Cube of Fate
Alexeno - Sanctuary
Posts: 1,006 Arc User
well, the time is near... i need to start learning everything i can about the cube, since it seems to be the source of most people's vast fortunes (besides those in land-holding factions)
so. first off: when can a veno (who knows how to play the damn class) do the cube with a reasonable (like 80% probable chance of) success rate?
second. what items do i need to bring, and how much of these items, do i need to bring into the cube with me, in order to be guaranteed to not run out of essential items/ run into a wall where i can't continue?
finally, why the fragging hell did they make cube accessible by level 40s, when it is literally impossible for a level 40 (hell, a level 50) to finish it? (ignore this part, just a quick rant. lol)
thanks in advance for all help b:victory
so. first off: when can a veno (who knows how to play the damn class) do the cube with a reasonable (like 80% probable chance of) success rate?
second. what items do i need to bring, and how much of these items, do i need to bring into the cube with me, in order to be guaranteed to not run out of essential items/ run into a wall where i can't continue?
finally, why the fragging hell did they make cube accessible by level 40s, when it is literally impossible for a level 40 (hell, a level 50) to finish it? (ignore this part, just a quick rant. lol)
thanks in advance for all help b:victory
[SIGPIC][/SIGPIC]
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni
Post edited by Alexeno - Sanctuary on
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Comments
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I tried the cube at 47 or so and I went through few doors.I couldn't understand it for the most part and some high lvls in faction still don't.What the purpose of it is?
It takes time to do it as well.Looking for a decent casual understanding Faction.0 -
I still don't do cube.The only way to win is to quit. b:bye0
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MystiMonk - Sanctuary wrote: »I tried the cube at 47 or so and I went through few doors.I couldn't understand it for the most part and some high lvls in faction still don't.What the purpose of it is?
It takes time to do it as well.
from my understanding, you can go in with about 500k-1mil of startup items, and come out with like 2-3mil+ coin and a couple hundered thousand exp (plus a crapton of spirit) and tons of goodies that sell for even more cash
oh yea, almost forgot it's where you can get Mysterious Chips at as well[SIGPIC][/SIGPIC]
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni0 -
Alexeno - Sanctuary wrote: »from my understanding, you can go in with about 500k-1mil of startup items, and come out with like 2-3mil+ coin and a couple hundered thousand exp (plus a crapton of spirit) and tons of goodies that sell for even more cash
You can also come out with no money and very little to show for it from what I've heard.The only way to win is to quit. b:bye0 -
DarkSniper - Lost City wrote: »You can also come out with no money and very little to show for it from what I've heard.
which is exactly why i'm gathering all the knowledge i can BEFORE i go in
if you have nothing to contribute outside of sarcasm/smart-**** responses, please go away[SIGPIC][/SIGPIC]
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni0 -
This is all I can find out on the wiki about it.I may give it another try when I have the patience.
http://pwi-wiki.perfectworld.com/index.php/Cube_of_FateLooking for a decent casual understanding Faction.0 -
*insert random sarcastic/smart-**** comments here*
And no, I'm not leaving.The only way to win is to quit. b:bye0 -
MystiMonk - Sanctuary wrote: »This is all I can find out on the wiki about it.I may give it another try when I have the patience.
http://pwi-wiki.perfectworld.com/index.php/Cube_of_Fate
awesome, that's alot of good info. b:thanks[SIGPIC][/SIGPIC]
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni0 -
think it was lv80-89, gets 300k exp
I do know, it's 450k exp for lv90+
I'd be surprised if people are making money from doing the cube by normal means, on a regular basis. I generally lose 200k (most was 600k coins) then add the fee for meds, dice tickets, do-all cards. Gotten 1 ecstasy card out of 20 runs (not all runs landed me in the chest rooms)
In the rooms where a person pays 100,000coins (later, 1 room costs 200,000 coins) in-order to pass (there's no skipping those room), get a chest and more often, person will get the sadness card (sells for 1 coin)
There is a way to make money from the cube, but that path doesn't lead to the exp at the end. Person will end up in the room with robber or bully card room and catshop their 9 cards for coins.
