Tree of Protection?
Bardolph - Harshlands
Posts: 111 Arc User
Now, what's going on with this skill? In the patch note they only talk about different affinities, reduced energy cost and increased stamina cost.
However, ingame I only see the original 200 stamina cost? Is it still the same then? And also, does ToP still heal like it did before? It now says it only heals 2 percent every 3 seconds b:shocked
However, ingame I only see the original 200 stamina cost? Is it still the same then? And also, does ToP still heal like it did before? It now says it only heals 2 percent every 3 seconds b:shocked
Post edited by Bardolph - Harshlands on
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Comments
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The stamina text is wrong, it now takes like 700 base stamina. And yes it was nerfed.I will not hesitate to beat you over the head with your own stupidity.
Yes I am a hypocrite.0 -
From Patch Notes:
Tree of Protection - Reduced base energy cost to 70. Increased base Stamina cost to 700. Requisite Affinity: Wood 3, Water 4. Genie Level Requisite and Spirit: 31 (2780), 36 (4000), 41 (5620), 46 (7780), 51 (10640), 56 (14480), 61 (19660), 66 (26600), 71 (36200), 76 (59000). Genie Strength determines Max HP increase. Genie Dexterity determines the amount of HP restored during the effect.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
BEWARE : I reset my affinity to accomodate the new requirements for ToP, and now I can't learn the skill at all.......... way to kill the genie!0
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All of the genie skills are so messed up now, i like the 10% xp gain from mobs and such but all the skills are screwed up. ToP is almost useless now, at least the way it used to be used, and so is holy path.0
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RedsRose - Lost City wrote: »From Patch Notes:
Tree of Protection - Reduced base energy cost to 70. Increased base Stamina cost to 700. Requisite Affinity: Wood 3, Water 4. Genie Level Requisite and Spirit: 31 (2780), 36 (4000), 41 (5620), 46 (7780), 51 (10640), 56 (14480), 61 (19660), 66 (26600), 71 (36200), 76 (59000). Genie Strength determines Max HP increase. Genie Dexterity determines the amount of HP restored during the effect.
Level 10 takes 600 stamina, not the 59000 your list says.0 -
I leaved PW for this... be gratefullHappy Sauce face
ಪ_ಪ
Manufactured by Konariraiden0 -
Brael - Dreamweaver wrote: »Level 10 takes 600 stamina, not the 59000 your list says.
FYI ---> This is direct copy from Patch Notes. So let them know. And I not really sure what you looking at -.-, 600 to 59k? Are you confusing Stamina with SP needed for lvl?
And in all honesty --> ToP was an eh skill to begin with imo b:surrender[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Brael - Dreamweaver wrote: »Level 10 takes 600 stamina, not the 59000 your list says.
59000 is the Skill points needed to learn the skill, not the Stamina cost...0 -
Guess I misread your list. Anyways, it's 600 but says 200, and they know about it.0
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Brael - Dreamweaver wrote: »Guess I misread your list. Anyways, it's 600 but says 200, and they know about it.
wrong. its 700 stamina per use.[SIGPIC][/SIGPIC]
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni0 -
RedsRose - Lost City wrote: »And in all honesty --> ToP was an eh skill to begin with imo b:surrender
Says the cleric :P0 -
_DarkSeph_ - Sanctuary wrote: »Says the cleric :P
b:chuckle
Only time I ever used it was when I miss clicked....IF need pots worked 10x better imo.
I think the issue is that some people took it as a do-all heal, when it fact it was not....but that's my opinion.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »b:chuckle
Only time I ever used it was when I miss clicked....IF need pots worked 10x better imo.
I think the issue is that some people took it as a do-all heal, when it fact it was not....but that's my opinion.
it -was- a skill that turned your genie into a 'pocket cleric'... not as good as having a real cleric in squad, but damn if it didn't save your **** anytime you got into a bind
it also removed the grand majority of the need for heiros, specifically in PvE (still needed them in PvP regardless, obviously) thus giving free players an alternative to having to give PWE their hard-earned money. now everyone is gonna either be stuck like we used to be without heiro, or we're gonna have to feed the piggy so we can get 1mil gold charms <.<[SIGPIC][/SIGPIC]
"Hell hath no fury like Alexeno trying to prove his point" -Mizuoni0 -
Came in as a damn good backup during fb's and tough bosses if the cleric gets distracted. Pot's are ok, but they only cure so much and have cooldown. Combining tree and pots let's a tank survive a hiccup or a secondary tank like a BM hold a boss long enough for the cleric or veno to rez. Also a life saver if you agro too many mobs.
