Fist BM path comparison
Telarith - Sanctuary
Posts: 1,417 Arc User
Just a quick comparison guide I was making for an over-all fist master guide. Seems to be alot of confusion on strength and dexterity based builds, so here's wha I had written up a month ago. Was waiting until I made 99 for the final write-up on interval effects at high amounts, but should be helpful enough now. Also was written to be a Legendary guide, if wondering about the Nefarious TW comment.
This is a write-up for fist BMs to see possible paths and guideline to check their own set-up against for an idea of how they are progressing.
First off every fist BM should know the whole premise behind a fist BM is damage through faster attack rate leading to more DPS from the multiplying effect it has on base phys attack. We also build chi faster, meaning we can use special skills more often. Also, the legendary/TT fists tend to have unique effects as adds on them, allowing for debuffs while dealing damage at the same time.
DAMAGE DEALING
First off, people need to know the formula for determining damage to see how it works.
(1 + ((2*STR/3)/100) + MAS%) * (LVL + Phys Atk)
So a base of 1, plus 2/3 of your str divided by 100, + your mastery boost (.6 with 60% added dmg) will be multiplied against the combination of your total phys atk added to current lvl. With commonality, we can compare different builds against each other to see which should have the better over-all damage that works with your specific playstyle.
To compare str or dex focus, we will go with the commonly done allocation of either 2 or 3 strength per level. Will do a 60 lvl and 90 lvl comparison. Won't count eq boosts as that can vary. For FYI, every % in Mastery acts as 1.5 str boost.
2 Str:
60
(1+(81/100) +.42) = 2.23 multiplier
90
(1+(123/100) +.6) = 2.83 multiplier
3 Str:
60
(1+(123/100) +.42) = 2.65 multiplier
90
(1+(183/100) +.6) = 3.43 multiplier
Other allocations will vary, generally between those ranges.
So at lvl 60, 3 str will deal 19% more damage than a 2 str build. 90 lvl will be 21%. The higher the str goes, the larger the damage gap will become. However, this only counts for stat points unless the bias for gear adds continues with adding dex over str. This is why there is generally a bias towards heavier str, since this increase occurs no matter which weapon path is chosen.
Now the problem for fist users, is that to have 3 str and still use latest fists, they must be fully spec'ed as 3 str 2 dex every lvl, leaving no points to add to vit. This is a rather large drawback, as it lessens their ability to survive in pvp environments. Possible ways to alleviate this is through:
1. Don't use most recent weaponry, borrow a bit from str and dex to put towards vit when you start to reach high enough lvl to be doing pvp. Best time is around lvl 70, when you can use Calamity and Dark Flash. Can stall out here and refine these two weapons to make up for not being able to upgrade once you hit lvl 80.
2. Refine the heck out of some mold armor and keep it for a while. You could also visit AH often, and buy some 3* with good vit and health adds and refine that as an option. It really depends on what you plan on doing, and what is required. Nef TW will need alot of health, other factions will require much less.
ATTACK RATE
This is how we make the most of fists, the already high attack rate of 1.43 per second means we have an interval of under .7 for determining our attack increases. Each added -interval piece has a greater effect for attack speed the more it gets stacked. -.2 total -interval is what is needed for 2 attacks per second.
For skills that state attack speed increase as a %, this is actually incorrect. They use the percent and convert it to a -interval modifier that adds on to already existing ones.
*NOTE*This section will be under revision until my BM finishes skilling up Cyclone Heel for the most accurate info*
Now, the attack buff skills do not always stack properly. For instance, cyclone heel will stack with certain intervals only after its level has increased to various points. Tried this with -.05 interval, and then -.1. It stacked with the lower one 1 level earlier than the -.1 version. It seems that on its own, skills will increase at a rate of each 5% acting as a -.05 interval. Finding the exact stack rate will take higher lvl gear and larger speed increases.
Cyclone Heel at lvl 1 with 3% increase does nothing no matter what. Lvl 2 with 4% acts as -.05 interval and combines with existing interval gear reduct of -.05. Anything higher it will not stack. Lvl 3 will stack with 5% will stack with -.1 and below, don't have the gear at that point to check with higher -interval.
*ENDNOTE*
So going just off of an attack rate of 2, which any decently geared fist BM should be able to get through gear/skills from 80 on,
This is multiplied against your damage to find out how much DPS you will be doing.
CRITICALS
Many dex BMs use the critical increase as the reason behind forgoing increasing str more than they are. Unfortunately they may also sacrifice the ability to use heavy armor, which is very helpful for grinding purposes.
