The catshop fix of the century.

lostsoul1213
lostsoul1213 Posts: 0 Arc User
edited August 2009 in Suggestion Box
Tell me GM's, would you like to fix cat shops and make them 100 % non-exploitable? would you liek a quick easy effective way of dealing with this issue? Well boys and girls, gather around and have a seat. Lostsoul is here to solve your major headache quick, easy and painless.

As some know reading my posts, they know I am a freelance concept designer. Well, reading the catshop abuse threads, it dawned on me the solution to the issue was already ingame. Let me explain.

First, before I go into my system, please set the starting flyers as non tradeable.. I am so tired of seeing them priced at 150,000 coin and people ripping off newbies for something everyone gets for free one of at level 30.

Second, Take out the catshop option. It will save you a ton of bandwidth in the major cities.. *GASP* He said the taboo *Ducks* Simmer down kids it is going to make your life easier.

Third, the main technology to fixing the catshop and scamming is right at your fingertips already implemented in auction house. Let's go into this in detail. Combining the two will solve all the headaches, lag and frustration.

1. Let's say you want to sell some nectar. Taking the feature on gold auction simply drag the herb to the space. This pulls up a list of people who are looking for the herb automatically. To prevent exploitation, for example ones wanting 2000 + for one nectar, set a max price of 1,000. The system works much as it would with gold. If a price matches then the item is sold. On mats, dragon quest items, setting a maximum something can be as 10 times the value sold at a NPC, for example Pig Iron goes for 120 at a NPC. IN the shop wizard, the max price would be 1200. This is unable to be bypassed, like gold is set at 1 mil coin... These limits keep it from being exploited.

2. Setting up something completely like gold auction on all of the items will solve 100% the scams. Rather than going to auctioneer, the same icon on where consignment shop is, this will replace it. Still the coin goes to the mailbox for quick pickup. The entire buying and selling once matches happen is fixed automatically. Once a match is made, it clears out the best choice. IF more is needed, for example the match of nectar. If someone seeks 1000 of the herb and the person only has 50, then it takes the closest batches first. Then the next reasonable price. Setting a limit for how many someone can get, keeps people from totally wiping out the entire stock.

3. To pull up the item quickly, all it takes is the filters, or by the same token one of the item sought, much like the buy/sell option. The difference being, this method above stops people from buying mats at ridiculously low prices then turning around and selling them for 3-10 times what they bought them for. Simply put, if someone is selling a item, they cannot buy the same item. To keep it completely non-exploitable, a failsafe is in place. This could be simply the email of the player's account automatically logged. It makes it so they cannot sell with one char and but with the other. By the same token, if people try to bypass it, recording the IP address also makes it hard. Simply set it to flag the GM and boom instant multi- account banned.

4. Cash shop items, and gold. How many people are tired of paying 25,000 coin for one teleacoustic that should be no more than 1.5 times the price in the boutique? Simply setting a high limit for example 15,000 coin solves the issue. Mounts and other items also fall into this. If the prices are regulated, then they cannot be abused. Dyes and clothes would be set up much like gold, same coin range. If someone is looking for a rare mount, or pet egg, simply letting them filter it to get the correct item saves ones from being scammed. Mounts would be only tradeable through this system. Gold on the other hand, instead of 1 million cap, moving the possible cap to 250,000 maximum and a hard cap solves it from going too high. Technically, 200,000 is too high to begin with... Most would like to see maybe no more than 150,000 per gold.



That pretty well covers it for right now on the concept. If ones can pull up the shop wizard/trade feature just by the icon that was consignment shop, it solves 90% of the possible ways to scam. Obviously this system cannot help the ones who offer to trade a mount for coin without using the above method.

I hope you like my idea and it is implemented. Thank you for reading.

