physical or hp shards

Wtfxxxshot - Harshlands
Wtfxxxshot - Harshlands Posts: 44 Arc User
edited September 2009 in Cleric
I am reseting to hybrid vit build and wondering if i should shard my items with phy or hp shards? b:thanks and give reasons plz b:laugh
Post edited by Wtfxxxshot - Harshlands on

Comments

  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited September 2009
    You want hp shards the more the better even though you are going hybrid.
    Looking for a decent casual understanding Faction.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    since your going hybrid might as well fill the least stat = HP

    if you were pure id suggest a mix of hp pdef but your not lol
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  • Terraa - Lost City
    Terraa - Lost City Posts: 172 Arc User
    edited September 2009
    I've been an advocate of damage reduction since the beginning of video games. Armor Class > everything is my opinion on absolutely everything. In one game I was playing armor class translated to the chance that you get hit for minimum value, which doesn't apply in this game. In another one, high AC means you can only be hit 5% of the time. With that said...

    Go HP. Full HP. Don't even half-and-half it, because your physical resist is a completely moot point as a cleric. Plume Shell is to be used at all times to reciprocate your low physical resist, because it's like god-mode against physical damage classes. Wizard about to drop a blade tempest on your ****? Plume it up. Three blademasters running you down, but you gotta heal your tank? Plume. Its uses are innumerous, and the only time that it can't help you and where physical resist would be better (mobs with physical-based AEs), it's easily countered by the fact that you're in blue-bubble anyway.

    Besides, physical res won't help you when a caster wants to molest you.
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  • Miasora - Lost City
    Miasora - Lost City Posts: 167 Arc User
    edited September 2009
    I've been an advocate of damage reduction since the beginning of video games. Armor Class > everything is my opinion on absolutely everything. In one game I was playing armor class translated to the chance that you get hit for minimum value, which doesn't apply in this game. In another one, high AC means you can only be hit 5% of the time. With that said...

    Go HP. Full HP. Don't even half-and-half it, because your physical resist is a completely moot point as a cleric. Plume Shell is to be used at all times to reciprocate your low physical resist, because it's like god-mode against physical damage classes. Wizard about to drop a blade tempest on your ****? Plume it up. Three blademasters running you down, but you gotta heal your tank? Plume. Its uses are innumerous, and the only time that it can't help you and where physical resist would be better (mobs with physical-based AEs), it's easily countered by the fact that you're in blue-bubble anyway.

    Besides, physical res won't help you when a caster wants to molest you.

    seconded ^.^
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    I've been an advocate of damage reduction since the beginning of video games. Armor Class > everything is my opinion on absolutely everything. In one game I was playing armor class translated to the chance that you get hit for minimum value, which doesn't apply in this game. In another one, high AC means you can only be hit 5% of the time. With that said...

    Go HP. Full HP. Don't even half-and-half it, because your physical resist is a completely moot point as a cleric. Plume Shell is to be used at all times to reciprocate your low physical resist, because it's like god-mode against physical damage classes. Wizard about to drop a blade tempest on your ****? Plume it up. Three blademasters running you down, but you gotta heal your tank? Plume. Its uses are innumerous, and the only time that it can't help you and where physical resist would be better (mobs with physical-based AEs), it's easily countered by the fact that you're in blue-bubble anyway.

    Besides, physical res won't help you when a caster wants to molest you.
    You fail to explain Plumeshell only works IF you know when your being attacked and are aware.

    also your HP will go down AS fast as it would with your squishy cleric def and only hold up decently to other mage classes. HP helps alot in situations but wholly ignoring pdef will just make it a thick jello armour

    As for the OP, let your build choose your shards. Dont choose one type of shard for every build.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited September 2009
    I am reseting to hybrid vit build and wondering if i should shard my items with phy or hp shards? b:thanks and give reasons plz b:laugh
    "Hybrid vit build" = arcane vit? Or LA vit?

    If arcane vit, well, obviously a mix of pdef and HP. HP being to avoid getting 1-hit by AOE, pdef to increase survivability.

    If LA vit, uh.. no comment.
  • Terraa - Lost City
    Terraa - Lost City Posts: 172 Arc User
    edited September 2009
    You fail to explain Plumeshell only works IF you know when your being attacked and are aware.

    also your HP will go down AS fast as it would with your squishy cleric def and only hold up decently to other mage classes. HP helps alot in situations but wholly ignoring pdef will just make it a thick jello armour

    As for the OP, let your build choose your shards. Dont choose one type of shard for every build.

