Allowing 1 faction to hold 2 lvl 1 territories or all the land on the map
xlashesx
Posts: 0 Arc User
This game becomes a little bit boring, seeing complete domainance in some maps.
Please poll whether you will like to see the game more balanced, with each faction cannot hold more than 10 territories
Please poll whether you will like to see the game more balanced, with each faction cannot hold more than 10 territories
Post edited by xlashesx on
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Pfft. Wanna make TW interesting? Make all TW's happen at the exact same time every week! That way no faction can hold more land than it could defend at once! b:laughIceJazmin - Heavens Tear - "I am happy to agree to disagree :P"
[SIGPIC][/SIGPIC]0 -
I have a feeling map resets won't do much.
There's a reason why the faction has that much territory in the first place. If they can defend it, it's probable that they could win it back fairly easily after a reset.[SIGPIC][/SIGPIC]
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Well, another way of looking at it
It gives players more choices. People will have hope looking at the map rather than to look at it hopelessly and then quit the game0 -
Voted for the 10-territory rule.
That option would give many factions an opportunity to gain land (particularly on Lost City, so I'm told), and put a cap on the frankly ludicrious amounts of money factions get from holding so many territories.
I understand the appeal of TW, I really do, but I wish they'd take out (or at least massively reduce) the profits from it. If you like to TW, then TW - don't do it because it's profitable. That only encourages psychotic "must be the greatest" attitudes, and really - aren't ego-padding methods the last thing you need on an MMO?
Oh, and as a bonus, it'll stop consolidating so much money in the hands of a few players who then begin to fancy themselves an "elite." Again, ego-padding. What about those of us who are in a "lesser" faction or, god forbid, factionless? -_-
Now, I understand charms and repairs are big costs in TW - maybe it'd be easier if charms were just granted to every TW player and removed upon leaving the instance ala Dominance Blessings?
But who am I kidding... none of this will ever happen. -_____-[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
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LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
The current system works for me.Miugre - Heavens Tear wrote: »I understand the appeal of TW, I really do, but I wish they'd take out (or at least massively reduce) the profits from it. If you like to TW, then TW - don't do it because it's profitable.
BTW, they did, my 1.5 Million Coin Charm got eaten during the 1 TW I had this week.0 -
I am not sure what to go for maybe 4 or 5.Looking for a decent casual understanding Faction.0
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Falls - Sanctuary wrote: »BTW, they did, my 1.5 Million Coin Charm got eaten during the 1 TW I had this week.[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
Miugre - Heavens Tear wrote: »Well, current gold market notwithstanding. XD I'm not totally up on the profits every faction gets, but I'm given to believe it's a lot despite the current cost of charms (and let's not forget those who charge ZEN and are therefore not affected by the putrid state of the gold market).
I can't speak for other factions, but 1.5M-2M is the average for a faction that controls 2/3rds of the map. So I assume somewhere between 2-3M for a full map. Which really becomes no profit or cost, if a faction faces even mild resistance (At current Gold Prices, which I have no trust will ever go down again.)0 -
if they do a TW reset lots of ppl will quit on all the servers lol so doubt that will happen but most well known factions that have lots of land pretty much can handle holding lots of land:P
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Got the other idea.
With current system, territories once captured give only benefits. No much risk involved as long as it's dominating guild.
How about riots starting in some remote, never attacked territories?
Say, more lands you own and less you are being targeted for attack = bigger chance that >monsters< will try to retake a territory or two.
Like in real conquering, you don't want to only focus on attacking, you need to keep already claimed territories in order.
That should be more enjoyable for dominating guild since it would be more of a challenge to keep big territory + that would be a chance for more fights + more fighting with TW bosses (sounds like a fun)
That would help smaller guilds too, with a small dose of luck big guild would be busy with defending from riots and would send less fully-pimped killers for their TWPacks World International0 -
Just realise , a lot of conquerers here.
Nope, these top factions only have 200 people, while the whole sever have thoursands.
So it makes no sense to lose thousands of player who adds up give you more income than to please 200 big spenders0 -
Honestly, PvE for Level 1 and 2 Territories was one of my favorite experiences in Perfect World, and more people should get that too.0
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Voted 1 faction can hold all lands.
It takes A LOT to manage an empire, and few are up to the task. Putting together TW rosters, plans, payroll, and all other logistics every single week is anything but easy. Should a faction manage to dominate an entire server, kudos; if they manage to defend those lands week in & week out without splitting up the faction or losing groups of players to internal drama- even more impressive.
*suggestion to Sanc's two landholding factions: stop defending territories from eachother >:O Major waste, y'all should just exchange 1 land a week in order to maximize profits.
*Suggestion to LC factions: get peeps into the Red Giant & cause internal strife. Any psych major should be able to get in and cause a big faction-wide fight...
b:bye0 -
MAKE Territories respawn NPCs so that controlling factions must randomly re-do territories from time to time, and in case they lose, the land becomes free to attack again.
So the more territories you own, the more times you will need to fight NPCs to keep the territory.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »MAKE Territories respawn NPCs so that controlling factions must randomly re-do territories from time to time, and in case they lose, the land becomes free to attack again.
So the more territories you own, the more times you will need to fight NPCs to keep the territory.
This ^
and it would make sense, since we are in the RPG element of the game supposed to be fighting Wraiths. So be nice if on top of the normal faction vs faction TW's , each week 1-2 random territories where attacked by Wraith armies0 -
This thread is a waste of time. You know all the pple in the big factions are not gonna vote for a limit of 10 lands. It just boils down to greed and jealousy.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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Kannone - Heavens Tear wrote: »It takes A LOT to manage an empire, and few are up to the task. Putting together TW rosters, plans, payroll, and all other logistics every single week is anything but easy.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
3 way attacks by decent guilds and there u go no map control[SIGPIC][/SIGPIC]0
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This game becomes a little bit boring, seeing complete domainance in some maps.
