Barbarian points

kidtaha
kidtaha Posts: 1 Arc User
edited October 2009 in Barbarian
where should I put my points for a tanker barbarian. I read the guide and it said to follow the equipment stats. Well, I dont kno them so can someone please tell me where to put my points in?
Post edited by kidtaha on

Comments

  • WerewovenRAM - Lost City
    WerewovenRAM - Lost City Posts: 29 Arc User
    edited September 2009
    kidtaha wrote: »
    where should I put my points for a tanker barbarian. I read the guide and it said to follow the equipment stats. Well, I dont kno them so can someone please tell me where to put my points in?

    You got
    vit mag
    str dex

    according to the guide by Dai-

    lvl str dex excess
    1 5 5 0
    2 6 5 4
    3 8 5 7


    That is at lvl 1 your str and dex should be 5 each and there are no additional point to use.

    At lvl 2 you add 1 to your str so you have 6 str and you leave your dex at 5 leaving an extra 4 points since you are given 5 attribute points a lvl.

    At lvl 3 you add 2 more to str giving you 8 str and leave your dex alone once more. Since you added 2 point you have 3 left over. Add that to the four of the previous level gives you 7 points.

    Excess points if used should be spent on vit. NEVER spend point on mag.

    Using Dai's list this is how you arrange your attribute points; so that they reflect the list Dai has for every level.


    - Also - your equipment requirements- that is what you see usually in red on your armor or weap's description- It is the level requisite and the amount of vit mag
    str or dex required to wear that armor or weapon.
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited September 2009
    Tank build:

    str = miminal. as low as your highest strength requirement for weps/heavy armour

    dex = miminal. as low as your highest dex requirement for weps/heavy armour

    magic = 5. Or 3 if you want to waste a few million for a reset note

    vit = the rest of the points.
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited September 2009
    You got
    vit mag
    str dex

    according to the guide by Dai-

    lvl str dex excess
    1 5 5 0
    2 6 5 4
    3 8 5 7


    That is at lvl 1 your str and dex should be 5 each and there are no additional point to use.

    At lvl 2 you add 1 to your str so you have 6 str and you leave your dex at 5 leaving an extra 4 points since you are given 5 attribute points a lvl.

    At lvl 3 you add 2 more to str giving you 8 str and leave your dex alone once more. Since you added 2 point you have 3 left over. Add that to the four of the previous level gives you 7 points.

    Excess points if used should be spent on vit. NEVER spend point on mag.

    Using Dai's list this is how you arrange your attribute points; so that they reflect the list Dai has for every level.

    The pattern of that guide is wrong, what kidaha wants to do is be a tanker. Dai actually recommends enough STR and DEX on requirements, rest into VIT for a tanker build. Which is actually 3 STR every LVL and 1 DEX every 2 LVLs and that would leave 3 VIT every 2 LVLs. That is until endgame adding all VIT if you choose to do so.
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye
  • Atalan - Sanctuary
    Atalan - Sanctuary Posts: 95 Arc User
    edited September 2009
    Tank build:

    str = miminal. as low as your highest strength requirement for weps/heavy armour

    dex = miminal. as low as your highest dex requirement for weps/heavy armour

    magic = 5. Or 3 if you want to waste a few million for a reset note

    vit = the rest of the points.

    Since when did basic resets cost millions of coins? Intermediate, maybe, but you only need a basic to reset your mag back down to 3.

    Anyways, back to OPs question --
    Check ahead at blacksmith/tailor for gear 3-5 levels ahead and make sure you meet the requirements, then put any excess points into Vit.
  • Budika - Sanctuary
    Budika - Sanctuary Posts: 177 Arc User
    edited September 2009
    I disagree with this to some extent.... I recommend getting your Dex to 20 Asap... Then when gear starts wanting more then 20 Dex going to 40 asap... You'll have enough HP to do that... Every 20 Dex = 1% crit which helps us kill a little faster. Once you've got 40 Dex most of your points will go into STR/VIT and you won't have to worry about more Dex till the 70's (plus you'll miss alot less and they'll miss you a bit more at lower levels)

    Side note don't wear LA... I can see a minor use for it on the lvl 50's pyrogoth quest but better to just get in a squad.

