forum.perfectworld.com/showpost.php?p=1287881&postcount=6
Third. Someone else mentioned that alot of HP without Pdef is just an armour made of jello. Its gonna get eaten through like nothing. The less Pdef you have, the more HP youre gonna loose per hit.
fourth. Enemies don't do a set number of damage points it varies depending on your HP and physical resistance (or magic resistance if getting hit with magic attacks w/e). I cant find the thread so if someone finds it please post. This member tries to explain http://pwi-forum.perfectworld.com/showpost.php?p=4111412&postcount=62 thats all I could dig up on this sorry.
fifth. Melee class wears Heavy armour and Pdef ornaments. Think about that. why not Light armour? "it defends better against magic attacks" (pfft just like the poor reason given for going HP over Pdef) I'll tell you why, cause you need the physical resistance to freaking tank. Bottom line. Without it you die. Why do you BMs have a Pdef buff? So you can make up for your lesser amount of HP and tank stuff. If you stat like a barb you can take a hit like one (the aggro is where the difference lies imho).
There is not many enemies in the game that will kill you with their magic attack so its best to carry apothecary items for these "special" situations, and guard against the VAST majority of the enemies that will kill you with their non-magic attacks. (I still remember the damn guy with the drum in TT b:angry )
And one last thing, I know I can tank much much better with the Physical resistance buff you blademasters have. Thank you btw.
leave the HP for the non-melee classes that need it. Wizzards, archers, clerics, or venos. Maybe thats where the melee class got the idea for HP over Pdef.....everyone else was doing it, thats the ONLY way THEY know how to survive, cause they are taking damage from a distance, and said damage is usually magical damage. Pdef doesnt protect against that so its useless for them, and then they go around yelling "Pdef is useless fail".
(I am going to put on my flame retardant suit brb)
^ this +1Hippie - Harshlands wrote: »is this guy a joke?
if you've ever played with him, you'd know he's not a joke b:bye
now as for my opinion, pdef > hp for BM. reason is simple, we'll never have the HP of a barb, and as aquilonian said, higher pdef = less damage per hit (which means the hp you already have lasts longer). diminishing returns or not, 1% is still 1%, i cant tell ya how many times that blessing in fbs has saved me when i normally would have been 1-2shotted by bosses.
also, HP is good for LA casters (and maybe archers, but pdef is pretty good for them i've noticed). but for arcane casters, you just go hybrid vit build to solve your HP, and get pdef gems to help negate (alot) of the damage you'll take. exception is mage AA lol...[SIGPIC][/SIGPIC]
Thanks Ophida for the cute siggy
- retired 11/06/090 -
Started posting a reply, then just said **** it.
Base thing is the barb did not take into account the BM's primary role, or their skill sets. He did not take into account marrows, he is wrong in thinking BMs should be wearing phys def ornaments (only when doing AoE grind on phys only mobs would that be done). Trying to do any high level instance without refined elemental ornaments will mean any accidental aggro grab will kill the BM. The magic damage AoE in places like lunar is very high, setting charms on recharge. Taking aggro while charm charges without any heal stacks is very bad.
Bottom line: lack of in-depth knowledge of the class, the skills, the role, and end game content renders the barb's post non-applicable. Maybe if they had set some kind of level range, or specific role they were thinking of, but it almost seems they believe BMs boost their vit as much as barbs do.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
/Radar/ - Lost City wrote: »^ this +1
if you've ever played with him, you'd know he's not a joke b:bye
now as for my opinion, pdef > hp for BM. reason is simple, we'll never have the HP of a barb, and as aquilonian said, higher pdef = less damage per hit (which means the hp you already have lasts longer). diminishing returns or not, 1% is still 1%, i cant tell ya how many times that blessing in fbs has saved me when i normally would have been 1-2shotted by bosses.
also, HP is good for LA casters (and maybe archers, but pdef is pretty good for them i've noticed). but for arcane casters, you just go hybrid vit build to solve your HP, and get pdef gems to help negate (alot) of the damage you'll take. exception is mage AA lol...
he is mentally defected than with u together. there is even no point of explaining whats wrong with the stuff u two wrote, lets just take the straight opposite of everything.Nullum crimen sine lege.0 -
phys def > HP for BMs only makes sense in PVE server.0
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first, before i make my replies to the quotes, let me say i was half-asleep and not thinking straight when i posted that <_<;
mdef > hp+pdef combined... personal experience says as much anyways
pdef: already got a crapton thru HA+bell
hp: any intelligent BM has [at least] (vit=lvl+4), plus the HP from refines
mdef: i hate mages b:surrenderHippie - Harshlands wrote: »he is mentally defected than with u together. there is even no point of explaining whats wrong with the stuff u two wrote, lets just take the straight opposite of everything.