Please poll whether you will like to see the game more balanced, with each faction cannot hold more than 10 territories
It would surely be more fun for mid-size guilds. But not so funny for PWI Internationals paycheck.
TW would be dead on Lost City once Spectral RQ and CQ had 10 lands each. I mean what would the big guilds do after they got 10 lands, they aren't allowed to attack anyone else...and no one would ever bother attack them since they cant win. Which means every high lvl on the server would not be able to TW since 99% of the high lvls are in Spectral or CQ pretty much.
Midsize/small guilds would obviously still have loads of TW against other midsize/small guilds. Im sure they would also have a lot of fun b:cute
But developers would not have fun when the lvl 95-100 stops buying orbs and spam boxes for 100000000000 USD so they can triple attack and win over CQ in TW. My personal experience is that that small/midsize guilds with casual players don't CS like crazy just b/c its TW. Half the ppl dont even use hp charms. They TW for fun and they don't take it dead serious since they care more abour irl stuff than MMOS lol. But only casual players having TW is not very profitable.0 -
Arbitrary rules like land limit and territory resets is not unfair, but also won't work.
The current free-competitive system should have worked fine if not for a single fatal flaw: arbitrary TW times. Why should attacking factions have to wait in lines in order to battle? Would they really say "Oh, I see you're busy right now, we'll just come back and attack later, to leave you breathing room"? This makes no sense. It also kills any diplomacy between guilds. If not for this single arbitrary rule, smaller guilds would be able to negotiate effective joint attacks at the same time. TW aspect of the game could have been so much richer, instead of the hallow shell it is now.
Strong guilds are entitled to keep as many lands as they're able to defend at the same time. They are not entitled to keep lands because they're lucky enough that rival strong guilds got distant time slots. Strength = territories, luck shouldn't play any part.0 -
b:bye Leave it how it is. Work your way up tp te top with your own faction. They can only max themselves up with TW money so much. Also, it's you silly ppl who attack the only factions that are posing a challenge to the dominant one, that are messing up the map. Ppl attack the slightly weaker faction in hope of getting land which will just be taken from them within a week.
They should all be ganging up on the big land owner and trying to spread them a little more thin.[SIGPIC][/SIGPIC]0 -
All of you should get in the shoes of the people who took over the map and realize it wasn't easy for them to take all the map. I am pretty sure all of you would want to take all over the map if you could and not share. Also the money they receive is not much cause the leader has to divide the money among all the members + pay the costs of towers, catapult scroll, compesate hieros, etc. In the case of Conqueror (faction dominating the LC map) I am sure some of their members get some 3m coins each week, and 3m coins is nothing, specially if you go though 1 or 2 hieros each tw, which costs 1.5m coins nowdays.
Tw is not a way to make money (unless the leader is a thief). When I was in RageQuit, and they had around 1/3 of the map controlled, I used to have a salary of like 1m. That 1m was for me merely a small bonus or for buying hieros, cause at that time I could make 1m coins every 2 or 3 days.
Also, the fact they have salary doesn't mean they are wil automatecly give them the best gear in the game. In my server there are a lot of ppl who have +12 weapons and +8 armor and they are not in Cq. And now a lot of noobs with money are getting gears that take weeks to farm with just a few clicks. So, all I am saying is that what really gives you power in this game is the allmighty credit card.
In Lost City, as I said earlier, the faction with the most land right now is Conqueror. In my opinion, they deserve to be winning. Right now they have to defend against Spectral, Ragequit and others every week. Spectral has a lot of people with +12 weapons, +8 armors, they have the numbers, yet the can't win 1vs1. Lately they have lost some lands, but that only happens when they get the Spectral, Ragequit and some other decent faction at the same time. So that's not really easy. If you want to compete against those kind of factions at least level to 90 (so far most of the people wanting map resets have -80 level avatars) and stop forming 10 people guilds please.
Oh, and by the way: I am not in Conqueror
Peace.0 -
Azura - Lost City wrote: »All of you should get in the shoes of the people who took over the map and realize it wasn't easy for them to take all the map. I am pretty sure all of you would want to take all over the map if you could and not share. Also the money they receive is not much cause the leader has to divide the money among all the members + pay the costs of towers, catapult scroll, compesate hieros, etc. In the case of Conqueror (faction dominating the LC map) I am sure some of their members get some 3m coins each week, and 3m coins is nothing, specially if you go though 1 or 2 hieros each tw, which costs 1.5m coins nowdays.
Tw is not a way to make money (unless the leader is a thief). When I was in RageQuit, and they had around 1/3 of the map controlled, I used to have a salary of like 1m. That 1m was for me merely a small bonus or for buying hieros, cause at that time I could make 1m coins every 2 or 3 days.
Also, the fact they have salary doesn't mean they are wil automatecly give them the best gear in the game. In my server there are a lot of ppl who have +12 weapons and +8 armor and they are not in Cq. And now a lot of noobs with money are getting gears that take weeks to farm with just a few clicks. So, all I am saying is that what really gives you power in this game is the allmighty credit card.
Well,I only share your point of view on fights between 2 equally strong (in terms of owning territories) factions. It's true that you have to spend most of the TW-cash on things like charms but where do attackers without lots of territories get their charms from? Right, they pay it with their own earned money while your own savings remain untouched.
I'd say something should be changed about the current situation but it shouldn't be as harsh as a reset.0 -
personally i think that TW should be allowed any time any day of the week and the rule of only 3 simultaneous attacks should be removed. This would introduce a far greater tactical elemnet to TW and allow european players to be involved. Current TW starting at 20:00 pacific time is completely unplayable for thousands of players as its 04:00 GMT0
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