Not sure about your server, but HT, there's generally a bunch of people in the pk-enabled room during busy hours. PK death in cube = more loss of money through spending more tickets, another chance to land in the rooms where 100,000coins need to be spent in order to pass.
Goodluck0 -
Alexeno - Sanctuary wrote: »
finally, why the fragging hell did they make cube accessible by level 40s, when it is literally impossible for a level 40 (hell, a level 50) to finish it?
it is entirely possible, even probable, for a prepared lv40 player to finish the cube (especially a veno). if you can afford the cube "necessities", you will pass the cube at a very high rate and reap very high XP rewards for your level. however, you are also correct in that an unprepared player will have almost zero chance of completing it on their first try without knowing what to expect going in, and will likely leave there frustrated and angry.
what to bring (not necessary but i highly recommend) if planning to do a full run to room 50:
- at least 15-25 dice tickets
- 400k coins (will most likely not need more than 100-200k) per run
- 1 bully card (catshops in room 1 generally sell, and you can sell back afterwards if not used)
- at least 1 robber card (same as bully, but i recommend taking 2-4 of these if u can afford it).
- do-all cards, as many as you can afford, up to 16 (these do not disappear upon leaving cube, so you can hold these for multiple runs on diff days).
- patience (cube can feel like it's out to get you some days).
- knowledge (READ THE GUIDE before starting or you will almost certainly fail).
some other stuff that will make the cube easier:
- HP charm
- HP food, Pots
- Tree of Protection genie skill
- Holy Path genie skill
- working speakers and sound effect volume turned on
GOOD LUCK! b:victory
EDIT: Note- the items I posted above are for EACH run starting from Room 1 to Room 50, meaning that if you fail in the middle and go back to room 1, you should begin with a full set of these items again.0 -
I used to do the Cube every day, on both a 9x Veno and this BM for about 3 months. As for making a profit, no, there is no profit to make, unless you are merchanting, but then you aren't making that profit as a result of running the Cube, only as a result of making an investment in Dice Tickets, Mirages, or Bully/Robber Cards. As for just doing the actual Cube everyday, I expect it cost me about 300-500K coins per character, per day on average after factoring in the gains (Mirage/Cards/Charms/Food/Luck Room Costs - Expected Value of Luck Cards).
I agree with much of what KatieMorgan said above, but I would never go in with less than 40 Dice Tickets (Even if you don't plan on wasting them all), because you might get stuck late in the 'Squad of 3' Room and NEED 10 tickets to pass.
I also think that HP Charms and HP Food is a must, if at least to survive the 100 Second Stands and such (Or that is +3 rooms that you must luck out of or pay much more than the HP Food's/Charms worth in Do All Cards, which is not good). I found it easy to survive Last Stand with my Veno on 5.5K HP with both of those items. I think with 3.5K HP and those items, one can manage 100 Sec EX. But without either, at low HP, even the first 100 Sec Stand becomes problematic.
As a BM, I found the PvP Rooms; 14 and 34, pretty easy, but its not so great as a Veno, the reason being that even just activating the Ball in the middle deals too much damage for anything with less than 10K HP to survive without some sort of healing (Charms, Food, etc.). Obviously, for a lower level, you either resign yourself to failure in these rooms, or bring along Do All Cards (Which can get pricey).
The good news though is that the rest of the Cube is pretty much cake for a Venomancer, it won't even require you to burn any charm. As a low level Veno though (Maybe Sub 70), without a Herc, the 'Fight the Demon' Rooms might present a challenge, since they tend to hit hard. Fortunately, you can bypass them by paying 3 and 10 Dice Tickets respectively (I always pay on my BM, because the Charm Burn isn't worth it, at any level). That is one more reason to bring extra Dice Tickets.
For a Venomancer, the Bomb Rooms are never a problem assuming you've brought the appropriate cards. Even the dreaded 44+45 combo can be beaten quickly since pets bypass the level 150 defense bonus of the monsters.