could someone translate this for me?Telarith - Sanctuary wrote: »He did not take into account marrows,
yea, in my half-awake daze i forgot about marrows, and how they work... hence my alteration of opinion as shown at the top of my post
the rest of your post is good points btwSunspot - Lost City wrote: »phys def > HP for BMs only makes sense in PVE server.
i fail to see how this is related to this thread.. plus it feels faintly of instigation for arguments/flaming[SIGPIC][/SIGPIC]
Thanks Ophida for the cute siggy
- retired 11/06/090 -
i think hp is good to have because, u kno, its YOUR LIFEb:shocked
however even 100k hp will be gone pretty fast without decent defense ( fb bosses?)
but all the defense in the world wont save you if yor hp suck.
so shard your armor with ******0 -
lol@this topic
honestly, unless you're using g12 pdef stones, the come back is so small that you wont even notice it. that means you'll be taking the same damage you would be with hp stones, but with a smaller hp pool. it's just stupid to do it.
if you seriously lack in phy. defense, refine your accessories. refine your rings too, they give defense. you'll get FAR more pdef from refines than pdef stones will ever give.0 -
why not +mag defense, i hate magicb:surrender0
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...Surprised this thread lasted this long.Nevlik - Heavens Tear wrote: »the answer to every one of your concerns is simple:
The amount of physical defence you could add through soulgems is so negligible that it's not worth mentioning (anything less than perfects would add less than 2% dmg reduction in all likely hood).
I thought that would have been the end of it.0 -
As a BM, even without any phy defence shards you're going to have a massive defence total, thanks to Heavy armour and Aura. And to a certain extent marrows.
When you hit a certain point, say the 10k mark, you start getting very small increases in damage reduced even if you add large amounts of defence. It's for this reason why a good BM will equip themselves with ornaments with magic resistance and refine them, or ornaments with a mag def bonus such as tauran cape and frost rings. Since a BM has low magic def, a large increase gives a great deal more % reduction.
To put it simply. A BM in decent armour with maxed aura might shard their entire set in high grade garnet and add, say 700 defence. This might add around 2% reduction. So hits dealing 500 now deal about 490. If you have 2000 hp (example) you can take 5 hits max where you could only take 4 before. Hits dealing 550 now deal around 530 and you'll still die in 4 hits all the same.
On the other hand you add HP. You'll get about 1k from the same shards. So you have 3000. You can tank those 5 hits with ease. And not only that, but now you can take more hits from magic users too. Pretty much a win-win.0 -
i don't mean to stray semi-off topic, but how about mdef vs hp? im currently using elemental adorns and magic still hurts me for a hell lot. im a dex build (3-2), so my hp isnt high.
i've read some posts saying you shouldnt marrow in pvp because it just makes your other defense non-existent (relatively). so that being said, should i still go hp, or try to boost up my mdef as much as i can with shards, and then gain some hp with refines? (or the hidden option, learn to marrow =P)0 -
You have the BM genie skill Balance to give you a respite against magic in either PvP or PvE if used correctly.
Your lack of HP can and should be made up with high level shards and highly refined armor.
Your ornaments will be magical and refine as much as possible.
For cape go for Tauron Chieftan cape it will provide you with more Magic Defense, refine and shard for HP.
On topic. Only to reinforce what has already been said. It would be better to take hp shards over Pdef shards. Even mdef would be better. You would get more out of them.
Good luck.Retired
[SIGPIC][/SIGPIC]0 -
Cholla - Harshlands wrote: »I do not think that should matter for anyone.
If a monster hits you for 1000 damage, and you have 10% damage reduction, you take 900 damage. If you have 90% damage reduction you take 100 damage. If you have 91% damage reduction you take 90 damage. Going from 90% damage reduction to 91% damage reduction works just like going from 0% damage reduction to 10% damage reduction. No one should care that the difference between 0 and 10% is bigger than the difference between 90 and 91%.
the problem is that it takes exponentionally more def (higher grade/more shards) in order to get that 1%, and because of the high amount of physical def bms can achieve with no effort at all, the hp you could gain from shards would give you a much greater benefit than phys def shards.0 -
Because of the damage reduction in PvP, HP's importance inflates in PvP. So HP might just be a better choice. But it's still highly debatable.[SIGPIC][/SIGPIC]
If I'm here I'm bored or procrastinating. b:cute0 -
Delmarte - Lost City wrote: »Because of the damage reduction in PvP, HP's importance inflates in PvP. So HP might just be a better choice. But it's still highly debatable.