Can anyone confirm before I reset attributes, is the effect the same as before or is it really 12% increase and 2% every 3 seconds? I make that out as a player with 5000 HP recovering 212 HP for 700 sta. That can't be right?0 -
Alexeno - Sanctuary wrote: »wrong. its 700 stamina per use.
I've tested it twice now, level 10 tree has taken 600 both times.Can anyone confirm before I reset attributes, is the effect the same as before or is it really 12% increase and 2% every 3 seconds? I make that out as a player with 5000 HP recovering 212 HP for 700 sta. That can't be right?
I made a quick spreadsheet for it, energy cost is set to level 10 tree since I don't know the progression on it per level. Everything else should be right, you can play around with it and see what you'll get heal wise, can get the sheet here.0 -
just made brand new genie and lvl it up to lvl 30. It has wood3,water4 affinity and i cant learn the skill at all...
Seriously gms,mods, game staff, there HAS been too much screwups lately.I was so happy that this patch did not bring another sale.What it brought is another gameplay issue that affectcs half your players or more.
You had just a hell of a game and you lost it:3 weeks to fix untamed culti, now this genie thing.I cannot get the logic of that.Why not test the patches u bring up every week or so,there are ppl that will do it for no pay, just for the love of game.
I once bought zhen, not that i needed much, but wanted to give my little support for the game i played for so many months.Wont do it again as this PW of yours is going nowhere.
Edit: i read all the above:lvl needed 31 where does it say in any description,it says learned at lvl 10.
Edit2:just got my genie to 31 and learned the skill and guess what its lvl 1 max.It takes 700 stamina to cast.If i follow the five level pattern it will max at lrvrl 76 for me to have what 20% heal??. Well thanks dear staff.Just made my day.0 -
RedsRose - Lost City wrote: »b:chuckle
Only time I ever used it was when I miss clicked....IF need pots worked 10x better imo.
I think the issue is that some people took it as a do-all heal, when it fact it was not....but that's my opinion.
I like it for Armageddon...increase in overall HP, then increase in HP and Armageddon gets a nice boost. It helps for grinding, but I prefer the Jiaozi TBH. Although in a pinch, ToP can certainly be the difference between life and death in a no-cleric TT run.[SIGPIC][/SIGPIC]
Lvl10XBarb
Lvl10XArcher
lvl10XAssassin0 -
ToP has helped me so much, why b:cry0
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I'm really.. really dissapointed with that new version of ToP... far more than any other changes in last few months.....
I wonder if i still want to play....0 -
Since they changed the affinity points required for Tree of Protection (not to mention they changed the spell completely) i can no longer have both Tree of Protection and Holy Path with the 8 affinity points my genie currently has - which means one of those two skills is useless and should be dropped which means all of the spirit i spent leveling up one of those skills will be lost - what gives? why would they do such a thing?0
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Is anyone elses ToP not working at all??
I reset all affinites and corrected them. ToP is highlighted but I cant use it despite the fact I meet all the requirements. This is really the only skill I use other than extreme poison, so I hope this gets resolved.0 -
stickyfingerz wrote: »Is anyone elses ToP not working at all??
I reset all affinites and corrected them. ToP is highlighted but I cant use it despite the fact I meet all the requirements. This is really the only skill I use other than extreme poison, so I hope this gets resolved.
Your tree is probly too high for your genie. For example, i had lvl 5 ToP but when the skill moved from a lvl 3 skill to a lvl 7 skill my genie was only a high enough lvl to have lvl 4 ToP. So it couldn't cast the old lvl 5 i had. Try forgetting then relearning the skill.
And as for me, can't we talk about this first. Firstly, why increase the requirement for it, AND super nerf it. Why can't we just do one or the other. If we left the same healing power we could upgrade requirement. If we kept it at low requirement, why not nerf it. If we're to nerf it and keep at low requirement then we could make a new higher requirement higher heal. plz add input. thx pplsIt's too bad but "free to play, pay to win"-sckye
These "updates" are seeming more and more like downgrades.
aryannamage: Not PWE GM's they are all greedy b:angry0 -
ColdSteele - Lost City wrote: »Your tree is probly too high for your genie. For example, i had lvl 5 ToP but when the skill moved from a lvl 3 skill to a lvl 7 skill my genie was only a high enough lvl to have lvl 4 ToP. So it couldn't cast the old lvl 5 i had. Try forgetting then relearning the skill.