The thing to remember, is that a critical does not increase in power the more critical you have; it simply increases the frequency. So it becomes a matter of whether the increase is enough to offset the guaranteed damage loss suffered by having less str. Usually there is a difference of 1% per every 20 lvls off of most builds currently done. Keeping in mind that all builds will have crit, at lvl 60 a BM that is dex will have 3% more crit, 4% at lvl 90. Seems nice, but even a str fister will have a base of 6% at lvl 60. With crit arrow, crit rings, a 9% is the minimum a lvl 60 should be running around with, if 3 str 2 dex.
90 lvl, rings will usually be at least 2% crit per ring, crit arrow, and abilities that can boost crit by 25% for periods of time as needed. But dex with just rings, arrow, and base should have 18% crit with 3 dex. This is compared to 14% crit on 2 dex builds.
Now it comes back to DPS. For a rough average of damage counting crits, just multiply them out.
2 str is 1 * 1.18 for 1.18 total comparative dmg. This is multiplied against attack rate and phys attack for rough average damage.
3 str is 1.21 * 1.14 for 1.38 total comparative dmg. Meaning even with crits added on, dex does not deal as much DPS as a higher str will. when you factor in crit spiking, or berserk status TT90 weapons, the difference becomes larger when multiplied by 4.
Dex build also misses out on the opportunity to swap to TT90 'serk axes for spiking, which would really increase the damage difference. Str build deals more DPS, even after crit adjustment, has higher spike, and higher DPS.
This is a write-up for fist BMs to see possible paths and guideline to check their own set-up against for an idea of how they are progressing.
First off every fist BM should know the whole premise behind a fist BM is damage through faster attack rate leading to more DPS from the multiplying effect it has on base phys attack. We also build chi faster, meaning we can use special skills more often. Also, the legendary/TT fists tend to have unique effects as adds on them, allowing for debuffs while dealing damage at the same time.
DAMAGE DEALING
First off, people need to know the formula for determining damage to see how it works.
(1 + ((2*STR/3)/100) + MAS%) * (LVL + Phys Atk)
So a base of 1, plus 2/3 of your str divided by 100, + your mastery boost (.6 with 60% added dmg) will be multiplied against the combination of your total phys atk added to current lvl. With commonality, we can compare different builds against each other to see which should have the better over-all damage that works with your specific playstyle.
To compare str or dex focus, we will go with the commonly done allocation of either 2 or 3 strength per level. Will do a 60 lvl and 90 lvl comparison. Won't count eq boosts as that can vary. For FYI, every % in Mastery acts as 1.5 str boost.
2 Str:
60
(1+(81/100) +.42) = 2.23 multiplier
90
(1+(123/100) +.6) = 2.83 multiplier
3 Str:
60
(1+(123/100) +.42) = 2.65 multiplier
90
(1+(183/100) +.6) = 3.43 multiplier
Other allocations will vary, generally between those ranges.
So at lvl 60, 3 str will deal 19% more damage than a 2 str build. 90 lvl will be 21%. The higher the str goes, the larger the damage gap will become. However, this only counts for stat points unless the bias for gear adds continues with adding dex over str. This is why there is generally a bias towards heavier str, since this increase occurs no matter which weapon path is chosen.
Now the problem for fist users, is that to have 3 str and still use latest fists, they must be fully spec'ed as 3 str 2 dex every lvl, leaving no points to add to vit. This is a rather large drawback, as it lessens their ability to survive in pvp environments. Possible ways to alleviate this is through:
1. Don't use most recent weaponry, borrow a bit from str and dex to put towards vit when you start to reach high enough lvl to be doing pvp. Best time is around lvl 70, when you can use Calamity and Dark Flash. Can stall out here and refine these two weapons to make up for not being able to upgrade once you hit lvl 80.
2. Refine the heck out of some mold armor and keep it for a while. You could also visit AH often, and buy some 3* with good vit and health adds and refine that as an option. It really depends on what you plan on doing, and what is required. Nef TW will need alot of health, other factions will require much less.
ATTACK RATE
This is how we make the most of fists, the already high attack rate of 1.43 per second means we have an interval of under .7 for determining our attack increases. Each added -interval piece has a greater effect for attack speed the more it gets stacked. -.2 total -interval is what is needed for 2 attacks per second.
For skills that state attack speed increase as a %, this is actually incorrect. They use the percent and convert it to a -interval modifier that adds on to already existing ones.
*NOTE*This section will be under revision until my BM finishes skilling up Cyclone Heel for the most accurate info*
Now, the attack buff skills do not always stack properly. For instance, cyclone heel will stack with certain intervals only after its level has increased to various points. Tried this with -.05 interval, and then -.1. It stacked with the lower one 1 level earlier than the -.1 version. It seems that on its own, skills will increase at a rate of each 5% acting as a -.05 interval. Finding the exact stack rate will take higher lvl gear and larger speed increases.
