Barbarian points
Comments
-
where should I put my points for a tanker barbarian. I read the guide and it said to follow the equipment stats. Well, I dont kno them so can someone please tell me where to put my points in?
You got
vit mag
str dex
according to the guide by Dai-
lvl str dex excess
1 5 5 0
2 6 5 4
3 8 5 7
That is at lvl 1 your str and dex should be 5 each and there are no additional point to use.
At lvl 2 you add 1 to your str so you have 6 str and you leave your dex at 5 leaving an extra 4 points since you are given 5 attribute points a lvl.
At lvl 3 you add 2 more to str giving you 8 str and leave your dex alone once more. Since you added 2 point you have 3 left over. Add that to the four of the previous level gives you 7 points.
Excess points if used should be spent on vit. NEVER spend point on mag.
Using Dai's list this is how you arrange your attribute points; so that they reflect the list Dai has for every level.
- Also - your equipment requirements- that is what you see usually in red on your armor or weap's description- It is the level requisite and the amount of vit mag
str or dex required to wear that armor or weapon.0 -
Tank build:
str = miminal. as low as your highest strength requirement for weps/heavy armour
dex = miminal. as low as your highest dex requirement for weps/heavy armour
magic = 5. Or 3 if you want to waste a few million for a reset note
vit = the rest of the points.I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
WerewovenRAM - Lost City wrote: »You got
vit mag
str dex
according to the guide by Dai-
lvl str dex excess
1 5 5 0
2 6 5 4
3 8 5 7
That is at lvl 1 your str and dex should be 5 each and there are no additional point to use.
At lvl 2 you add 1 to your str so you have 6 str and you leave your dex at 5 leaving an extra 4 points since you are given 5 attribute points a lvl.
At lvl 3 you add 2 more to str giving you 8 str and leave your dex alone once more. Since you added 2 point you have 3 left over. Add that to the four of the previous level gives you 7 points.
Excess points if used should be spent on vit. NEVER spend point on mag.
Using Dai's list this is how you arrange your attribute points; so that they reflect the list Dai has for every level.
The pattern of that guide is wrong, what kidaha wants to do is be a tanker. Dai actually recommends enough STR and DEX on requirements, rest into VIT for a tanker build. Which is actually 3 STR every LVL and 1 DEX every 2 LVLs and that would leave 3 VIT every 2 LVLs. That is until endgame adding all VIT if you choose to do so.[SIGPIC][/SIGPIC]
Thanks for Flauschkatze for siggy b:cool
VIT > STR > DEX > MAG... GG
HA > LA > AR... GG
HA + VIT = win b:bye0 -
LloydAsplund - Sanctuary wrote: »Tank build:
str = miminal. as low as your highest strength requirement for weps/heavy armour
dex = miminal. as low as your highest dex requirement for weps/heavy armour
magic = 5. Or 3 if you want to waste a few million for a reset note
vit = the rest of the points.
Since when did basic resets cost millions of coins? Intermediate, maybe, but you only need a basic to reset your mag back down to 3.
Anyways, back to OPs question --
Check ahead at blacksmith/tailor for gear 3-5 levels ahead and make sure you meet the requirements, then put any excess points into Vit.0 -
I disagree with this to some extent.... I recommend getting your Dex to 20 Asap... Then when gear starts wanting more then 20 Dex going to 40 asap... You'll have enough HP to do that... Every 20 Dex = 1% crit which helps us kill a little faster. Once you've got 40 Dex most of your points will go into STR/VIT and you won't have to worry about more Dex till the 70's (plus you'll miss alot less and they'll miss you a bit more at lower levels)
Side note don't wear LA... I can see a minor use for it on the lvl 50's pyrogoth quest but better to just get in a squad.
But after you're set on the Dex (20, 40) then the 3str 2 vit rule pretty much covers it. Depending on your preferred weapon (keeping in mind TT60's are dual axes) Min STR for the Weapon, As much Vit as you can put points in.0 -
short answer: roughly 3 vit, 6 str, 1 dex every 2 levels.0
-
I think these numbers are about right.