The rest of the rooms, as far as I can remember aren't as much challenging, as they are gimmicky, and once you've mastered the skill or pattern to the room it becomes pretty much auto success every time, even in Dragon Gate EX, I now have a near 100% success rate with practice.
(Actually, the rooms that annoy me the most are the Count the Apples rooms ~_~. I use screen shots, and count over and over, yet somehow I still miss one and b:angry)
The first time I did Cube, I used the Guide Stickied on the forums here, and it is pretty good, although it misses some of the more subtle tricks to bypassing the gimmick rooms (Like wait 15 minutes in Listen EX for a reset if you can't find a clear path through). http://pwi-forum.perfectworld.com/showthread.php?t=1578020 -
i started cubing every day when i was lvl50 and never really had any trouble completeting it. entering each sday with 40 tickets, a bully card and a robber card. even then the only rooms i ever failed in were the 2 pk rooms 14 and 34 and 2 of the 100 sec stand rooms 30 and 47. to comfotably do the 100 sec rooms you need approx 3k hp for room 30 and 4.5k hp for room 47 though you can always just follow someone through and use tree of protection to survive.0
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Started doing Cube pretty early for the server, 14 and 34 rooms were auto-fails at the time. XP is 50K xp for each 10 lvl range. 300 at 6X, 350 at 7X, etc. Always have teleport ability recharged, you can make money if you jump out early from the robber/bully rooms. Or set up shop there and merchant. Generally you want 500k+ coins, and 60+ tickets. It's been done in as little as 5 tickets before, from landing in room 19. But sometimes you will lose, either no one in PK room or an accident in dragon gate, or you head back to save cards. With this amount, you can keep going without having to leave.
Main thing that used to determine retries, was how many of the chip rooms you landed in, and how many tickets it cost. If you bypassed all or all but one of the chip rooms, and used few tickets, then restarting with the 9 tickets is worth it. If you get that room again, decide if you want another 9 or just have 8 and continue on. It differs off of how much you've invested to get there.
For veno's, you're kind of screwed in the survival rooms. Clerics have it easiest, and can get through them charmless as full magic even before genies came out. Venos don't have access to their ability to spam self-heal though, and will lose alot of charm surviving there.
Also, if you do keep the cards, do not talk to the quest guy in that room. Once you do the 9 cards you have disappear. Also if you don't like a room you will get, tp back to start and trade the dice in for a puzzle cube. The 6 urns have 1 for each die, and are seperated by how far you were. Think it is 2-9, 10-19, 20-29, etc. Pick whichever room you came from on the tabs, then randomly click around until it highlights. Or could count, but I like the lazy way.
EDIT: Just some extra stuff from Falls' post. If you get the 44 room bomb, and get the 2nd axis room of 45, you will likely not kill it in time to finish. The trick is, the timer stops when you log out. So log out, play an alt, or do real life stuff. Come back and check to see if someone else is there. With 2 people, you will kill it in time. Just keep logging out until you do have someone else to help.
Listen rooms are easy for venos, send pet on suicidal course to test it for you. There are only so many patterns though, and you can pass them easy enough once you get used to them. Last one has a diagonal one from time to time, that a speed boost is needed for.
Count the Apples has set questions based off the numbers they give. Write down the color, numbers given as answers, and circle the correct answer. It will be the same every time. Also, you can count all the apples; the total number is always the same in each individual room. Think 2nd one has 10 more than 1st one.
Some of the challenges now are other people since other's started Cubeing. Killing the monster was cheap for my cleric, but it is also a PK set room. Many of the rooms are, and it's up to the person if they want to be that involved in a fight that someone can just walk up and one-shot them. Or stun them and let the mob kill them. To test for pk set rooms, either click on someone and hit attack. Or log out and back in. If it is pk set room, you will get a message saying leaving safe zone on log in. You lose all your buffs this way.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
[QUOTE
- 1 bully card (catshops in room 1 generally sell, and you can sell back afterwards if not used)
- at least 1 robber card (same as bully, but i recommend taking 2-4 of these if u can afford it).