    But after you're set on the Dex (20, 40) then the 3str 2 vit rule pretty much covers it. Depending on your preferred weapon (keeping in mind TT60's are dual axes) Min STR for the Weapon, As much Vit as you can put points in.
  • Thepope - Lost City
    Thepope - Lost City Posts: 34 Arc User
    edited September 2009
    short answer: roughly 3 vit, 6 str, 1 dex every 2 levels.
  • Kott - Sanctuary
    Kott - Sanctuary Posts: 335 Arc User
    edited September 2009
    I think these numbers are about right.
    This is the Heavy equip requirement, I guess you just put the excess in vit

    lvl str dex excess
    1 5 5 0
    2 6 5 4
    3 8 5 7
    4 9 5 11
    5 12 6 12
    7 16 6 18
    8 16 7 22
    9 20 7 23
    10 20 7 28
    11 24 8 28
    12 28 9 28
    13 33 9 28
    15 40 10 30
    16 44 11 30
    17 48 12 30
    18 52 13 30
    19 56 14 30
    20 60 15 30
    21 65 15 30
    22 66 16 33
    23 70 16 34
    24 74 17 34
    26 79 17 39
    27 83 18 39
    29 90 18 42
    30 92 19 44
    31 95 20 45
    33 100 21 49
    34 104 22 49
    36 107 24 54
    37 110 26 54
    39 120 26 54
    40 120 26 59
    41 125 26 59
    43 129 26 65
    44 134 26 65
    46 137 31 67
    47 141 32 67
    49 151 32 67
    50 151 32 72
    51 155 32 73
    52 160 32 73
    53 160 32 78
    54 164 32 79
    56 169 32 84
    57 173 33 84
    59 181 33 86
    60 182 34 89
    61 185 35 90
    62 185 38 92
    63 189 38 93
    64 194 38 93
    66 198 38 99
    67 203 38 99
    69 212 39 99
    70 212 39 104
    71 215 41 104
    73 220 46 104
    74 224 47 104
    76 232 49 104
    77 236 50 104
    79 246 50 104
    80 246 50 109
    81 246 50 114
    83 252 53 115
    84 256 54 115
    85 261 54 115
    86 263 55 117
    87 267 56 117
    88 272 56 117
    89 277 56 117
    90 277 56 122
    91 277 58 125
    93 281 59 130
    94 285 60 130
    95 290 60 130
    96 294 61 130
    97 298 62 130
    98 303 62 130
    99 308 62 130
    100 308 62 135
    101 308 62 140
    103 309 62 149
    104 314 62 149
    105 314 62 154
  • fujer
    fujer Posts: 8 Arc User
    edited September 2009
    sorry that I write in someone's topic question. I do not understand what is going on with that if such a table. For example: the 5lv I have 12 str and 6 dex and what's all this "excess"? I have these points under the "excess" get onto smth in vit?

    I can not understand and a little sorry for this, but I have poor English: /
  • fujer
    fujer Posts: 8 Arc User
    edited September 2009
    and whether, as I gave the lv paired 3str 1dex 1vit, and the odd 3str lv vit, it goes to the same?

    though what it wants to be a tanker
  • mortie
    mortie Posts: 1 Arc User
    edited September 2009
    Yes, a tanker generally puts 'excess' into vit :)
  • fujer
    fujer Posts: 8 Arc User
    edited September 2009
    ok, that is, for example 2lv I have 6str 5dex and 9 vit? and what weapon to use? and if he wants to be a tank, then I choose the tiger mode?
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited September 2009
    well.. the guide is basically stated as every two levels since that is the way that makes most sense in order to meet weapon/gear requirements - and this is true for most likely all classes aside from a pure build archer. For "level appropriate" gear that a Barb would use, the "every two levels" system goes:

    6 points to STR (based on weapon requirements)
    1 point to DEX (based on armor requirements)
    7 points used of a possible 10.

    10 - 7 = 3 (of course) and these are your "extras"
    Since a tank Barb will generally need high HP to do its job well against both physical and magical attacks, we put those to VIT to gain an additional 51 HP every 2 levels (on top of the additional HP we gain just by leveling up). One does not necessarily have to follow the guide laid out above to the T however. I personally threw my first 5 points when I hit level 2 into vit rather than str.

    Now, my POV is that a tank does not necessarily have to stat 3 points per level to STR (or 6 every 2) in order to stay "current" on weapons. Our job is to be a tanker, not a DD'er, so we can do our job better by statting minimal STR and DEX to wear our armor only, and stay a bit (but only a bit) behind in weapons. The armor requirements are at 25 STR every 10 levels (once you get to about level 19-29 this becomes the norm) which is 2.5 STR per level (or better to look at as 5 STR per level). Statting as such:

    5 STR
    1 DEX
    4 VIT

    every two levels will keep you current on armor at all times, further increases your defenses in both magical and physical due to the increased VIT amount, and also gains not just 51 extra HP per 2 levels, but 68 instead. In the lower levels, one would not be very behind at all on weapons, perhaps just a couple levels. Although as the level growth climbs, so too does the gap between weapon changes. A Barb who stats with the first build mentioned will attain the TT 60 axes at level 60, whereas with the second build it will not be useable until level 72, and the TT 70 weapon will be useable at 84, and the TT 80 useable at 96. (of course I'm basing that off the 3x level requirements I need on my veno.. so may be a bit different for the barb weapons). However, statting only 3 vit per 2 levels (~1.5/lvl)- when a player reaches level 100 (99 distributions of points) one will have 148~149 vit for an increased HP of 2516~2533 - whereas statting 4 vit per 2 levels (2/lvl), at the same level a player will have 198 vit for an increased HP of 3366 + increased def on top of that.
    [SIGPIC][/SIGPIC]
    Retired..
  • fujer
    fujer Posts: 8 Arc User
    edited September 2009
    ok, that is, every 2 lv 5str give 1 dex and vit, thx for help

    and the weapons they carry?
  • fujer
    fujer Posts: 8 Arc User
    edited September 2009
    perhaps some do not understand: D I give 5str 1dex and 1 vit every 2 lv if I have enough str and dex if need armor, and the rest vit?
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited September 2009
    fujer wrote: »
    ok, that is, every 2 lv 5str give 1 dex and vit, thx for help

    and the weapons they carry?