Cyclone Heel at lvl 1 with 3% increase does nothing no matter what. Lvl 2 with 4% acts as -.05 interval and combines with existing interval gear reduct of -.05. Anything higher it will not stack. Lvl 3 will stack with 5% will stack with -.1 and below, don't have the gear at that point to check with higher -interval.
*ENDNOTE*
So going just off of an attack rate of 2, which any decently geared fist BM should be able to get through gear/skills from 80 on,
This is multiplied against your damage to find out how much DPS you will be doing.
CRITICALS
Many dex BMs use the critical increase as the reason behind forgoing increasing str more than they are. Unfortunately they may also sacrifice the ability to use heavy armor, which is very helpful for grinding purposes.
The thing to remember, is that a critical does not increase in power the more critical you have; it simply increases the frequency. So it becomes a matter of whether the increase is enough to offset the guaranteed damage loss suffered by having less str. Usually there is a difference of 1% per every 20 lvls off of most builds currently done. Keeping in mind that all builds will have crit, at lvl 60 a BM that is dex will have 3% more crit, 4% at lvl 90. Seems nice, but even a str fister will have a base of 6% at lvl 60. With crit arrow, crit rings, a 9% is the minimum a lvl 60 should be running around with, if 3 str 2 dex.
90 lvl, rings will usually be at least 2% crit per ring, crit arrow, and abilities that can boost crit by 25% for periods of time as needed. But dex with just rings, arrow, and base should have 18% crit with 3 dex. This is compared to 14% crit on 2 dex builds.
Now it comes back to DPS. For a rough average of damage counting crits, just multiply them out.
2 str is 1 * 1.18 for 1.18 total comparative dmg. This is multiplied against attack rate and phys attack for rough average damage.
3 str is 1.21 * 1.14 for 1.38 total comparative dmg. Meaning even with crits added on, dex does not deal as much DPS as a higher str will. when you factor in crit spiking, or berserk status TT90 weapons, the difference becomes larger when multiplied by 4.
Dex build also misses out on the opportunity to swap to TT90 'serk axes for spiking, which would really increase the damage difference. Str build deals more DPS, even after crit adjustment, has higher spike, and higher DPS.
Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.
Post edited by Telarith - Sanctuary on
0
Comments
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Im not good with math, but mostly im doing the same for my fist... thnx for the summerization... since most fist BMs do get confused about which one to increase...
Wrong Impression on too high Dexterity:
They get their hopes too high up when they see their crit % so way up than normal BMs that they thought theyd be a killing machine disregarding the fact(as what the poster have written and what most, including me have tested) critical dmg is still based on ur base dmg...
Although the capability to wear LA means "a bit" higher magical resistance makes them think they are a mage killer seems to have been put on the impressions of LA fists which ends not really dat reliable since either LA or HA Fist will end up being either 1 or 2 hit killed by pure mag in PvP since both whether LA or HA have low HP than most Axe build BMs (if 3str 2 dex and capping vit build is followed) Some may argue having ornaments with mag resist and refining them high and combined with LA makes their resistance pretty high still is not that much of a difference u may last another hit or 2 still wont be enough if u dont have the strength to either tick the enemies charm... And this is a battle between LA fist and robe what if ur up against a barb? ur puny dmg would really make "Almost" impossible to win.
IF surviving someones magic skill is the only problem for heavy build fist, i guess we are lucky genie Balance skill was created...
Evasion on PvP
This is another over rated capability of an LA fist, which is dependence on Evasion, yes evasion is a big part for a fist but as a melee u should not rely on it, its only an added bonus(such as axe having higher vit)... Yes with those +10% or more evasion gears means a big boost on ur evasion, but it wont save u from someone who has another high dex such as an archer or another fist with high physical def coz if their attacks started to hit, if ur LA(means u have lower Def and lower vit) means ur gonna have a chance of being one hit killed by someones arma or zerk hit or someoness spike crit, if those hits connect ur dead, and possible ways to do it? someone who uses 2 misty rings or any +% accuracy and accuracys pots, blood baths and barb eva debuff skill... Which is why its better if u could atleast survive from those attacks which is having higher def...
Evasion on PvE
It still works but in the end it doesnt matter no matter what u do u will take hit specially when ur grinding, either solo and or specially when u try to aoe grind >.<
Capability of using a High LvL bow
Well this is good in a few situations but just keep in mind ur a blademaster not an archer.
Solving HP problems
I just want to add up that due to sudden drop of prices for HP shards(for sanctuary) getting and stocking up high lvl shards is way cheaper than it use to be and TT90 and up is the start where most heavy gears would start having vit+ stats on it so theres a big boost for u low HP HA fist and if ur not contented refine them to +8 and up (im not good with math so im not gonna post numbers in here lol) that would most likey up ur HP to almost twice or more than u use to have when u were 89 and below.