GOOD LUCK! b:victory
[/QUOTE]
What is this for? Thanks[SIGPIC][/SIGPIC]0 -
Room 18 and 46 require these cards to pass.
Room 18 gives you 9 Robber Cards and you need 10 to pass.
Room 46 gives you 9 Bully Cards and you need 10 to pass.0 -
Breathe - Lost City wrote: »Room 18 and 46 require these cards to pass.
Room 18 gives you 9 Robber Cards and you need 10 to pass.
Room 46 gives you 9 Bully Cards and you need 10 to pass.
Thanks for answer. :-)[SIGPIC][/SIGPIC]0 -
i tried every day for like 2-3 months 10-20 lvls ago and NOT ONCE completed it.
why? pkers. and im not talking about the pk to pass room. im talking about any room where pk is enabled even if youre in protection status. generally i wouldnt be expecting it. i'd often get cheap-shotted while making more dice in the npc, or when asking the other person in the room if they wanted me to lure the bug away while they dig. even if i were prepared i doubt i'd win/survive, so there is no way in hell that you would.
either that or id repeatedly get tossed into the 2nd 100 second stand room, which id always die in with just a few seconds left.0 -
Cube of Fate
The Cube of Fate is a solo dungeon (shared instance) that you can enter starting at level 40. There are 50 rooms in the puzzle dungeon, each with it's own unique challenge to complete. Once you complete a room's challenge, you will receive a random six sided die that will move you forward throughout the dungeon. The objective is to reach room 50, however if you fail a challenge or are killed along the way, you will respawn back in room 1 with the option to either exit the Cube, or start the puzzle all over again.
While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.
You can only do this quest once per day (well, on the days you can afford it).
Requirements
* Level 40+ to enter
* 1 Badge of Honor, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities
* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets
* 400-600k. Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back
* Patience. Some days it's going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random
Rewards
* XP! At level 70-79, it's worth 350,000 XP and 70,000 spirit IF you reach room 50, at 80+ it's 400k/80k
* Money. Several rooms have a chance to win either 1 million or 5 million coins
* Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds at the Mysterious Vendor in Thousand Streams City
* ??????. At 80+ you get a chance to enter the Cube Lottery, but it's still not translated into English, so I'm unsure what the rewards are though database sites do show some legendary gear that comes from the lottery
* Pages of Fate. At level 90+, you don't get a XP reward for completing the Cube of Fate, but you do get pages that you can trade for your Demon/Sage skill books
Challenge Rooms
Good rooms, meh rooms, rooms that really suck
[1] Fate's Beginning
Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master
Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets
Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)
Right click on the die, and you'll move forward that many rooms i.e. if you get a 5 die and you're in room 1, you'll end up in room 6
[2] Chest of Mystery
Open 5 chests for quest items, get a die.
[3] Slaughterhouse
Kill 5 monsters, get a die.
[4] Mice Bashing
Kill 10 monsters, 1 hit each, use auto attack, get a die.
[5] Count the Apples
Count either the red, white, or blue wisps. Choose correctly, get a die.
[6] Open Sesame
Kill the boss mob in this room, who does a very weak AOE dmg (~100 every few seconds)
When he dies a Teleport Master will spawn, talk to him to get a die
The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long
[7] Have a Listen
Talk to the butterfly NPC to start the challenge
The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side
Try the 2 mobs against the left hand wall
[8] Try Your Luck
Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins)
[9] 100 Second Stand
Stay alive for 100 seconds
The mob in the center does AOE dmg, while the moving mobs do weak physical
Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg
[10] Bombs Away!
A time bomb is attached to you and will detonate in 10 minutes
Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb
If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb
[11] Bored ...