What he said.
However my personal choice is Mag-Def shards. Which, while wearing heavy armor, do give me a significant defense difference relative to what hp shards could do for me.[SIGPIC][/SIGPIC]0 -
for a bm>
Hp shards- hlps keep u from being 1 hit easily, hlps protects from phys dmg, AND mag dmg, sutra heals more, and u glow like barney.
Phys shards- u get small reduction from them because of diminishing returns(judging ur smart and r heavy), only hlps protect from phys dmg.
as i recall, having 1000+ more hp, is better than -1-2% dmg reduction from only phys dmg.
but hey, i'm just a cleric so i must know NOTHING about bm's0 -
Citrin all the way
Unless ur grinding on pure phys mobs all day and doing nothing else, then sure phys def might be a choice.
Bm's have enough phys defence with our buffs and marrow,
why the hell would u want more? do u want to get one shot by a mage 5 lvs lower then u? There's 4 classes which do magic damage; having more phys defence wont help you against them.
Melee vs melee(phys damage), u will still get off better with hp.
Damage reduction from phys defence IS NOT superior to the damage % resistance provided by HP shards.
I can see a lot of ppl are having trouble grasping the concept.
So think about it like this
Your HP is 3000, with Phys Shards - u get phys hit repeatedly for exactly 100. = it will take 30 hits to kill u.
OR
Your HP is 3400, with HP Shards - u get phys hit repeatedly for exactly 110. = getting hit 30 times will leave u alive with 100hp .
these numbers are generic and not exact hit/resistance ratios, But it is essentially how the concept works.
But considering phys shards only protect against phys attacks, and Hp shards are fundamentally prolonging life against both magic and phys. there is really no debate here.
IMO phys shards are better suited to classes with low phys defence; like squishy mages.
b:bye[SIGPIC][/SIGPIC]0 -
/Radar/ - Lost City wrote: »^ this +1
Second. Yes you dont get much Pdef with shards, but guess what? Pdef NEVER GOES DOWN. its constant. even it its a low %. HP on the other hand, ONE hit its gone. Its not fair to get 1000s of Pdef you would be OP and neigh unstoppable. This man speaks truth here http://pwi-forum.perfectworld.com/sh...81&postcount=6
The guy she's linking to is on a carebear pve server, and is totally wrong -
he writes ".. But a barbarian is always gonna be a close ranged fighter and at close ranges magical mobs also use physical attacks. "
Key word here is "mobs", theres no chance a magic caster on a pvp server will go toe 2 toe with a barb. On pvp servers its all about sniping with ranged magic attacks, no magic caster is gonna attack a bm or barb with phys.. its Ridiculous. Use your head guys its common sense.
ID the gear on any of the top players on a PVP server. It's all HP with a small % using a combination of shards eg, helmet Mdef, cape Phys def, Armor HP.
The only reason they may do this is because their 90 gear allows them to compromise.[SIGPIC][/SIGPIC]0 -
Sunspot - Lost City wrote: »phys def > HP for BMs only makes sense in PVE server.
yes sir you are correct. I am surprised I did not write that. I had thought I did. That is a really really big mistake in my part. I admit that and take all the blame.
I was under the impression that I had put that in bold letters somewhere in there. Until I saw the replies. Damn b:angry failed
My opinion was only meant for PvE. If you are strict PvE, or you care about PvE more than PvP. In PvP it wont help you except for other melee class.
Also, I dont PvP I am truly a noob at that, only 40 hours on PvP so dont get into a PvP challenge of wits with me. You will win b:surrender . I seem to suck bad, I cant kill anyone on this server cause no one likes to attack barbs, and Dreamweaver players have this awesome trick I call "doing the Disco" where they somehow disconnect when they are loosing, or their "backdoor little joe" tactics fail."Let's all be reasonable here. PWI hasn't fully kept their word about anything since the "Permanent" Charm Packs. This is just another example. We should be used to it by now." -Isala0 -
lol if you force them to do that to get away first of all their cheap cowards afraid to lose 2nd count it as a win and mock them till their mothers blush (the ones who never loved them)b:chuckle
also hp is realy just better that phys def at higher levels no matter what due to diminished returnsGifs are hard to make work here0
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