Whoah! now did you have to unlearn all 5 skill lvls of TOP and then relearn 1 through 3? That sounds like a total waste of spirit!!! i mean you already spent the spirit to get it to lvl5 then lost it when u unlearned it; then spent the spirit again when u learned the skill again.
Please correct me if i am wrong.0 -
No, you're correct. It sucks. but at the same time, what can you do this thread is probly just here to make players feel better, and will not be heeded by GMs or DEVs or whoever is in charge of this. I'm also gonna test out the new heal skill see if i can stack that and ToP. Essence penetrate. Who knows, i'm either predicting this game ending or the expansion soon that will hopefully be so good that nobody cares about these pass mess ups. Maybe they'll be swept under the rug by the expansion.It's too bad but "free to play, pay to win"-sckye
These "updates" are seeming more and more like downgrades.
aryannamage: Not PWE GM's they are all greedy b:angry0 -
OK....for those who reset there affinity here is the deal --->
ToP USED to be a Level 10 Genie Skill
ToP is NOW a Level 31 Genie Skill
* If your Genie is NOT Level 31 = Cannot learn the skill. *
Other then that not too much of a "nerf."
They reduced the Stamina required = should be happy b/c less = more usages
BEFORE needed 40 DEX to increase MAX HP by 1 second -.-
NOW:
SRT NOW increases Max HP increase
DEX NOW determines amount of HP restored
So what is the real Nerf? The level requirement and the decrease in Stamina usage? b:surrender
Ohhh you all are mad about the Affinity Points? It has changed because by Level 31 = you will have enough to get......just takes some planning and thinking 8D[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
I don't really mind the affinity points. But if you're going to make something less powerful, why raise the requirement to get that less powerful skill.It's too bad but "free to play, pay to win"-sckye
These "updates" are seeming more and more like downgrades.
aryannamage: Not PWE GM's they are all greedy b:angry0 -
ColdSteele - Lost City wrote: »I don't really mind the affinity points. But if you're going to make something less powerful, why raise the requirement to get that less powerful skill.
OK....explain to me how it is less powerful?
The original stats are the same ---> the change was in the STR and DEX being separate entities in determining the Max HP increase and the amount of HP restored. This is versus 40 DEX for Max HP increase by 1%.
I think it is better because now have the opportunity to chance both aspects of the skill.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »OK....for those who reset there affinity here is the deal --->
ToP USED to be a Level 10 Genie Skill
ToP is NOW a Level 31 Genie Skill
* If your Genie is NOT Level 31 = Cannot learn the skill. *
Other then that not too much of a "nerf."
They reduced the Stamina required = should be happy b/c less = more usages
BEFORE needed 40 DEX to increase MAX HP by 1 second -.-
NOW:
SRT NOW increases Max HP increase
DEX NOW determines amount of HP restored
So what is the real Nerf? The level requirement and the decrease in Stamina usage? b:surrender
Ohhh you all are mad about the Affinity Points? It has changed because by Level 31 = you will have enough to get......just takes some planning and thinking 8D
How are you getting a reduction in stamina use? It went from 200 to 600. The only way that could work out to less stamina is if the need to use it was cut in less than 1/3. Additionally, it used to take level 10 tree and 40 dex to get to an 80% heal, now it takes level 10 tree, 60 str, and 40 dex. Essentially adding 55 stat points to what's necessary, or if you would prefer, an additional 70 points spent... that's to get the same heal (at higher cost).
Here, play with the spreadsheet I made. I even added the calculations for the old tree so you can compare the heal amounts.0 -
Bump!
Tree Of Protection has become completely useless and 3.5 times as expensive in stamina as before.
At level 31 (40 dex, 20 str genie) it heals 7% of max hp every 3 seconds for 6 seconds => 2 times => 14% heal for 700 stamina
Every 8 dex it adds 1%. So starting at 2% I would need 184 dex in my genie to have the previous effect of 25% heal every 3 seconds and this with 3.5 times as much required stamina.
Better remove the genies imo, because now they're only good to make more lag to the game0 -
Because it's now a 2% heal (per level) every second, which makes it much much less healing.
No more full heal frmo it, certainly no more full heal of health AND mana.0
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