Although Axe Bms would most likely have higher HP than u do, u still have points that axe bms dont, such as speed,accuracy,eva and crit rate (well of cors axe still have that awesome spike dmg, and aoe)
Keep in mind this is only a guide and for fist and a few comparisons and such and not to prove which one is better than who... so peace out0 -
i wanna go fist what build shall i go per lv?0
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3 Str 2 dex if you plan on actually dealing damage as a character per level. This also allows you to stay current on all your weapon choices, allowing for most effective leveling, and picking skills out for individual uses. It's quite fun swapping between 2 fists, an axe, and a sword when doing rebirth or inside dungeons.
For early leveling though, I'd recommend skewing the build towards dex. At low levels, the damage reduction isn't as great, and the number difference is small, so that guaranteeing hits ends up being better. And when using rank armor, there is no str req. So I stat'ed either 4 or 5 to dex every level for a while, think until near lvl 40, just doing enough str to wield my weapons. After that, I did 5 str per level to catch it back up to the 3 str 2 dex I noted so that I could use both Dark Flash and Calamity Axes at lvl 70.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Doesn't seem likely since no one has mentioned it, but would a 2 Str 2 Dex 1 Vit build be viable? In theory the extra Vit would help make up for not being able to use the best/latest armor (assuming I don't care about other types of weapons), but...0
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Doesn't seem likely since no one has mentioned it, but would a 2 Str 2 Dex 1 Vit build be viable? In theory the extra Vit would help make up for not being able to use the best/latest armor (assuming I don't care about other types of weapons), but...
u'd be losing deffence wich makes u take more dmg, u wouldn't be hitting as hard thus taking longer to kill meaning u take more hits, also the higher lvl the armor means the more hp u get from refining it so u'd be getting less hp from refines.i'm the one spinning in their chair, eating a ring-pop, wondering y the world hates broccolie so much... but loves it w/ cheese O.o... mabye we all should wear cheese to be better ppl. (Yes!!.. One more step to RUULING the worldb:thanks)0 -
"
90 lvl, rings will usually be at least 2% crit per ring, crit arrow, and abilities that can boost crit by 25% for periods of time as needed. But dex with just rings, arrow, and base should have 18% crit with 3 dex. This is compared to 14% crit on 2 dex builds."
crit arrow only works with bow equiped. the information that you see when you press "C", its a bugged info.0 -
Granrey - Sanctuary wrote: »"
-snip-
crit arrow only works with bow equiped. the information that you see when you press "C", its a bugged info.
I've been wondering about that. =/ Do you have a method to prove this?[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »I've been wondering about that. =/ Do you have a method to prove this?
well basically an user did trials equiping the crit arrow and without the crit arrow.
the crit percentage did not change.
He did it also with the blessing that gives you the 1% crit. he did get a difference.
this is the tread:
http://pwi-forum.perfectworld.com/showthread.php?t=183572&highlight=crit+arrow+work%3F
Additional to that a GM confimed that the crit arrow only works with bow.0 -
so go for a mix of the 2 and allocate 5 str 4 dex and 1 vit every 2 lvls ^.^0
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I'm going 5 str/5 dex every 2 levels lol. With 4.5k accuracy (2 misty forest rings) and 3k evasion (archer buff) I don't mind the slight decrease in dps so much b:laugh0
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lol it is possible to lv a fist bm with 3str and 7dex as that is whats my bm is
u have the best grind skill wish is sutra and fast dps wish it needs
at my lv almost 11% crith rate and non crat gear all my stats is this i have also 2400 evesion and 2100 acc only dex gear no crith at all over 200 dex
bow my lv and fist iff i can so can anybody0 -
Anything is possible, especially at lower levels. But if you crunch the numbers yourself you'll see a few extra crit% does not make up for an aweful DPS.
Doubtful that any of us will ever get that high but you'll want at least 2 peices of 99 gold heavy armor for the IBH -.05 set bonus anyway.0 -
na i wana get so much evesion that even 2 mist rings with feel like bad investment to my enemys and unless archer get mist rings i dobt i will have many hitting my char WILL will make me immune for 15 sec u knew0
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this is a great guide, thanks for writing it. how'd you figure out the formula to get the damage?0
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this is a great guide, thanks for writing it. how'd you figure out the formula to get the damage?
I didn't, found it in a guide while I was looking up information for -interval a while back. I used to post links, then mention, after so many times reposting it I just go abbreviated version. Thinking of fleshing it out by making a list of -interval vs. common speed buffs for effective -interval to add a comparison between sage and demon fists.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0
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