    You bring up a very valid point -- I almost always know when I'm going to be hit, but I'm also extremely careful whenever I play, and I can't judge someone else's playstyle versus my own. As well, to be perfectly fair, I don't neglect phys res absolutely, both my 70 and 80 weapon choices reflect this (216 free phys res, find me one complainer). But, I've found that hp buys me the reaction time that physical res doesn't. Where I've found that the minimal returns from full phys res shards were nice to look at, in practice they fell rather short. A good BM who discovers me to be an easy target will always run up, stun, hit, and ts somewhere in the middle; and I didn't have enough hp to survive it. However, I did have enough hp to survive the same setup from a higher level BM when I switched my augs to include hp. Instead of dying before the stun wears off, I now have time enough to hit plume shell after the first barrage. Now, remember, this is upon the rare occasion that I get caught off-guard; no chance someone I see is going to hit me un-plumed. I don't go down without tanking for at least one plume shell.

    Now, as I said, I think damage reduction is everything. Except when diminishing returns really hurt. I honestly feel that the physical resistance us arcane clerics get from armor or shards' return is too low to be of any potential value to us. To be pointed, no class/build benefits more than us in physical resistance returns from shards... on paper. But the facts I'd like to point out are that at this level, the returns are so minimal that you'll never see a difference. 10% more physical resistance is great, and I'd pay billions of coins for a permanent 10% physical resistance buff; but I wouldn't buy it if the option for buying more HP for the same cost existed. The fact is, though, that at my level, where I'd get 10% physical resistance from shards, I'd get 33% more hp instead. In a perfect world, I'd take a 33% hp over 10% ac every time.

    But here's the beauty of what I find in plume shell: I can get 33% hp, and on top of that, 80% physical resistance. With a charm, under plume shell, I am nearly invincible. I'll be the first to concede that while under plume shell, you could be completely un-sharded and survive nearly as well as I do, or at the very least, good enough to keep one, maybe two HoTs on yourself, but what I'm getting at is that when melee are around, I'm depending on my shell, not my physical resistance. And outside of shell, I'm not worried about my physical resistance at all, and I've bought that protection by focusing on my gameplay and being aware of all my surroundings at all times.

    This is why I went with HP shards.
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  • Xoria - Sanctuary
    Xoria - Sanctuary Posts: 419 Arc User
    edited September 2009
    Really, going HP or Pdef shards should be based on the problems you run into the most. I'm pure magic and went Pdef shards.

    Plume shell only works if you 1. have chi 2. see the attack before being one shot. You're not pure magic though, so you'd probably not be one hit anyway.

    Other magic users I tend to not have problem with as I pretty much 1-2 shot most on my server. Higher refined armor pests, like venos with +7 or so armor, chi pot into celestial spark is still a 2 hit, maybe 1 if Extreme Poison is thrown in.

    Never had problems taking down a BM. Barbs I just harass with Thunderball and sleep and paralyze as I watch fellow TWers take him down.

    Really the only problem I have is with archers. Throw in a quick damage reduction pot, plume shell, guardian light, wings of protection, name your spell of choice and the pdef shards has helped me a bunch.

    I get my HP off of refinement. I'd only go my route if you plan to or have the cash to pull off high refine.

    On that note, can't go wrong with a mix of both as another mentioned.
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  • Wtfxxxshot - Harshlands
    Wtfxxxshot - Harshlands Posts: 44 Arc User
    edited September 2009
    Really, going HP or Pdef shards should be based on the problems you run into the most. I'm pure magic and went Pdef shards.

    Plume shell only works if you 1. have chi 2. see the attack before being one shot. You're not pure magic though, so you'd probably not be one hit anyway.

    Other magic users I tend to not have problem with as I pretty much 1-2 shot most on my server. Higher refined armor pests, like venos with +7 or so armor, chi pot into celestial spark is still a 2 hit, maybe 1 if Extreme Poison is thrown in.

    Never had problems taking down a BM. Barbs I just harass with Thunderball and sleep and paralyze as I watch fellow TWers take him down.

    Really the only problem I have is with archers. Throw in a quick damage reduction pot, plume shell, guardian light, wings of protection, name your spell of choice and the pdef shards has helped me a bunch.

    I get my HP off of refinement. I'd only go my route if you plan to or have the cash to pull off high refine.

