Cube: Try to listen EX

Top - Harshlands
Top - Harshlands Posts: 182 Arc User
edited October 2009 in General Discussion
How far away does the sound show up, I dont want to risk dying, low tickets, and never did this before
Post edited by Top - Harshlands on

Comments

  • Bebisita - Dreamweaver
    Bebisita - Dreamweaver Posts: 130 Arc User
    edited July 2009
    walk, don't run, towards the mobs. It sounds like fire. You'll notice it right away, but I can't tell you off the top of my head. Fairly far away, though.
  • RisenPhoenix - Sanctuary
    RisenPhoenix - Sanctuary Posts: 593 Arc User
    edited July 2009
    I take baby steps, and turn up my volume. First sound of a crackling fire, and I back up and try again.

    Be careful though. Too much to the left or right of the mob, and you may be hearing the one next to it b:shocked
    [SIGPIC][/SIGPIC]Duke Shouts: WTT PWI for Your Credit Card! It is the duty of all warriors to do so NAO! b:bye LeirtA - Lost City PWI = Pay2Win International

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  • VenLooki - Heavens Tear
    VenLooki - Heavens Tear Posts: 288 Arc User
    edited July 2009
    Yup turn up your sound volume pretty high (almost highest before i can hear the crackling)
    [SIGPIC][/SIGPIC]
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  • Starrr - Harshlands
    Starrr - Harshlands Posts: 229 Arc User
    edited July 2009
    figure it out yourself or ask someone in game. you dont need to make a thread on the forum for every little question you have.
    Staring at the wall is much more rewarding than playing PW.
  • MissEbil - Heavens Tear
    MissEbil - Heavens Tear Posts: 369 Arc User
    edited July 2009
    Google a Cube Guide and it will tell you where to go. b:chuckle
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  • Eriestrength - Sanctuary
    Eriestrength - Sanctuary Posts: 410 Arc User
    edited July 2009
    figure it out yourself or ask someone in game. you dont need to make a thread on the forum for every little question you have.

    wow no need to be an **** when he was just asking a simple question.

    thats what the forums here for to get help when you cant get it in game.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited July 2009
    Pro tip:
    There are 3 configurations for that room
    Either the straight path second from the left, second from the right, or the diagonal path from the right will be clear.
    [SIGPIC][/SIGPIC]
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited July 2009
    Path 1

    Path 2

    Path 3

    --> SO O=SILENT X=NOISY LEARN TO WALK NEAR THEM TO LISTEN BE SURE TO TURN ON SOUNDS!

    (This is taken from a Cube Guide given to me...I take no credit for making these)

    * Path 2 is the most challenging, I generally wait about 10 minutes for the room to reset rather then take this path.

    * Lol....b:surrender....I have died in the middle because the room has reset while I was almost through.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited July 2009
    Here's how you need to walk for path 2

    23995334.png

    Green circle is the sound you can hear and red circle is death. The blue line is the walking path and notice how you can step towards a mob to test if it is dangerous and then step back.

    Notice that the spacing is not even horizontally and vertically. This means you shouldn't walk diagonally towards the safe mob but you should aim for a spot in front of him. As you are walking you should hear both burning sounds from both dangerous mobs at the same time.

    Notice the path you take is perpendicular to the line between the dangerous mobs and it helps to visualize this line as you are moving.
    [SIGPIC][/SIGPIC]
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  • darkjagans
    darkjagans Posts: 0 Arc User
    edited July 2009
    Here's how you need to walk for path 2

    23995334.png

    Green circle is the sound you can hear and red circle is death. The blue line is the walking path and notice how you can step towards a mob to test if it is dangerous and then step back.

    Notice that the spacing is not even horizontally and vertically. This means you shouldn't walk diagonally towards the safe mob but you should aim for a spot in front of him. As you are walking you should hear both burning sounds from both dangerous mobs at the same time.

    Notice the path you take is perpendicular to the line between the dangerous mobs and it helps to visualize this line as you are moving.

    i must say, that's a nice pic b:thanks
  • KeikoSoma - Sanctuary
    KeikoSoma - Sanctuary Posts: 29 Arc User
    edited October 2009
    I have sound effects and my computer cranked and I hear no "burning sounds" at all. I can hear everything else going on.
    84 Veno/70 Cleric/60 Psychic
    Faction: SoulFire b:victory
  • eatwithspoons
    eatwithspoons Posts: 54 Arc User
    edited October 2009
    Check out this thread:
    http://pwi-forum.perfectworld.com/showthread.php?t=454312

    There is currently an issue with the sound in rooms 7 and 27 b:shocked

    We are sorry for the inconvenience, rest assured we are trying to get this issue resolved as soon as possible.
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