PVP/TW Genie Guide for Blademasters
HatheR - Sanctuary
Posts: 59 Arc User
Well, after the new update of the genie's skill, i started to test a lot of skills at PVP/TW, and found some awesome skills for BMs and Barbs.
First of all, you must have a STR Genie.
My genie: LvL 90
STR 100
VIT 20
DEX 5
MAG 5
SKILLS
BALANCE
First of all, a BM only skill, Balance.
Maxed absorbs the equal of 1% of the diference between the resistances. So, if you want a high PHY Def> Use Magical Marrow>Use Balance>Use Phy Marrow.
If you want a high Magical Def> Use Physical Marrow>Use Balance>Use Magical Marrow.
Every 16 STR poins increase the duration for 1 Second (base it's 6 seconds)
TRUE EMPTINESS
Now my favotire Skills, True Emptiness, a BM and BARB only skill.
Cause triple damage on the Air, and also create a shield that absorbs magical dmg.
Well, it consumes all your energy. Maxed cause damage equal to 1390.0 plus 20 times the energy consume, and has 100% of chance to create a shield that absorbs 2500 magical dmg for 8 Seconds.
Every STR increase the dmg by 0.8%
Every 24 STR increase the shield duration by 1 second
Every STR increase the damage absorbed by 10.
The good point at True Emptiness is, you can use it with 1 Energy, just to make the Shield!
And the damage it's awesome!!!
I did 108k Critical dmg at a lvl 80 Flying Mob (used Dragon (BM Skill) + True).
Did 4.2k Dmg non critical at a lvl 94 Cleric (Same Combo, Dragon + True).
Did 3.2k Dmg non critical at a lvl 100 Wizard (He has Immac Phy Def Shards) (Same Combo, Dragon + True)
The damage it's great, and you still receive a super shield, this skills it's a must at TWs.
TRANGLING MIRE
Now another skill, Trangling Mire.
Maxed reduces the enemies movement speed by 15% and physical defense by 35%, in a range of 15 meters.
Every 10 STR reduce the movement speed by 1%
Every 5 STR reduce physical defense by 1%.
It's a great skill if you combine it with Dragon, help a lot to stop/kill the cat pullers at TW, and it's a AOE skill.
EARTH CLAW
For Last, Earth Claw.
Another awesome skill, against Robe/LA users.
Only usable at ground, the hit chance it's determinated by the character's Accurary, also do Triple Damage on the Ground.
Maxed do 1775.1 Earth Damage to all targets in a line of 12 meters.
Every STR increase the damage by 18.3.
The damage it's monster!!!
At PVP,TW, you can easy kill a cleric/wizard on the ground using this combo:
Stun + Dragon (BMs) + Earth Claw + True Emptiness + Fissure/Cleave.
The target will die. If he not die, you still have a awesome shield to absorbs his damage untill you kill it, but im sure that the target will die after this combo.
Or on the Air, Use Stun + Dragon (BMs) + True Emptiness with full energy + Fissure/Cleave. The target (Cleric/Wizard) will die pretty fast.
AFINITY REQUERIMENTS
Balance: Metal 4 Fire 5
True Emptiness: Metal 3 Water 3
Trangling Mire: Water 1 Earth 1
Earth Claw: Fire 4 Earth 3
I still have 1 slot open for another skill, but haven't found any other good.
Hope to help someone with this
Also, feel free to talk about any other Good Skill for PVP/TW, for a STR Genie.
First of all, you must have a STR Genie.
My genie: LvL 90
STR 100
VIT 20
DEX 5
MAG 5
SKILLS
BALANCE
First of all, a BM only skill, Balance.
Maxed absorbs the equal of 1% of the diference between the resistances. So, if you want a high PHY Def> Use Magical Marrow>Use Balance>Use Phy Marrow.
If you want a high Magical Def> Use Physical Marrow>Use Balance>Use Magical Marrow.
Every 16 STR poins increase the duration for 1 Second (base it's 6 seconds)
TRUE EMPTINESS
Now my favotire Skills, True Emptiness, a BM and BARB only skill.
Cause triple damage on the Air, and also create a shield that absorbs magical dmg.
Well, it consumes all your energy. Maxed cause damage equal to 1390.0 plus 20 times the energy consume, and has 100% of chance to create a shield that absorbs 2500 magical dmg for 8 Seconds.
Every STR increase the dmg by 0.8%
Every 24 STR increase the shield duration by 1 second
Every STR increase the damage absorbed by 10.
The good point at True Emptiness is, you can use it with 1 Energy, just to make the Shield!
And the damage it's awesome!!!
I did 108k Critical dmg at a lvl 80 Flying Mob (used Dragon (BM Skill) + True).
Did 4.2k Dmg non critical at a lvl 94 Cleric (Same Combo, Dragon + True).
Did 3.2k Dmg non critical at a lvl 100 Wizard (He has Immac Phy Def Shards) (Same Combo, Dragon + True)
The damage it's great, and you still receive a super shield, this skills it's a must at TWs.
TRANGLING MIRE
Now another skill, Trangling Mire.
Maxed reduces the enemies movement speed by 15% and physical defense by 35%, in a range of 15 meters.
Every 10 STR reduce the movement speed by 1%
Every 5 STR reduce physical defense by 1%.
It's a great skill if you combine it with Dragon, help a lot to stop/kill the cat pullers at TW, and it's a AOE skill.
EARTH CLAW
For Last, Earth Claw.
Another awesome skill, against Robe/LA users.
Only usable at ground, the hit chance it's determinated by the character's Accurary, also do Triple Damage on the Ground.
Maxed do 1775.1 Earth Damage to all targets in a line of 12 meters.
Every STR increase the damage by 18.3.
The damage it's monster!!!
At PVP,TW, you can easy kill a cleric/wizard on the ground using this combo:
Stun + Dragon (BMs) + Earth Claw + True Emptiness + Fissure/Cleave.
The target will die. If he not die, you still have a awesome shield to absorbs his damage untill you kill it, but im sure that the target will die after this combo.
Or on the Air, Use Stun + Dragon (BMs) + True Emptiness with full energy + Fissure/Cleave. The target (Cleric/Wizard) will die pretty fast.
AFINITY REQUERIMENTS
Balance: Metal 4 Fire 5
True Emptiness: Metal 3 Water 3
Trangling Mire: Water 1 Earth 1
Earth Claw: Fire 4 Earth 3
I still have 1 slot open for another skill, but haven't found any other good.
Hope to help someone with this
Also, feel free to talk about any other Good Skill for PVP/TW, for a STR Genie.
[SIGPIC][/SIGPIC]
Post edited by HatheR - Sanctuary on
0
Comments
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So with 100 str, Earth Claw does (1775.1+18.3X100)X3? If it's earth dmg, it sounds like a good skill for HA's.[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
This build is good against robe and light armor users, but what skill would really be good against other melee players like barbarians, is thunderstorm still useful?0
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You forgot to mention that balance makes you immune to stuns for the duration. b:victory0
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is that really a guide? thats just 3 skillname with personal opinion added
there is loads more nice skills, genie builds etc...
u have str genie and u dont have tree of protection? wthNullum crimen sine lege.0 -
Hippie - Harshlands wrote: »is that really a guide? thats just 3 skillname with personal opinion added
there is loads more nice skills, genie builds etc...
u have str genie and u dont have tree of protection? wth
4 Skills.
Like i said, i tested almost all genie skills, and this 4 it's the better for PVP/TW for a BM.
Tree of protection for a BM in pvp? I preffer use True in 20/20 seconds.
Also about thunderstorm, it's only good if you have a Dex genie (i'm still working on a dex genie).
Im still looking for one more good skill for PVP/TW, if you guys have any suggestion
And, Earth Claw it's good against Robe/LA users.
Try Dragon + Claw, you can almost hit kill a 9X Cleric/Wizard (I did 4.2k non critical on a lvl 97 wizard with this combo)[SIGPIC][/SIGPIC]0 -
bramble rage much?
wind shield?
uh... I don't know if reflective aura still sucks but what about that?[SIGPIC][/SIGPIC] yay ^.^
stuffed a bunch of my favorite animes into 1 signature lolz0 -
i was told to do a str build n get thunderstorm....its not efective?
i got infliction n im really dont use my genie after the "skill change" a month ago...i had tree tho (help me while grinding)...its lvl 31 (i wanna keep this 1 so i star lvling it few days ago) i got 7 fire afinity, thunderstorm lvl 1...should i forget the skill? or get a new genie...
thnx in advance for the help[SIGPIC] [/SIGPIC]0 -
HatheR - Sanctuary wrote: »4 Skills.
Like i said, i tested almost all genie skills, and this 4 it's the better for PVP/TW for a BM.
Tree of protection for a BM in pvp? I preffer use True in 20/20 seconds.
Also about thunderstorm, it's only good if you have a Dex genie (i'm still working on a dex genie).
Im still looking for one more good skill for PVP/TW, if you guys have any suggestion
And, Earth Claw it's good against Robe/LA users.
Try Dragon + Claw, you can almost hit kill a 9X Cleric/Wizard (I did 4.2k non critical on a lvl 97 wizard with this combo)
i tryed out many skills aswell. tree of protection is much more useful in TW than the shield effect from true emptiness, when u get focused its like 1 second to take down that shield.
occult ice is really a must to have on str genie, i couldnt live without that
earth claw isnt that good, i prefer saving my energy for something else, OR i can hit nearly that high with true emptiness on ground(dragon + tangling if HA user)
also balance is only useful for the antistun buff, therefor i'd only use it on GV genie and get holy path instead, if ur genie has decent energy recovery its much more useful in _TW/ ground pvpNullum crimen sine lege.0 -
b:surrender im confuse....should i have 2 genies? 1 for pvp n the other one for pve? if so what skills n genie should i get for pve....im asuming that i can keep infliction for pvp n lvl my thunderstorm[SIGPIC] [/SIGPIC]0
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Soujiro_Z - Sanctuary wrote: »b:surrender im confuse....should i have 2 genies? 1 for pvp n the other one for pve? if so what skills n genie should i get for pve....im asuming that i can keep infliction for pvp n lvl my thunderstorm
i have holy path, tangling mire, lightning chaser, tree of prot on my pve genie, and if it wasnt that fail i would get earthquake and balance for it tooNullum crimen sine lege.0
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