Cube: Try to listen EX
Top - Harshlands
Posts: 182 Arc User
How far away does the sound show up, I dont want to risk dying, low tickets, and never did this before
Post edited by Top - Harshlands on
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walk, don't run, towards the mobs. It sounds like fire. You'll notice it right away, but I can't tell you off the top of my head. Fairly far away, though.0
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I take baby steps, and turn up my volume. First sound of a crackling fire, and I back up and try again.
Be careful though. Too much to the left or right of the mob, and you may be hearing the one next to it b:shocked[SIGPIC][/SIGPIC]Duke Shouts: WTT PWI for Your Credit Card! It is the duty of all warriors to do so NAO! b:bye LeirtA - Lost City PWI = Pay2Win International
b:bye Quit as of 10/09 b:bye0 -
Yup turn up your sound volume pretty high (almost highest before i can hear the crackling)[SIGPIC][/SIGPIC]
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figure it out yourself or ask someone in game. you dont need to make a thread on the forum for every little question you have.Staring at the wall is much more rewarding than playing PW.0
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Google a Cube Guide and it will tell you where to go. b:chuckle[SIGPIC][/SIGPIC]
Proud member of the VenoMafia.
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pwi-forum.perfectworld.com/showthread.php?t=3342220 -
Starrr - Harshlands wrote: »figure it out yourself or ask someone in game. you dont need to make a thread on the forum for every little question you have.
wow no need to be an **** when he was just asking a simple question.
thats what the forums here for to get help when you cant get it in game.0 -
Pro tip:
There are 3 configurations for that room
Either the straight path second from the left, second from the right, or the diagonal path from the right will be clear.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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Path 1
Path 2
Path 3
--> SO O=SILENT X=NOISY LEARN TO WALK NEAR THEM TO LISTEN BE SURE TO TURN ON SOUNDS!
(This is taken from a Cube Guide given to me...I take no credit for making these)
* Path 2 is the most challenging, I generally wait about 10 minutes for the room to reset rather then take this path.
* Lol....b:surrender....I have died in the middle because the room has reset while I was almost through.[SIGPIC][/SIGPIC]
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"Toughest monster? ..... RedsRose b:surrender" - Kantorek
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Here's how you need to walk for path 2
Green circle is the sound you can hear and red circle is death. The blue line is the walking path and notice how you can step towards a mob to test if it is dangerous and then step back.
Notice that the spacing is not even horizontally and vertically. This means you shouldn't walk diagonally towards the safe mob but you should aim for a spot in front of him. As you are walking you should hear both burning sounds from both dangerous mobs at the same time.
Notice the path you take is perpendicular to the line between the dangerous mobs and it helps to visualize this line as you are moving.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Asterelle - Sanctuary wrote: »Here's how you need to walk for path 2
Green circle is the sound you can hear and red circle is death. The blue line is the walking path and notice how you can step towards a mob to test if it is dangerous and then step back.
Notice that the spacing is not even horizontally and vertically. This means you shouldn't walk diagonally towards the safe mob but you should aim for a spot in front of him. As you are walking you should hear both burning sounds from both dangerous mobs at the same time.
Notice the path you take is perpendicular to the line between the dangerous mobs and it helps to visualize this line as you are moving.
i must say, that's a nice pic b:thanks0 -
I have sound effects and my computer cranked and I hear no "burning sounds" at all. I can hear everything else going on.84 Veno/70 Cleric/60 Psychic
Faction: SoulFire b:victory0 -
Check out this thread:
http://pwi-forum.perfectworld.com/showthread.php?t=454312
There is currently an issue with the sound in rooms 7 and 27 b:shocked
We are sorry for the inconvenience, rest assured we are trying to get this issue resolved as soon as possible.
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