Feral Concentration?

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_Miku_ - Lost City
_Miku_ - Lost City Posts: 100 Arc User
edited September 2009 in Venomancer
It makes it so u cannot be damaged and stuns you but i have 2 questions.
1) while ur stunned does your pet still go after your opponent? Can your pet still be controlled when your stunned my a BM or barb?
2)Can you slap on a anti stun skill/pot or w.e. than use it? Or maybe use genie remove paralysis skills?
Post edited by _Miku_ - Lost City on

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  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited September 2009
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    If you already have your pet attacking, then yes. If your pet is not already attacking though, or on defend mode, it will not fight back and you cannot control your pet while stunned.

    I have not tried #2 but I doubt it would work.

    Edit: I just tried using an anti-movement debuff apoth pot, then using feral concentration.

    The result....I could move while invincible! Using anti-stun pots before you cast the skill DOES work!
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Nehemiah - Harshlands
    Nehemiah - Harshlands Posts: 79 Arc User
    edited September 2009
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    where do you get anti stun pots from?
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited September 2009
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    You have to gather herbs and create them using the apothocary.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • _Miku_ - Lost City
    _Miku_ - Lost City Posts: 100 Arc User
    edited September 2009
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    ZOMG arent u glad i brought it up XD
    LOL so now you can be invincible while nuking ppl down >:3 LOL
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited September 2009
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    ZOMG arent u glad i brought it up XD
    LOL so now you can be invincible while nuking ppl down >:3 LOL

    It has a long cast time, costs a spark and has a 5 minute cooldown. It's still not very useable. If you could use it more often though it would border on overpowered.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • _Miku_ - Lost City
    _Miku_ - Lost City Posts: 100 Arc User
    edited September 2009
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    Ohh ouch XD
    Still its useful info :3
    Thx for testing it out XD

    OOOOHHHH NEW QUESTION :O
    Can you stack genie accuracy debuff (the 1st earth one) with the befuddling mist or w.e.

    Cause maxed mist is 70% less accuracy+ 25% less accuracy from the genie skill. That means 95% less accuracy xD
    So the poor sap would be left with like 5% of their original accuarcy?
  • iceknave
    iceknave Posts: 236 Arc User
    edited September 2009
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    Ohh ouch XD
    Still its useful info :3
    Thx for testing it out XD

    OOOOHHHH NEW QUESTION :O
    Can you stack genie accuracy debuff (the 1st earth one) with the befuddling mist or w.e.

    Cause maxed mist is 70% less accuracy+ 25% less accuracy from the genie skill. That means 95% less accuracy xD
    So the poor sap would be left with like 5% of their original accuarcy?
    Yes, I believe someone has mentioned before that those two skills together dropped either a monster's or another player's accuracy to 0...
    Induction ID (Doomsbog): 3080068X031808024008351Z3f4d22
  • Vidalaire - Heavens Tear
    Vidalaire - Heavens Tear Posts: 389 Arc User
    edited September 2009
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    FYI, Demon Summer Sprint+Feral results in the the invinciblity without the stun too.
  • Allyson - Harshlands
    Allyson - Harshlands Posts: 359 Arc User
    edited September 2009
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    FYI, Demon Summer Sprint+Feral results in the the invinciblity without the stun too.
    or Fortify(Genie skill) + Feral b:cute
    [SIGPIC][/SIGPIC]
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  • _Miku_ - Lost City
    _Miku_ - Lost City Posts: 100 Arc User
    edited September 2009
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    are you sure those 2 accuarcy debuffs can stack x-x
    I want to test it out but i havent gotten my fox form or the mist because the bug
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited September 2009
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    I have sage befuddling mist but no genie to test it with or I'd try it.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • _Miku_ - Lost City
    _Miku_ - Lost City Posts: 100 Arc User
    edited September 2009
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    ok XD cause that 5% accuaccy will hurt so bad xD
    Even to an archer it would be miss central.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited September 2009
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    are you sure those 2 accuarcy debuffs can stack x-x
    I want to test it out but i havent gotten my fox form or the mist because the bug
    They stack.

    http://pwi-forum.perfectworld.com/showthread.php?t=387781
  • _Miku_ - Lost City
    _Miku_ - Lost City Posts: 100 Arc User
    edited September 2009
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    OMG and the skills are spamable :O
    Thats awsome XD
  • tweakz
    tweakz Posts: 0 Arc User
    edited September 2009
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    Anyone tried this on world boss?
    Be kind: Help the GMs to depopulate the servers.
  • Brael - Dreamweaver
    Brael - Dreamweaver Posts: 1,430 Arc User
    edited September 2009
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    tweakz wrote: »
    Anyone tried this on world boss?

    Yes. Eventually a hit gets through and the tank ends up with a strong chance to die. If timing is perfect you can remove 100% of melee damage, but in reality you're going to remove less due to latency, and the 1/2 second (or less) that the genie skill drops, occasionally occurring during a melee round. My best run so far had 7 hits get through on General Wurlord in 2-2 (3-2-0-1, maybe 2 on the last round) when duoing with a Barbarian, although he was interrupting nukes too and one of those 7 may have been a missed nuke.

    The tactic works quite well, but you still need the tank to be able to survive a hit.
    OMG and the skills are spamable :O
    Thats awsome XD

    Not quite. You can spam befuddle, you can't spam blinding sand. You need 40 dex and 80 magic or 80 dex and 40 magic to sustain it. I went with magic since the regen helps out other skills too, although it results in more stamina used. In truth, the regen is slightly higher than what you use, which allows you to recover from mistakes if you don't make too many. You have to recast blinding sand after it fades, otherwise you won't get the accuracy debuff. It doesn't behave like regular player abilities where you can still have an effect despite the lack of an icon