Oh yes, make it also impossible to mail coin from one of your characters to the other. Since people use a reserve char usually as a bot, eliminate this possibility. Most people should be able to make 100,000 + coin per hour just by farming dragon quest items and selling them.. I cannot do much with the ones who use shop on one account, and on another computer use a player account. The only way to stop it is to make it impossible to trade between your characters. Now, if someone has a brother/sister, mother etc who plays, if it is a legitimate account confirmed by GM's then by all means. Let them trade some. By the same token if the coin is stored like a balance in auction house, this also takes care of the need to mail coin between characters.
Post edited by lostsoul1213 on

Comments

  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    Great suggestions, let me add the following:

    1. Get rid of the catshops all together, that would also add the benefit of reducing lag in towns, specialy Arc. Take it one step further and eliminate all player to player trades, and mailing of items, forcing everyone to use Auction House. That would make it 100% scam proof.

    2. Add more Auctioneers, so it would be easier to quickly buy something.

    3. The mailing coins... well, if they are in the same account, there is a free way to move coins between them already that does not involve mailing.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • lostsoul1213
    lostsoul1213 Posts: 0 Arc User
    edited August 2009
    The getting rid of catshops was already added, same on auctioneers. if you have a tab where you can pull up the trading post, (where the cat shop button is now) it will take care of it. Most of the transactions would happen automatically. For example if a match on nectar was made, for like 500 coin, it would automatically do the transaction.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    The getting rid of catshops was already added, same on auctioneers. if you have a tab where you can pull up the trading post, (where the cat shop button is now) it will take care of it. Most of the transactions would happen automatically. For example if a match on nectar was made, for like 500 coin, it would automatically do the transaction.

    Using your concept for high price fixing, how would you handle the items that are prices as 100 coins, like the TT mats or wraith tags?
    Also, pet eggs sell for 1 coin, so that your only 10 times higher than npc price would cause serious problems... and increasing the value of the eggs would make it so that venos could just farm eggs and npc them and not have to ever worry about money.....

    Regarding the price fixing part though, I do think that price fixing is an horrible idea. The market prices are set by the players, and represent how much they are willing to pay for an item, why should the company be setting the prices? If you are going to do this, might as well just eliminate AH as well, and make it so you can only sell to the npcs and buy from npcs.....

    For example, a level 78 magic ring. A plain one is worth about... 10k, that same plain ring with 3x6% channeling is just about priceless.... How would PW be able to handle those items? Or a even more bizzare one, which, although almost useless for most of us, it would be a god send to some builds, like HA venos... a Triple +5 Strength ring, I am sure some would be willing to pay more than the 500k....
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • lostsoul1213
    lostsoul1213 Posts: 0 Arc User
    edited August 2009
    Pet eggs are one of those wildcards. Obviously ones like magnimites are a dime a dozen.

    If it were me, I would set a step limit system on those based on level and upgrades. It would need to be separate from the house for the simple reason it needs to be a slightly different system.

    I will work on that part when I get more sleep. But usually like the shards, go by what the average over the past 2 months in auction house has been for a base, then do the prices accordingly.

    Twilight temple items fall into this as well.

    Price fixing keeps ones from abusing the system. To work, the system needs to be balanced. Otherwise rampant inflation kicks in and before long things are skyrocketing out of control.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    Pet eggs are one of those wildcards. Obviously ones like magnimites are a dime a dozen.

    If it were me, I would set a step limit system on those based on level and upgrades. It would need to be separate from the house for the simple reason it needs to be a slightly different system.

    I will work on that part when I get more sleep. But usually like the shards, go by what the average over the past 2 months in auction house has been for a base, then do the prices accordingly

    Than i guess we will pick this thread up in the morning :)

    Still trying to figure out how you would deal with the TT mats and lunar etc, which have only a symbolic value...

    With the eggs, you would have to take into accounts the skills, and the difference between stock pet and one that has been upgraded, since that can change the price of the pet by quite a bit.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • lostsoul1213
    lostsoul1213 Posts: 0 Arc User
    edited August 2009
    Given how much people scam on things like ultimate substance, which 3 weeks ago was 55 k on my server, and they set it at 100 k + now, this is one example why prices need to be regulated.

    TT weapons and the mats need to be averaged on price over a couple of months. see what the market is, then set it accordingly within reason. The same for the other areas.

    Like i said to be completely non- exploitable it needs balance. Maplestory is one example of why shops are a bad idea. People started at low prices, but changed quickly. How many times did you see items with a base value of maybe 5000 coin go for 1 trillion coin?