    On that note, can't go wrong with a mix of both as another mentioned.

    yh thats wat i was thinkin since at lvl 80 am going to prob +5 every set of tt80 gold +immaculate and the phy def i get is more the the hp i get since my hp over all( am almost a full vit min for mage) is good so wont change as much b:victory but just wanted to make sure wat all the high levels think ^^
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    I get my HP off of refinement. I'd only go my route if you plan to or have the cash to pull off high refine.
    Same. mostly the reason that made me choose pdef over HP was that for HP, i figured it was also attainable through refinement. And when i say refinement its +6 and above only because i plan to make it my end gear (my lv80 gear was only refined to +3)
    Full MAG, full arcane, currently with some gear unsharded and unrefined, fully buffed i have 8k pdef and still keep my 11k+ mag resist. My HP is still 5k or so but hoping refines will help.
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  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited September 2009
    Deceptistar do you use physical resistance ornaments?
    Retired

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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    Deceptistar do you use physical resistance ornaments?
    i dont think ive heard of a physical resistance but i do use a physical defence ornament?
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  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited September 2009
    lol, well that's what i thought. Thanks.
    Retired

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  • Wtfxxxshot - Harshlands
    Wtfxxxshot - Harshlands Posts: 44 Arc User
    edited September 2009
    Same. mostly the reason that made me choose pdef over HP was that for HP, i figured it was also attainable through refinement. And when i say refinement its +6 and above only because i plan to make it my end gear (my lv80 gear was only refined to +3)
    Full MAG, full arcane, currently with some gear unsharded and unrefined, fully buffed i have 8k pdef and still keep my 11k+ mag resist. My HP is still 5k or so but hoping refines will help.

    wow nice pdef b:dirty am gettin my tt80 GOLD gear to +5 and on the stat calculater it say i will have 5.6k hp buffed and 4.8k p defb:laugh with phy shards
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    wow nice pdef b:dirty am gettin my tt80 GOLD gear to +5 and on the stat calculater it say i will have 5.6k hp buffed and 4.8k p defb:laugh with phy shards
    dont refine TOO much >.< TT90 is expensive
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  • Alerean - Heavens Tear
    Alerean - Heavens Tear Posts: 153 Arc User
    edited September 2009
    An important thought for the debate over pdef shards or HP shards, keep in mind that some bosses have skills/attacks that bypass defense. That means you take the same amount of damage no matter how much pdef you have, in which case HP is your only defense.
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited September 2009
    I can name 1 boss in wich case 1% p.def is more valid then 3k HP. If you want to put it that way lol.

    Use search button and find a post also about this, a dude made a formula that is very accuarte and it shows when you should stop adding HP and start adding p.def.
    Tho more experienced players can easy see that point =P
    b:dirty
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2009
    I can name 1 boss in wich case 1% p.def is more valid then 3k HP. If you want to put it that way lol.

    Use search button and find a post also about this, a dude made a formula that is very accuarte and it shows when you should stop adding HP and start adding p.def.
    Tho more experienced players can easy see that point =P
    altho good thing for clerics are that they shall never reach the point in HP nor pdef where the returns start to get minimal like BMs or barbs b:chuckle we so squishy
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  • Lenyel - Harshlands
    Lenyel - Harshlands Posts: 384 Arc User
    edited September 2009
    I can name 1 boss in wich case 1% p.def is more valid then 3k HP. If you want to put it that way lol.

    Use search button and find a post also about this, a dude made a formula that is very accuarte and it shows when you should stop adding HP and start adding p.def.
    Tho more experienced players can easy see that point =P

    Er, what should i search? Being LA i can't see that point even if i'd like to... Just curious and interested planning for 9x b:cute
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited September 2009
    altho good thing for clerics are that they shall never reach the point in HP nor pdef where the returns start to get minimal like BMs or barbs b:chuckle we so squishy

    Squishy for life <333
    b:dirty
  • Xoria - Sanctuary
    Xoria - Sanctuary Posts: 419 Arc User
    edited September 2009
    An important thought for the debate over pdef shards or HP shards, keep in mind that some bosses have skills/attacks that bypass defense. That means you take the same amount of damage no matter how much pdef you have, in which case HP is your only defense.

    Please, tell us which bosses these are? I really am highly curious.
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  • Black_lce - Heavens Tear
    Black_lce - Heavens Tear Posts: 320 Arc User
    edited September 2009
    i'm a hybrid aswell(7-2-1) and i have hp in all my armor, and pdeff in my cape and hat, and all gear +3'd. i have about 4-5% more reduction, and it helps alot in boss aoes, i've been able to BB against soul since 70 w/ the right timeing of pots to charm, but once i got to about 73 i no longer needed pots. also, w/ those few pdeff shards, i gain more pdeff bonus from vangaurd and golden bell as they r % based from ur base pdeff, so the 4-5% becomes about 8-10% fully buffed ^^.
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited September 2009
    Please, tell us which bosses these are? I really am highly curious.

    Some of the frostcovered bosses seem to ignore defenses (and non-boss monsters will also ignore our defenses, but i all of them can be avoided). And, of course, some bosses debuff your defenses. I think the cube also has some examples.