    its entirely up to you how you stat your character, but you can never go totally astray with a Barb unless you start putting stuff into magic. There will always be an opportunity to pump points going in another direction if you find that you have mucked up your stats at some point. Just don't go over 60 in dexterity and try to stay no more than 3x your current level in strength. The rest of your points will go to vitality. You'll find the process of adding stat points will become more sensible when you get to your 20's - 30's where the requirements level off at a steady rate of increase, whereas in the lower levels they may require 5 additional points from one set to the next, but the third wants an additional 18. You may find yourself a bit ahead or behind in the "noob" levels, but I'm totally confident that you will have it figured out what you need for the next piece of gear by the time you are in your mid 20's. Just keep an eye out at the tailor and blacksmith as to what the next piece wants.. it will list

    level requirement: XX
    Strength requirement: XX
    Dexterity requirement: XX

    if an item is red - it means you don't meet some sort of requirement it needs. generally it will only be the level requirement unless you are behind in stat points. as for what weapons a barb uses, our skills depend upon the Axes and Hammers. Most prefer the axes since they have a higher max damage than the hammers do (and I tend to like the sound they make better than the dull thud of the hammers).
    [SIGPIC][/SIGPIC]
    Retired..
  • DeathFury - Harshlands
    DeathFury - Harshlands Posts: 16 Arc User
    edited September 2009
    tanker build:

    vitality: all points left over
    strength: based on your latest weapon,armor
    dexterity: based on your latest weapon,armor
    magic: don't put any points on magic..cause it's useless
  • Devilmages - Sanctuary
    Devilmages - Sanctuary Posts: 195 Arc User
    edited September 2009
    tanker build:

    vitality: all points left over
    strength: based on your latest weapon,armor
    dexterity: based on your latest weapon,armor
    magic: don't put any points on magic..cause it's useless

    well not toatly it helps up pertidon :D
    i like pie
  • WerewovenRAM - Lost City
    WerewovenRAM - Lost City Posts: 29 Arc User
    edited October 2009
    o.0
    I didn't kno it helped perdition. Never heard talk about that. Seriously? how?
  • WerewovenRAM - Lost City
    WerewovenRAM - Lost City Posts: 29 Arc User
    edited October 2009
    The pattern of that guide is wrong, what kidaha wants to do is be a tanker. Dai actually recommends enough STR and DEX on requirements, rest into VIT for a tanker build. Which is actually 3 STR every LVL and 1 DEX every 2 LVLs and that would leave 3 VIT every 2 LVLs. That is until endgame adding all VIT if you choose to do so.

    o.0 I just went by dai's guide and that's the pattern for the first few lvls, but yes it takes on the pattern you put later on.
  • lilyuffie
    lilyuffie Posts: 0 Arc User
    edited October 2009
    o.0
    I didn't kno it helped perdition. Never heard talk about that. Seriously? how?

    Armageddon's damage value relies on the amount of HP/MP you sacrifice.
    The more Vitality = The more same Armageddon can do.
    The more base HP you have, the more HP bonus Beast King's Inspiration
    as well as ToP provides you; so it's vital that you have a lot of Vitality
    or HP Bonuses from equipment.

    That explain things, doesn't it?
  • WerewovenRAM - Lost City
    WerewovenRAM - Lost City Posts: 29 Arc User
    edited October 2009
    lilyuffie wrote: »
    Armageddon's damage value relies on the amount of HP/MP you sacrifice.
    The more Vitality = The more same Armageddon can do.
    The more base HP you have, the more HP bonus Beast King's Inspiration
    as well as ToP provides you; so it's vital that you have a lot of Vitality
    or HP Bonuses from equipment.

    That explain things, doesn't it?

    I already knew the Vit part but the user above me said that mag helps perdition o.o What exactly is mag doing for you if every1's putting off mag in their builds except those who use barb arcane armor builds?
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited October 2009
    I already knew the Vit part but the user above me said that mag helps perdition o.o What exactly is mag doing for you if every1's putting off mag in their builds except those who use barb arcane armor builds?

    Because it increases MP and MP is also used for it.



    That out of the way, you're better off putting the mag in vit since you get more HP per vit than MP per mag anyway.