    Rare items like the ring you mentioned. If it has a rare stat, then create a branch for the rare items. if sold in auction house, take a average sale price for several months and go from there. Simple.

    Molds same thing... Base it on AH over several months, take the average price, and set it as the base. It depends on how rare the mold is.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited August 2009
    Given how much people scam on things like ultimate substance, which 3 weeks ago was 55 k on my server, and they set it at 100 k + now, this is one example why prices need to be regulated.

    TT weapons and the mats need to be averaged on price over a couple of months. see what the market is, then set it accordingly within reason. The same for the other areas.

    Like i said to be completely non- exploitable it needs balance. Maplestory is one example of why shops are a bad idea. People started at low prices, but changed quickly. How many times did you see items with a base value of maybe 5000 coin go for 1 trillion coin?

    Rare items like the ring you mentioned. If it has a rare stat, then create a branch for the rare items. if sold in auction house, take a average sale price for several months and go from there. Simple.


    That ring sold for 100mil+... and as far as I know, there has only been one, so how would you average? Also take the pet skill claw, in the last 5 months, there has been one in AH....

    US go for 100k because people are willing to pay that much in your server, as we get more high levels, more people need them for their gear and for TT runs, demand goes up, but supply is limited, since you need 10 of each mat, and mats only spawn every 10 minutes, creating a limit on the amount of mats you can possible get in a day. Not allowing for the market to dictate the prices would cause far more problems, in my opinion. Also, due to the bounty hunter, the amount of med mats needed to make them is also being used to make wines, therefore further reducing the amount of mats available to mat subs...
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Sakuraaaaaaa - Lost City
    Sakuraaaaaaa - Lost City Posts: 50 Arc User
    edited August 2009
    I havent read all of this lost me some where in the third pharagraph but horrible idea if you did this it would take out the point of sales if you set a max limit then that means that people can put there own prices and so will affect the acconimy. if people want a certen item let them buy it for whatever price they see fit and if thats more then what you see fit then look some where else.
    Sakuraaaaaaa - Tsubasa leader

    [SIGPIC][/SIGPIC]
  • rhapsodus
    rhapsodus Posts: 0 Arc User
    edited August 2009
    Great suggestions, let me add the following:

    1. Get rid of the catshops all together, that would also add the benefit of reducing lag in towns, specialy Arc. Take it one step further and eliminate all player to player trades, and mailing of items, forcing everyone to use Auction House. That would make it 100% scam proof.

    This would be trouble if your squad was doing an fb and needed to transfer something to someone (say pots) =X

    And to the original idea, this idea has been implemented in other games. Yeah less scamming occurs, but it kind of takes away the freedom of the players to set their own price. It's more of a dictatorship over the economy, and people who feel that their items should be priced higher will feel like they're losing out. Like someone said before, prices rise mostly because as people level, their needs change, and as the demand for certain products go up, so do the prices.

    Also, I don't think it's fair to call a price raise a "scam". If ultimate substances are worth 55k and i put it in my shop for 100k, it is nobody's obligation to buy it. Whoever buys it either didn't look hard enough, or is consciously knowing the price and buying it, in which either case is their own problem.
  • Neowing - Sanctuary
    Neowing - Sanctuary Posts: 5 Arc User
    edited August 2009
    i think it is fair to call a scam when something, lets say grease, that normally sells for 50 is being sold in player shops for 2500 to 5000. I think this is one of the best ideas ive read for this situation. its not a dictatorship, your just setting price ceilings and floors, just like that done in a real economy.
  • shockix
    shockix Posts: 0 Arc User
    edited August 2009
    What if you had to purchase an item in order to make a cat shop. Put level requirements on that item so level 1 cats wont spam the place. Make the item purchaseable from a vendor so prices dont fluctuate. Set the item at a good price and maybe even an expiration time (IE. good for 8 hour period, 16 hour period, and 24 hour period - You can use as many times you want during those periods or you can have your cat shop up for a TOTAL of each section hours [IE. You set up cat shop for 4 hours, take a 3 day break, then you can set up for another 4 hours if you purchased a 8 hour period]. Just a suggestion but I believe it will help cut down ALOT of the needless cat shops especially the level 1's.