Jail room, simply wait 3 minutes and you'll get a die
BE CAREFUL, this room is PK enabled (whether you're blue or not), so don't AFK here
[12] Choices of Fate
Receive a random token, either 1 room back, or 1-6 rooms forward
Right click to use it like a die
[13] Squad of Six
Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge
[14] I Don't Wanna Leave
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them
Or simply get yourself killed and start over at room 1
To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle
[15] Mystical Messenger
First of four rooms where you can get Mysterious Chips (up to 5 per room)
You have 60 seconds to kill as many mobs as you can
You must turn the quest in at the middle NPC before the timer runs out, or you get 0 chips
You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run
[16] Fight the Demon
Must kill a very tough mob, only possible with a squad of people in the same room
Or you can pay X dice tickets to bypass the challenge and get a die
[17] Ecstasy or Sadness
Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins
[18] Not Enough Yet
When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on
You can either wait for someone else to come in and give you one of their cards, or
Use your Town Portal skill to go back to room 1
[19] Happy Hold-up
Talk to the NPC, get 5 extra Dice Tickets, and a die
[20] Another Choice of Fate
Receive a random token, either 1-3 rooms back, or 1-6 rooms forward
Right click to use it like a die
[21] Beast Hunter
Kill 2 mobs in 2 minutes, can be difficult depending on your level
For example, level 70-79 have to kill level 75 mobs, easier at level 79 than at level 70
[22] Mystical Messenger
Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs
[23] Real or Fake
Must kill 1 mob, some are weak (never met one), most are hard, kite, use pots, not too difficult
[24] Consequence
Open 5 chests, get a die
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
Leave it at 5, otherwise Karma will bite you in the **** ^^
[25] Dragon Gate
Run through the exploding hands, simply wait for them to explode them move through the circle
Reach the opposite corner and talk to the NPC for your die
[26] Death Judge
Must loot 5 chests, guarded by a mob that will 1 hit kill you
The mob moves very, very slow, so you can have him chase you to the corner of the room
Then run back and loot 2 chests, rinse, repeat
[27] Try to Listen EX
Same as the previous listen room, try the 2 mobs 2nd from the right wall
[28] Count the Apples EX
Same as the first room, count either the red, white, or blue wisps (it's random which one the NPC will ask for)
[29] Slaughterhouse EX
Kill 5 mobs, no time limit
[30] 100 Second Stand EX
Stay alive for 100 seconds, the AOE does more damage in this room, fairly easy with a HP charm
[31] Mystical Messenger
Third of the four Mysterious Chip rooms
[32] So Bored
Jail room, simply wait 5 minutes and you'll receive a die, PK enabled so don't AFK
[33] Monster Trapper
Kill 2 mobs in 2 minutes
[34] Steadfast
Same as room 14, either kill another player, or kill yourself and start over. If you do manage to kill another player here, walk along to wall to the opposite corner of the room to avoid agressing the middle ball, and make sure you talk to the NPC twice. The corner mobs only do a debuff which you can relog to clear (once you use the die)
[35] Life Diverged, Again
Receive a random token, either 3 rooms back, or 1-6 rooms forward
Right click to use it like a die
[36] Crazy Chest
Loot 10 chests, get a die
[37] Great Luck
Pay 200,000 coins, get a box with random goodies inside
Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards (can be made into Robber or Bully Cards)
[38] Dragon Gate EX
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands, for an easy time hug the walls tightly to avoid the insect patrols
[39] Consequence II
Open 20 chests, get a die
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
Leave it at 5, otherwise Karma will bite you in the **** ^^
[40] Sadness or Ecstasy
Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins
[41] Squad of Three
Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge
[42] Mystical Messenger
The final Mysterious Chip room, 5 mobs, 60 seconds
[43] Take Down the Demon
Need a squad to kill these mobs, pay X Dice Tickets to bypass the challenge
[44] Bomber Mania
A time bomb is attached to you, must reach room 50 in 10 minutes or less
Talk to the NPC in room 50 to diffuse the bomb
[45] Open, open sesame!
Same as room 6, kill a boss mob (weak, 100 dmg AOE) that has tons of hit points, takes 20-40 minutes depending on class and level, pray you don't hit the previous room and roll a 1
[46] Still not Enough
Same as room 18, get 9 Bully Cards, need 10
Either hope someone comes in and gives you one of theirs, or Town Portal back to room 1 and start over
[47] 100 Seconds, Bring It On!
