Economic Stability

Nelanther - Lost City
Nelanther - Lost City Posts: 83 Arc User
edited October 2009 in General Discussion
This thread is not realted to anniversary packs.

What I am hoping for is some input from players, devs, gms, anybody, related to gold prices and more specifically what the optimal price should be.

This game has coin sinks, so hyperinflation does not seem to be the goal. Jolly Jones makes sense as a large coin sink as well. And coin boxes hint at a sub 200k gold price expected at some point.

What gold price makes sense?

Mathmatically speaking JJ won't lower prices that much as the items in the packs have lowered value and many people will simply not spend the 100k unless some decent profit is to be had.

Im thinking sub 200 is an impossibility with known coin sinks and sub 300 is very unlikly.

I'm guessing for most servers gold prices essentially doubled from the last day of August to middle October. This was due to inflation from the packs obviously. Another 1/2 month of packs would increase gold be 50% by the same measurement, although with exponential growth it may be more. if gold was 360 before the event return it will be between 540k and 720k after.

Then I expect JJ will return to remove some of the coins, lowering it to prices as low as 330k (or whatever the math for doll value VS 100k is, I dont have access to that data right now.) More realistically I expect JJ participation to be limited in relation to past events, perhaps only lowing gold prices to just under 500k.

It is for this reason that I belive gold prices will fluctuate between 480k and 600k(ish) quarterly (or whenever JJ is scheduled).

But that leaves the question, why the coin boxes?
Post edited by Nelanther - Lost City on

Comments

  • Lainn - Dreamweaver
    Lainn - Dreamweaver Posts: 13 Arc User
    edited October 2009
    Good initiative, but probably impossible. They gain money from this game, and it wouldn't be benificial if they do that. Which i understand.

    And I am not saying because i'm paying for the game, because this would be better for us paying customers too.
    I would love when I buy 20 gold, it's still 20 gold the next week and not reduced to 10 gold when the auction prices go up once again
    (from an econonical view then.)
  • Nelanther - Lost City
    Nelanther - Lost City Posts: 83 Arc User
    edited October 2009
    From a certain perspective hyperinflation seems like a good idea, it would force everyone to be cash shoppers, but then why have crazy stone, JJ, teleport fees, etc. These things show an intent to control inflation. I can only assume this means there is a good reason why PWI doesn't want gold costing 7 trillion coins, something that they could easily do if they wanted to. So why not? Why not take out every coin sink and let the coin population boom to the point where grinding for money becomes futile?