This is the Heavy equip requirement, I guess you just put the excess in vit
lvl str dex excess
1 5 5 0
2 6 5 4
3 8 5 7
4 9 5 11
5 12 6 12
7 16 6 18
8 16 7 22
9 20 7 23
10 20 7 28
11 24 8 28
12 28 9 28
13 33 9 28
15 40 10 30
16 44 11 30
17 48 12 30
18 52 13 30
19 56 14 30
20 60 15 30
21 65 15 30
22 66 16 33
23 70 16 34
24 74 17 34
26 79 17 39
27 83 18 39
29 90 18 42
30 92 19 44
31 95 20 45
33 100 21 49
34 104 22 49
36 107 24 54
37 110 26 54
39 120 26 54
40 120 26 59
41 125 26 59
43 129 26 65
44 134 26 65
46 137 31 67
47 141 32 67
49 151 32 67
50 151 32 72
51 155 32 73
52 160 32 73
53 160 32 78
54 164 32 79
56 169 32 84
57 173 33 84
59 181 33 86
60 182 34 89
61 185 35 90
62 185 38 92
63 189 38 93
64 194 38 93
66 198 38 99
67 203 38 99
69 212 39 99
70 212 39 104
71 215 41 104
73 220 46 104
74 224 47 104
76 232 49 104
77 236 50 104
79 246 50 104
80 246 50 109
81 246 50 114
83 252 53 115
84 256 54 115
85 261 54 115
86 263 55 117
87 267 56 117
88 272 56 117
89 277 56 117
90 277 56 122
91 277 58 125
93 281 59 130
94 285 60 130
95 290 60 130
96 294 61 130
97 298 62 130
98 303 62 130
99 308 62 130
100 308 62 135
101 308 62 140
103 309 62 149
104 314 62 149
105 314 62 1540 -
sorry that I write in someone's topic question. I do not understand what is going on with that if such a table. For example: the 5lv I have 12 str and 6 dex and what's all this "excess"? I have these points under the "excess" get onto smth in vit?
I can not understand and a little sorry for this, but I have poor English: /0 -
and whether, as I gave the lv paired 3str 1dex 1vit, and the odd 3str lv vit, it goes to the same?
though what it wants to be a tanker0 -
Yes, a tanker generally puts 'excess' into vit0
-
ok, that is, for example 2lv I have 6str 5dex and 9 vit? and what weapon to use? and if he wants to be a tank, then I choose the tiger mode?0
-
well.. the guide is basically stated as every two levels since that is the way that makes most sense in order to meet weapon/gear requirements - and this is true for most likely all classes aside from a pure build archer. For "level appropriate" gear that a Barb would use, the "every two levels" system goes:
6 points to STR (based on weapon requirements)
1 point to DEX (based on armor requirements)
7 points used of a possible 10.
10 - 7 = 3 (of course) and these are your "extras"
Since a tank Barb will generally need high HP to do its job well against both physical and magical attacks, we put those to VIT to gain an additional 51 HP every 2 levels (on top of the additional HP we gain just by leveling up). One does not necessarily have to follow the guide laid out above to the T however. I personally threw my first 5 points when I hit level 2 into vit rather than str.
Now, my POV is that a tank does not necessarily have to stat 3 points per level to STR (or 6 every 2) in order to stay "current" on weapons. Our job is to be a tanker, not a DD'er, so we can do our job better by statting minimal STR and DEX to wear our armor only, and stay a bit (but only a bit) behind in weapons. The armor requirements are at 25 STR every 10 levels (once you get to about level 19-29 this becomes the norm) which is 2.5 STR per level (or better to look at as 5 STR per level). Statting as such:
5 STR
1 DEX
4 VIT
every two levels will keep you current on armor at all times, further increases your defenses in both magical and physical due to the increased VIT amount, and also gains not just 51 extra HP per 2 levels, but 68 instead. In the lower levels, one would not be very behind at all on weapons, perhaps just a couple levels. Although as the level growth climbs, so too does the gap between weapon changes. A Barb who stats with the first build mentioned will attain the TT 60 axes at level 60, whereas with the second build it will not be useable until level 72, and the TT 70 weapon will be useable at 84, and the TT 80 useable at 96. (of course I'm basing that off the 3x level requirements I need on my veno.. so may be a bit different for the barb weapons). However, statting only 3 vit per 2 levels (~1.5/lvl)- when a player reaches level 100 (99 distributions of points) one will have 148~149 vit for an increased HP of 2516~2533 - whereas statting 4 vit per 2 levels (2/lvl), at the same level a player will have 198 vit for an increased HP of 3366 + increased def on top of that.[SIGPIC][/SIGPIC]
Retired..0 -
ok, that is, every 2 lv 5str give 1 dex and vit, thx for help
and the weapons they carry?0 -
perhaps some do not understand: D I give 5str 1dex and 1 vit every 2 lv if I have enough str and dex if need armor, and the rest vit?0
-
ok, that is, every 2 lv 5str give 1 dex and vit, thx for help
and the weapons they carry?