Stay alive for 100 seconds, same as the previous two 100 second rooms
Mob in the middle does significatly more AOE dmg (impossible for a 80 Archer)
If you're not a Barbarian or Cleric, just die and start over
If you want to try it make sure you have a HP charm, both restoration and HP pots, and possibly damage reduction charms, though I'm not sure if the damage is physical or magic
[48] Chest Unlocker Hardcore
Open 10 chests, get a die
[49] Prize Raid
Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit
[50] Fate's End
The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons)
Mysterious Chips
If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips + coins for legendary molds and items. It looks like most of the molds available come from FB 69-89, and some of the pricing seems a little skewed. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.
All the info youll ever need!b:dirty0 -
Try using the "Search" button. If you can't figure that out either, let me help you there as well.
http://pwi-forum.perfectworld.com/search.phpIt's too bad but "free to play, pay to win"-sckye
These "updates" are seeming more and more like downgrades.
aryannamage: Not PWE GM's they are all greedy b:angry0 -
In the PK rooms, do you need GA's to avoid dropping items if you die?0
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ColdSteele - Lost City wrote: »Try using the "Search" button. If you can't figure that out either, let me help you there as well.
http://pwi-forum.perfectworld.com/search.php
+1 for the info geniusb:dirty0 -
Brael - Dreamweaver wrote: »In the PK rooms, do you need GA's to avoid dropping items if you die?
No, it's like dieing in a Rebirth. Just sends you back to start room. And while I sometimes get PK attempts by over-hopeful barbs in jail rooms, usually people leave each other alone. Sometimes you can get buffs from random strangers, and group to give party buffs.
As for the PK, other than what I posted for being aware where it can occur, best thing is to always expect. Which means if you're ranged, don't stand around when you enter a room. This puts you at melee range of anyone coming in. For veno, move a good distance away, but leave your pet there. Be proactive, and even PK rooms won't be that bad.
EDIT: Reason you don't drop, is you're not PK set. That is the way you drop items, aside from a bug I had once. Anytime your name is blue, and PK is auto-set (DT, Cube rooms), you don't have to worry about dropping items.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Telarith - Sanctuary wrote: »No, it's like dieing in a Rebirth. Just sends you back to start room. And while I sometimes get PK attempts by over-hopeful barbs in jail rooms, usually people leave each other alone. Sometimes you can get buffs from random strangers, and group to give party buffs.
As for the PK, other than what I posted for being aware where it can occur, best thing is to always expect. Which means if you're ranged, don't stand around when you enter a room. This puts you at melee range of anyone coming in. For veno, move a good distance away, but leave your pet there. Be proactive, and even PK rooms won't be that bad.
EDIT: Reason you don't drop, is you're not PK set. That is the way you drop items, aside from a bug I had once. Anytime your name is blue, and PK is auto-set (DT, Cube rooms), you don't have to worry about dropping items.
What about red names dying in cube?I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
LloydAsplund - Sanctuary wrote: »What about red names dying in cube?
Don't know about them, though I wouldn't mind if they did drop. But of the white names I've killed, none have dropped anything. Really don't see red names in there, might have to smack em like pinatas on sight on the off chance they do
Oh, and for anyone new to cube, please don't stand around the tp master in jail. I don't do random PKs in there unless someone earned it, but it is way too tempting seeing 3 people stand right next to eachother in a PK set room. One of these days I'm pretty sure I'll fall to the temptation, so pvp happy people won't even hesitate.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Telarith - Sanctuary wrote: »Don't know about them, though I wouldn't mind if they did drop. But of the white names I've killed, none have dropped anything. Really don't see red names in there, might have to smack em like pinatas on sight on the off chance they do
Oh, and for anyone new to cube, please don't stand around the tp master in jail. I don't do random PKs in there unless someone earned it, but it is way too tempting seeing 3 people stand right next to eachother in a PK set room. One of these days I'm pretty sure I'll fall to the temptation, so pvp happy people won't even hesitate.
(>.<) good advice.
Must resist urge to aoe BIDS~
DXdarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Today I wasted 700K on cube... some days are very unlucky,
I went 3 times in a row in room 34, and in those 3 times or time run out, or the ones that come in use do all cards and get away grrrrrrHappy Sauce face
ಪ_ಪ
Manufactured by Konariraiden0 -
Alexeno - Sanctuary wrote: »...finally, why the fragging hell did they make cube accessible by level 40s, when it is literally impossible for a level 40 (hell, a level 50) to finish it? (ignore this part, just a quick rant. lol)
I was perusing the forums to see if there was anything about the cube that I didn't already know and I just HAD to necro this. It's not impossible to finish the cube at level 40; I finished it at level 41 on my veno. b:pleased I had already spent hours in room 4, leveling up four pets that I had let get behind on levels and just decided to see if I could finish it on a whim. Only spent 200k and to my surprise, I finished it! But, it's not always that easy. Went back at level 45 and it was hell. I never did make it to room 4 (in 7 hrs.b:angry) BUT, I DID finish it. And on top of that, I landed in room 8, with 100k left on me, and got an Ecstasy Card! All in all, I made out with more coins than I went in with. Just make sure you're prepared when you go in there and sorry Spoons for necroing this. b:shocked[SIGPIC][/SIGPIC]
Alt: MiniFreak (bm) - Retired till further notice or till PWI gets their heads outta their arses when it comes to coinage.
Main: MiniDusk (veno) - Married to the man I love. b:heart b:kiss0 -
I started doin the cube at lvl 70 up the lvl 101 I am now. It's recommended highly that you bring as much cash as you can afford on your person, some may say bring 500k-1m but the cube depending on what room you go in by the roll of the dice can prove costly.
Always purchase a bully and robber card b4 you start as you may end up in rooms 18 and 46, sometimes if your lucky a person may set up a cat shop in both rooms but they will charge you the earth so it's best to get at the start. IF however you reach rm 46 and you have no bully card your screwed, but as a last resort have some do all cards with you 6 preferably.
2 do alls are only required to make a bully card, the other 4 do-alls I would save for rooms 14 and 34 which are pk rooms. You can only advance past these rooms either with 4 do-alls or to Pk the next person that comes in and if your a lower lvl then most players that do the cube, it's highly unlikely you would pass rooms 14 and 34.
Pls note also that most rooms in the cube are also PK enabled so keep that in mind and always watch your back in there, ppl can be spiteful and pk you simply for the sake of it or be it arrogance.
As for these vast fortunes ppl assume you can aquire from the cube, yes it IS possible to walk in the cube and come out of it a couple mil richer however those chances are rare, heard it was 0.2% chance to win an ectasy or excitement card in each room. Those rooms are 7(or was it 8?), 17, 37 and 40.
rm 37 is an exception to the rule as you can get 3 mirages, 10 dice tickets, ectasy card or excitement card.
All in all the cube is do-able, dont get discouraged. It can be a lot of fun once you memorize how to do it^^0 -
Try not to necro dead posts... At least until there's an active community manager roaming the forums ;3[SIGPIC][/SIGPIC]
tempest-dw.shivtr.com0 -
Alexeno - Sanctuary wrote: »well, the time is near... i need to start learning everything i can about the cube, since it seems to be the source of most people's vast fortunes (besides those in land-holding factions)
so. first off: when can a veno (who knows how to play the damn class) do the cube with a reasonable (like 80% probable chance of) success rate?
second. what items do i need to bring, and how much of these items, do i need to bring into the cube with me, in order to be guaranteed to not run out of essential items/ run into a wall where i can't continue?
finally, why the fragging hell did they make cube accessible by level 40s, when it is literally impossible for a level 40 (hell, a level 50) to finish it? (ignore this part, just a quick rant. lol)
thanks in advance for all help b:victory
Iono aobut venos, i suposed it'd be easyer..my pys did it 3 times in a row at lv 41...[SIGPIC][/SIGPIC]0
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