its entirely up to you how you stat your character, but you can never go totally astray with a Barb unless you start putting stuff into magic. There will always be an opportunity to pump points going in another direction if you find that you have mucked up your stats at some point. Just don't go over 60 in dexterity and try to stay no more than 3x your current level in strength. The rest of your points will go to vitality. You'll find the process of adding stat points will become more sensible when you get to your 20's - 30's where the requirements level off at a steady rate of increase, whereas in the lower levels they may require 5 additional points from one set to the next, but the third wants an additional 18. You may find yourself a bit ahead or behind in the "noob" levels, but I'm totally confident that you will have it figured out what you need for the next piece of gear by the time you are in your mid 20's. Just keep an eye out at the tailor and blacksmith as to what the next piece wants.. it will list
level requirement: XX
Strength requirement: XX
Dexterity requirement: XX
if an item is red - it means you don't meet some sort of requirement it needs. generally it will only be the level requirement unless you are behind in stat points. as for what weapons a barb uses, our skills depend upon the Axes and Hammers. Most prefer the axes since they have a higher max damage than the hammers do (and I tend to like the sound they make better than the dull thud of the hammers).[SIGPIC][/SIGPIC]
Retired..0 -
tanker build:
vitality: all points left over
strength: based on your latest weapon,armor
dexterity: based on your latest weapon,armor
magic: don't put any points on magic..cause it's useless0 -
DeathFury - Harshlands wrote: »tanker build:
vitality: all points left over
strength: based on your latest weapon,armor
dexterity: based on your latest weapon,armor
magic: don't put any points on magic..cause it's useless
well not toatly it helps up pertidoni like pie0 -
o.0
I didn't kno it helped perdition. Never heard talk about that. Seriously? how?0 -
Yulk - Heavens Tear wrote: »The pattern of that guide is wrong, what kidaha wants to do is be a tanker. Dai actually recommends enough STR and DEX on requirements, rest into VIT for a tanker build. Which is actually 3 STR every LVL and 1 DEX every 2 LVLs and that would leave 3 VIT every 2 LVLs. That is until endgame adding all VIT if you choose to do so.
o.0 I just went by dai's guide and that's the pattern for the first few lvls, but yes it takes on the pattern you put later on.0 -
WerewovenRAM - Lost City wrote: »o.0
I didn't kno it helped perdition. Never heard talk about that. Seriously? how?
Armageddon's damage value relies on the amount of HP/MP you sacrifice.
The more Vitality = The more same Armageddon can do.
The more base HP you have, the more HP bonus Beast King's Inspiration
as well as ToP provides you; so it's vital that you have a lot of Vitality
or HP Bonuses from equipment.
That explain things, doesn't it?0 -
Armageddon's damage value relies on the amount of HP/MP you sacrifice.
The more Vitality = The more same Armageddon can do.
The more base HP you have, the more HP bonus Beast King's Inspiration
as well as ToP provides you; so it's vital that you have a lot of Vitality
or HP Bonuses from equipment.
That explain things, doesn't it?
I already knew the Vit part but the user above me said that mag helps perdition o.o What exactly is mag doing for you if every1's putting off mag in their builds except those who use barb arcane armor builds?0 -
WerewovenRAM - Lost City wrote: »I already knew the Vit part but the user above me said that mag helps perdition o.o What exactly is mag doing for you if every1's putting off mag in their builds except those who use barb arcane armor builds?
Because it increases MP and MP is also used for it.
That out of the way, you're better off putting the mag in vit since you get more HP per vit than MP per mag anyway.0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk